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Klaus88 posted:How do I get Weapons mod expanded and WRP to work with a bashed patch? I have the patch that's supposed to make the two play nice but somethings off right now. Wait, what did you do to fix it? Someday in the future, someone out there will have the same problem, and after delving through ancient forum posts for hours on end, they will find your post here. And they will want to know what you saw.
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# ¿ Apr 29, 2015 04:52 |
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# ¿ May 21, 2024 22:12 |
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Fallout 3 beats New Vegas on aesthetics, in my opinion. The environment is blasted and devastated, all the weapons and armors look like Fallout guns and armors, and so on. New Vegas feels like a hodgepodge of cowboys, WW2, gangsters, and retro-50's style that just doesn't blend well. The desert feels a lot more bland and barren (and not in the wastelandish sort of way). Weird that the sequel made pretty much by the people who made the originals had so little of the originals aesthetics. I'd also say that I think FONV has too many different guns, but I'd also say that about Call of Duty or MGS4, so eh . New Vegas beats Fallout 3 in just about every other category, though. Good Lord are the dialogue options in FO3 terrible.
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# ¿ May 28, 2015 09:36 |
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Yasser Arafatwa posted:On the other hand NV actually has an identifiable aesthetic and isn't a bunch of completely unrelated set pieces randomly scattered on a world map that you get with FO3. It's such an absolute trainwreck of a "world" that doesn't mesh as a cohesive place at all. Which is incredible given what they had to work with in the capital. Touché. Speaking of Fallout 3, is there a list of "required" or suggested mods for FO3, or an old OP? I just got the GOTY off of Steam, and want to give it a go.
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# ¿ May 28, 2015 18:53 |
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How are Beyond Boulder Dome, DEIMOS, and Project Brazil?
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# ¿ Jun 7, 2015 00:20 |
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Speaking as someone who has been outside at night, it is in fact possible to see outside at night.
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# ¿ Jul 15, 2015 07:56 |
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Is there actually a mod that puts some boobs on a mole rat?
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# ¿ Jan 2, 2016 02:21 |
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Coughing Hobo posted:There was, and Nexus management had a shitfit over how popular it got and the existential threat that it posed to the integrity of the site and they took it down. No no, you see I made a joke, and that's how I know you are also joking, because that is just too ludicrous to be a real thing that happened, right? ...right?
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# ¿ Jan 2, 2016 02:31 |
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Kumaton posted:Awesome! Now add in the weapon/armor modding system of 4 and I'll never have to play 4 again. Is it possible to modify the Gamebryo engine in FO:NV so that combat and basic movement don't feel like total poo poo?
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# ¿ Apr 30, 2016 19:03 |
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Arcsquad12 posted:Probably, though it would take a lot of work. Skyrim isn't as far off from the FO3 Gamebryo as Bethesda would claim, and the animation modders over there have done some major movement revamps that make things feel more natural. I think it just comes down to time commitment and motivation, but I can see it being workable. I don't mean the animations, I mean the game feel, or ~kinesthetics~. Moving in New Vegas feels like controlling a drone with a spotty connection: movement commands can lag just slightly but enough to notice, sometimes you won't crouch when you hit the crouch key, and jumping feels like launching a barrel a few feet into the air. Everything is off, even if just ever so slightly. It's not a big deal, otherwise I wouldn't have played for more than 300 hours, but it's always bugged me and made the shooting feel subpar.
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# ¿ May 2, 2016 00:38 |
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Bouchacha posted:I'm about 30 hours in and I realized I just don't like this game. Is something wrong with me? I've played through modded FO3 with the Wanderer's edition and various other plugs and just loved it to death through about 140 hours. I still fondly remember exploring its various locations even though it was 5 years ago. New Vegas just does not grab me in anywhere the same manner. It feels empty and boring, and every time I show up to a new town I sort of groan because I realize I have to walk through a lot of empty space to talk to maybe 3 dudes (camp mccarran was a prime example). Am I doing something wrong? I barely modded it beyond some QOL additions and Project Nevada. I really want to like it! No, nothing's wrong with you; most people tend to like one and dislike the other. I love New Vegas for it's depth in story and characterization, but it is incredibly barren at times. A lot of the map is underused, especially the north and everything on the Legion side of the river.
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# ¿ Aug 12, 2016 05:21 |
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Crindee posted:what's wrong dude don't you want all the women to look like nude bodybuilders
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# ¿ Aug 22, 2016 08:27 |
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Is it possible to have weapons with a secondary fire in the game engine? Like, primary fire is just shooting, secondary would shoot a grenade, like in Half Life or something.
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# ¿ Jul 2, 2017 07:14 |
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Hm, yes, the very reasonable invisible walls in New Vegas.
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# ¿ Jul 11, 2017 20:43 |
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ThaumPenguin posted:It's been on "maintenance only" for about a year, so it's missing newer mods, like the recently released Weapon Mesh Improvement Mod from the head TTW dev, as well as the True 3D Sound for Headphones mod, which does what it says on the tin. the true 3d sounds link just goes back to the weapon meshes
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# ¿ Jul 8, 2018 22:43 |
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Bogart posted:You say that but here I am twenty days into a Mentats trip and comfortably able to purchase my high for the next sixty years by stuffing gold bars into the beheaded corpse of my would be slaver and power walking away with both, so who’s really letting go? zombie Dean Martin because I exploded his head
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# ¿ Oct 9, 2018 08:02 |
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what is he mad about?
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# ¿ Apr 2, 2019 23:35 |
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uh i feel very uncomfortable right now
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# ¿ Jun 10, 2019 03:37 |
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i've added this cut weapon mods... mod (https://www.nexusmods.com/newvegas/mods/43875?tab=description) to new vegas, and unfortunately it makes the varmint rifle fire .22LR instead of 5.56 for some reason. is there an easy way to change this or do i just not use the mod?
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# ¿ Jun 29, 2021 06:05 |
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Hobo on Fire posted:You can open the mod up in xEdit and just delete the overwrites it makes to the varmint rifle. i opened it with FNVEdit and made the change, you're right!! thanks a lot, i know it's a little thing but it was really bugging me
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# ¿ Jun 29, 2021 10:29 |
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rope kid posted:Every day modders drift further into darkness. the good (bad?) news is that i can confirm you were 100% correct to not use .22LR with the varmint rifle, because it was practically useless. 5.56 is definitely the way to go or that, jesus christ
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# ¿ Jun 30, 2021 00:54 |
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# ¿ May 21, 2024 22:12 |
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Taerkar posted:Time to make a mod that changes the varmint rifle into the real correct caliber: .223 it can already use that though? wait is that the joke did i miss the joke
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# ¿ Jun 30, 2021 02:52 |