Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Malus
Nov 17, 2006

The dicks ain't biting
I'd like to play in another, maybe re-submit the character that I played in Mile'ionha's test game. It was alot of fun.

Adbot
ADBOT LOVES YOU

Babbage
Sep 6, 2010
I've never played Eclipse Phase, although I have the main book and Sunward, but I'd love to have a go or even just watch a game.

Kire
Aug 25, 2006
Here's the best addition from the new book in my opinion:



(Takko is Japanese for octopus)

ThreeStep
Nov 5, 2009
As neat as robotopuses are, they're not as great as giant owl-men.


Or pig-men. Or more information on uplifts in general, really. The part where they mention the "uplifted" Neanderthals have been tweaked and aren't "true" Neanderthals gives me Ideas for an adventure. That's my favorite part of the book, followed by more info on habitat types.

ThreeStep fucked around with this message at 23:24 on Aug 22, 2011

Kire
Aug 25, 2006
I've got to say, I don't understand what the point of neo-pigs or owls are. Who wants to play one of those? Especially a pig? Why? Maybe I'm just a biochauvinist.

Bullbar
Apr 18, 2007

The Aristocrats!

Barrakketh posted:

I thought this was a pretty neat site with interesting Eclipse Phase stuff.

http://www.aleph.se/EclipsePhase/

Also, for you guys expressing interest. How do you want to play it? Skype? face to face? Play by post?

PbP would be my choice too. I never get time for much else.

ThreeStep
Nov 5, 2009

Kire posted:

I've got to say, I don't understand what the point of neo-pigs or owls are. Who wants to play one of those? Especially a pig? Why? Maybe I'm just a biochauvinist.

I'll agree the Chicknarnie morph is a bit bizarre. Uplifting birds in general seemed a bit out there to me. Pigs on the other hand, fit a bit better and the book's explanation works for me. And I'd totally play as a neo-pig (or any uplift really); uplifts in EP are just so interesting to me.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Uplift pigs are a big shiny reference to Alastair Reynolds' Revelation Space universe, apart from the usual "oh they're so like us in biological compatibility" and the other standard excuses. See also "Watts-Macleod."

I would be down for a PbP game, because Shadowrun just isn't complicated enough already.

Young Freud
Nov 26, 2006

Kire posted:

Here's the best addition from the new book in my opinion:



(Takko is Japanese for octopus)

I love EP's association with octopi characters. I still waiting for octo-centauroid synths.

SALT CURES HAM
Jan 4, 2011
I feel dumb for asking this, but what kind of adventure hooks are there in this?

I'm guessing it's just bog-standard cyberpunk for the most part (megacorporations warring over something, mysterious benefactors hiring the PCs to do shady jobs, that sort of thing)?

Bistromatic
Oct 3, 2004

And turn the inner eye
To see its path...
The "default job" for PCs is Firewall, a secret organization that tries to fend off existential threats to humanity.

The thing that comes to mind first for most people in that regard are the TITANs, military AIs that one day went insane and started loving up humanity until they one day vanished, leaving behind all sorts of nasty nanoplagues, killbots and other stuff. In general EP is meant to be about the stanger things out there and their horror aspect though that is by no means mandatory and you can do pretty much whatever in the sweet setting.

ThreeStep
Nov 5, 2009
There are a lot of "mysterious benefactors giving shady jobs"-type things to do in EP (Firewall and some of the hypercorps come to mind) but there's also room for other hooks. Off the top of my head for

Gatecrashing Boldly go where no one has ever gone before and die in ways nobody else has! This can be done either as employees of a gatecrashing corp/group, as a determined group who's got the cash to buy gate time or the lucky ones who won the "free trip through the gate" lottery (which is a real thing).

Free Mars! You're a bunch of rebels against either the plan to terraform Mars, to use it as the seat of a new systemwide government, the lack of input any of you are getting in this whole process or all of the above. Also possible: reenacting Robinson's Mars trilogy.

Looting Earth There's a lot of valuable and important things still on and around Earth that are off-limits to the average person. From retrieving a priceless Warhol print to finding a copy of someone's brother's last known upload there's adventure to be had. See also: Reclaiming Earth; just because its a blasted hellscape doesn't mean it should be abandoned.

Wanted: Singularity 2.0 The TITANs left and took most of their fancy toys with them. Its up to bold people like you to pick up where they left off and maybe start a new Singularity with 90% less extinction of the human species.

