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Cream-of-Plenty posted:Locational Changes, Revisions, and Additions
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# ¿ Dec 28, 2010 03:24 |
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# ¿ Apr 28, 2024 19:34 |
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Mental Midget posted:World of Pain
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# ¿ Dec 31, 2010 13:11 |
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http://www.newvegasnexus.com/downloads/file.php?id=36771 Any way I might be able to apply the Caravan Shotgun retexture to the Sturdy Caravan Shotgun? It looks so much better. SplitSoul posted:The Project Beauty guy has something out for NV, enjoy: Roman fucked around with this message at 07:36 on Jan 3, 2011 |
# ¿ Jan 3, 2011 07:33 |
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rope kid posted:If you open the GECK Cream-of-Plenty posted:I might be wrong, but I don't recall the original FO3 Project Beauty conflicting with body replacers. Since the mod only replaces facial data, I think you *should* be good. LING's on the other hand...
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# ¿ Jan 3, 2011 08:01 |
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Cream-of-Plenty posted:I might be wrong, but I don't recall the original FO3 Project Beauty conflicting with body replacers.
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# ¿ Jan 3, 2011 13:46 |
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rope kid posted:If you open the GECK, load up the core master .esm, the pre-order .esm and the mod, you should be able to just look at the Caravan Shotgun, open the pre-order Caravan Shotgun, and set the .nifs/models to be the same as the mod's settings. Then save it to your own .esp, close GECK, run the launcher, add your .esp to the data, and run the game. Also added the Challenge/Perk Fixes mod so it would work with Shotgun Surgeon and such. http://www.newvegasnexus.com/downloads/file.php?id=37931
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# ¿ Jan 4, 2011 02:27 |
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Terpfen posted:Do you have any plans to retexture the preorder weapons, like the Weathered 10mm Pistol and the Sturdy Caravan Shotgun?
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# ¿ Jan 4, 2011 04:04 |
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Arenovalis posted:Released the Anti-Material rifle EDIT: Guess it doesn't. I added it to the lists and changed the .esp myself. Roman fucked around with this message at 08:33 on Jan 5, 2011 |
# ¿ Jan 5, 2011 04:47 |
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I'm close to being done making a "Bonus Pack" (like the pre-order stuff) that uses some custom textures & such and figured I might as well stick it all in an .esm like the real ones. What's the *easiest* program for creating an .esm? I can't deal with any command line bullshit.
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# ¿ Jan 6, 2011 16:22 |
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Also, anyone know what fonts were used in the pre-order pictures? I know I'm being anal about this, but whatever.
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# ¿ Jan 6, 2011 17:42 |
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EDIT: Never mind
Roman fucked around with this message at 07:39 on Jan 8, 2011 |
# ¿ Jan 8, 2011 07:32 |
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http://www.newvegasnexus.com/downloads/file.php?id=39441 Just finished my first mod - a Talon Company themed "Pre-Order Bonus Pack" that works just like the official DLC packs. I think I balanced it pretty well for starting players. Feedback would be much appreciated. quote:What brings this lone mercenary all the way from the Capital Wasteland? The Talon Pack includes: (FYI I used no Fallout 3 assets in this - everything is modified NV files) Roman fucked around with this message at 18:42 on Jan 8, 2011 |
# ¿ Jan 8, 2011 18:40 |
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Anime Schoolgirl posted:I'd put the Chinese Rifle's damage to 16 at the least. 11 is only one more damage than the silenced .22 SMG and the other preorder weapons have significant damage bonuses compared to their ingame counterparts. "Overpowered" or "underpowered" might not mean much in a PC game where you can give yourself any weapon you want with a console command, but I was trying to make something balanced that felt like an official DLC.
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# ¿ Jan 8, 2011 22:44 |
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Arenovalis posted:Released the 10mm SMG. Speaking of SMGs, are there any mod out there making them two handed like this one for F3? http://www.fallout3nexus.com/downloads/file.php?id=4573
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# ¿ Jan 9, 2011 18:13 |
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Arenovalis posted:Released the 10mm SMG.
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# ¿ Jan 9, 2011 20:27 |
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Schubalts posted:You just have to open them in the GECK and set them to 2handrifle animations, instead of 1handpistol.
