Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Proletarian Mango
May 21, 2011

I hate to have my first post in this thread be one looking for help but I've been trying to figure this out for the last three hours with no success.

I have a custom radio station created. I have a number of songs I want to play on it but I cannot figure out what format the songs need to be in to work. I've tried 16 bit mono .wav files but only the first 2-3 seconds of each song plays before moving onto the next. I've tried the original .mp3 the songs came as with the same result. I tried .ogg and I can't even add those sound files into the GECK.

I've looked all over but I cannot find a definitive answer for how songs should be encoded for them to work properly. Does anybody know?

Adbot
ADBOT LOVES YOU

Proletarian Mango
May 21, 2011

Would it be possible to replace the background slides of the main menu with a video loop like Oblivion?

I've poked around in the files a bit and did a bit of googling but I can't seem to find anything.

Proletarian Mango
May 21, 2011

So as of recently I've had this weird issue where I can't rest/wait because I'm apparently taking health damage, which I'm not. It started happened precisely after I received Power Armor training from Elder McNamara. The last mod I added was the XFO stuff back before I even started the BoS quests.

My load order:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Advanced Recon Tech.esm
rePopulated Wasteland.esm
More Perks.esm
More Perks for Companions.esm
More Perks for Dead Money.esm
More Perks for Honest Hearts.esm
More Traits.esm
iHUD.esm
New Vegas Redesigned.esm
CASM.esp
Purge Cell Buffers.esp
Lore version.esp
Armor Replacer Child NPC Fix.esp
NV Interiors - El Ray Motel.esp
NV Interiors - West Vegas Fringe.esp
NV Interiors - Cottonwood Cove.esp
XFO - 1aa - Accuracy Revamp - mild.esp
XFO - 1bf - Dmg - Skill-Var - 3x.esp
XFO - 2ab - Armor - DR+DT - revamp - med.esp
XFO - 2dc - Bleedthrough - 0% (Full DT).esp
XFO - 4a - Perks - Paths.esp
XFO - 4ba - Perks - Perk Every Level.esp
XFO - 5a - SPECIAL & Stats Rebalance.esp
XFO - 5b - Skills - SP Formula Rebalance.esp
XFO - 5c - Skills - Better Med Surv Repair.esp
XFO - 5eb - Skills - Barter - Hard.esp
XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp
XFO - 6be - Pacing - Vanilla (JUST No Cap).esp
XFO - 7a - UnMSG - Empty.esp
XFO - 7b - UnMSG - Karma (Incl Sounds).esp
XFO - 7c - UnMSG - Sneak Status.esp
XFO - 8a - Cripple & Body Part Revamp.esp
XFO - 8b - Speed Increases.esp
XFO - 8c - Karma Rebalance.esp
XFO - 9a - Enemies - AI revamp.esp
XFO - 9ba - Enemies - NPC Health + low.esp
XFO - 9da - Enemies - NPC Healing - low.esp
XFO - 10b - Hardcore - Food&Drink (no healing).esp
XFO - 10c - Hardcore - Severe Penalties.esp
Existence2.0.esp
More Perks Update.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Honest Hearts Update.esp
More Traits Update.esp
Pipboy2500.esp
Rustyhwys.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
bzArmour.esp
Roberts_NewVegas.esp
Realistic_Repair_NV.esp
Color Me Evil.esp
FNVEnhancedShaders - AA-DOF Enable.esp
SimpleStreetLights (Extra Lights).esp
Nevada Skies.esp
Interior Lighting Overhaul-Realistic Interiors-Full.esp
ILO-RI-Dead Money.esp
ILO-RI-Honest Hearts.esp
ILO-RI-PipBoy Light.esp
ELECTRO-CITY - Imaginator.esp
CustomLighting II.esp
BetterGamePerformanceV4.esp
Improved Ballistics Effects V2.esp
TWO BEARS HIGHFIVING.esp
toaster_repair.esp
Classic FO SM_v1.2.esp
HomeWeaponsPack.esp

Total active plugins: 75
Total plugins: 77

Proletarian Mango
May 21, 2011

Cream-of-Plenty posted:

Files on the Nexus frequently get set to hidden or locked out for moderator review. Sometimes this process can take days or even weeks. Nexus takes its attachable dongs very seriously, you see.