One of the good and bad things about EP is there's so much going on. There's a lot of potential there and digging through it to make something coherent can be tricky.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
One thing the EP designers said at Gencon was that they imagined EP games would involve a lot of travel - go from Venus to Mars and then to Luna over the course of a campaign for example. But they found that a lot of groups stayed in one area - just in one city on Mars for example.

What style would you prefer?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I always felt that with the abundance of second-class citizens and the darker, oppressive feel to a lot of the background material, EP would make for a killer neo-noir setting.

You're a down-on-your-luck, hard-drinkin' security specialist. Right before you're about to head home for an evening of fabbed whiskey and desperation, you get a call on your inserts from a mysterious stranger's fork. They want to know why their original was murdered and their backups deleted, and you'd get some help, because you've only got three hours and fifty-two minutes left before the fork becomes a legal non-entity and can't pay up.

Young Freud
Nov 26, 2006

Desty posted:

I always felt that with the abundance of second-class citizens and the darker, oppressive feel to a lot of the background material, EP would make for a killer neo-noir setting.

Actually, I've been thinking about a Rogue Trader-esque version of EP, with the characters owning and maintaining a private salvage operation. It keeps them on the move and lets them interact with a wide variety of scenarios, especially if they're encountering cut-off or lost colony ships and scum barges. A few I've thought of are:

* Running into a hippy commune a la the Vortex from Zardoz, launched in the days before TITANs caused the Fall and filled with prototype biomorphs and early forms of the memory backups. The colony ship's experimental light-hugger drive broke down when they tried to leave for Alpha Centauri and it's caught in a really hosed orbit. Like in Zardoz, everyone has not taken to their technical immortality or isolation from the events of the Fall well and have stagnated.

* Encountering a colony ship that's fallen into a long period of factional fighting in absence of communication following the Fall, turning the former luxury colony into a cross between Bioshock's Rapture & The Road.

* In something that could lead into a Firewall campaign, being contracted to ferry a team of investigators to a scum barge that has suddenly lost contact. The thing is, the investigators aren't from Firewall, their Project Ozma boys. When they get there, the barge has been infected with Exsurgent, turning almost everyone except an isolated few into some melange of flesh and nanotech that looks like previously-unreleased H.R. Giger concept work for The Thing, that got ripped off and used in Dead Space. Unbeknownst to everyone, Firewall is on the way, but not in the way they suspect: their ship is a system clipper retrofitted into a Q-cruiser, loaded with Remades and Furies, on orders to kill everyone on board and burn the barge (either with anti-matter or plasma charges, overloading the reactor, or setting the scum barge's autopilot into the heart of the sun). It seems their investigators reached the ship first, got infected, and, before the last of their human consciousnesses were swallowed up by the Exsurgent virus, gave the "nuke the site from orbit" suggestion to their superiors.

There's also the inevitable piratesalvage team duels.

Kire
Aug 25, 2006

Young Freud posted:



There's also the inevitable piratesalvage team duels.

One of Richard K Morgan's Altered Carbon books gave a great plot setting for that: the party goes through an exo-gate to find that the far side is a gate anchored somehow into the massive hull of a derelict spacecraft or superstructure. Rival scavengers fight over the huge artifact, but nobody really knows how active it is, what it might do, or even which parts might be valuable enough to try and cut off and bring back.

Miskatonic
May 16, 2010

A lie told often enough becomes the truth.
I rescued the handbook at Borders before it went out of business. I still need to find people to play it with.

Kire
Aug 25, 2006

Miskatonic posted:

I rescued the handbook at Borders before it went out of business. I still need to find people to play it with.

The official forums are where I found 1 of my players. I'm lucky to live in a city full of gaming nerds and college students, but I put up some rad posters I made in gaming shops and used 4 different internet forums to find all my players. Have you tried meetup.com for your area?

Barrakketh
Apr 19, 2011

Victory and defeat are the same. I urge you to act but not to reflect on the fruit of the act. Seek detachment. Fight without desire.

Don't withdraw into solitude. You must act. Yet action mustn't dominate you. In the heart of action you must remain free from all attachment.
A follow-up on my game I wrote about earlier on.

Hosted first session this evening with a combination of skype + livestream. 4 out of 5 players made it, but the absentee should be there for next session.

Everything went better than I thought despite a decade of zero role-playing. To be honest, I didn't do much and let the players hash out their crazy scheme to board the killsat. It was so refreshing from other games just because of how outrageous the tech is in this setting.

It was great because the leader of the group hatched a scheme that was basically a suicide mission. "If we die we can just resleeve in new bodies." Something the bioconservative flat found very objectionable.

