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Arenovalis... are you by any chance good at doing... armor textures?
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# ¿ Jan 11, 2011 02:33 |
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# ¿ May 9, 2024 19:11 |
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Demerzel posted:Oh, I thought you were trying to actually be helpful. haha how i use compewturr me dum just make 6 figures doing database work/development with 4 different languages. holy, that's sick man!!!
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# ¿ Jan 11, 2011 22:58 |
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Cream-of-Plenty posted:
Could you drop the esp here ? that'd be awesome
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# ¿ Jan 12, 2011 03:34 |
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Guy with skull mask pictures, where'd you get that skull mask bro? Also what's the best DOF mod so that the world doesn't like poo poo when you're looking in the distance?
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# ¿ Jan 13, 2011 22:54 |
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I still haven't found out how to reset my CASM hotkey.. Also, is there any way to set the amount of time it takes before a merchant restocks? Brace fucked around with this message at 00:27 on Jan 14, 2011 |
# ¿ Jan 14, 2011 00:15 |
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Amstrad posted:Anybody have any (reasonable) requests for new weapons/equipment they'd like to see? A proper looking balaclava. Only the band for eye space, no mouth hole or seperate eye-holes.
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# ¿ Jan 14, 2011 22:59 |
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NotInventedHere posted:Personally, I'd like to get something for killing the four legendary monsters, like a Deathclaw duster made of the Legendary Deathclaw's hide, a helmet from the Legendary Fire Gecko with water breathing and fire/energy resistance, etc. This would be hella cool.
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# ¿ Jan 15, 2011 01:10 |
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Vita posted:Is there a way to edit the NV esm? I'm trying to modify the tri-beam rifle and other rifles that use multiple ammo at once, but I can't seem to find a way to edit it with FNVedit. Open up GECK. Go into Weapons, Find the weapons you're looking for. Modify all their ammo usage to whatever you'd like (1). Save. Save it as a new ESP, called weaponmodifications.esp done
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# ¿ Jan 15, 2011 03:26 |
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Vita posted:I can't find ammo usage anywhere in GECK with FalloutNV.esm loaded. Right-click a weapon. You should have a big list, like this Click here for the full 1680x1050 image.
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# ¿ Jan 15, 2011 03:43 |
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Are there any good scope replacer mods ? The original scopes look lovely as gently caress, I'd like a scope more like the one used in the Gobi Rifle Replacer, but I think that the magnification is a bit too high to be used on all weapons.
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# ¿ Jan 15, 2011 04:01 |
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How do I even swap scopes
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# ¿ Jan 15, 2011 04:17 |
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So when I have URWL, NVskies, and Electro-City, what esps should I have ticked?
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# ¿ Jan 15, 2011 08:05 |
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potaties posted:Scroll about halfway up the page and check out SheepNameKiller's guide. Even then, you can still tweak THAT further, depending on all the settings you want. Everything is very customizable. Also, Electro-City's readme files have tons of info to getting what you want working. I think the only important thing is not to use the original Nevada Skies esp, and to use the LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp in its place. What about the NV-URWL Compatibility patch esp ?
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# ¿ Jan 15, 2011 08:23 |
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Guys, the weapon animation replacer mod has been up for 2 days... keep up with the times
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# ¿ Jan 16, 2011 01:47 |
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Roman posted:http://www.newvegasnexus.com/downloads/file.php?id=38719 What does this dead money reference mean?
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# ¿ Jan 16, 2011 02:00 |
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So whats an example of the end of a World of Pain dungeon?
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# ¿ Jan 16, 2011 02:09 |
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Capn Beeb posted:I went in with about 80lbs. What could even weigh close to 2000 lbs... please more examples HOW DO I RESET MY CASM HOTKEY Brace fucked around with this message at 02:22 on Jan 16, 2011 |
# ¿ Jan 16, 2011 02:17 |
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Seriously guys, how do I reset my CASM hotkey, I really need it to be operational again, also I think I'm gonna give World of Pain a whirl
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# ¿ Jan 16, 2011 02:39 |
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Syrant posted:I am being a bit stupid tonight but how exactly am I suppoed to install this? I read the readme but opening the packages up in FOMM doesn't really do anything. Can I not just drop the Package files into the data directory or is that going to poo poo on something? Double click one of the .fomods, you should get some sort of prompt in FOMM, saying "would you like to make a copy" click yes, or no, whatever, and it should start installing.
