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Roman
Aug 8, 2002

Cream-of-Plenty posted:

Locational Changes, Revisions, and Additions
World of Pain
Adds ~35 completely new dungeons, buildings, and locations to the Mojave, complete with ultra-violence, tons of enemies, and big rewards.
Can't recommend this enough. New Vegas feels too bare and I really missed all the "fight & loot" dungeon action from F3. This brings all that fun back. Some of the stuff is a little odd (cigarette factory built into the side of a mountain?) but it's fun to play which is all that matters.

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Roman
Aug 8, 2002

Mental Midget posted:

World of Pain
And it just got updated today! Yeah it's great, get it.

Roman
Aug 8, 2002

http://www.newvegasnexus.com/downloads/file.php?id=36771

Any way I might be able to apply the Caravan Shotgun retexture to the Sturdy Caravan Shotgun? It looks so much better.

SplitSoul posted:

The Project Beauty guy has something out for NV, enjoy:
http://www.newvegasnexus.com/downloads/file.php?id=39218
As cool as this looks, it probably won't work with the Roberts bodies (which I need for the Geonox armor) and the Ling hair mod, right?

Roman fucked around with this message at 07:36 on Jan 3, 2011

Roman
Aug 8, 2002

rope kid posted:

If you open the GECK
thx bud

Cream-of-Plenty posted:

I might be wrong, but I don't recall the original FO3 Project Beauty conflicting with body replacers. Since the mod only replaces facial data, I think you *should* be good. LING's on the other hand...
Only used Lings for the Cass/Veronica makeover really. Does the Beauty project improve either of them?

Roman
Aug 8, 2002

Cream-of-Plenty posted:

I might be wrong, but I don't recall the original FO3 Project Beauty conflicting with body replacers.
Took a look and it looks like it conflicts with upper body textures, so mixing it with Roberts won't work. So I can't use the best custom armor (Geonox Riot Armor), but the men in this game will also no longer look like Abercrombie & Fitch models in striped speedos so I guess I can deal with the trade off.

Roman
Aug 8, 2002

rope kid posted:

If you open the GECK, load up the core master .esm, the pre-order .esm and the mod, you should be able to just look at the Caravan Shotgun, open the pre-order Caravan Shotgun, and set the .nifs/models to be the same as the mod's settings. Then save it to your own .esp, close GECK, run the launcher, add your .esp to the data, and run the game.
Actually the Caravan Shotgun retex wasn't an .esp, it was just the .dds files in a folder. So I found out what the Sturdy needed and made folders and renamed everything. Put the files in Data\Textures\NVDLCPre3\Weapons\2handrifle and renamed the files to 1stpersonpreordshotgun.dds and 3rdpersonpreordshotgun.dds (along with those "_n") files and it worked.

Also added the Challenge/Perk Fixes mod so it would work with Shotgun Surgeon and such.
http://www.newvegasnexus.com/downloads/file.php?id=37931

Roman
Aug 8, 2002

Terpfen posted:

Do you have any plans to retexture the preorder weapons, like the Weathered 10mm Pistol and the Sturdy Caravan Shotgun?
Look at my post a few posts up, you can use his regular CS retex for the Sturdy. A new alternate retex would be pretty cool though.

Roman
Aug 8, 2002

Arenovalis posted:

Released the Anti-Material rifle :cool:
10mm smg might be next..
Hey does your Mossberg work with Shotgun Surgeon & I've Got Shotgun? Because I'm totally grabbing that if it does.

EDIT: Guess it doesn't. I added it to the lists and changed the .esp myself.

Roman fucked around with this message at 08:33 on Jan 5, 2011

Roman
Aug 8, 2002

I'm close to being done making a "Bonus Pack" (like the pre-order stuff) that uses some custom textures & such and figured I might as well stick it all in an .esm like the real ones. What's the *easiest* program for creating an .esm? I can't deal with any command line bullshit.

Roman
Aug 8, 2002

Also, anyone know what fonts were used in the pre-order pictures?
I know I'm being anal about this, but whatever.

Only registered members can see post attachments!