As it stands, they're going to bring their shuttle as close as possible to the Killsat and do some EVA to close the gap.

I'm glad my players, all first-timers, had a blast. They've all said they'd play again. What more could I want?

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Reputation and Networking is broken in Eclipse Phase.

First, it's broken in what it allows you to do. A good roll on a networking check can net you insane favors including mass murder, acts of terrorism, and other plot-level devices. This can obviously be stopped by any decent GM, but RAW you just get it. However, that is only the minorest of minor problems.

The real reason that it is broken is that buying Reputation is insanely cheap and effective compared to buying networking. Allow me to explain. Let's start with two identical characters, with 10 points remaining. They have reputation 40 and networking 40 in some reputation group, and Freefall 40.
Guy 1 spends his 10 points on getting +10 to networking.
Guy 2, being a smart guy who read the rules carefully, instead spends 2 points to gain +20 reputation, and spends the other 8 points on raising Freefall.

Now it comes time to make a networking check for a moderate level favor (he needs someone to perform a serious beating). Guy 1 goes first. That's rank 3, and his reputation rank is 3, so no bonus there. His effective skill for the roll is 50. Guy 2 wants the same guy beaten, so he makes his own check for a moderate level favor. That's rank 3, and his reputation rank is 4, so he gets a +10 bonus. His effective skill for the roll is 50.

Wait, that doesn't seem right. Guy 1 spent 8 more points than Guy 2, but they had the same effective skill! And Guy 2 even has a higher freefall skill! Oh well, reputation is just a "finite resource", so I'm sure it will come out even later.

Time goes on and on. Guys 1 and 2 have a series of bad luck and many major beatings to hand out, so they lose reputation and have to burn rep to keep up. They do get 8 rez though, which they both spend raising their freefall skill (Guy 2 still remains 8 points higher in that) Because Guy 2 always has 20 points higher in rep than Guy 1, they will still have the same bonus.

Except oh no, now Guy 1 has hit 0 reputation, and he still needs a guy beaten! He just had a guy beaten yesterday, so it hasn't refreshed, so he'll have to burn some more rep - except he's out. Looks like no beatings for him today! Guy 2 still has rep remaining, so he can have some more beatings if he wants to, or he can keep his rep as it is and still have the same bonus and same effect as Guy 1. Guy 2 still has the advantage - his freefall is still 8 points higher, and he has rep to burn if he wants to!

Well, times continue to require beatings, so Guy 2 has a few more people attacked and he falls to 0 rep. Surely this mean his advantage of Guy 1 is gone! Well, they get 10 rez from their actions, and +20 rep (morale has improved). Guy 1 sees his chance - finally he will be able to catch up to Guy 2 in Freefall! Guy 1 spends 9 points on freefall, and 1 point to increase his reputation by 20. Guy 1 is now sitting pretty at 40 rep, Networking 50, and Freefall 57. His effective skill for making a moderate check is 50.

Guy 2 decides to spend 2 points on reputation, and another 8 points on Freefall. Guy 2 now has 60 rep, Networking 40, and Freefall 64. His effective skill for making a moderate check is 50.

Well look at that! Guy 1 managed to make up 1 point of his 8 point deficit. Only 7 more times and he'll be just as good! Of course, this discounts the fact that reputation probably isn't going to drop like a rock all the time and will in all likelihood stay relatively stable over time.

TL;DR version: Buying networking is a sucker's game compared to buying reputation directly. If I had to fix it, I'd make 1 point give maybe 2 points of reputation. Buying reputation would still be better in the short term, but it's not nearly as much as an advantage and there is actually a possibility of losing it. I might even go to having 1 point give 1 reputation.

Kire
Aug 25, 2006

Piell posted:

Reputation and Networking is broken in Eclipse Phase.


I found a huge issue when I tried to raise my Throwing skill. My character had come across some nice grenade blueprints + a fabber that can make them, but my throwing skill was only the basic 15 from my base aptitudes.

To raise a skill costs, I believe, 1 rez per skill point. An average adventure arc gives about 1 rez per session of play, so maybe 2-4 rez points for a real-life month of playing each week. I would have been able to raise my skill barely up to 20.

I thought about buying some skillware to boost it to 40. So I looked at how many credits I could get for my rez points, and it was like half the cost of the skillware and skillsoft implant.

Looking at the rep, though, you can get TONS of reputation for each rez point, so I boosted my g-rep by 20 and that let me use it in-game to get all the skill stuff I needed.

