|
I've got a weaker setup all around and am not experiencing what you are. Slowdowns in a few areas here and there, but nothing that makes it unplayable. Hell, even the mobile equivalent of your graphics card is better than mine and mobile versions are weaker than desktop models as a rule. You might want to update your drivers. Look into Game Booster as well, it's a free program that should help free up a lot of RAM. You could also try turning down any water settings, they can apparently be pretty rough on Nvidia cards (though I'm pretty sure this was covered by an early official update).
|
# ¿ Mar 2, 2011 03:03 |
|
|
# ¿ May 13, 2024 15:34 |
|
Naky posted:Right, I need to clear that up - is this the link from the main page on samods.org, or from the OP? Horns fucked around with this message at 02:54 on May 9, 2011 |
# ¿ May 9, 2011 02:51 |
|
Vincent Valentine posted:I just remembered why I stopped playing my old FNV saves, and it's because they crashed all the loving time forever. So i'm going to start all over and re-mod from the ground up.
|
# ¿ May 13, 2011 14:11 |
|
Point taken. I'm not super knowledgeable about the mechanics of mods, but it just seemed to me that the sheer size of The Armory was bound to cause conflicts with anything else that added or modified new weapon mod kits. VV
|
# ¿ May 13, 2011 15:03 |
|
Mr E posted:I have WME and the new weapon animations installed, which I think are the two mods that are conflicting. Both mods work fine, mostly, but when I go into iron sights on both rifles and pistols, it looks like the animation messes up, but I'm not really sure how to describe it. Does anyone have any idea of what I'm talking about?
|
# ¿ May 14, 2011 01:47 |
|
Chinaman7000 posted:I miss this mod so much. I have serious stutter issues and FPS issues with any decent graphics settings without it, even with various fix mods like the dude listed above.
|
# ¿ May 14, 2011 08:43 |
|
New Vegas is crashing on me the second after I get through the opening cutscene (WHY THE loving gently caress DID IT HAVE TO BE UNSKIPPABLE) for Honest Hearts. Zion loads and Jed gets out "All right people" and then boom CTD. I've been disabling mods left and right, and nothing works. I had just gotten the game to a point where it was really stable too, hadn't had a crash in days. Goddammit. Load order: FalloutNV.esm CaravanPack.esm DeadMoney.esm HonestHearts.esm DarNifiedUINV.esp Imp's Timescale Adjuster.esp w44Satchels - Lite.esp IIWR 2.1.0.esp UrgeWasterScarf.esp TGsArmorCollectionVegas.esp Tailor Maid - NV.esp SpetsnazArmor.esp WearGloves.esp UHNV.esp Unified Backpack Mod.esp PortableCampsite.esp DK_BulletTime_NV.esp Heads don't fall off (explode only).esp zaty1elimachete-HardMode.esp hz_DeLisle.esp COD4Weapons.esp Total active plugins: 22 Total plugins: 22 Keep in mind that this has to been cut down to less than a third of the mods I had running before. Fake edit: Holy Christ, I have disabled EVERY SINGLE MOD and it still crashes. What the gently caress.
|
# ¿ May 18, 2011 01:23 |
|
Validating the cache for the second time after disabling all my mods did the trick for me. Didn't work the first time. And now I go through the painstaking process of activating and reorganizing all my mods again. gently caress me, why didn't I save my load order.