Karma is effectively hosed by default because your "Karmic Standing" is measured on a scale of -1000 to 1000. Every time you kill an "evil" NPC like a Fiend or a Feral Ghoul, you get +100 "Good Karma" points. Every time you break into a house, murder its owner, and steal everything that isn't nailed down, you lose considerably less Karma.


A possible issue with Nevada Skies? I know that there were some issues with taking persistent damage from sandstorms / rain.

Might be. I did solve it though. One of the XFO modules was causing the issue, I don't know which one exactly as I disabled a number of them at once that I didn't really care for anyways and turns out it was one of them.

But drat, the full DT/0% bleedthrough is awesome. I can just wade into a group of enemies and laugh as their small arms fire harmlessly bounce off my Power Armor.

Proletarian Mango
May 21, 2011

Cream-of-Plenty posted:

Does anybody know what I have to edit in the GECK in order to change the amount of Karma you lose whenever you devour a corpse? I'm thinking it's fKarmaDeathPenalty, but unlike the variables that control Karma loss, this value is positive (it's 1.5) I'm assuming that it might be a positive number because it's a penalty, but I'm not certain.

I can't help you with that but I am interested in the file once you're finished. I assume you're increasing the karma hit for cannibalism, right? The cannibalism perk is what got me off the fence and to purchase Fallout 3 when it was initially released. I was disappointed when you lost so little karma for it and that no one hated/attacked/fled/reacted properly to you eating a corpse in front of them either.

Proletarian Mango
May 21, 2011

Capn Beeb posted:



Sheeeeeit. :clint:

Where are those glasses from? They're loving awesome.

Proletarian Mango
May 21, 2011


Thanks :cheers:

Proletarian Mango
May 21, 2011

Is there something similar to OBGE being done for Fallout?

Proletarian Mango
May 21, 2011

Does anybody use the New Vegas Restoration mod? I'm interested in it but I heard it breaks quests. Anybody have an opinion of it?

Proletarian Mango
May 21, 2011

DemonNick posted:

It soft-breaks the main quests. The NCR and Legion branches are still doable, if you can get the relevant NPCs to spawn. I've found that just entering and reentering it enough will make Vulpes/Alerio and the generic NCR grunt show up after a fashion, but I can't get Bye, Bye Love to work with NVR and NVFR enabled.

That aside, if you can get past the fact it retains the core game's LODs (the metal walls show up in long and medium distance, but not when you get close) and that both NVR and NVFR feel very incomplete (both are supposedly due for content-heavy updates in the near future) the atmosphere is way better and they have a lot of potential.

That said, I've never gotten the third NVR mod, SMOTS, to work.

Well that doesn't sound too bad. I suppose I'll wait for it to be updated a bit more though.

Proletarian Mango
May 21, 2011

Feng Shui just abruptly crashed the game when I accidentally pressed the + key.

It took me 40 minutes to get that couch lined up just right.

:negative:

Proletarian Mango
May 21, 2011

I'm getting random crashes while using Feng Shui. At first it was only when I tried moving a plant into a vase that it would crash oddly enough, but then now it crashes whenever I close my pipboy after enabling/disabling item placing. Disabling the mod, going in and out of game, and then reneabling the mod fixes the menu crash. Although it still crashes whenever I move this plant into the vase.