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# ¿ Jan 16, 2011 03:01 |
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Naky posted:10+ at least. This was a pretty big endeavor, which semi-sucks since I won't really be able to share it widely due to the whole permissions poo poo but it's good for me too. I'm a huge gun whore and half of my active mods are separate gun mods. If I create this one mega-gun mod for myself and let others enjoy/use it too, well, that's a plus I suppose and it cuts down on the amount of active mods I have on the go. Not necessarily, it will be shared widely among modding goons, because if you pull it off right, the OP will of course add it to the OP as the de-facto tactilol gun mod and many goons will sperg because of your hours.
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# ¿ Jan 16, 2011 03:15 |
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Gyshall posted:I've been testing Project Nevada the past two days and I have to say, it is pretty sweet. Way more modular than FWE was - and everything is polished as gently caress. The Cyberware part is actually one of the best portions of the mod - I didn't think I'd like an implant overhaul, but they made it pretty seamless and real fun. You're a tester for it? what kind of new weapons/armor/health,stat,damage modifications does it make?
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# ¿ Jan 16, 2011 03:28 |
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Mister Bung posted:Do you need both of these installed? I've only got Black on there but I haven't actually done anything with it yet. I know, but I lost my CASM hotkey, I don't know what its set to so I can't change it So what should I be doing with NVskies, URWL, and Lum/Electro city in terms of which .esps are checked? There was no definitive answer on the compatibility patch or if they are natively compatible now
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# ¿ Jan 16, 2011 06:11 |
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Sorted. ELECTRO-CITY - Highways and Byways.esp * The current load order of this mod does not match the current template ELECTRO-CITY - CompletedWorkorders.esp * The current load order of this mod does not match the current template ELECTRO-CITY - Emittance.esp ELECTRO-CITY - Imaginator.esp LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp URWLNV.esp * The current load order of this mod does not match the current template NSkies - URWLNV.esp (Inactive) * The current load order of this mod does not match the current template Is that good ? Brace fucked around with this message at 02:11 on Jan 17, 2011 |
# ¿ Jan 17, 2011 02:01 |
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Demerzel posted:The guy isn't full of himself, if anything he's graceful about it. He could be a total fuckhead and say 'hey that's MY idea they STOLE IT! arrrgh' but instead he says he's flattered. Seriously, how often are game developers actually gonna take user-made content and actually include it as a baseline feature? As far as I'm concerned that's almost unheard of
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# ¿ Jan 17, 2011 02:28 |
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Is there any way to make companions weapons not take condition damage? I'm using Infinite Companion Ammo so that I can have them use some better weapons, but the weapons break
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# ¿ Jan 17, 2011 03:07 |
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Cream-of-Plenty posted:Do they actually take damage? I've been wondering the same thing but have only observed actual damage when the weapon they're carrying gets hit by the enemy (i.e, a deathclaw swipes the rifle out of Boone's hands and breaks it, or a Fiend shoots at him and hits the rifle.) Veronica put three or four hundred rounds through a Marskman Carbine I gave her and it didn't appear to wear down at all. I'm not sure, I think they do because I found a Tri-Beam laser rifle I gave one of them on the ground completely broken, but I'm not sure.
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# ¿ Jan 17, 2011 03:38 |
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Cream-of-Plenty posted:Oh that makes sense then: It's because it was damaged and knocked out of their hands. Your companions won't discard a broken weapon, they'll just use something else in their inventory (or default weapon.) Are you using World of Pain? For some reason my companions won't use the "M" branded weapons. Also I recommend World of Pain to ANYONE, it's easily the biggest mod I have, and I'm dungeon crawling all the time, tearing stuff up Doom Style with a riot shotgun and 3 companions.
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# ¿ Jan 17, 2011 04:16 |
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Cream-of-Plenty posted:What is an "M" branded weapon? It sounds like something custom, and if so, companions probably won't use it (them?) because I believe they have a prescribed set of weapons that they can use...and I would assume these "M" weapons aren't on that list. Oh, you should, it's really one of the best mods out for New Vegas in my opinion, content-wise. "M" weapons are from World of Pain, and they're just buffed up versions of regular weapons to help deal with the creatures in WoP
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# ¿ Jan 17, 2011 04:26 |
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http://www.newvegasnexus.com/downloads/file.php?id=39613 These are great looking retextures of the beasts in this game, gonna try it out and report back on it
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# ¿ Jan 17, 2011 22:37 |
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cmon guys this isn't the nexus... is it
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# ¿ Jan 17, 2011 23:10 |
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Is there any way to use the 3GB LAA, and still have the steam overlay so I can talk with friends while I play a better version of fallout new vegas?
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# ¿ Jan 18, 2011 00:13 |
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Coughing Hobo posted:Check the OP for a way to get the LAA and FOMM to play nice together, and you'll have your Steam overlay. I don't see it. I'm running the updated version of the LAA, through FOMM, with NVSE.