|
# ¿ May 18, 2011 02:56 |
|
Pound_Coin posted:So what's the current favoured overhaul? I used to like FWE with WMK for FO3, anything simular for NV? and is there a collection of some of the awesome weapon reskins from this thread? XFO Reactive People Imp's HUD Extended/Timescale Adjuster/Ambient Temperature/More Complex Needs DarNified UI Unified HUD Project Nevada Skies-URWLified Electro-City/Dynavision/Imaginator Arenovalis Texture Replacement The Armory + WAR - Weapon Animation Replacement If you're looking for gameplay overhauls, XFO is probably your best bet. It makes changes to nearly everything, from combat to pacing and skills to economy and item rarity. Best of all, it's extremely modular. Just use what you want and ignore the rest. Stealth overhaul seems like little more than a WIP at the moment unfortunately, but Reactive People could fill that void for you. Imp's Timescale Adjuster is what I use for (surprise) timescale tweaking. Very simple to use and includes options to tweak hunger/thirst/sleep rates, including auto-scale. The same author also made the really sweet HUD Extended. It's best used with DarnUI and Unified HUD Project, the former changing the font and many menus to a more PC monitor-friendly state and the latter simplifying installation and compatibility among them - and several other mods that add optional HUD elements - greatly. His Ambient Temperature mod is needed for HUD Extended as well, I believe. You can also check out his More Complex Needs mod if you're really loving serious about survival-based gameplay and thought Hardcore just wasn't hardcore enough. It's far too unnecessarily complicated for me personally, but it seems to be pretty popular. Here's Imp's Nexus page. Nevada Skies-URWLified + Electro-City/Dynavision/Imaginator is my preferred weather/lighting overhaul combo. They work well together with the right load order and go a long way with sprucing up the visuals. NS-URWLified is for weather effects, including rain, sandstorms, snow, and a bunch of goofy "themes" you'll probably never use but hey they're there; Electro-City adds new lore-friendly lighting stuff like lampposts all across the wasteland (get the discreet signs add-on if you you're annoyed by all the giant masturbatory Electro-City signs everywhere); Dynavision adds a nice pseudo-dynamic depth of field effect for a surprisingly small performance hit; Imaginator is a very deep tool set that adds options for motion blur and allows you to extensively tweak lighting emissions, contrast, and overall coloring to your specific tastes through an in-game options menu and hotkeys. Arenovalis' Weapon Retexture Project is by far the best texture replacement pack out there. Covers almost 30 of the vanilla weapons so far with top-notch retextures and is being updated constantly. If you're looking for a poo poo-ton of new guns to add on top, The Armory - an insanely loaded weapon pack that emerged from this very thread thanks in large part to Naky and Anime Schoolgirl - is an excellent option. Keep in mind that will you need WAR - Weapon Animation Replacement to get some guns to animate correctly. All of those combined amounts to pretty much the perfect overhaul for me. There's a handful of other smaller mods I like to use to round things out (nightvision, bullet time, invisible wall remover, Tailor Maid for post-apocalyptic dolly dress-up time, assorted single weapon mods), but that covers the broad strokes. With the right load order it's all very stable. I haven't had a single crash in roughly 15 hours of game time.
|
# ¿ May 25, 2011 17:05 |
|
Yeah, that guy does some quality work. Fairly obsessive too, it seems like he's already going back and revising earlier texture packs of his that have only been out for a few months.
|
# ¿ May 26, 2011 16:58 |
|
ETPC posted:I'm not sure why this is happening, but HH keeps crashing right after the opening cutscene. Is there a conflict with my load order?
|
# ¿ May 30, 2011 15:11 |
|
ETPC posted:Tried that. Didn't do a drat thing Also, you're probably going to have to sit through the intro cutscene every time. I tried to drop a save after it, and even when I could get HH running correctly past the opening, that one save would still crash every time. It sucks, I know. I can't imagine why they made it unskippable.
|
# ¿ May 31, 2011 07:02 |
|
Positronic Spleen posted:I remember looking through all those sorts of mods and none of them looked appealing for one reason or another, so this is good. I prefer it be reduced weapon spread (see: steady) -- like how they work in Metal Gear -- or maybe just approximate the effects of the coyote chew, although I can probably just change it myself.