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# ¿ Jan 9, 2011 21:47 |
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Just updated my Talon Pack. Improved the Hardened Assault Rifle Stats (increased base damage (16 DAM x 8 ROF), allowed for multiple ammo types, etc.) and it now has an awesome skin by Arenovalis! Thanks, man! And of course the Nexus chose this exact moment to crash, so here's a RapidShare link. If you already have the pack just overwrite both files. http://rapidshare.com/files/441894744/TalonPack-v1_2.zip EDIT: Never mind, Nexus is back up: http://www.newvegasnexus.com/downloads/file.php?id=39441 Roman fucked around with this message at 02:25 on Jan 11, 2011 |
# ¿ Jan 11, 2011 02:22 |
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Anime Schoolgirl posted:
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# ¿ Jan 11, 2011 02:57 |
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Captain McStabbin posted:Basically, it dumps everything into a container behind Doc Mitchell's house. The mod itself consists of portions of other armors that have been "torn off", and are instead handled like accessories, allowing you to do stuff like have a bandolier on leather armor. Click here for the full 516x986 image. I wanted to armor and bandolier every single outfit in the game. Now my dreams have come true.
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# ¿ Jan 13, 2011 07:11 |
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doomfunk posted:Some WIP shots or something:
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# ¿ Jan 13, 2011 17:18 |
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All these "realistic lighting" mods just look like fullbright was turned on. I haven't seen one yet that looked good. And I don't care how many lit streetlights you mod in, every single darker night mod just means "can't see two feet in front of my face." Wouldn't the Strip and the moon make things brighter anyway? I just don't see the appeal of these things everyone else does. Gamebryo doesn't seem to be made for "realistic lighting." I would much rather have something stylized like Infernal Sky. http://www.fallout3nexus.com/downloads/file.php?id=6977
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# ¿ Jan 14, 2011 01:44 |
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Amstrad posted:
Here's how I made a quest in the G.E.C.K. to make my pack automatically spawn stuff in the player's inventory like the DLC packs: In the Object Window, create a new message script (or edit an existing one, change the ID, and save as new form) in Miscellaneous/Message. Enter as follows: ID: DLCExampleNotice Icon: NONE Title: Example Pack Message Box: (checked) Message Text: Example Pack items added to inventory. Everything else should be blank. Go to Actor Data/Quest and create a new Quest. In the Quest Data tab (other tabs should be default and left alone) enter: Quest Name: (This can be left blank) ID: ExamplePackQuest Priority: 1 Start Game Enabled: (checked) Script Processing Delay: (Check Default) Everything else should be blank/default. Click OK at the bottom to create the quest. The re-open ExamplePackQuest, click the "..." next to Script. In the Script Editing window, Click Script/New. For Script Type select Quest in the drop down box. Then enter: code:
For a single item you can just put this stuff in the item's .esp. Since I was making an all in one pack I made it all an .esm using FNVEdit. Convert ExamplePackQuest.esp into the actual .esm file, then add the weapons and such into it. Roman fucked around with this message at 17:23 on Jan 15, 2011 |
# ¿ Jan 15, 2011 17:19 |
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http://www.newvegasnexus.com/downloads/file.php?id=38719 A World of Pain just got updated. quote:LAST UPDATED 15/01/11 Note that this is a LOOT HEAVY mod. As in every dungeon is like the end of Dead Money. The reduced loot version won't be out until after he's all done. So you might want a few of these: http://www.newvegasnexus.com/downloads/file.php?id=39611
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# ¿ Jan 15, 2011 23:55 |
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I'm almost kind of wishing the World of Pain guy wasn't putting quests in there. It's really odd talking to NPCs with no voice acting, and if they DO put in voice acting the likelihood is high that it will suck. Just give me a bunch of dungeons with loot and monsters, that's all I want. Maybe give them some atmosphere with some terminals with old logs or notes to read, maybe a radio signal.
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# ¿ Jan 16, 2011 01:56 |
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Periodiko posted:How badly does that unbalance the rest of the game? Is it just a lot of crap? Usually you have to fight through a lot of poo poo to get to it, but it does kind of dull the thrill of discovery when you just know every guy you kill is going to have a full inventory full of stuff. He has heard the complaints and will release a reduced loot version without the special variant weapons ("Assault Carbine M" etc.) but that won't be until he's done with the whole thing.
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# ¿ Jan 16, 2011 02:38 |
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http://www.newvegasnexus.com/downloads/file.php?id=38527 Weapon Animation Replacers was just updated AGAIN to 1.4 Changelog version WAR1.4 General: - rifle sneak animations added - rifle first person animations added - rifle locomotion animations added - rifle equip animations added - refined hipshot animations for rifles to be less shaky - tweaked antimateriel rifle aimed shot animation Modders: - rifle first person animation now include gun mechanism bones for mesh/animation cross-compatibility
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# ¿ Jan 16, 2011 18:03 |
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Brace posted:"M" weapons are from World of Pain, and they're just buffed up versions of regular weapons to help deal with the creatures in WoP Also, he put up a lower loot version today without the branded weapons.
