|
I cannot for the life of me get the Extended New Vegas Radio Generator mod working properly. I dropped the mod files into the proper folder, dumped my songs to be converted into the MusicToConvert folder, did the mp3 conversion and the ogg conversion per the instructions, renamed my files per the instructions, ran the utility to set my number of songs and create the .esp file and ... nothing. Not only does the extended radio give me silence, so does the original New Vegas Radio when I switch the mod back off and remove the files. Anyone else encountered this? I'm not even sure what could have gotten overridden to break my source game, given that all that appears to have been added are folders. I feel like I'm just missing a setting someplace that I need to toggle back.
|
# ¿ Apr 12, 2011 08:20 |
|
|
# ¿ May 11, 2024 19:34 |
|
Lege posted:I had this issue too, fixed it by regenerating the .esp with a proper track count (instead of the default 1000). Try doing it without including the blues, classical etc. tracks. I've tried that, but I still get silence even when I set the track count to be lower than the number of songs I have made available to it. After doing more testing, I realize that while my PipBoy radio will no longer play music tracks on the Radio New Vegas channel, I can still hear them playing on the various external radios that populate the game world. Irritating. The mod author is of course, no longer interested in playing the game, and if you question his code he insists that everything works perfectly and the problem is obviously *your* fault because you didn't follow his barely-english pseudo instructions in the readme to the letter.
|
# ¿ Apr 13, 2011 05:34 |
|
I finally got the Extended New Vegas Radio Generator up and running. I did a purge and re-download from Steam this weekend to see if that would fix the problem. (It didn't). After screwing around with audio settings, driver versions, game settings, and file formats, I finally identified the problem. A single corrupted registry entry which was preventing the proper audio codec from running. Since the in-world radio uses a different file format than the PipBoy radio, it was never impacted. The newest build of the K-Lite Codec Pack managed to overwrite the error and kick everything back to life.
|
# ¿ Nov 1, 2011 05:07 |
|
MonsieurChoc posted:Yeah I got everything, so I'm guessing it's something to do with the VNV set up. Yeah. The no hair thing threw me too when I did my most recent reinstall. I had to use D3D9_Generator-50470-3-0a to make a fake DX9 dll to trick the hair back into existance.
|
# ¿ Mar 22, 2024 14:22 |