Roman
Aug 8, 2002

EDIT: Never mind

Roman fucked around with this message at 07:39 on Jan 8, 2011

Roman
Aug 8, 2002

http://www.newvegasnexus.com/downloads/file.php?id=39441

Just finished my first mod - a Talon Company themed "Pre-Order Bonus Pack" that works just like the official DLC packs. I think I balanced it pretty well for starting players. Feedback would be much appreciated.

quote:

What brings this lone mercenary all the way from the Capital Wasteland? The Talon Pack includes:

Lightweight Talon Combat Armor - Now made with new lighter polymers and built for speed, this Combat Armor shrugs off enemy fire as you rush into battle.
(Light Armor, DT 12, WT 15, HP 200, Repair w/Combat Armor)

Hardened Assault Rifle – Made in China, tempered in the Wasteland. You’ve scavenged weapon parts from fallen foes to modify your standard issue rifle into a reliable, ruthless dealer of death.
(DAM 11, Fire Rate 8, Clip Size 24, Crit Bonus x1.5, HP 600, Repair w/Service Rifles and Marksman Carbines)

Raptor Combat Knife – Durable and deadly, it’s the perfect knife to bring to a gunfight.
(DAM 15, Crit Bonus x2.5, HP 120)

200 5.56mm Rounds – You eat Wasteland scum for breakfast, so you threw away food and Stimpacks to make room for more bullets.

(FYI I used no Fallout 3 assets in this - everything is modified NV files)

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Roman fucked around with this message at 18:42 on Jan 8, 2011

Roman
Aug 8, 2002

Anime Schoolgirl posted:

I'd put the Chinese Rifle's damage to 16 at the least. 11 is only one more damage than the silenced .22 SMG and the other preorder weapons have significant damage bonuses compared to their ingame counterparts.
Yeah, but it's a skill 0 full auto weapon you can get at the start of the game, so if anything I was afraid it would be overpowered. I tried to balance that out by keeping the damage/fire rate true to the original (but with a slightly increased crit bonus). So while you'll find guns later on that do more normal damage, it won't degrade as fast as other full auto guns (200 more HP than an Assault Carbine) and uses commonly available ammo.

"Overpowered" or "underpowered" might not mean much in a PC game where you can give yourself any weapon you want with a console command, but I was trying to make something balanced that felt like an official DLC.

Roman
Aug 8, 2002

Arenovalis posted:

Released the 10mm SMG.

http://www.newvegasnexus.com/downloads/file.php?id=39471


You do such great work. I should have begged you to do a Chinese Assault Rifle retex for my Talon Pack thing. My retex skills are pretty much just "make part of it greyscale."

Speaking of SMGs, are there any mod out there making them two handed like this one for F3?
http://www.fallout3nexus.com/downloads/file.php?id=4573

Roman
Aug 8, 2002

Arenovalis posted:

Released the 10mm SMG.
I'm also updating the pack release with this and the Assault Carbine, should be up with those in 5 mins..
E: they're up
I noticed you don't have a Platium account or contact info... Check your messages on the NV Nexus.

Roman
Aug 8, 2002

Schubalts posted:

You just have to open them in the GECK and set them to 2handrifle animations, instead of 1handpistol.
TwoHandAutomatic looks better with the 10mm actually. I assume it'll work with Commando now?

Roman
Aug 8, 2002

Just updated my Talon Pack. Improved the Hardened Assault Rifle Stats (increased base damage (16 DAM x 8 ROF), allowed for multiple ammo types, etc.) and it now has an awesome skin by Arenovalis! Thanks, man!

And of course the Nexus chose this exact moment to crash, so here's a RapidShare link. If you already have the pack just overwrite both files.
http://rapidshare.com/files/441894744/TalonPack-v1_2.zip
EDIT: Never mind, Nexus is back up:
http://www.newvegasnexus.com/downloads/file.php?id=39441

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Roman fucked around with this message at 02:25 on Jan 11, 2011

Roman
Aug 8, 2002

Anime Schoolgirl posted:

:ohdear:
By the way, your advice helped a lot when I redid the weapon stats, so thanks! I'll keep that stuff in mind when I'm playing around with my next weapon idea...

Roman
Aug 8, 2002

Captain McStabbin posted:

Basically, it dumps everything into a container behind Doc Mitchell's house. The mod itself consists of portions of other armors that have been "torn off", and are instead handled like accessories, allowing you to do stuff like have a bandolier on leather armor.
Just what I've been looking for!

Click here for the full 516x986 image.


I wanted to armor and bandolier every single outfit in the game. Now my dreams have come true.

Roman
Aug 8, 2002

doomfunk posted:

Some WIP shots or something:


Cool, reminds me of the Geonox Riot Armor. Will this work with standard NV bodies? I had to stop using the Geonox armors because the Roberts body was conflicting with stuff.