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[ ] ClassicPack.esm
[ ] MercenaryPack.esm
[ ] TribalPack.esm
[ ] CaravanPack.esm
[X] rePopulated Wasteland.esm
[X] Machienzo - NPC Cosmetic Fixes.esm
[X] OldWorldBlues.esm
[X] CASM.esp
[X] OperationFixedTerrain.esp
[X] Purge Cell Buffers.esp
[ ] Lore version.esp
[X] ReElijahfied.esp
[X] Armor Replacer Child NPC Fix.esp
[X] NV Interiors - El Ray Motel.esp
[X] NV Interiors - West Vegas Fringe.esp
[X] NV Interiors - Cottonwood Cove.esp
[X] XFO - 1aa - Accuracy Revamp - mild.esp
[X] XFO - 1bf - Dmg - Skill-Var - 3x.esp
[X] XFO - 2ab - Armor - DR+DT - revamp - med.esp
[X] XFO - 2dc - Bleedthrough - 0% (Full DT).esp
[X] XFO - 4a - Perks - Paths.esp
[X] XFO - 4ba - Perks - Perk Every Level.esp
[X] XFO - 5a - SPECIAL & Stats Rebalance.esp
[X] XFO - 8c - Karma Rebalance.esp
[X] XFO - 9a - Enemies - AI revamp.esp
[ ] EVE FNV.esp
[X] Existence2.0.esp
[X] Better Casinos.esp
[X] Casino UnBanner.esp
[X] Pipboy2500.esp
[X] Plausible Starting Outfit.esp
[X] populatedcasino.esp
[X] Rustyhwys.esp
[X] theHeroNV_1.1.esp
[X] bzArmour.esp
[X] Sunglasses Shipment.esp
[X] Sunglasses Shipment - Four Eyes.esp
[X] Machienzo - NPC Cosmetic Fixes DLC02.esp
[X] Realistic_Repair_NV.esp
[X] Feng Shui NV.esp
[X] Feng Shui NV - Keymap Template.esp
[X] Color Me Evil.esp
[X] HighGrass.esp
[X] SimpleStreetLights (Extra Lights).esp
[X] Western Sky - Darker Nights.esp
[X] Interior Lighting Overhaul-Realistic Interiors-Full.esp
[X] ILO-RI-Dead Money.esp
[X] ILO-RI-Honest Hearts.esp
[X] ILO-RI-PipBoy Light.esp
[X] ELECTRO-CITY - Imaginator.esp
[X] CustomLighting II.esp
[X] Improved Ballistics Effects V2.esp
[X] MediumBeard.esp
[X] Receding Hairstyle.esp
[X] GrimyBusinesswearFix.esp
[X] Sunglasses Shipment - Merchant.esp
[X] TWO BEARS HIGHFIVING.esp
[X] toaster_repair.esp
[X] Classic FO SM_v1.2.esp
[X] HomeWeaponsPack.esp
[X] The Strip Credit Check 10000.esp
[ ] The Groovatron NV.esp
[X] OWB Better Valence.esp
[X] SariDPosesNV.esp
[X] PlayableLobotomites.esp
[X] OWB Moddable FIDO.esp
[X] OWB Valence Extra.esp
[X] OWB Companion Teleport.esp
[X] FasterDialogZoom.esp
[X] Faster Terminals.esp
[X] Tailor Maid - NV.esp
[X] w44Satchels - Lite.esp
[X] MergedPatch.esp

Proletarian Mango
May 21, 2011

Capn Beeb posted:

$10 says it's Feng Shui NV - Keymap Template.esp. When I had that enabled my game would crash _constantly_. It's not necessary for Feng Shui to work, either.

Tried that but it still crashes.
All I want to do is put this plant in it's vase.

http://i.imgur.com/OQNoZ.jpg

:negative:

Proletarian Mango
May 21, 2011

Are there any comparison pictures for the large, medium, and small MCM packs?

Proletarian Mango
May 21, 2011

Does anybody have a guide, or would be willing to explain how I would go about exporting a hair mesh? I want to make some of my own and I figured it'd be helpful to see how Obsidian/Bethesda have the default hairs made/use them as a base.

EDIT: Never mind, I just realized FOMM has a BSA browser. Neat.

Proletarian Mango fucked around with this message at 03:33 on Aug 16, 2011

Proletarian Mango
May 21, 2011

There's that Groovatron mod as well. It lets you freeze NPC's, access their inventory, and make them dance.

Proletarian Mango
May 21, 2011

Police Automaton posted:

Ok even if the interest isn't big I'll post the head:



The Hair is lings (which is needed for this, as the vanilla hairstyles dont line up with the head correctly, funnily enough Lings hairstyles line better up with this head than with the vanilla fallout heads because they were made for oblivion shaped heads) and the eyes are Ren's eyes which work better with shadows, I also included a bunch of eyecolors. The head is a modified Head06 for Oblivion and the texture is high imperial (which is an oblivion mod. In fact, one can replace the head texture with all oblivion replacement ones and they will fit) The ears are oblivion stock and not part of the headmesh, like the Fallout ones are. This is also the reason why this won't be on the Nexus. Even if I could get premission to up the parts of the mods I used, (which is basically all of them, I didn't do any of this on my own, I just made it fit) I could never get premission for the ears, and the Sperglords over at the Nexus live for pointing out stuff like that and I just don't wanna bother. I honestly doubt the Makers of Oblivion care. If they do, they should tell me and I'll remove the file.

