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Yes, that would work.
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# ¿ Dec 28, 2010 20:37 |
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# ¿ Apr 28, 2024 08:06 |
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Fewd posted:And I don't even know what Japan makes some crazy ED-E style companions, man.
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# ¿ Dec 31, 2010 13:56 |
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I'm trying to get brass knuckle-type weapons to not replace my right hand, but I can't find any setting to change. Does anybody know what it is? Or is it not possible? E: Nevermind, I found it. The slot setting was under Armor Addons. Schubalts fucked around with this message at 03:17 on Jan 1, 2011 |
# ¿ Jan 1, 2011 02:53 |
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Set it to use Meshes/Armor/CombatRanger/combatranger_go.nif You'll probably have to extract the mesh from the .bsa with FOMM, though. Taking a look at the mod's files, myself. No global mesh is a biiiiig oversight. E: Nope, it does have a global mesh. Schubalts fucked around with this message at 05:46 on Jan 2, 2011 |
# ¿ Jan 2, 2011 05:41 |
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And look like a badass reloading it, too. e: Reloading that Paintball Gun. Schubalts fucked around with this message at 01:41 on Jan 4, 2011 |
# ¿ Jan 4, 2011 01:20 |
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Monster w21 Faces posted:Fantastic. Glowsticks!
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# ¿ Jan 4, 2011 02:23 |
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Mass Effect 2: New Vegas e: That was quick. It's under admin review.
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# ¿ Jan 4, 2011 23:15 |
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Miranda, Tali, and Samara outfits.
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# ¿ Jan 4, 2011 23:19 |
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Dizz posted:Has anyone put boobs on mole rats yet? I feel this thread isn't living up to it's full potential. I'll get on that this weekend.
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# ¿ Jan 8, 2011 01:09 |
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Naky posted:A "copyright infringing" mod like that would get shoved onto Fallout Underground, unfortunately. I say unfortunately because the sign up rules for that site are un-loving-real. But ya know what I find most amusing about all that copyright poo poo? The fact that the site just revels in all of those gun mods, which infringes on all the manufacturer's rights, or armor sets that are featured from anime like the Gantz one and a few others. They're nice armors, but they break copyright laws too. I digress though - we could spend ages criticizing Nexus' stupid upload rules. The only copyright infringing stuff is the direct rips from other games. Of which there is a lot on f3underground. Made from scratch stuff like the Gantz mod infringes on no copyrights unless they try to sell it.
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# ¿ Jan 8, 2011 08:04 |
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I quick save constantly and haven't corrupted a save yet.
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# ¿ Jan 8, 2011 21:42 |
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You just have to open them in the GECK and set them to 2handrifle animations, instead of 1handpistol.
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# ¿ Jan 9, 2011 18:23 |
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There is. Not on the Nexus, though. I need to dig it up. e: Nevermind, there's one on the Fallout 3 Nexus. http://www.fallout3nexus.com/downloads/file.php?id=6558 This one has a skull scythe. http://www.fallout3nexus.com/downloads/file.php?id=9478 Schubalts fucked around with this message at 14:12 on Jan 13, 2011 |
# ¿ Jan 13, 2011 13:30 |
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Mr. Carlisle posted:Haha, awesome. Does tfc 1 allow you to freeze the scene and manipulate the camera like you do for your shots? Tfc detaches the camera from your character and gives you full control of its movement. I guess adding the 1 freezes everything.
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# ¿ Jan 13, 2011 16:29 |
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Get FRAPS.
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# ¿ Jan 13, 2011 17:44 |
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Brace posted:Guy with skull mask pictures, where'd you get that skull mask bro? Depth of Field Tailor Maid, Black version
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# ¿ Jan 13, 2011 23:08 |
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Black has extra stuff not in the other version, like the skull mask.
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# ¿ Jan 13, 2011 23:13 |
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Found the best weapon ever. Click here for the full 1280x1024 image. Click here for the full 1280x1024 image. Rocket Fists, gently caress yea.
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# ¿ Jan 14, 2011 02:34 |
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Chinese forum. Part of a mod pack that also had a crossbow from STALKER and a ton of arm-mounted guns. http://bbs.3dmgame.com/showtopic-1555804.html The rayfile and u.115 links are for the file. The Rayfile link neds their downloader, u.115 requires membership. The bare folders are the weapons, the .bsa's are other stuff you probably won't want. That winged backpack is even called an Uguu Pack and there's a teddybear version of the deathclaw gauntlet.
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# ¿ Jan 14, 2011 06:26 |
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Chinese crossbow is all black and infinite ammo.Cream-of-Plenty posted:But there was no Crossbow in any of the STALKER games. I wonder what other things Chinese-STALKER had... Just going by the crossbow being in a folder called S.T.A.L.K.E.R mod.
