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They're not literally gaining life - it's just that adding more cards into their deck is equivalent to gaining life since you'll have to mill through a larger deck.
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# ¿ Nov 2, 2011 16:05 |
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# ¿ May 19, 2024 04:42 |
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As someone mentioned earlier, the most effective thing I've seen Trep Blade do was to keep me from hitting my mid-to-late game land drops.
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# ¿ Nov 6, 2011 16:34 |
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I didn't even know that 30 card deck limited was a format.
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# ¿ Nov 7, 2011 05:45 |
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Mornacale posted:If a living, indestructible voodoo doll that harms itself in order to inflict pain on its opponents can't be made horrific, then Wizards needs to fire Creative. Voodoo doesn't really fit the Germanic/Gothic flavor of the block. That's basically the entire reason they made a new version of it instead of a reprint. The End.
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# ¿ Nov 22, 2011 16:36 |
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I would say that multiple sweepers can work, but the screwy casting cost on Act makes a second copy more prohibitive than a regular Day of Judgement or whatever since there will likely not be many critters to help lower the cost the second time around.
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# ¿ Dec 2, 2011 21:48 |
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I'm planning on playing in the prerelease this weekend. Any decent guides on how sealed construction differs from draft in terms of deckbuilding?
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# ¿ Jan 23, 2012 17:52 |
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Are any of the core planeswalkers due for another revision and/or have some connection to Liliana, Sorin, or Garruk? I imagine that there will be at least 1-2 in the third set since it's also large. Maybe Duck Faygo plus one other?
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# ¿ Jan 23, 2012 19:00 |
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Could they just reprint an older version of Garruk if they want to bring him back again?
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# ¿ Jan 23, 2012 20:00 |
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If I take the time to type up my pool and the deck I went with from the prerelease, would some of you mind helping me with figuring out if I made the right choices, etc?
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# ¿ Jan 29, 2012 20:29 |
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Okay, here's my pool, organized by color then rarity:code:
Here's my deck: Geistcatcher's Rig Haunted Fengraf Mountain 7x Forest 8x Plains Mentor of the Meek Angel of Flight Alabaster Requiem Angel Thraben Doomsayer Hollowhenge Spirit Burden of Guilt Avacynian Priest Break of Day 2x Loyal Cathar Smite the Monstrous Skillful Lunge Feed the Pack Gatstaf Shepherd Village Survivors Strangleroot Geist 2x Dawntreader Elk Kessig Recluse Orchard Spirit Wild Hunger Spidery Grasp whydirt fucked around with this message at 21:54 on Jan 29, 2012 |
# ¿ Jan 29, 2012 21:27 |
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I just updated above with my deck. Putting blue second was just to go around the color wheel, although it was definitely my second pick behind green. I was just a bit worried about the conditional clause on the big skaabs.
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# ¿ Jan 29, 2012 21:58 |
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I agree about Tower Geist - he's not a bomb, but could be constructed playable, especially if spirits become more of a thing. I've even thought about running him in an EDH deck just because flying blockers with decent ETB abilities aren't bad.
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# ¿ Jan 30, 2012 04:00 |
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Anything special I should keep in mind if my store is doing DA/DA/INN for drafts this weekend?
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# ¿ Feb 4, 2012 16:25 |
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meanolmrcloud posted:Undying is very strong and chances are you wont get a bomb to build around. Make sure you have a plan for late-game as pure aggro can really get busted up. I'm still pretty inexperienced at limited, can you expand on this a bit or give an example? Do you just mean to look for ways to avoid running out of gas after the early rush of bear-type critters?
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# ¿ Feb 4, 2012 17:56 |
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Wait, what?
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# ¿ Feb 17, 2012 17:12 |
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Nevermind, I thought that it only blinked creatures and not all nonland permanents, in which case the enchantments would just die.
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# ¿ Feb 17, 2012 17:44 |
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Yeah, it's definitely a case where the rules are technically spelled out clearly if you're familiar with timing rules and templating, but it's not obvious if you're a new or casual player.
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# ¿ Feb 18, 2012 06:24 |
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I don't play a ton of limited, but I enjoy going to prerelease events. Would it be tacky/weird to make a cheat sheet of each color's combat trick & removal instants so I have a better sense of what I can expect? I guess I should also check to see if such a thing even legal too.
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# ¿ Apr 24, 2012 22:47 |
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Maybe G/U Soulbond abuse? AVR seems light on removal compared to most big sets so you're less likely to walk unto surprise 2-for-1s plus with blue bounce you can reset the bonds if you need to.
