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So Underwater Home kind of sucks. I go through all kinds of poo poo just trying to get there, then find out I have to go to Repconn HQ which I hadn't yet visited. I go through all that poo poo and finally gain access. Then I have to power it up. I go through all that poo poo. Then I make the mistake of sorting my stuff. It sends my entire inventory every which way into the most convoluted storage system I have ever seen. Each individual ammo type has its own individually labeled drawer for fucks sake. It really makes me appreciate Lombard Station's simplicity.
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# ? Aug 5, 2014 01:03 |
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# ? May 13, 2024 04:05 |
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Drawers? What's the point, gimme shelves
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# ? Aug 5, 2014 01:09 |
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Raygereio posted:Instal order for UI affecting mods. I did all of this in the order you recommended (just those 5 mods) and when I start a new game I get some error messages. The first is Project Nevada being unable to access its hud extensions. Then MCM says it can't access its menu files. Lastly iHud says that my MCM is too early a version (below 1.1), despite it being version 1.5. All of this with the overall problem of none of the menus being Darnified. I'm honestly not sure how to resolve this clusterfuck.
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# ? Aug 5, 2014 03:43 |
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Bloody Pancreas posted:I did all of this in the order you recommended (just those 5 mods) and when I start a new game I get some error messages. The first is Project Nevada being unable to access its hud extensions. Then MCM says it can't access its menu files. Lastly iHud says that my MCM is too early a version (below 1.1), despite it being version 1.5. All of this with the overall problem of none of the menus being Darnified. Did you edit your fallout ini like darn says to? The MCM problem probably stems from PN coming with an internal MCM (1.1) whereas standalone advanced past that (1.5). I wouldn't worry about it unless there's an actual problem. The PN issue is probably you not dragging the darn folder included with PN out like stated before , I've installed those 5 mods about 20 some times across multiple machines without issue
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# ? Aug 5, 2014 06:09 |
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Ok I figured out my problem. I had been installing mods manually by dragging and dropping. If it required FOMOD activation I used the "create from folder" option. It was only after watching a youtube video that I realized that I should install FOMODS by activating it from the .zip file itself. Now I can start up without any error messages. Now what I'm worried about is my other mods. I installed the FOMOD-only mods through the faulty method and I'm worried they're gonna give me heartache later. I'd uninstall/reinstall them, but they're mods that have to be installed before and overwritten by other mods; I'd basically have to reinstall all my mods just to be sure.
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# ? Aug 5, 2014 06:26 |
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I fixed a recoil mod to work to mostly my liking. https://dl.dropboxusercontent.com/u/32844786/recoilmod_high.rar Source mod: http://www.nexusmods.com/newvegas/mods/46433/ Interesting story made short: Geck/Creation Kit scripting only supports one math operation per line. Now some time after this I'm going to try to make a mod that tries to adjust actual weapon bloom (not wobble)
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# ? Aug 5, 2014 17:57 |
Anime Schoolgirl posted:I fixed a recoil mod to work to mostly my liking. I would kill for a mod that increases the accuracy for all weapons. The vanilla guns are so stupidly inaccurate that you wonder if some of them even have rifling.
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# ? Aug 5, 2014 18:02 |
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chitoryu12 posted:I would kill for a mod that increases the accuracy for all weapons. The vanilla guns are so stupidly inaccurate that you wonder if some of them even have rifling. RPG's are defined by a separation between character and player skill. You the player might aim perfectly, but the game introduces gun sway because your character can't use guns that well. Level up guns
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# ? Aug 5, 2014 18:18 |
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It's not really gun sway or aim sway so much as the game will curve your bullets toward or away from enemies depending on your Guns skill. Not literally curve them, since you can't see it happen, but it's more like a dice roll modified by a bunch of things like where you're aiming and if you're moving or crouching etc. I think it was that way in Fallout 3 too. However, I do agree that I think guns could've been more accurate at least for the player. It takes quite a bit of investment in Guns to actually be able to hit poo poo at long distances without a sniper rifle or similar. CJacobs fucked around with this message at 18:44 on Aug 5, 2014 |
# ? Aug 5, 2014 18:42 |
Also, the inaccuracy displayed by firearms doesn't match what should really be occurring based on your Guns skill. You'd expect Guns to decrease sway during aiming, but instead you see the bullets literally fly at odd angles out of the barrel. It doesn't work in an FPS/RPG hybrid like this, especially not one that tries to implement iron sights as if the player's skill with first-person shooting matters more. A much better implementation was in Fallout 3 with the iron sights mod. In that one, the Guns skill actually determined how much your aim wavered. Players with low Small Guns skill had to try and compensate with their own personal skill by firing when the random motions of the Lone Wanderer's arm properly brought the gun to bear. chitoryu12 fucked around with this message at 19:25 on Aug 5, 2014 |
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# ? Aug 5, 2014 18:50 |
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There is also a degree of auto-aim and mouse acceleration by default, making the gunplay feel extra odd. This makes it hard to make slight adjustments because of how your input is handled, and makes it hard to make precision shots because your bullets will prefer to fire towards the body of the enemy (so shooting a raider's gun out of his hand while he's behind cover will result in more shots going towards the cover instead of the exposed gun).
