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Evil Mastermind posted:While we're on the subject of Kickstarters (and because it seems that my role now is to get people to spend money on RPGs), this tumblr tracks all the RPG projects on Kickstarter for you. Nerdpony posted it on the last page. This is not a good thing for my wallet =(
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# ¿ Mar 26, 2012 19:23 |
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# ¿ May 23, 2024 06:58 |
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InfiniteJesters posted:Went ahead and gave $10 to Mobile Frame Zero even though I lack Legos at the moment, just 'cause I know this is gonna be goooood~. And they'll include info on how to get the requisite lego in the most cost-effective way possible!
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# ¿ Apr 4, 2012 17:57 |
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Yay! Full Moon was funded succesfully. Between that and Parsec hopefully I can get my fix for decent SciFi gaming. Kickstarter has absolutely destroyed my wallet due to all the (hopefully) great RPGs going up on it, and I couldn't be happier.
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# ¿ Apr 23, 2012 23:26 |
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Swagger Dagger posted:I really don't have any idea how to feel about this: http://www.kickstarter.com/projects/machineage/farewell-to-fear-a-progressive-post-fantasy-rpg I had watched the video on that, and it was just pretty cringe-inducing. It was like "These things are bad! I'm going to fight back against these and make a game." In one of the most insular, least tolerant subcultures. Another game I backed had a little uproar over some pretty sexist cover art (granted it's pretty throw-backy to the era they're trying to recapture), and none of the backers really understood why the cover art was bad, because hey, tits!
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# ¿ Apr 24, 2012 22:05 |
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Evil Mastermind posted:In my attempt to get everyone to spend all their money, I'd just like to point out that a bunch of stuff is 20% off on DriveThruRPG with the discount code DriveThruApril: What sets FantasyCraft apart from any other D20-style game? I looked through the preview, and it looks to be just another generic D20 fantasy knockoff. I'm always looking for good new systems to run fantasy games in, though, so I'd be interested to hear why you recommend this one in particular.
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# ¿ May 16, 2012 19:18 |
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Interesting. How's the caster vs. everyone else dynamic in fantasycraft?
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# ¿ May 16, 2012 22:53 |
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At a decent discount it sounds like I owe it to myself to check this out. Thanks for the heads up and info!
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# ¿ May 16, 2012 23:38 |
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So I was thinking about picking up The Quiet Year, but..other than increasing quality of presentation, is there any difference between the different options they offer? I'm leaning toward the printed book/cards (rather than just using my own cards and a tablet), but I just wanted to be sure. And would it be totally uncool to use it as a lead-in to a longer-running game, sort of how Echophonic is suggesting could work?
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# ¿ Mar 26, 2013 22:31 |
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Echophonic posted:The deck of cards that come with the game make things pretty easy. They have the questions printed on them and are really nice-looking. Having to hit the translation guide every turn seems like it'd be annoying and time consuming. The bag set is really nice, too. Definitely adds something. It'd be really nice if you could just carry that and travel light, but having to deal with paper and pencils kind of kills that. The TradGamer in me that lusts for "stuff" to have in hand is making me want to get the whole packet, but the poor grad student in me says "you also need to eat". =(
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# ¿ Mar 27, 2013 00:25 |
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Danoss posted:Echophonic has said it much better than I could. I'll just reinforce that by saying the bag set is gorgeous and showing a couple of poorly presented images of what it contains. Sold. Thanks, guys!
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# ¿ Mar 27, 2013 03:14 |
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silby posted:So I'm helping with final-round playtesting for Torchbearer. If you're able to comment on it, does the inventory management actually work to make it a survival feel, or does it just end up being needlessly fiddly and gimmicky?
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# ¿ Apr 16, 2013 04:43 |
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# ¿ May 23, 2024 06:58 |
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silby posted:The inventory system is slightly fiddly but not at all gimmicky. I first got to play at BurningCon in October when the game was still called Dungeoneers & Dragonslayers, and the inventory system totally enchanted me. Our GM gave us our starting weapons and armor, and told us to fill the rest of our inventory with food and light sources. Like Burning Wheel, the game's subsystems interact subtly, so the limited inventory space (you have to track what is in each hand, your satchel/backpack, etc.) ties into the rules for lighting (don't run out of torches or lamp oil) and the rules for exploration (don't run out of food). Thanks for the info! I'll have to keep an eye on it and see how it looks when it's released.
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# ¿ Apr 16, 2013 18:07 |