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I am wondering one thing. Is it possible to make mod that turns the game into Iron Man mode akin to Fallout Tactics (can only save at the bases, increased xp rewards). That made Tactics incredibly fun for me and wondering if it is possible to disable saving on interior locations?
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# ? Oct 9, 2011 15:08 |
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# ? May 20, 2024 23:05 |
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Is there any way I can, like configure Hardcore? Through a mod or by GECK? I like some of it, but other parts I don't. I want the sleeping/eating/drinking mechanic, but I don't want perma-death companions or weighted ammo. But I do want stimpaks healing over time, and the whole limb crippling/bed healing thing. Are there any mods that do this?
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# ? Oct 9, 2011 17:42 |
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Brace posted:Is there any way I can, like configure Hardcore? Through a mod or by GECK? I like some of it, but other parts I don't. I want the sleeping/eating/drinking mechanic, but I don't want perma-death companions or weighted ammo. But I do want stimpaks healing over time, and the whole limb crippling/bed healing thing. Are there any mods that do this? Yup! For the companions you don't even need the Geck, just use the setessential console command and grab the companion's refID from the vault wiki. For the Ammo, go into the geck and go down the Ammo last under the Items tab and set the weights(It's in the top right corner under name, etc) to 0 for each one, then save. Done!
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# ? Oct 9, 2011 17:57 |
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Is Readius still worth using? I don't remember having any issues with it back when it was still pretty new, but it hasn't been updated in nearly a year and the comments section is full of people saying it's got bugs out the rear end.
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# ? Oct 9, 2011 18:40 |
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Horns posted:Is Readius still worth using? I don't remember having any issues with it back when it was still pretty new, but it hasn't been updated in nearly a year and the comments section is full of people saying it's got bugs out the rear end. For what its worth - and this may just be me - my performance goes in the shitter when I use the Readius after the last patch or so. Between that and the revolver bug it causes I find it to be unusable.
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# ? Oct 9, 2011 18:44 |
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Omnicarus posted:Yup! For the companions you don't even need the Geck, just use the setessential console command and grab the companion's refID from the vault wiki. For the Ammo, go into the geck and go down the Ammo last under the Items tab and set the weights(It's in the top right corner under name, etc) to 0 for each one, then save. Done! Is there any way to do the companion thing? I'd like to just have them both in an .esp rather than console commands. Would setting all the companions to Essential in the GECK have the same effect as what goes on in non hardcore mode? Brace fucked around with this message at 18:51 on Oct 9, 2011 |
# ? Oct 9, 2011 18:46 |
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Brace posted:Is there any way to do the companion thing? I'd like to just have them both in an .esp rather than console commands. Yup. Go to the NPC tab under actors in the GECK and find each companion's entry and check the Essential box.
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# ? Oct 9, 2011 18:52 |
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Welp it seems I can't change anything in the GECK? I set all the companions to essential, clicked Save, and then exited the GECK, it gave me a prompt "Save changes to the plugin file?" Yes. And then it just went back to the GECK... I tried saving and exiting a bunch more times and then closed the program, and obviously the changes to the plugin didn't stick.
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# ? Oct 9, 2011 19:02 |
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Omnicarus posted:For what its worth - and this may just be me - my performance goes in the shitter when I use the Readius after the last patch or so. Between that and the revolver bug it causes I find it to be unusable. What revolver bug? I'm still using it and it's just fine.
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# ? Oct 9, 2011 19:06 |
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Capn Beeb posted:What revolver bug? I'm still using it and it's just fine. Yeah I've never run into a problem with readius. plus I can use this Which is so worth it.
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# ? Oct 9, 2011 19:31 |
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Capn Beeb posted:What revolver bug? I'm still using it and it's just fine. It always makes the speedloaders for revolvers get stuck near the hammer for me. Edit: This occasionally happens without the Readius too, but it is fixable by reloading or changing weapons. The Readius makes it happen every time I equip a revolver for some reason and reloading or changing weapons doesn't fix it. Omnicarus fucked around with this message at 19:43 on Oct 9, 2011 |
# ? Oct 9, 2011 19:34 |
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TerminalBlue posted:So I'm just getting to FO:NV now, since I've been busy with school and whatever since release. Horns posted:Is Readius still worth using? I don't remember having any issues with it back when it was still pretty new, but it hasn't been updated in nearly a year and the comments section is full of people saying it's got bugs out the rear end.