|
# ¿ Jun 1, 2011 15:34 |
|
SSJ Reeko posted:The what? EDIT: No idea if this works, never used it. The comments section says that a recent update may have broken its menu functionality and some of the original mods have been updated past the versions included here, so use at your own risk I guess. Horns fucked around with this message at 11:15 on Jun 3, 2011 |
# ¿ Jun 3, 2011 11:13 |
|
In hindsight, I sure am glad I made that spergy post about mods a few pages back. Makes a good reference for the work I have ahead of me now. My HDD died yesterday morning. Got it back from the repair shop a few hours ago (if you're ever in the Swanee, GA area and need computer repairs, visit Atlanta Computer Solutions, they do excellent work!). Nothing on the old HDD was recoverable. Besides having to reinstall goddamn EVERYTHING and losing all my saves, I lost my entire NV mods folder. Roughly 2.5GB last time I checked. Quite a few that don't appear to be on Nexus anymore. Looks like I'm going to be up all night downloading all of it again. Wooooooooooo
|
# ¿ Jun 5, 2011 02:45 |
|
Coughing Hobo posted:Here you go: http://dl.dropbox.com/u/70742/Files/Intrusive%20Invisible%20Wall%20Remover.fomod Speaking of which: waaaay back in the thread (page 25 to be exact, this post specifically), good goon Vitriol posted a link to his wonderful Unified Backpack Mod that he had been working on. It's got all the backpacks you could want, with faction specific models, and leveled lists so that NPCs across the Mojave wear the appropriate ones. It was great, but the link was dead. I discovered this while working to get my NV game back into the shape it was in before my HDD's catastrophic failure. So a quick email and Vitriol was kind enough to reupload it! So for anybody that may also want it: http://www.mediafire.com/file/81fhqe61de3ff1y/Unified%20Backpack%20Mod.7z EDIT: Forgot to mention a rather odd problem I've come across. For some reason I have two Thermo-hygrograph devices and two Darker Nights Switches in my inventory. I know this is a problem with Nevada Skies URWLified since it's the mod that adds those items, but I can't figure out why it's happening. My load order seems fine: FalloutNV.esm CaravanPack.esm DeadMoney.esm HonestHearts.esm Advanced Recon Tech.esm Ambient Temperature.esm Primary Needs HUD.esm rePopulated Wasteland.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm The.Armory.esm HUD Extended.esp DarNifiedUINV.esp Advanced Recon Gear.esp Advanced Recon Tech.esp Sprint Mod.esp DK_BulletTime_NV.esp The.Armory.Leveled.List.esp The.Armory.Realism.Tweak.esp UrgeWasterScarf.esp AW50f.esp w44Satchels - Lite.esp Tailor Maid - NV.esp Unified Backpack Mod.esp UHNV.esp UHNV-Dead Money.esp UHNV-Honest Hearts.esp XFO - 1aa - Accuracy Revamp - mild.esp XFO - 1ba - Dmg - Non-Var - 1x.esp XFO - 2aa - Armor - DR+DT - revamp - low.esp XFO - 2da - Bleedthrough - 10% (from 20).esp XFO - 3ab - rarity - ammo - med.esp XFO - 3bb - rarity - caps - med.esp XFO - 3cb - rarity - meds - med.esp XFO - 4ba - Perks - Perk Every Level.esp XFO - 5a - SPECIAL & Stats Rebalance.esp XFO - 5b - Skills - SP Formula Rebalance.esp XFO - 5c - Skills - Better Med Surv Repair.esp XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp XFO - 6be - Pacing - Vanilla (JUST No Cap).esp XFO - 7b - UnMSG - Karma (Incl Sounds).esp XFO - 8a - Cripple & Body Part Revamp.esp XFO - 8c - Karma Rebalance.esp Heads don't fall off (explode only).esp XFO - 9a - Enemies - AI revamp.esp XFO - 9ba - Enemies - NPC Health + low.esp XFO - 9ca - Enemies - NPC Aim + low.esp XFO - 9da - Enemies - NPC Healing - low.esp Reactive People II - Sneak & Diversion.esp IIWR 2.1.0.esp HUD Extended - Ambient Temperature.esp Imp's Timescale Adjuster.esp Nevada Skies - URWLified.esp Nevada Skies - URWLHH.esp Ambient Temperature - URWLified Nevada Skies.esp DYNAVISION 2 - Dynamic Lens Effect.esp ELECTRO-CITY - Imaginator.esp Total active plugins: 58 Total plugins: 58 Can somebody tell me what the problem is here? Pic for reference: Horns fucked around with this message at 05:41 on Jun 6, 2011 |
# ¿ Jun 6, 2011 05:29 |
|
SheepNameKiller posted:Nevada Skies URWLHH and Nevada Skies URWLified are both full versions of Nevada Skies, the only difference is that URWLHH also contains tweaks to HH weather effects. You're supposed to use one or the other not both, so deactivate the URWLified ESP and you'll be fine.
|
# ¿ Jun 7, 2011 09:01 |
|
This is bugging me. Someone posted a link to their Steam screenshots within the last 20 pages of some really nice shots of Primm and Goodsprings at night with some lighting mods and I can't find the loving post. Need a new background.
|
# ¿ Jun 10, 2011 21:54 |
|
I have a small mod request for anyone that can do it: can someone please add animations to this Remington 700? I used to have a version that had an animated bolt and clip, but haven't been able to find it anywhere. It was included in a pack of weapons ported from COD4; the desert eagle and shotgun that were in it were pretty much crap, but I loved the rifle (besides the fact that "COD4" was in the weapon's name for some reason). The rifle I linked uses the same mesh and textures as the COD4 pack version, but doesn't have animations.
|
# ¿ Jun 15, 2011 04:05 |
|
BrainGlitch posted:I think I bothered Naky enough that there's one in The Armory now. Try looking for the m24 as that's just the military designation for the rem 700. Terpfen posted:That's fine. Personally, I consider vanilla FONV unplayable. FOOK has spoiled me. Can't play FONV without it.
|
# ¿ Jun 15, 2011 07:28 |
|
Arenovalis posted:
And I really hope a La Longue Carabine retexture is in the short list of things to come
|
# ¿ Jun 16, 2011 03:11 |
|
I always thought the brush gun texture was one of the better vanilla weapon textures in the game. Not to say the retexture isn't great, because it is, but I never thought it looked terrible or anything. I actually quite like the color and style of the wood grain on the original, but I don't use the gun much because I don't really care for the style of peep sight on it. Trail carbine's where's it at, maaaan.
|
# ¿ Jun 17, 2011 09:36 |
|
Naky posted:========= The Armory v2.0 =========== Already spent an hour with it and I've noticed major improvements over 1.5. The FOMOD options are much more descriptive now and all weapon animations I've seen so far are in perfect working order. Can't tell you how happy I am with having proper animations for my VSS. Heads up for anyone using WMX with this: make sure to put all your WMX mods after The Armory mods. I'd get a CTD when mousing over any WMX modded weapons in my inventory if my Armory mods came after any WMX ones.
|
# ¿ Jun 19, 2011 09:18 |
|
Arenovalis posted:
EDIT: Bobby The Rookie posted:I'm wondering this as well- can I just deactivate 1.5, activate 2.0 and keep playing from there with no issues? Horns fucked around with this message at 11:30 on Jun 19, 2011 |
# ¿ Jun 19, 2011 11:25 |
|
Talkie Toaster posted:You missed out on the argument that the Shojo mod isn't paedophilic because they're not children, they're short adults with large heads.
|
# ¿ Jun 22, 2011 02:41 |
|
Pretty sure that was from Naky, and it was the display room in the Underground Hideout (with Feng Shui to get the guns on the rack). EDIT: Yup, checked his post history. GUN PORN And as a plug for The Armory, I'm positive that all of those guns are in v2.0. Horns fucked around with this message at 02:06 on Jun 24, 2011 |
# ¿ Jun 24, 2011 02:02 |
|
Naky posted:poo poo man, all that was in v1 IIRC. Plus it's incredibly out of date now, but I'm far too busy to update it with all the new stuff. I'd love to see someone else try it though! So not everything in that pic is in The Armory (yet). Funny thing is that I'd say it doesn't matter because even with the insane number of guns in v2, everything in it is so polished (and you know how spergy I can get over the tiniest of details when it comes to mod guns).
|
# ¿ Jun 24, 2011 11:40 |
|
Coughing Hobo posted:It's more real than you think! http://en.wikipedia.org/wiki/MTs-255
|
# ¿ Jun 28, 2011 11:48 |
|
Armory dudes, can you recommend a good ammo crafting mod that has the best compatibility? I like some of the stuff the Alternate Armor System added but didn't really care for the armor changes and new ammo types that went with it. I'm really just looking for something that lets me craft all the vanilla ammo types and doesn't add anything new. Also, is it OK to use the leveled lists with the Cabinet Add-On?
|
# ¿ Jun 30, 2011 04:38 |
|
Ignore the first question from my last post, found what I was looking for on a second search. When I wrote that post Nexus was bugging the gently caress out for me, some wires must have gotten crossed somewhere and I missed it the first time (FYI, it's Better Vanilla Ammo Crafting, the most barebones ammo crafting mod I could find).Anime Schoolgirl posted:Mick & Ralph's used to have something like this, but I cut out most of the weapons from their store.
|
# ¿ Jun 30, 2011 06:36 |
|
Jan posted:I can't feel my legs!