The game seems really poorly balanced like that. Characters can easily start out with 80+ rep (which is considered "famous throughout the solar system") in multiple social circles. But raising skills once you've created your character is nearly impossible, even over the long term.

The next campaign I run, I'm going to modify it so that rez points raise skills much more quickly, to make it feel like the character actually has some growth and progression as the game goes along. Looking at my current group of players, I can't see how their characters are any more powerful or significantly better off, even though they've been playing for ~4 months irl and have accumulated nearly 20 rez points. It's like the characters start at an ultra-high plateau and then don't progress from there except laterally.


Edit: And good luck bringing something like this up on the official forums, looking for advice, because you'll be swarmed by fanboys who 1) won't read your post and 2) will condemn you for not accepting the canonical rules.

404GoonNotFound
Aug 6, 2006

The McRib is back!?!?

clockworkjoe posted:

One thing the EP designers said at Gencon was that they imagined EP games would involve a lot of travel - go from Venus to Mars and then to Luna over the course of a campaign for example. But they found that a lot of groups stayed in one area - just in one city on Mars for example.

IMO, the one thing holding this back is how much they've played up Egocasting vs. traditional space travel. We've already discussed how Morph-dependent players end up getting, so asking them to sell their "slightly used" bodies and hope the dealer at the other and has something comparable is a big risk (especially if you're using a more obscure model, like a Futura or anything from Sunward).

That and it's a drat post-earth sci-fi game, let the players get a rickety thirdhand Scum cruiser and go tooling around to Mars in a jury-rigged FTL that will either get them there in three weeks or teleport them into the middle of the sun! :haw:

Bistromatic
Oct 3, 2004

And turn the inner eye
To see its path...
The problem with that is of course that FTL capable ships and their implications would change the setting a lot. I think it's just generally easier to be a bit more lenient with the morph trading and/or have the players stuck in a sub-par morph only for a short time while the broker decks out an off the rack model according to specs to get at least something similar to the original thing.

And i'm probably not telling most of you something new here but informing new players beforehand that they wont be able to bring a tricked out morph if they go travelling and that they might want to look into pods/synths for easier/faster customization while on the move also helps.

Ettin
Oct 2, 2010
If you don't mind using Gatecrashing, you can handwave it by having party members with a good rep call in a favour to use the Pandora Gates. Some of the planets in Gatecrashing are shared between gates and you can probably chain them in a few hours provided you have the rep or creds to get through.

Kire
Aug 25, 2006
I mention it to my players right at the very beginning that there will be egocasting involved, so they don't spend CP or Rez on a morph.

I'm surprised the designers didn't see that coming. They make a game where you can have really wild and interesting morphs with hundreds of mods, and then except players to never use any of that, and just ego cast?

Young Freud
Nov 26, 2006

404GoonNotFound posted:

IMO, the one thing holding this back is how much they've played up Egocasting vs. traditional space travel. We've already discussed how Morph-dependent players end up getting, so asking them to sell their "slightly used" bodies and hope the dealer at the other and has something comparable is a big risk (especially if you're using a more obscure model, like a Futura or anything from Sunward).

I'm becoming more and more in-favor for something like a "Morph Pool": the CPs or Rez points in the character's morph can be used whenever they swap out of bodies. They'll need to make some rolls to makes sure they get the body they want, to account for availability and legality, and pay extra to allow them to make customizations to the body, like cosmetic features, implants, etc. If they're in a suicidal manner, deduct some CPs from their pool, to represent them pissing off the morph brokerage for losing the body.

Tsed
Jan 30, 2008

aaaaag drugs





I'm just planning on playing that pretty loosely. I have a player who wanted a pretty kitted out synthmorph, so I figure if she blows enough CP on it, I might as well assume she has some license to the blueprint itself and can print out the drat thing for the cost of materials in general.

Kwyndig
Sep 23, 2006

Heeeeeey


Synthmorphs aren't really an issue, anybody with a fabber, feedstock, and blueprints can make a dozen of them in the time it takes to egocast a team over. The problem is the guy who insists on playing one of the Lost Generation and his character freaking out when he's not in his Futura morph or the wierdo with the heavily customized avianmorph's player pitching a fit because it's on ice 2 AU away now.

404GoonNotFound
Aug 6, 2006

The McRib is back!?!?

Kwyndig posted:

Synthmorphs aren't really an issue, anybody with a fabber, feedstock, and blueprints can make a dozen of them in the time it takes to egocast a team over. The problem is the guy who insists on playing one of the Lost Generation and his character freaking out when he's not in his Futura morph or the wierdo with the heavily customized avianmorph's player pitching a fit because it's on ice 2 AU away now.