There are a few Problems with this Head though:

- The Eyebrows don't change color with the hair color. There's texture work needed for that, as changing of the lineup of the fallout eyebrows. Sorry I can't be bothered to do this for the like three people who use this but it's certainly possible.

- Oblivion heads are positioned differently in Oblivon as they are in Fallout, they also have different necks. This head mesh got reworked to fit on default bodies in Fallout (not by me) but honestly it doesn't look very well. The neck is a little bizarrely long, the texture stretches and the neck seam is even worse than the default one. Luckly the designers that worked on the default fallout clothing and armors had the mind to cover up the neck in many cases because the vanilla heads suffer from the same problem to a lesser extend. Fixing this needs advanced modeling and texturing skills and some work on a propetary FaceGen fileformat with a hex editor. Only like three people in the whole gamebryo modding community seem to know how to do this and they never did anything for Fallout. So fixes won't happen.

- It renders wrongly in the GECK face preview (eyes and ears are misplaced) and the shadowing on the ears is all wrong in FaceGen ingame. I don't know why this happens but it doesn't happen in the game so it doesn't really matter.

Using the Headmesh
This one is pretty straightforward. It's it's own race. You just select "High Imperial" in character creation (or type showracemenu into the console and select it from there) and that's it. It's female only.

Creation of a Face
Because a bunch of sliders got removed in the face creation menu that were in Oblivion (and because the head somehow looks horrible in the facegen) it's not really possible to make a face in the creator. (I don't know why they felt the need to replace the perfectly fine face creator from Oblivion with the useless one in Fallout but there you go) The face can be done better in the GECK, as there are way more sliders. You don't NEED to but it's better. I've set up CGPresetHighImperialF01 - CGPresetHighImperialF05 NPCs, all you need to do is edit the faces of these NPCs in GECK, then select them as preset 1-5 in the character creator respectively. This has it's own pitfalls though:

- The GECK loves to crash when editing faces, so save often.

- The faces kinda look screwed up in the GECK face editing menu, as the eyes and ears are misplaced only here for reasons unknown.

- Never ever manipulate the Faces by directly clicking&dragging in the view. While this works it makes the GECK very very likely to crash and all edits that are applied this way don't seem to be applied correctly in game. So: Only use the sliders.

- Don't use the age slider, it might gently caress up the texture in game.

I'm not good at making faces but I still have a few tips:

- Use the asymetrical settings. Making the face a tiny little bit asymetric in places goes a long way in pushing it out of the uncanny valley for a bit.

- Avoid too extreme settings, even if they look fine in the GECK they won't look good in the game.

- Don't make all your edits while looking at the head from one direction, change perspective often.

- Check the head out a few times in full preview mode, as that's more close to how it would look like in the game.

Ok these were enough :words:, here's the mod:

Head06.7z ~ 17 mb

HighImperial.esp
You only need this file if you were one of the four people that downloaded the mod in the first ten minutes it was posted. Replace the .esp in the Archive with this one and you're good to go. Sorry for the inconvenience.

I cannot get this to show in game at all. As in, the race itself doesn't show up in the creation screen. Do I have to use the GECK first to make the race playable?

FalloutNV.esm
Lings.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
IWR.esm
D.E.I.M.O.S..esm
headgearfix.esp
Centered 3rd Person Camera.esp
IWR - Rebuilt.esp
enclaveradio.esp
Existence2.0.esp
BluesRadioNV.esp
CONELRAD 640-1240.esp
NewVegasBounties.esp
Color Me Evil.esp
SimpleStreetLights (Extra Lights).esp
Western Sky.esp
ELECTRO-CITY - Imaginator.esp
Mercenary_radio_FP_V1.esp
Grave_Digger_v021.esp
HighImperial.esp

Total active plugins: 22
Total plugins: 22

Proletarian Mango
May 21, 2011

Police Automaton posted:

I can't see anything in your load order that would cause this, especially as you load this mod last. It should show up as one of the selectable races on the very first tab of the char creation menu you get at the start or can open via console and "showracemenu". The race is called "High Imperial" (as an homage from where I got it originally from) and is only a female head, exclusively (because there's no male head mesh replacement that I know of).