Roman
Aug 8, 2002

All these "realistic lighting" mods just look like fullbright was turned on. I haven't seen one yet that looked good. And I don't care how many lit streetlights you mod in, every single darker night mod just means "can't see two feet in front of my face." Wouldn't the Strip and the moon make things brighter anyway?

I just don't see the appeal of these things everyone else does. Gamebryo doesn't seem to be made for "realistic lighting." I would much rather have something stylized like Infernal Sky.
http://www.fallout3nexus.com/downloads/file.php?id=6977

Roman
Aug 8, 2002

Amstrad posted:


(totally stole the image idea from Roman)

Download

You'll have to spawn this stuff through console for now, but I may build a quest around it in the future.
That looks great, can't wait to try it out.

Here's how I made a quest in the G.E.C.K. to make my pack automatically spawn stuff in the player's inventory like the DLC packs:

In the Object Window, create a new message script (or edit an existing one, change the ID, and save as new form) in Miscellaneous/Message. Enter as follows:

ID: DLCExampleNotice
Icon: NONE
Title: Example Pack
Message Box: (checked)
Message Text: Example Pack items added to inventory.

Everything else should be blank. Go to Actor Data/Quest and create a new Quest. In the Quest Data tab (other tabs should be default and left alone) enter:

Quest Name: (This can be left blank)
ID: ExamplePackQuest
Priority: 1
Start Game Enabled: (checked)
Script Processing Delay: (Check Default)

Everything else should be blank/default. Click OK at the bottom to create the quest. The re-open ExamplePackQuest, click the "..." next to Script. In the Script Editing window, Click Script/New. For Script Type select Quest in the drop down box. Then enter:

code:
ScriptName ExamplePackQuestSCRIPT

short doonce

begin gamemode

if doonce == 0

ShowMessage DLCExampleNotice 1
Player.AddItem ExampleWeapon 1
Player.AddItem ExampleArmor 1
Player.AddItem ExampleWhateverelsejustusetheItemNameandNOTtheFormIDnumber 5
stopquest ExamplePackQuest
set doonce to 1

endif

end
Then click Save, then Exit. Unless there's an error in the script it should just close. Click OK to close the Quest window, DON'T just select the script in the drop down window because it may not show up yet. Give it a moment. Maybe go to Misclellaneous/Script and make sure it's there, THEN go back to the quest, Select ExamplePackQuestSCRIPT in the drop down window and click OK. Then save the plugin file as ExamplePackQuest.esp

For a single item you can just put this stuff in the item's .esp. Since I was making an all in one pack I made it all an .esm using FNVEdit. Convert ExamplePackQuest.esp into the actual .esm file, then add the weapons and such into it.

Roman fucked around with this message at 17:23 on Jan 15, 2011

Roman
Aug 8, 2002

http://www.newvegasnexus.com/downloads/file.php?id=38719

A World of Pain just got updated.

quote:

LAST UPDATED 15/01/11
Version 0.3 is complete!
Battle your way into The Underground in a new four part quest.
10 new locations added and three major locations altered & expanded.
New areas:
Underground Access West
Underground Incomplete Sector
The Abyss
Hershey's Bar
Worker's Barracks
Unused Mini-Vault Home
Underground Reactor Sector B
Power Station B
2x Abandoned Underground Houses
Plus some other changes detailed in the link.

Note that this is a LOOT HEAVY mod. As in every dungeon is like the end of Dead Money. The reduced loot version won't be out until after he's all done. So you might want a few of these:
http://www.newvegasnexus.com/downloads/file.php?id=39611

Roman
Aug 8, 2002

I'm almost kind of wishing the World of Pain guy wasn't putting quests in there. It's really odd talking to NPCs with no voice acting, and if they DO put in voice acting the likelihood is high that it will suck.

Just give me a bunch of dungeons with loot and monsters, that's all I want. Maybe give them some atmosphere with some terminals with old logs or notes to read, maybe a radio signal.

Roman
Aug 8, 2002

Periodiko posted:

How badly does that unbalance the rest of the game? Is it just a lot of crap?
In some places, just 1 or two guys can hold as much loot as one of the vanilla NV locations. And that doesn't count the rest of the stuff in the dungeon.

Usually you have to fight through a lot of poo poo to get to it, but it does kind of dull the thrill of discovery when you just know every guy you kill is going to have a full inventory full of stuff.