To be fair, rareness aside Futura morphs are pretty nice. Maybe a lenient enough GM could :words: that some Anarch faction stoleliberated the genetic blueprints of the model, filed off the serial numbers, and changed any noticeable appearance markers just enough to avoid the stigma. So now you don't have to be a half-insane Ender's Game reject to enjoy a nice, semi-affordable basic espionage morph! Or you still are, just now without the giant I AM A FUGITIVE PLEASE SHOOT ME flag.

God I wanna be in a game, but I am gonna be busy as hell for the next month or so. drat yous, speculative fiction!

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I've made noises about not liking the emphasis on Cthulhoid horror and extreme violence, given the annoying complexity of chargen and worse character improvement rules. I think though, in the discussion of 'why don't players always do X or Y', Eclipse Phase has the same issue that say Rifts does: it's a big canon, with a lot of potential themes and character types hashed out, but you're going to have a gigantic problem pairing up a Vagabond and a Glitter Boy, or a militantly Flat exobiologist with a borderline exhuman that can trace zir ancestry back to the pre-Fall cuisinart. You really need to identify what your group wants to do and plan for that, even given the possibility of resleeving or forking.

Regarding character improvement, I suspect that the lovely conversion rate between straight-Rez training improvement, Rez-to-cash, and Rez-to-Rep-to-barter is intentional and poorly explained. Like its predecessor, Shadowrun, much of the game seems to be predicated on who you know and how you can manipulate (or be manipulated) by that. Direct improvements, that can't be eliminated by being forcibly or necessarily resleeved are best, but hardest to implement through traditional means like practice and training. Software upgrades and implants will go farther in the short term, but they're more of a gamble and still hard to get 'off the shelf'. Using your precious Rez to improve and spend Rep goes the furthest, but it leaves a trail of favours traded and hard data, which could always come back and bite the PC in the rear end, but also embroils them further in the communities that grant foo-Rep. Space is big, but technologies like egocasting, cortical stacks, and multiple quantum leaps in surveillance and data sortation algorithms also make it incredibly intimate, and operating as a low-tech hermit is incredibly difficult.

I definitely agree with rejiggering the relative values of Rez to cash to Rep, if you don't want to keep track of what's dependent on the persona and what's built into the morph-- or punishing a character for losing a heavily customized body. If I were running a game, I'd probably go with something like Young Freud's morph pool, too.

Alectai
Dec 31, 2008

It doesn't matter how long I live, I will never have a hat as dashing as this.
Eclipse Phase is a game I've wanted to play for a while, but could never quite hook up a GM for :( It makes me a bit sad sometimes, but I quickly rationalize it by knowing that it's pretty easy to gently caress up, as a game.

Mile'ionaha
Nov 2, 2004

Kwyndig posted:

Synthmorphs aren't really an issue, anybody with a fabber, feedstock, and blueprints can make a dozen of them in the time it takes to egocast a team over. The problem is the guy who insists on playing one of the Lost Generation and his character freaking out when he's not in his Futura morph or the wierdo with the heavily customized avianmorph's player pitching a fit because it's on ice 2 AU away now.

A lot of this can be dealt with pre-game. If someone wants a tricked out morph, then make sure that much of the game is going to be local.

If they want a tricked out morph AND to travel, then make some plans/arrangements/Networking rolls between sessions.


The GM might also need to do a fair amount of work, so that he can pull out a surprise character sheet at a moment's notice "Well, your Avianoid was unavailable, so have fun navigating this Octopoid!"

This could be a ton of fun for the right players. Metagame as much as you need to in order to make sure that the players are having fun even if the characters are severely uncomfortable.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Mile'ionaha posted:

This could be a ton of fun for the right players. Metagame as much as you need to in order to make sure that the players are having fun even if the characters are severely uncomfortable.

This really cannot be overstated. I recall reading through the introductory adventure in the core book and thinking 'being blown up and resleeved without warning --which is admittedly 'only' a very strong likelihood-- is not going to sit well with any player I know'. With forewarning of the possibilities, and discussion of possible directions and player limitations and tossing that creepy neotenic backup-morph, things would stand a much greater chance of going on to a second session and maybe even a whole campaign.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

404GoonNotFound posted:

To be fair, rareness aside Futura morphs are pretty nice. Maybe a lenient enough GM could :words: that some Anarch faction stoleliberated the genetic blueprints of the model, filed off the serial numbers, and changed any noticeable appearance markers just enough to avoid the stigma. So now you don't have to be a half-insane Ender's Game reject to enjoy a nice, semi-affordable basic espionage morph! Or you still are, just now without the giant I AM A FUGITIVE PLEASE SHOOT ME flag.