That being said, for reasons unknown somehow the old .esp ended up in the big archive download again. It's not a problem to use this and won't cause problems in the game. I still recommend everyone to download the .esp linked in my original post and to replace your old one. I'm very sorry about that. The .esp in the archive also got updated, this time hopefully to the proper version.

Well I found the issue. I verified the game files with Steam and it turned out that there were 7 files that were messed up. Steam redownloaded them and the mod works just fine. I also used the new .esp you linked in your original post.

Proletarian Mango
May 21, 2011

Naky posted:



Playing with some graphical mods to give my female character a bit of a higher quality redesign from stock resources for those of you who remember how she looked before. PoliceAutomaton's head mesh, Ling's hairstyle which looks way better on the new head, Type 3 body, Desert Scorpion armor (NVBS 01), shorty Mossberg from TA, latest Vurt's, more grass mod, and Police's latest shader/effects settings with some tweaks in Cinematech/Director's Chair, NMC Texture Pack Medium + Poco Bueno afterwards without overwriting.

edit: by the way, anyone notice a big performance drop with the latest Vurt's? He made some additions or changes to the LOD and it's really killed the framerate it seems.

Is that the default face for that head mesh? And what hair style is that?

Proletarian Mango
May 21, 2011

Has anyone checked out Vault 24? http://www.moddb.com/mods/vault-24

A full sized, 1,000 person vault. Ambitious, but it's actually coming along really well.

Proletarian Mango
May 21, 2011

Good god the new layout is atrocious. I thought the guy who ran it was a professional? This is some highschool grade poo poo.

Proletarian Mango
May 21, 2011

https://www.youtube.com/watch?v=uODrFYM_tqI

quote:

If you're going to be a child about it (I have no better way to say it), then don't use the sites. Simple as that. There are other modding networks out there. If you are filled with enough mindless rage to make a pretty pointless video such as this, then you have more problems than a "badly designed site," and the problems are with you, not a web designer.
gdklebba 27 minutes ago

This should be interesting/mind numbingly stupid.

Proletarian Mango
May 21, 2011

Is there a mod like Better Living Through Chems that doesn't add a bunch of new types of vodka and drugs? Preferably keeping the names of the original chems as well.

Proletarian Mango
May 21, 2011

Nice looking shots, Police Automaton.

I, for one, enjoy the cold look of the wasteland.

Proletarian Mango
May 21, 2011

I'm so totally going to use the gently caress out of those shaders.

EDIT:

Original:


Shaders:


This is around 2PM, but it's dark like that at 10AM, 12PM, 6PM, etc. I don't have any weather or lighting mods aside from the Project Reality that came with your mod.

Proletarian Mango fucked around with this message at 05:02 on Sep 26, 2011

Proletarian Mango
May 21, 2011

Male Man posted:

Don't install detailed normals over other texture packs. They're designed to look good with the default textures, and will likely look like poo poo with other textures.

If anything, you'd want to install Detail Normals first, then either Poco or NMC, followed by the other one depending on your preference, and then whatever other texture replaces on top of that.

Proletarian Mango
May 21, 2011

Does New Vegas Restoration still break quests?

Proletarian Mango
May 21, 2011

This is probably very obvious but I've spent 30 minutes looking around and I can't find how, but how do I edit/create perks and traits in the GECK?

Proletarian Mango
May 21, 2011

Thanks.

Proletarian Mango
May 21, 2011

Where's the night sky from? It looks freaking sweet.

Proletarian Mango
May 21, 2011

I just spent the better part of an hour tweaking an NPC's face so they wouldn't look so terrible and then when I get something that looks agreeable, GECK crashes.

:negative:

Proletarian Mango
May 21, 2011

Capn Beeb posted:

Aww thanks :shobon: Also signature armor works so long as what you set for your armor is the _only_ thing you're wearing. I tried it with my usual outfit, added a hat, and it said I was no longer wearing my signature armor :(

I can wear other things with my signature armour just fine.

Proletarian Mango
May 21, 2011

It appears the killable children mod has been removed from the Nexus. Does anybody have it?

Oh, I found it here.

Proletarian Mango fucked around with this message at 00:32 on Oct 20, 2011

Proletarian Mango
May 21, 2011

I would love for you to upload the files. I'm still using the one you posted originally a while back.