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# ? Aug 5, 2014 19:00 |
The autoaim works in both directions (such as making technically flubbed shots hit anyway), but I tend to disable it to get rid of the random misses.
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# ? Aug 5, 2014 19:26 |
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There is a mod that basically disables the autoaim of the weapons so that bullets always go to where you're aiming at. You can find it here: http://www.nexusmods.com/newvegas/mods/34723/
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# ? Aug 5, 2014 19:31 |
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Can anyone recommend some mods to improve game performance? I was hoping for one to remove 'clutter' (the game would be smoother with less items I think?) but the one I could find 'Clean Up New Vegas' doesn't seem to exist any more e - holy crap that was fast, thanks guy below! exactly what i wanted Bloodbath fucked around with this message at 00:27 on Aug 6, 2014 |
# ? Aug 6, 2014 00:19 |
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Bloodbath posted:Can anyone recommend some mods to improve game performance? I was hoping for one to remove 'clutter' (the game would be smoother with less items I think?) but the one I could find 'Clean Up New Vegas' doesn't seem to exist any more http://newvegas.nexusmods.com/mods/34832 stutter remover http://www.nexusmods.com/newvegas/mods/41713/ clutter b gone http://www.nexusmods.com/newvegas/mods/45475/ performance of the gods
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# ? Aug 6, 2014 00:22 |
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Swartz posted:There is a mod that basically disables the autoaim of the weapons so that bullets always go to where you're aiming at. You can find it here: http://www.nexusmods.com/newvegas/mods/34723/
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# ? Aug 6, 2014 01:52 |
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You dudes that use smoking mods, is there a way to get rid of the weird pointy arrow that appears over your shoulder when you smoke? It inflames my autism. You can see it here Not my character btw
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# ? Aug 6, 2014 02:24 |
...I can't see any weird pointy arrow.
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# ? Aug 6, 2014 03:06 |
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chitoryu12 posted:...I can't see any weird pointy arrow. Neither do I, but I believe there's an explanation... Pwnstar posted:It inflames my autism.
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# ? Aug 6, 2014 03:14 |
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You can kinda see it to the left of her hair, at the same height as her chin. It's pretty easy to miss, looks like part of the level geometry.
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# ? Aug 6, 2014 03:23 |
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Kumaton posted:You can kinda see it to the left of her hair, at the same height as her chin. It's pretty easy to miss, looks like part of the level geometry. It equips the cigar as a weapon or something because that's the cursor the answer is no
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# ? Aug 6, 2014 03:35 |
I don't think he means the cursor. I think he's legitimately hallucinating.
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# ? Aug 6, 2014 03:38 |
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Its like a triangle made of smoke thats part of the mesh or something, its hard to see in that pic.
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# ? Aug 6, 2014 03:45 |
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Try to find out what it is in the model in NIFSkope?
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# ? Aug 6, 2014 03:54 |
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Ok, I'm having a weird problem in my latest New Vegas run. After about 10 hours or so I left the Brotherhood bunker at Hidden Valley, and now everything is darker than the inside of a well-digger's rear end in a top hat. It's 11:54 AM in the Mojave, clear skies, darker than poo poo. I can tell the sun is up because there is a vaguely lighter disc in the sky. Interiors are so dark as to be unnavigable. The only thing I can think of is that maybe something went horribly wrong when switching between the RCSS's night vision masks and enhanced sensors mask. Any thoughts? I don't run ENB or any lighting overhauls; I've got the RCSS, some of Millenia's weapons (the 1911 and the G3SG1), NVAC, and the NMC texture pack installed.