God I wanna be in a game, but I am gonna be busy as hell for the next month or so. drat yous, speculative fiction!

Futuras are the only morph with a +10 bonus to willpower, which any lost generation player needs desperately to avoid further sanity loss.

404GoonNotFound
Aug 6, 2006

The McRib is back!?!?

clockworkjoe posted:

Futuras are the only morph with a +10 bonus to willpower, which any lost generation player needs desperately to avoid further sanity loss.

Yeah, that too. Like I said, apart from the whole social stigma it's a pretty nice morph, so any sane GM should be open to some sort of open-source alternative if they don't want to be too tough on the poor little Async.

Kire
Aug 25, 2006
I got my Async up to 35 Willpower without using a Futura, although it cost me dearly. Being able to ace Will x 3 rolls is awesome, and being able to blast 3 psi powers each turn and laugh at the stress points is pretty rad. Tough to roleplay though. I've tried to copy William Adama's style in BSG and grit my teeth, brace myself, and desperately try to hold it below my trauma threshold.

Young Freud
Nov 26, 2006

Bieeardo posted:

This really cannot be overstated. I recall reading through the introductory adventure in the core book and thinking 'being blown up and resleeved without warning --which is admittedly 'only' a very strong likelihood-- is not going to sit well with any player I know'. With forewarning of the possibilities, and discussion of possible directions and player limitations and tossing that creepy neotenic backup-morph, things would stand a much greater chance of going on to a second session and maybe even a whole campaign.

Yeah, I tried running that for one of my regular groups. Most of them managed to survive but felt everything was too railroady the container has to be cracked for the adventure to continue, or, at least how I read it, which the players did everything in the power to avoid doing. In fact, the player who caught the ampule was rewarded for their vigilance and intuition with being the only PC to die in the adventure. The whole thing fell apart when they got egocast and the player who picked up the neotenic threw a poo poo fit. I think that when I try running it again, I'm going to do something like the morph pool, so there's some choice in egocasting and back-ups.

Kire
Aug 25, 2006

Young Freud posted:

Yeah, I tried running that for one of my regular groups. Most of them managed to survive but felt everything was too railroady the container has to be cracked for the adventure to continue, or, at least how I read it, which the players did everything in the power to avoid doing. In fact, the player who caught the ampule was rewarded for their vigilance and intuition with being the only PC to die in the adventure. The whole thing fell apart when they got egocast and the player who picked up the neotenic threw a poo poo fit. I think that when I try running it again, I'm going to do something like the morph pool, so there's some choice in egocasting and back-ups.

In a pinch, I had one of my players roll a percentile after declaring the name of a morph. If she got a critical (doubles), they had that morph, otherwise she had to "ask" about another one until she got one. (Unfortunately this was a disaster as she rolled a 66 on her first try, getting a reaper, her first choice.)

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
New actual play of an EP scenario: Think before asking http://actualplay.roleplayingpublicradio.com/2011/09/genre/horror/eclipse-phase-think-before-asking/

The scenario was written by Anders Sandberg http://en.wikipedia.org/wiki/Anders_Sandberg

He comments on the scenario (he liked our AP of it).

Adbot
ADBOT LOVES YOU

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Kire posted:

I got my Async up to 35 Willpower without using a Futura, although it cost me dearly. Being able to ace Will x 3 rolls is awesome, and being able to blast 3 psi powers each turn and laugh at the stress points is pretty rad. Tough to roleplay though. I've tried to copy William Adama's style in BSG and grit my teeth, brace myself, and desperately try to hold it below my trauma threshold.

If you don't mind me asking, how did you make an async really worthwhile?

I'm in an EP game now with an async character (Lost, naturally), and aside from Subliminal and maybe the two mind reading powers, I find myself using almost no omega sleights at all. Everything else is just way, way too limited or conditional, and the cost of raising multiple extra skills on top of buying the sleights, getting psi level 2, and chomping down on yet another mental disorder have been staggering.

Even if I could blast through several sleights a turn, I wouldn't know which to blast, and the health damage would stack up really, really quickly. Psychic Stab does incredibly lackluster damage saved only by it bypassing all armor, and if you roll awful you can hilariously end up doing more damage to yourself then you do to the enemy.

So...how do I make this work?

  • Locked thread