Proletarian Mango
May 21, 2011

What the gently caress is Alton, some podunk, backwater town in the middle of nowhere?

Proletarian Mango
May 21, 2011

Does anybody know of a mod that makes it so blacks don't have a near white face? It's pretty jarring to have a character who has dark skinned body and then a sickly pale face.

Proletarian Mango
May 21, 2011

Kharmakazy posted:

I... Don't know what you are referring to. Screenshot? I loot everyone of everything.



See? The lower half of her face is a sickly pale color no matter what tweaking I do in the character creator. I've noticed a majority of black characters have this as well. In addition, anybody know what would be causing me to be unable to select eye colour? All newly created characters are stuck with blue eyes.

quote:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
IWR.esm
NVInteriors_Core.esm
SCAV.esm
Lings.esm
D.E.I.M.O.S..esm
LawlessVegas.esm
STRobot-Core.esm
headgearfix.esp
CASM.esp
Centered 3rd Person Camera.esp
IWR - Rebuilt.esp
Roleplay Start 1.2.esp
Better Burned Man.esp
NVInteriors_WastelandEditon.esp
PerkEveryLevel.esp
enclaveradio.esp
Existence2.0.esp
BluesRadioNV.esp
CONELRAD 640-1240.esp
NewVegasBounties.esp
Killable Children.esp
pipboy2500_edisleado.esp
SignatureArmor.esp
SignatureWeapons.esp
christinecos.esp
ADAM - MAIN.esp
ADAM - HH.esp
ADAM - Rangers on Patrol.esp
Tailor Maid - NV.esp
w44Satchels - Lite.esp
Color Me Evil.esp
Easy Hacking.esp
LonesomeRoad Faction Selector.esp
SimpleStreetLights (Extra Lights).esp
Vurt's WFO.esp
URWLNV.esp
MojaveExtended100.esp
Mercenary_radio_FP_V1.esp
Grave_Digger_v021.esp
HighImperial.esp
LexFONVclothingI.esp
SearchlightControlTowerHideOut.esp
Lombard Station.esp
STRobot-VoicePack.esp
STRobot-ChemImmunity.esp
Type 6.esp
Perk_Idiot_Savant.esp

Total active plugins: 53
Total plugins: 56

I think it might have something to do with Ling's but I haven't had a problem with it before.

Proletarian Mango
May 21, 2011

SheepNameKiller posted:

This is a bug due to you having a custom race mod installed.

Go into your fallout_default.ini located in your new vegas folder as well as your fallout.ini in your my documents/my games/fallout nv folder and ensure that bLoadFaceGenHeadEGTFiles is set to 1. It should read like this:

[General]
bLoadFaceGenHeadEGTFiles=1

This will make faces display properly again.

I checked in both files and bLoadFaceGenHeadEGTFiles is already set to 1.

Proletarian Mango
May 21, 2011

rope kid posted:

It looks like I probably zipped up a two month-old .esp with my mod, so if you downloaded it earlier today, please re-download it. :sweatdrop:

http://diogenes-lamp.info/jsawyer_fnv_mod.zip

So I have this installed, along with all the required files and I have my load order all sorted out, but nothing has changed. It's as if I don't even have the mod installed. Yours, Nevada Skies, and a mod that prevents the eyebrows from disappearing when selecting a beard are the only mods I have installed.

quote:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
ClassicPack.esm
CaravanPack.esm
MercenaryPack.esm
TribalPack.esm
GunRunnersArsenal.esm
NSkies - Vanilla Edition.esm
FNV-BeardEyebrowFixV1_0.esp
jsawyer.esp

Total active plugins: 13
Total plugins: 13

Any idea what may be up?

Adbot
ADBOT LOVES YOU

Proletarian Mango
May 21, 2011

rope kid posted:

Open the console and enter:

coc wolfhornpoint

If you load into the area and don't see about five hostile ghouls in robes labeled "Deranged Bright Follower", then the .esp isn't actually loading for some reason/something else is screwed up.


I can confirm that the .esp isn't loading. I did as you said and there was nobody there (not to mention none of the armor, inventory, or any of the other obvious changes were in effect). I am using a new character too, this is a completely fresh install of the game.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply