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SaltyJesus
Jun 2, 2011

Arf!
I need a little help configuring my load order and spotting possible conflicts in compatibility. I ran the BOSS auto sort, went through the list manually and checked for the presence of all masters, downloaded all compatibility patches etc. but it seems I still messed up somewhere.

Load Order posted:

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
Ambient Temperature.esm=1
Inventory Access.esm=1
NevadaSkies.esm=1
NVInteriors_Core.esm=1
NVInteriors_ComboEdition.esm=1
Interior Lighting Overhaul - Core.esm=1
Interior Lighting Overhaul - L38PS.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Extra Options.esm=1
JIP Selective-Fire.esm=1
SomeguySeries.esm=1
Weapon Mod Expansion.esm=1
WME - GRA.esm=1
WME - DLCs.esm=1
oHUD.esm=1
CCO - Gameplay Changes.esm=1
CCO - Classic Perks.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
CCO - Follower Tweaks.esm=1
jsawyer.esp=1
DarNifiedUINV.esp=1
The Mod Configuration Menu.esp=1
The Weapon Mod Menu.esp=1
Roleplay Start 1.2.esp=1
CCO - Perk Rebalance.esp=1
CCO - Damage Resistance.esp=1
CCO - PR PN Patch.esp=1
CCO - DR PN Patch.esp=1
Project Nevada - Dead Money.esp=1
Project Nevada - Honest Hearts.esp=1
Project Nevada - Old World Blues (No Cyberware).esp=1
Project Nevada - Lonesome Road.esp=1
Project Nevada - Gun Runners' Arsenal.esp=1
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
GRA - The Right to Bear Arms.esp=1
JIP Realistic Weapon Overheating.esp=1
SignatureArmor.esp=1
SignatureWeapons.esp=1
Powered Power Armor.esp=1
Ambient Temperature - PPA.esp=1
NVCE Main.esp=1
NVCE Main - Companions.esp=1
NVCE DLC01.esp=1
NVCE DLC02.esp=1
NVCE DLC03.esp=1
NVCE DLC04.esp=1
CompanionDisguises.esp=1
dD - Enhanced Blood Main NV.esp=1
Imp's More Complex Needs.esp=1
Imp's More Complex Needs - JA - SORTED.esp=1
IMCNNV - Sorted.esp=1
Ambient Temperature - IMCNNV.esp=1
IMCNNV - HUD and Hotkeys.esp=1
Jump Fall Fixer.esp=1
More Realistic Aiming.esp=1
CCO - GC PN Rebalance Patch.esp=1
CCO - CP PN Patch.esp=1
CCO - CP OWB PN Patch.esp=1
WeaponJamming.esp=1
Weapon Mod Expansion.esp=1
Project Nevada - WME.esp=1
WME - GRA - Weapon Integration.esp=1
WME - GRA - Vendor Reform.esp=1
WME - GRA - Unique Integration.esp=1
WME - GRA - Just Guns.esp=1
WME - GRA - Complete.esp=1
WME - GRA - Arenovalis.esp=1
WME - GRA - All Weapons.esp=1
WME - DLCs.esp=1
WME - DLCs Arenovalis.esp=1
WME - Arenovalis.esp=1
EVE FNV - ALL DLC.esp=1
Project Nevada - EVE All DLC.esp=1
WMEVE - All DLCs.esp=1
dD-Reduced Dismember Force - EVE.esp=1
dD-Smaller Wounds - EVE.esp=1
Vurt's WFO.esp=1
Ambient Temperature - Nevada Skies.esp=1
Ambient Temperature - URWLified Nevada Skies.esp=0
Interior Lighting Overhaul - Ultimate Edition.esp=1
ILO - GS Shack.esp=1
ILO - NVInteriors Project.esp=1
ILO - URWLNV Ultimate Edition Patch.esp=0
ILO - NSkies URWLified Patch.esp=0
RealisticReloading.esp=1
CCO - Rex Fetch Add-on.esp=1
CCO - CP All DLC Patch.esp=1
CCO - CP JSawyer Patch.esp=1
CCO - DR All DLC Patch.esp=1
CCO - FT All DLC Patch.esp=1
CCO - GC JSawyer Patch.esp=1
CCO - Perk Rebalance - Dead Money.esp=1
CCO - Perk Rebalance - Honest Hearts.esp=1
CCO - Perk Rebalance - Lonesome Road.esp=1
CCO - Perk Rebalance - Old World Blues.esp=1
CCO - Follower Sneak Attacks Add-on.esp=1
CCO - Raul Crafting Add-on.esp=1
NevadaSkies - URLIFIED Interiors.esp=0
NevadaSkies - Ultimate DLC Edition.esp=1

There are four in the list I disabled temporarily because they looked suspect (NevadaSkies/URWLified files are confusing) but apparently they're not the (only) problem.

Disabled Plugins posted:

Ambient Temperature - URWLified Nevada Skies.esp=0
ILO - URWLNV Ultimate Edition Patch.esp=0
ILO - NSkies URWLified Patch.esp=0
NevadaSkies - URLIFIED Interiors.esp=0

The error I get is:

Error Message posted:

Missing Master! Check mod load order.

I would be really grateful if you could help me sort this out.

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SaltyJesus
Jun 2, 2011

Arf!
Thanks guys, FNVEdit worked. All fixed now. :)

SaltyJesus
Jun 2, 2011

Arf!
Spoke too soon. Even though FNVEdit completes without errors now there is still something about the Ambient Temperature - Nevada Skies compatibility patch that kills New Vegas in the weirdest way. The game will start fine, showing the company splash pages etc, and then when it reaches the main menu it doesn't have any buttons on it.

EDIT: Apparently you have to use an old version of Nevada Skies for the patch to work. Oh well.

I'd also appreciate any pro-tips on Darnified UI, One HUD (oHUD), and Unified HUD (uHUD). The Nexus mod page says all three are compatible but I'm greeted with a total mess when I start the game. Is additional in-game fiddling required or a specific install order? Which of the three should I use if they don't get along?

SaltyJesus fucked around with this message at 20:15 on Aug 4, 2014

SaltyJesus
Jun 2, 2011

Arf!
Eh, I could easily add another dozen or two. With the native HUD everything works perfectly though, I'll just fiddle with the UI mods some more tomorrow.

SaltyJesus
Jun 2, 2011

Arf!
Thanks for the UI tips.

I already went through all the readmes and pages, don't worry. I only selected mods that were compatible or that I thought I could wrangle into behaving well. I used to mod older Bethesda games extensively, I just never did it for New Vegas.

I removed the individual PN DLC plugins soon after my first post, that was an oversight. :)

SaltyJesus fucked around with this message at 22:58 on Aug 4, 2014

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