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# ? Aug 6, 2014 04:45 |
If those are the only mods you have installed, I'd say the night vision/enhanced vision is the most likely culprit.
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# ? Aug 6, 2014 05:30 |
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Mortimer posted:It equips the cigar as a weapon or something because that's the cursor Left is Not Right
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# ? Aug 6, 2014 06:07 |
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Magmarashi posted:Left is Not Right Didn't see anything to the left because I am not literally an eagle
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# ? Aug 6, 2014 06:27 |
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So I'm trying to install "Tale of Two Wastelands", since I just got F3 on a steam sale for 5 bux. I'm at the installation screen, after extracting all the necessary files to seperate TTW folder under my C drive. When I start installation, it says all files are found, but then comes up with an error that reads; "An unhandled exception has occurred. Could not find a part of the path 'C:\TTW\TempExtract'. Did I gently caress up the extraction somehow? Or did I not send the installer to the correct folder, or deep enough?
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# ? Aug 6, 2014 16:40 |
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Crazy Joe Wilson posted:So I'm trying to install "Tale of Two Wastelands", since I just got F3 on a steam sale for 5 bux. I'm at the installation screen, after extracting all the necessary files to seperate TTW folder under my C drive. When I start installation, it says all files are found, but then comes up with an error that reads; Are you running the app as an administrator? That's the only thing I can think of.
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# ? Aug 6, 2014 17:00 |
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I've had a couple of bugs with The Strip Open, one of which I didn't notice until after I'd finished my latest playthrough. One bug was that the lady who asks you to bug the Lucky 38 didn't appear at all, and apparently died somehow since I got a failure message for her quest some time later. The other is that the NCR trooper who invites you to go to the Embassy didn't show up at any point, which I didn't notice at the time because I was siding with House on this playthrough. Anyone else encountered these and/or know how to fix em? I really like the mod otherwise.
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# ? Aug 6, 2014 23:32 |
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HELLO, I AM FROM BIIIIIIIG MOUNTAIN. NOW LET'S gently caress poo poo UP WITH SCIENCE. (It's too bad you can't high five Christine if your Brotherhood rep is high enough) also: WHAT'S THE FREQUENCY, KENNETH? ONE HUNDRED AND EIGHTY-SEVEN KILLOWATS! *braying skeletal laughter* Beeb fucked around with this message at 04:02 on Aug 7, 2014 |
# ? Aug 7, 2014 02:12 |
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Capn Beeb posted:HELLO, I AM FROM BIIIIIIIG MOUNTAIN. These look too dark to see anything. I see you installed the same interior lighting mods I did. Weird thing is, you don't seem to mind.
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# ? Aug 7, 2014 04:45 |
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Capn Beeb posted:WHAT'S THE FREQUENCY, KENNETH? OK I need to know where that Tesla Coil is from because that is loving awesome.
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# ? Aug 7, 2014 05:47 |
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Isn't that just the X-2 antenna from vanilla Old World Blues?
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# ? Aug 7, 2014 05:55 |
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massecurr posted:OK I need to know where that Tesla Coil is from because that is loving awesome. It's one of the melee weapons added in Old World Blues
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# ? Aug 7, 2014 05:56 |
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Oh it is? I still have yet touch any of the DLC because I always get distracted and start playing something else before getting to them
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# ? Aug 7, 2014 06:09 |
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TESLA COILS!
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# ? Aug 7, 2014 06:16 |
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MariusLecter posted:TESLA COILS! THE COILS OF NIKOLA TESLA!
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# ? Aug 7, 2014 06:28 |
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# ? May 13, 2024 04:05 |
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So i'm apparently getting a weird issue in the geck. Trying to load up FalloutNV.esm, HonestHearts.esm, and GunRunnersArsenal.esm, to work on ARMS. I usually open it up, click off the initial warnings, and promptly ignore it for a few minutes since it usually takes a while. However, i'm coming back to it with it stuck at 30% of FalloutNV.esm, loading 'LAND " (0,0)'. Any idea as to what is causing this? It's not that the GECK isn't responding, it's still there, but it refuses to close without ending it in the task manager.
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# ? Aug 7, 2014 07:36 |