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# ? Oct 9, 2011 19:42 |
TerminalBlue posted:
Your masters are out of order. You should have the big vanilla DLC loaded first, like so: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm Then everything else, including GRA and the Pre-Order DLC. Alternatively, use FOMM's built-in BOSS to auto-sort your plugins. You may need to update your BOSS rules (explained in the OP under FOMM.) Also, like others have pointed out: Use CASM or be very, very diligent in manually saving your progress. I don't entirely understand the way the Auto / Quicksave feature works, but it doesn't seem to make a thorough record of information when it saves, which increases the chances of corruption over time. Manually opening the menu and saving a game does, however. Beyond that, the occasional "crash on save" thing is just something that this game does from time to time. I had it happen to me last night; lost a bit of progress after I gave up trying to recover the temporary save it managed to make.
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# ? Oct 9, 2011 19:50 |
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Omnicarus posted:It always makes the speedloaders for revolvers get stuck near the hammer for me. Oh is THAT what causes that? Well drat, that's been driving me crazy. The speedloader goes away once I fire, but still what the hell
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# ? Oct 9, 2011 19:50 |
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randombattle posted:Yeah I've never run into a problem with readius.
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# ? Oct 9, 2011 20:21 |
Strudel Man posted:Why do you have a "Hems" button between "Stats" and "Data?" I...think that's..."Items"... EDIT: So I've found something that might be superior to "Rise of the Machines" and "Creatures Give You Hell"--a plugin, configurable in MCM, that does all sort of crazy perk / trait / stats / weapon rebalancing to creatures and robots. There's a laundry list of changes, though, but it sounds like a nice way to make creatures more dangerous without cheesing things up too much. Also, this might actually allow me to do the Goodsprings quest without Sunny Smiles being murdered by the first pack of geckos. Cream-of-Plenty fucked around with this message at 20:51 on Oct 9, 2011 |
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# ? Oct 9, 2011 20:21 |
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I'm thinking about making a run with the Flare Gun as my signature weapon, using Ulysses' Mask/Incinerators/Incendiary Grenades/Gehenna/Fire Breath Rounds, grabbing the Pyromaniac perk and being a bastard who likes to see poo poo burn
Mystic Stylez fucked around with this message at 21:57 on Oct 9, 2011 |
# ? Oct 9, 2011 21:54 |
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Is that even possible? The flare gun seemed so drat weak. It didn't do any damage to me and I couldn't do a drat thing with it even with my energy weapons maxed out. Or maybe that was just due to weird DLC level scaling. e: speaking of which, I don't get all of the hate for the combat in Lonesome Road. I think I killed less than ten Deathclaws in the whole thing and the only ones that spawned in were after blowing up that nuke on the bridge. As for the Tunnelers, those were such a garbage easy enemy that I can't imagine them giving anyone any trouble.
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# ? Oct 9, 2011 22:12 |
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I can't find a description of Project Nevada - Old World Blues (No Cyberware).esp anywhere. What does it do and why would I want it checked or unchecked?
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# ? Oct 9, 2011 22:14 |
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Yodzilla posted:Is that even possible? The flare gun seemed so drat weak. It didn't do any damage to me and I couldn't do a drat thing with it even with my energy weapons maxed out. Yes, it's very weak, but perhaps using the Signature Weapon Mod could make it at least decent. I don't know, I never used the mod, gonna have to try and see.
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# ? Oct 9, 2011 22:24 |
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My main gripe with the flare gun is it doesn't really behave like one. So I changed that. Thanks to the Light My Flare mod, I made a duplicate flare gun that fires illuminating flares
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# ? Oct 9, 2011 22:38 |
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Only issue I have with the flaregun is how much flamer fuel it eats up per shot.
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# ? Oct 9, 2011 22:39 |
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VisAbsoluta posted:Yes, it's very weak, but perhaps using the Signature Weapon Mod could make it at least decent. I don't know, I never used the mod, gonna have to try and see. I'm not familiar with the weapon, but ive been using the poo poo out of the mod. You can make it a real weapon so long as it actually does some actual amount of damage first. If you max out lethal that adds 15 damage right there, plus multiplying the base damage.