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# ¿ Apr 27, 2012 00:44 |
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Any thoughts on how AVR not having any colorless mana-fixing will affect using it as a standalone set in limited?
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# ¿ Apr 27, 2012 19:52 |
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Oops, forgot about the Manalith clone!
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# ¿ Apr 27, 2012 20:00 |
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Bugsy posted:And splashing anything with 2 colored mana symbols will be a lot tougher than a sing colored symbol. The R/G deck splashing a Slip is going to cast it more consistently than if it was Death's Caress. And Abundant Growth. I ran Spirit Away, Gryff Vanguard, and Vanishment off of 3 Islands, Borderland Ranger, and Abundant Growth in a G/W/u deck. I could get away with it since Spirit Away is a late-game bomb and hitting UU by turn 7+ is obviously a lot easier than doing it in the early game.
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# ¿ Apr 30, 2012 22:13 |
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Speaking of cubes, I'm thinking of making one based around the mechanics of Kicker, Flashback, Level Up, and Soulbond (Morbid for Black). I'll throw in non-broken nostalgia staples (i.e. Counterspell, Lightning Bolt, StP and not Sol Ring, Ancestral, etc) and a dash of proliferate to round things out. Any thought on these specific mechanics and how they'll play with each other?
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# ¿ May 2, 2012 03:51 |
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Thanks to all of you for your advice!Niton posted:You may only run this cube if it has this in it. I would probably also add Entwine cards. I thought about Entwine, but A) I feel like I've got enough mechanics stuffed into the cube and want to keep things somewhat manageable for newer players and B) my current card list is already leaning toward being more spell-heavy and creature-light than I'd like it to be. TheGame posted:I'd be careful with Level Up in that mix. There are a few creatures with the ability that are good in most places (Kargan Dragonlord, Student of Warfare, Lighthouse Chronologist if your cube is kind of silly), but most are pretty mediocre and significantly under that power level. Which is fine, but all but the very best levelers look a lot worse in a format that has StP, Bolt, presumably Path, etc. Good, cheap, instant-speed removal really makes those dudes terrible because they're vulnerable mana-sinks that can easily leave you behind a turn. I like the idea of Proliferate a lot though. If you can get some sweet counter-based things in there that would be a fun mechanic. I'll keep this in mind as a start to actually acquire all the cards and put it together. I feel like I'm doing okay at keeping removal sparse enough that the card list feels closer to regular limited and not constructed, but I guess the real test will come when I get a chance to playtest it for real. I'm sticking in Serrated Arrows to get some Homelands cred and it's pretty bonkers with any source of Proliferate. edit: How do Clone effects work with leveling dudes anyway? whydirt fucked around with this message at 05:42 on May 2, 2012 |
# ¿ May 2, 2012 05:23 |
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Can you then level up the clone independently afterward?
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# ¿ May 2, 2012 15:44 |
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Another cube question. How many cards are needed to make milling a viable archtype, assuming I'm making a standard sized cube of 360? Here are the cards I have at the moment due to starting with all the flashback cards plus a few artifacts I threw in for synergy: Blue Chill of Foreboding Dream Twist Increasing Confusion Quiet Speculation (probably not great to use on your opponent, but is technically possible) Black Sadistic Sacrament (would require to go full U/B) Artifact Cellar Door (I've got Cemetary Reaper so it technically works with at least two decks, and it might be too durdly regardless) Jester's Cap (probably too durdly again if there's no mill to build around) I feel like since all the colors are going to have heavy access to flashback that it's just not worth the hassle of trying to make mill a viable primary strategy, since I'd likely need to add more cards to make it happen and I am still in the process of making cuts to trim the list down to 360. Thoughts?
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# ¿ May 2, 2012 18:37 |
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Yeah, I just cut all the mill stuff for now. I'm close to finishing my first draft and have the cards up in a google doc if anyone wants to take a look and offer advice. https://docs.google.com/spreadsheet/ccc?key=0AsGzjdmsCOkXdHVmdnloaG5LQ3p5bTRTSFJYeFpwdXc I think my plan is to run 63 of each color along with 45 artifacts and nonbasic lands, so that leaves me about 5-10 cuts to make across the colors, most of which should probably be spells in order to have a decent critter count.
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# ¿ May 2, 2012 20:02 |
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I wonder if the success of cube on MTGO will lead WotC to try releasing a gold-bordered paper version.
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# ¿ May 5, 2012 03:57 |
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Man I can't wait for M12 and Scars block to rotate out. Standard minus Swords and Titans should be pretty fun.
