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Nevada Skies without sandstorms would be awesome.
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# ¿ Oct 5, 2011 22:35 |
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# ¿ May 10, 2024 06:44 |
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I prefer my FPS without ironsights; but they really arent because of consoles; take a look at the more serious fps games like ARMA for example.
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# ¿ Oct 6, 2011 21:16 |
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Signature weapons is awesome as can be, A bit unbalanced for already powerful stuff but drat now I can just use any gun I like and have it be viable.
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# ¿ Oct 10, 2011 22:46 |
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Is there a way to keep nevada skies that doesn't make nights so loving dark I just wait until it is day again? The config utility/tool doesn't help much. Edit: I used google, is there a way to use both that 4gb allocation + NVSE and FOMM? Zedd fucked around with this message at 20:58 on Nov 14, 2011 |
# ¿ Nov 14, 2011 20:05 |
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Since we are on that subject now I am going to ask my question again if nobody minds.Zedd posted:Is there a way to keep nevada skies that doesn't make nights so loving dark I just wait until it is day again? The config utility/tool doesn't help much.
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# ¿ Nov 16, 2011 10:17 |
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Okay I remodded my game and I think this is as stable as it is going to get:quote:FalloutNV.esm
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# ¿ Nov 20, 2011 15:56 |
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I use both adblock and noscript. Temp allow the nexus website, log in, click the advert movie once, adblock blocks it after 2 seconds. Now for the rest of the session you should be able to just click download, select the server, adblock will block the video so after a while the dl will start.
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# ¿ Nov 25, 2011 14:06 |
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TOOT BOOT posted:Is there any way I can play Gamebryo games with mods through Steam, without having to use some weird loader every time? Using it for the initial setup is fine. Add the loader shortcut to steam, use that to start the game, problem solved.
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# ¿ Dec 27, 2011 23:34 |
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Naky posted:If someone gets it somewhere, I'll put it on THHG's hosting through samods. http://www.mediafire.com/?6tce6blp9v22ft7
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# ¿ Jan 21, 2012 20:14 |
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Alright so after like 2 years I want to finish up the DLC/Engame in new vegas. The setup I had going was pretty smooth and decently crashfree, but are there any mods that are downright obsolete/hidden traps in my list? It's a list of at the time recommended to me mods, fixing faces, adding more foilage to the wasteland, fellout, and a hideout mod mainly. I also have that one recommended texture pack at medium. Using FOMM/NVSE with this list (that are as I understood pretty outdated) with this list: code:
Zedd fucked around with this message at 16:14 on Jan 29, 2015 |
# ¿ Jan 29, 2015 16:11 |
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Edit: Nevermind, going to look into this some more first.
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# ¿ Jan 30, 2015 23:37 |
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Sorry to bother you all again. I thought I finally had everything like how I wanted to, but now DarnifiedUI doesn't work any more on a recent fresh installation. I use DarnifiedUI, Onehud, Project Nevada, and that one plugin that goes into the NVSE folder. I replaced the font settings in the .ini file and stuff and followed these steps from http://www.nexusmods.com/newvegas/mods/44757 1. Activate Darnified UI or any other UI overhaul mod such as MTUI. 2. Activate Project Nevada 3. Activate Mod Configuration Menu (MCM) 4. Activate all other HUD altering mods (see above list). 5. Activate One HUD (oHUD) *. Doing this as soon as I activate MCM Project nevada starts working, and the restart after that everything breaks, If I do not follow these steps every BUT Darnified works. I can live without darnified if somebody can point me to an easy way to make the default font and HUD less gigantic really. code:
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# ¿ Feb 1, 2015 20:04 |
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Augustus posted:If modifying fallout_default.ini didn't do it for you, track the other two .ini files down and modify them too.
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# ¿ Feb 8, 2015 22:24 |
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I feel like I post a new issue here ever other day , but this one really puzzles me: Ever since I progressed past the first part of Lonesome Road (the first silo) the game crashes upon entering Lombard Station. Loading a save from before I progressed to that point is no issue, I even had some lonesome road items already in my storage spots/walls. I did stock up a decent amount of supplies inside it, like all the gold from DM () and like 60k in caps and ~20k ammo in total; but that shouldn't be an issue just because I went from the first missile Silo up to just past picking up the detonator would it? Could the detonator being a questitem at this point be an issue? It really puzzles me. I completed the first LR mission, all of HH and all of DM on this save in that order, I only now after both those other two DLC's made more progress into LR and only now the issue shows up. My files are in order of DLC releases in the modmanager (DM > HH > OWB > LR > GRA) and I haven't had issues with them before.
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# ¿ Feb 10, 2015 01:48 |
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Psion posted:That one sounds familiar, but I'm not completely sure.
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# ¿ Feb 10, 2015 03:16 |
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Zedd posted:I feel like I post a new issue here ever other day , but this one really puzzles me: Zedd posted:I can save right in front of the "enter lombard station" entrance, cell buffer command did not help. Psion posted:That one sounds familiar, but I'm not completely sure. Going back a few hours to saves post-DM but before I moved over all my loot to Lombard have no issues. Saves with Dead Money loot being stored in Lombard crash my game. I'll try to narrow it down further, my suspects are the gunwall (since I googled around and had people have issues with that thing) or storing too much in the base.
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# ¿ Feb 10, 2015 21:48 |
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# ¿ May 10, 2024 06:44 |
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PRESIDENT GOKU posted:I don't loving know anymore. Here's what I do know: This is my folder setup, as you can see I have NVSE, MO and everything else just installed to the NV folder: This how my MO looks when it's ready to go: This is how I setup the executable, it starts NV4GB like this and detects NVSE on it's own.
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# ¿ Feb 18, 2015 14:32 |