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# ? Oct 9, 2011 22:57 |
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Strudel Man posted:Why do you have a "Hems" button between "Stats" and "Data?" Keeps my clothes from unraveling duh!
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# ? Oct 9, 2011 23:00 |
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Capn Beeb posted:My main gripe with the flare gun is it doesn't really behave like one. You should upload that, Beeb. A flare gun is probably much more useful outdoors than the pipboy light and my flashlight.
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# ? Oct 9, 2011 23:02 |
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Horns posted:Is Readius still worth using? I don't remember having any issues with it back when it was still pretty new, but it hasn't been updated in nearly a year and the comments section is full of people saying it's got bugs out the rear end. The only Readius bugs that bothers me enough to Post About It are the pipboy light related ones. Sometimes when loading you cannot activate the pipboy light until you've opened it up once; and anytime you open it the graphic effect of the light turns off but the light is still mechanically on for gameplay purposes (stealth, etc). So you've got to hold tab till it chirps off then turn it back on (or leave it off).
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# ? Oct 9, 2011 23:35 |
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Cream-of-Plenty posted:I...think that's..."Items"... randombattle posted:Keeps my clothes from unraveling duh!
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# ? Oct 9, 2011 23:39 |
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# ? Oct 9, 2011 23:58 |
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From the Slave Pose mod that this requires, I know it's not what it looks like but
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# ? Oct 10, 2011 00:07 |
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Lets gently caress Bro posted:Don't use the autosaves! Also don't manually overwrite your own saves. These contribute to save corruption. What you should do instead is download this mod: Automatic Save Manager. It avoids all problems involved with autosaves, quicksaves, and overwriting saves by creating its own save system that I've found to be significantly more stable and useful than vanilla NV. I was using CASM on my first list. It seemed to crash when CASM saved just as frequently as the game's autosaves did, and still had the thing with me needing to start a new game to load the old one. Well whatever, I tried a clean install running DLC(and no DLC), only PN enabled, and it seems that just having the core PN running causes this problem for me. I just wasn't meant to use it, I guess. It sucks, I liked alot of the features. With no DLC and only PN's Core activated, I shouldn't have to. BOSS was also giving me a clean bill of health. vvvvv
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# ? Oct 10, 2011 00:18 |
TerminalBlue posted:I was using CASM on my first list. It seemed to crash when CASM saved just as frequently as the game's autosaves did, and still had the thing with me needing to start a new game to load the old one. Did you try rearranging your load order like I was talking about? Yours was kind of messed up.
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# ? Oct 10, 2011 00:19 |
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I always liked this little thing, so I started re-redoing it.
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# ? Oct 10, 2011 00:34 |
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Arenovalis posted:
Arenovalis, this isn't related to this picture(it looks amazing though) but where did you get your hand retextures? The screenshots of your game in first person always have really high-res hands.
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# ? Oct 10, 2011 00:39 |
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Should be just vanilla, atm I only use my own mod, FOOK and NMC's pack. (afaik none of these touch characters)
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# ? Oct 10, 2011 00:56 |
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Hm, they look a lot better then the ones I have, mine look like cardboard cut outs
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# ? Oct 10, 2011 01:00 |
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What kind of a character are you using? Different characters have different textures (for instance, black female looks REALLY bad, but white male hands look fine)
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# ? Oct 10, 2011 01:12 |
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Arenovalis posted:
Very pretty. The lighting is painted right (i.e., won't move in game)?
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# ? Oct 10, 2011 01:19 |
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Arenovalis posted:What kind of a character are you using? Different characters have different textures (for instance, black female looks REALLY bad, but white male hands look fine) I'm just using a tweaked preset white male character, so I don't think that should be the issue.
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# ? Oct 10, 2011 01:19 |
Brace posted:I'm just using a tweaked preset white male character, so I don't think that should be the issue. Maybe you're just being neurotic. Take a screenshot so we can see!
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# ? Oct 10, 2011 01:32 |
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# ? May 20, 2024 23:05 |
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Also about being neurotic, sometimes I feel like some weapons from AGSU make my framerate go slightly lower, does anyone ever noticed it?
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# ? Oct 10, 2011 01:34 |