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# ¿ May 9, 2012 23:36 |
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It doesn't have to be that way. If you ignore the usual cube rule of going singleton, you can cut the unplayable stuff and just do something like 3-4 of each useful common, 2 per uncommon, 1 per rare, and probably just ignore mythics unless you want to pimp it out. There's a pretty cool ROE cube on MTGS that's built using this concept and seems playable and fun.
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# ¿ May 10, 2012 23:59 |
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I finally have enough cards to test out my Modern Peasant cube this weekend! For some reason only half of the sleeves I ordered have come in so far, which means I'm limited to a 6 person draft or maybe a 2HG sealed thing. Working on getting this together has been a lot of fun so I'm pretty pumped to see how it works in practice!
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# ¿ Aug 25, 2012 04:12 |
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Just for kicks, here are a couple packs out of my Modern Peasant Cube. I'm interested in hearing some P1P1s (we usually do 5 packs of 9 with 4 drafters). Pack A Pyrohemia Negate Dread Statuary Chandra's Outrage Acidic Slime Murder of Crows Volition Reins Talrand's Invocation Wall of Omens Pack B Blind Zealot Terramorphic Expanse Penumbra Spider Ballynock Cohort Accorder Paladin Trip Noose Benalish Veteran Sengir Vampire Cultivate Pack C Moan of the Unhallowed Pacifism Wing Spicer Crimson Muckwader Merfolk Looter Vivid Meadow Sylvok Lifestaff Arc Trail Grasp of Phantoms
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# ¿ Sep 16, 2012 22:56 |
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If it helps, here's the master list: https://docs.google.com/spreadsheet/ccc?key=0AsGzjdmsCOkXdERGNVZDZzM3Y25aa19KNXdsa3JHMlE#gid=0 (It's actually not 100% since I'm sitting at 250 cards due to my LGS not getting all the sleeves I ordered - I've not put in any of the gold section yet, for example)
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# ¿ Sep 17, 2012 00:10 |
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taladel posted:Do you have a list online? I want to get into cubing on a budget and am looking for pauper and/or peasant lists for inspiration. I'd love to get some Cube construction chat going here in TG. I have no idea whether here, the Brewhaus, or a new thread would be best. I figure I'll stay here in the Limited thread for now, and if cubechat starts to annoy everyone I can make a separate thread.
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# ¿ Sep 17, 2012 00:19 |
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How does Security Blockade mess with combat math? It just prevents damage to you, not your creatures.
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# ¿ Sep 19, 2012 03:00 |
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I feel like Pyroconvergence would be a good "build around me" card at 3R. Five mana just makes it too durdly, I think.
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# ¿ Sep 19, 2012 18:51 |
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The difference between this and Burning Vengeance is that with the latter you usually could get at least one flashback card in the grave on turn one or two, drop BV on turn three, then go to town. I feel like Pyroconvergence would work better in Gatecrash where Gruul would allow for a G/R ramp and burn archtype.
whydirt fucked around with this message at 19:20 on Sep 19, 2012 |
# ¿ Sep 19, 2012 19:17 |
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Modern Peasant Cubechat: What do you think about running the Honden enchantment cycle? It seems like they could enable a 3-5 color control archtype, and a few of them seem playable as standalone cards.
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# ¿ Sep 20, 2012 15:18 |
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Lord Of Texas posted:The question is whether your cube is slow enough for the hondens to even have an effect on the game. They can definitely take a game over in multiples, but they are very very slow otherwise. I'm not 100% sure about the speed, since I've only just built this cube. I think that running only commons and uncommons from Modern makes things slower than regular cubes, for sure. Mana fixing is much worse, and aggro lacks some prime 1 and 2 drops you'd find normally. I started off looking at the black Honden because with the available card pool you can't really make a dedicated reanimator archtype, so I thought pushing discard would add some depth to it as a color. Since the Honden is one of the few sources of repeatable discard in the format, I figured it could work at least passably on its own. The red Honden's repeatable pinging would fit well into any R/x control deck. Intangible Virtue is one of the few anthem effects available in Modern Peasant and G/W tokens is definitely a strong archtype, so the green Honden might be playable in that deck even without the others even though it's 4G. The white and blue ones are a bit overcosted for their effects, but I'm willing to test them out if they can enable a unique archtype.
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# ¿ Sep 20, 2012 17:23 |
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# ¿ May 19, 2024 04:42 |
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Nope, we do 3x RtR, then 3x Gatecrash, then finally RtR, Gatecrash, Sinker
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# ¿ Sep 20, 2012 17:27 |