|
# ¿ Jul 2, 2011 09:50 |
|
Moldy Meatball posted:So, I just switched over to using WME instead of WMX, and I have to say, I prefer it so far. Speaking of switching mods, I just recently replaced Nevada Skies with Western Skies and I'm kicking myself for not doing it sooner. Not having an in-game configuration tool (none that I've found anyway) sucks, but I seem to be getting slightly better performance with WS without sacrificing any noticeable loss in visual quality and I love the much more vibrant sunrises and sunsets. I just wish WS had a colorful night sky add-on like NS does. I kinda miss Nevada Skies' crazy multicolored star-filled sky. SourceElement, check out the cyborg nightvision implant the maker of Advanced Recon Gear has. When installing, you can select to use the "invisible" implant that doesn't jam the goggle into your eye socket (rendering any eyewear unequippable) and now you aren't forced to wear either of the goofy looking nightvision headset things. Horns fucked around with this message at 16:05 on Jul 3, 2011 |
# ¿ Jul 3, 2011 16:03 |
|
Which Goodsprings Home? There's like a dozen mods that add player homes in Goodsprings. I personally like to use Ol Rustys Old and Rusty Bus of Safety and Equality.
|
# ¿ Jul 4, 2011 05:25 |
|
I don't even want to imagine what a Nexus emote would look like. How do you condense everything that's awful and amazing about Nexus down to just one tiny 90x25 pixel icon? Unrelated, but I remember someone mentioning ages ago that they'd like to have a version of the reinforced leather armor that didn't look so pristine. Can't remember who it was, but I just stumbled across this and thought that whoever asked would appreciate it: Rogue Leather Retex. Two of them are still a bit too clean for my tastes, but the brown retex has a nicer worn-in and rough leathery look compared to vanilla.
|
# ¿ Jul 4, 2011 08:20 |
|
Came across another really great armor mod, the Courier Uniform. It's an outfit that you collect bit by bit in an unmarked quest, and each piece can be worn independently of each other like the armor and accessories in Tailor Maid/Satchels. The basic idea is that it's actually what you were wearing when Benny shot you. Somehow in the time between getting shot in the face and waking up in the Doc's place, all of your gear other than the base outfit has gone missing and you have to hit up courier resupply boxes that are set up on all the Mojave Express dropboxes in the wasteland. It doesn't make much sense, but it's a hell of a lot more clever than just dumping it all into a random footlocker somewhere and the gear itself is very well done.
|
# ¿ Jul 4, 2011 15:31 |
|
ClearAirTurbulence posted:That's not what you were wearing when Benny shot you, though. It looked like a big hat and typical wasteland wanderer clothes. SplitSoul posted:and/or :nma:
|
# ¿ Jul 5, 2011 02:13 |
|
As expected, the new patch broke Stutter Remover. Running the game without it feels weird now. It's a good thing Steam has a crazy Summer sale going on right now, because it looks like I won't be playing much NV until it gets fixed. I just hope it's in time for Old World Blues. According to the Fallout wiki, the last patch came out on 4/25 and Stutter Remover was updated 2 days later to work with it, so if all goes well it should be working right relatively soon. Probably a stupid question: will there be another patch with OWB? Horns fucked around with this message at 09:01 on Jul 7, 2011 |
# ¿ Jul 7, 2011 08:56 |
|
Ace Oliveira posted:Is the Stutter Remover any good? I've been experiencing some increased stutter after the last patch, and I'm trying to fix it. Would Stutter Remover help?
|
# ¿ Jul 10, 2011 09:09 |
|
Nevada Skies is still pretty much the king of the hill when it comes to weather mods. It definitely has the nicest looking weather effects (and the performance hit that comes with that) and it's heavily configurable, which is always a plus. It's also the most up to date - the main data file doesn't get updated at all, instead the author just puts updates under the optional file section. The most recent ones are only a few weeks old. Western Skies is an alright alternative. There's no in-game configuration tool and clouds aren't animated, but sunsets/sunrises are gorgeous. I think the color palette in general is much nicer, but missing all the bells and whistles of NS really hurts it. F3NV Weather is the newest weather mod, about a month old. New to NV anyway, it's apparently just a straight port of an FO3 weather mod. Haven't tried it out personally, but just from looking at the author's screenshots it doesn't seem to look right for this game. While its bleak and washed out color palette feels like a perfect fit for the capitol wasteland IMO, it doesn't work so well for the Mojave.
|
# ¿ Jul 10, 2011 14:05 |
|
|
# ¿ May 13, 2024 15:34 |
|
I can't really speak on whether it's compatible with PN or not, but aHUD/iHUD is great for customizing the UI. My current setup: (It's actually a combination of DarnUI, HUD Extended, Primary Needs HUD and aHUD. You can't see em in that pic, but I'm using the Advanced Recon HUD icons as well.)
|
# ¿ Jul 12, 2011 04:43 |