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# ¿ Jan 14, 2011 13:10 |
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Pretty sure that the mods listed in the bugfix are the fix mods that the bugfix has absorbed. I just tossed it in at the top of the load order and everything's fine.
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# ¿ Jan 14, 2011 15:14 |
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Uploading the pack on Mediafire right now.
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# ¿ Jan 14, 2011 17:37 |
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Mod Pack
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# ¿ Jan 14, 2011 17:51 |
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Naky posted:Well, the good news is that I'm half way done correcting his moronic texture location issues... for. every. single. model. Seriously, shoot me now. The only thing that literally terrifies me is opening up his ESP in GECK only to find out that he actually literally replaced the in-game weapons by simply swapping out their art files or something crazy like that. Because there's a LOT of models here and the thought of adding each and every one of them by hand makes me want to squeeze something fluffy to death. I know how the texture thing feels. I didn't have to change as many but the .nif files were over 10 MB each. NifSkope slowing to a crawl while New Vegas happily displayed them item sucked balls.
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# ¿ Jan 15, 2011 07:24 |
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Which ammo crafting mod do you guys use? I was planning on exploiting hollow points to get casings/shells for armor-piercing and slugs, only to be thwarted by my inability to break hollow points down.
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# ¿ Jan 15, 2011 20:15 |
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That should be as easy as changing the item's ID and hitting the OK button. It should ask if you want to create a new entry since the ID was changed.doomfunk posted:I use gtab's TFR ammo mod. It's awesome. NFI why but it's not on the nexus in this state yet as far as I know. Thanks, I'll check that out.
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# ¿ Jan 15, 2011 20:44 |
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Danger - Octopus! posted:Hey, this mod pack with the crossbow and stuff - where does the gear turn up in-game? They're on the supports of the Goodsprings water tower. The one at the graveyard.
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# ¿ Jan 15, 2011 22:37 |
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I love loony modders who only want positive comments. I love the modders who accept constructive feedback even more.
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# ¿ Jan 19, 2011 02:30 |
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That will probably work, I have the same setup minus Nevada Skies. Try it.
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# ¿ Jan 19, 2011 02:57 |
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Alternate .esp for New Vegas Redesigned.
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# ¿ Jan 19, 2011 04:12 |
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They could do it, they just won't.
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# ¿ Jan 20, 2011 03:38 |
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Brace posted:http://newvegasnexus.com/downloads/file.php?id=39777 Open the meshes in NifSkope, find the textures they use. Rename new textures to match original textures. Replace original textures with new textures.
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# ¿ Jan 22, 2011 06:36 |
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What was the texture mod that replaced third-person weapon textures with their first-person versions? e: Found it. Schubalts fucked around with this message at 21:32 on Jan 22, 2011 |
# ¿ Jan 22, 2011 20:59 |
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Dick Trauma posted:If I want to use GECK to edit spelling mistakes in the dialogue in someone's mod what's the process? It's a fairly small mod but the mistakes are annoying me. It seems like when I make the mod the active data file it loads all sorts of stuff completely unrelated so I have no idea where to go digging. After you load the .esp in the GECK, reopen the .esp loading menu and choose Show/See Details. It pops up a window with everything the .esp adds or changes. Just a matter of finding the parts after that.
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# ¿ Jan 22, 2011 23:42 |
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Amstrad posted:Doesn't this force a reload of the esp though? Annoying. No, you can close the menu without reloading the .esp.
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# ¿ Jan 22, 2011 23:52 |
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LvK posted:I installed New Vegas redesigned and now I'm getting black and hispanic people turning white and really fun things like seeing a dead guy with a black-skinned body and a white-skinned head. ArchiveInvalidation, bro. Do you have the mod manager?
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# ¿ Jan 23, 2011 20:21 |
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A Lamer posted:The sex mods really are funny. The dialogue alone is ridiculous. Actual porn has better dialogue, for gently caress's sake.
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# ¿ Jan 23, 2011 20:27 |
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They certainly aren't unkillable. Deathclaws hosed one up instantly.
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# ¿ Jan 25, 2011 05:45 |
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Naky posted:How do I remove Master file dependencies in GECK? I accidentally had Calibr.esm checked when working on my mod and now it's an unwanted master for the weapon pack. I tried removing it in FNVEdit and it didn't work. Right click the .esp in FNVEdit and click Clean Masters. It removes master files that the .esp does not actually use anything from.
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# ¿ Jan 26, 2011 13:24 |
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# ¿ Apr 28, 2024 08:06 |
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I don't know about the FNV Master Update thing. I've never used that. But you essentially did this to change the ingredients, but with the GECK? vv Open the mod in FNVEdit. There should be a Recipe section you can expand. Find the bullet recipe in there, and the ingredients and resulting items will be on the Information window. Just a matter of editting the numbers after that. Copy Misc. Item names from FalloutNV.esm to change ingredients.
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# ¿ Jan 27, 2011 01:43 |