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# ¿ Jan 17, 2011 06:36 |
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What also annoys the poo poo out of me on the Nexus are the guys who actually make good stuff but write like loving retards, so you don't know where they put the stuff or how to use things etc. Like this guy: http://newvegasnexus.com/downloads/file.php?id=35668 In the description he lists three different places for the armor pack to be, but none of them are correct. They are at Gunrunners and I only found that out by scrolling down 17 pictures in the images section. (I'm not talking about people whose first language isn't English, those guys usually try to be understandable.) Also, anyone want some "DeadSpcae Armor" ? http://www.newvegasnexus.com/downloads/file.php?id=39699
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# ¿ Jan 19, 2011 04:41 |
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http://www.newvegasnexus.com/downloads/file.php?id=36432 I was using Populated Wasteland, because it did add a lot to the atmosphere, but it hasn't been updated in forever (extra vendors at the 188 don't work) and it's unstable as hell - getting rid of it stopped the crashes I thought were being caused by A World of Pain. Any other mods like it out there? I already have the Military Expansion & Populated Casinos.
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# ¿ Jan 19, 2011 04:55 |
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Mental Midget posted:It might be more subtle by selecting the "Low" spawn setting. Also, the mod author states you can just load the base esm and experience a "modest" increase in spawns throughout the world,
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# ¿ Jan 19, 2011 07:01 |
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Yeah um I can't imagine most girls that do play video games - and have interacted with male gamers - would want to be made into a virtual companion that can be easily modified. Well except for Felicia Day I guess. At least she got paid for it.
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# ¿ Jan 19, 2011 20:57 |
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Why would you even mention that you based it off a real person? Besides obviously being a dumb kid who does dumb things because he's a kid?
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# ¿ Jan 19, 2011 21:31 |
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Capn Beeb posted:Back in FO3 there was a mod that let you have a pistol type weapon on your hip, and a rifle weapon on your back at the same time. It did nothing but look cool.
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# ¿ Jan 20, 2011 03:54 |
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Capn Beeb posted:The rest. I'm using the black field jacket and black hatch operator gloves.
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# ¿ Jan 23, 2011 07:01 |
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Love the guys who make custom armor but it looks like poo poo because of clipping issues and other problems. Then you complain they're like "WELL IF YOU DON'T LIKE HOW IT LOOKS THEN JUST PLAY IN FIRST PERSON." Why am I bothering to change how I LOOK if I'm not going to LOOK at myself you moron.
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# ¿ Jan 31, 2011 23:59 |
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Gyshall posted:Annnnnnnnnd Project Nevada is out. EDIT: Never mind, NVSE really isn't loading for some stupid reason. EDIT: OK, I copied all the .dlls and .exes of NVSE beta 6 to the new vegas folder (not the data folder) and made sure Steam Community was enabled in-game. FNV is up to date through Steam. I've tried running through the launcher and FOMM and typing GetNVSEVersion in console should print "NVSE version: 1" but it just gives an error. Did I miss something? Roman fucked around with this message at 03:37 on Feb 2, 2011 |
# ¿ Feb 2, 2011 03:16 |
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RBA Starblade posted:It was throwing up that error for me until I went into FOMM and clicked the "launch NVSE" button even though the other mods I have that depend on it didn't have that problem. Are there problems with NVSE and Win7 64-bit?
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# ¿ Feb 2, 2011 03:48 |
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Ok, NVSE loads ONLY if I disable UAC and run through Steam. Disabling UAC and running through FOMM (which does recognize NVSE is there) doesn't work. Would installing Steam and/or FOMM outside Program Files (x86) do anything?
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# ¿ Feb 2, 2011 04:25 |
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SheepNameKiller posted:That is probably your best bet, I actually have my Steam installed outside of program files as well just because I used to have issues galore when I tried modding morrowind out of that directory. I did try Nevada while it worked and I can live without it. The only thing that really appealed to me was the slower backward movement and I can find another mod that does it or make it myself.
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# ¿ Feb 2, 2011 07:33 |
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# ¿ Apr 28, 2024 19:34 |
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Cream-of-Plenty posted:That's the curse of every Bethesda game since Morrowind. The game transforms from something you play to something you tweak, expand on, and create. Then it's no longer about playing the game to its conclusion but instead creating this goddamned monstrosity where the real yardstick for success is stability.
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# ¿ Feb 4, 2011 21:01 |