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# ¿ Jan 18, 2011 00:46 |
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Coughing Hobo posted:Strange that he took it out... I'm using version 1.2.3 of the LAA, and that's the newest version. Anyway, here are the steps. I've actually done this too
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# ¿ Jan 18, 2011 02:20 |
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I'm crashing everytime I try leaving a World of Pain sewer dungeon. I have no idea what could even be causing this. Also, when checking for a BOSS auto-update: Monday, January 17, 2011 - 8:46:57 PM Fomm 0.13.21 OS version: Microsoft Windows NT 6.1.7600.0 System.Net.WebException: The remote server returned an error: (503) Server Unavailable. at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request) at System.Net.WebClient.DownloadString(Uri address) at System.Net.WebClient.DownloadString(String address) at Fomm.MainForm.checkForUpdateToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) On topic of my load-order I guess, here it is: FalloutNV.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ AWorldOfPain(Preview).esm CompanionInfAmmo.esm More Perks.esm New Vegas Redesigned.esm Community Bugfix Compilation Patch.esp DarNifiedUINV.esp CASM.esp Centered 3rd Person Camera.esp Purge Cell Buffers.esp NewVegasBounties.esp IIWR 2.1.0.esp PerkEveryLevel.esp BetterGamePerformanceV3.esp DK_BulletTime_NV.esp Tag Skills Improved.esp better that gun 223.esp Classic energy weapons.esp Gobi Rifle Enhanced.esp Advanced Recon Armor.esp Advanced Recon Armor-Easier Stealth.esp Advanced Recon Armor-Location Doc Mitchell.esp Desert Armor.esp RCSS.esp (Inactive) Realistic Power Armor.esp Tailor Maid - NV.esp Tailor Maid Black Retex - NV.esp VT08RangerGear.esp (Inactive) Lore version.esp UnlimitedCompanions.esp Sorter - Combined.esp noautoaim.esp BOAt51b.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BoSench.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. URWLNV.esp ELECTRO-CITY - CompletedWorkorders.esp ELECTRO-CITY - Highways and Byways.esp LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp ! This plugin conflicts with 'nevada skies - urwlified.esp' Nevada Skies - URWLified.esp ! This plugin conflicts with 'lumenariumandelectrocity - nevada skies replacer.esp' ELECTRO-CITY - Darker Nights.esp (Inactive) ELECTRO-CITY - Emittance.esp ! This plugin conflicts with 'electro-city - imaginator.esp' ELECTRO-CITY - Imaginator.esp ! This plugin conflicts with 'electro-city - emittance.esp' WeaponModsExpanded.esp PipLantern.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. merged patch.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
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# ¿ Jan 18, 2011 02:49 |
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quote:I'm crashing everytime I try leaving a World of Pain sewer dungeon. I have no idea what could even be causing this. Also, when checking for a BOSS auto-update: guys... please Brace fucked around with this message at 22:25 on Jan 18, 2011 |
# ¿ Jan 18, 2011 22:16 |
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I can't play new vegas... I crash if I try to leave this sewer I'm in... Disabled all Nevada Skies, URWL, and Electro City plugins and I can leave and get outside. Something to do with them, but I don't know what. Can anyone post the load order I should be using with Nevada - URWLified, Imiginator, Emittance, Lumenarium, Highways, workorders, and Nevada/URWL? Brace fucked around with this message at 23:35 on Jan 18, 2011 |
# ¿ Jan 18, 2011 23:30 |
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lethial posted:Try disabling piplantern mod. Piplantern wasn't the problem. I completely deleted all of my lighting/skies mods, re-added them through package manager, hosed with the load order, re-read the readme's and found a good load order between the bunch.
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# ¿ Jan 19, 2011 00:52 |
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http://www.newvegasnexus.com/downloads/file.php?id=35312 Anyone know where to actually find these new armors? And why isn't my arenovalis texture pack updating, I added it in the package manager
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# ¿ Jan 19, 2011 01:58 |
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A Lamer posted:I don't know if this will fix your crashing or match what you're looking for, but this is what I've got: You don't use the LUMENARIUMandELECTROCITY - Nevadaskies replacer?
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# ¿ Jan 19, 2011 02:14 |
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# ¿ May 9, 2024 19:11 |
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Hotwire posted:If it's not showing up there, then you might have a problem with something already editing that location and overwriting it. Nevermind, I think its up-to-date at the moment, but what would stop a mod in the package manager from automatically being updated by FOMM?
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# ¿ Jan 19, 2011 02:16 |