He has heard the complaints and will release a reduced loot version without the special variant weapons ("Assault Carbine M" etc.) but that won't be until he's done with the whole thing.

Roman
Aug 8, 2002

http://www.newvegasnexus.com/downloads/file.php?id=38527

Weapon Animation Replacers was just updated AGAIN to 1.4

Changelog version WAR1.4

General:
- rifle sneak animations added
- rifle first person animations added
- rifle locomotion animations added
- rifle equip animations added
- refined hipshot animations for rifles to be less shaky
- tweaked antimateriel rifle aimed shot animation

Modders:
- rifle first person animation now include gun mechanism bones for mesh/animation cross-compatibility

Roman
Aug 8, 2002

Brace posted:

"M" weapons are from World of Pain, and they're just buffed up versions of regular weapons to help deal with the creatures in WoP
If you're not a pussy that is. (Or don't have 3 companions with you.)

Also, he put up a lower loot version today without the branded weapons.

Roman
Aug 8, 2002

What also annoys the poo poo out of me on the Nexus are the guys who actually make good stuff but write like loving retards, so you don't know where they put the stuff or how to use things etc.

Like this guy: http://newvegasnexus.com/downloads/file.php?id=35668
In the description he lists three different places for the armor pack to be, but none of them are correct. They are at Gunrunners and I only found that out by scrolling down 17 pictures in the images section.

(I'm not talking about people whose first language isn't English, those guys usually try to be understandable.)

Also, anyone want some "DeadSpcae Armor" ?
http://www.newvegasnexus.com/downloads/file.php?id=39699

Roman
Aug 8, 2002

http://www.newvegasnexus.com/downloads/file.php?id=36432
I was using Populated Wasteland, because it did add a lot to the atmosphere, but it hasn't been updated in forever (extra vendors at the 188 don't work) and it's unstable as hell - getting rid of it stopped the crashes I thought were being caused by A World of Pain.

Any other mods like it out there? I already have the Military Expansion & Populated Casinos.

Roman
Aug 8, 2002

Mental Midget posted:

It might be more subtle by selecting the "Low" spawn setting. Also, the mod author states you can just load the base esm and experience a "modest" increase in spawns throughout the world,
OK, I just loaded the Core and the Civilians .esp and all of a sudden there's 3 Centaurs in The Devil's Gullet? Really, now.

Roman
Aug 8, 2002

Yeah um I can't imagine most girls that do play video games - and have interacted with male gamers - would want to be made into a virtual companion that can be easily modified.

Well except for Felicia Day I guess. At least she got paid for it.

Roman
Aug 8, 2002

Why would you even mention that you based it off a real person? Besides obviously being a dumb kid who does dumb things because he's a kid?

Roman
Aug 8, 2002

Capn Beeb posted:

Back in FO3 there was a mod that let you have a pistol type weapon on your hip, and a rifle weapon on your back at the same time. It did nothing but look cool.
Is there something like this for Vegas?
I would also be interested in this. I couldn't find anything at fallout3nexus but I am not good at searching.

Roman
Aug 8, 2002

Capn Beeb posted:

The rest. I'm using the black field jacket and black hatch operator gloves.
Ok, I see that big rear end machete thing on the back of so many armor sets. Are there any mods that actually let you use it?

Roman
Aug 8, 2002

Love the guys who make custom armor but it looks like poo poo because of clipping issues and other problems. Then you complain they're like "WELL IF YOU DON'T LIKE HOW IT LOOKS THEN JUST PLAY IN FIRST PERSON."

Why am I bothering to change how I LOOK if I'm not going to LOOK at myself you moron.

Roman
Aug 8, 2002

Gyshall posted:

Annnnnnnnnd Project Nevada is out.
Ugh. It keeps telling me I don't have NVSE installed when I load a save. And I do, beta 6.

EDIT: Never mind, NVSE really isn't loading for some stupid reason.

EDIT: OK, I copied all the .dlls and .exes of NVSE beta 6 to the new vegas folder (not the data folder) and made sure Steam Community was enabled in-game. FNV is up to date through Steam. I've tried running through the launcher and FOMM and typing GetNVSEVersion in console should print "NVSE version: 1" but it just gives an error. Did I miss something?

Roman fucked around with this message at 03:37 on Feb 2, 2011

Roman
Aug 8, 2002

RBA Starblade posted:

It was throwing up that error for me until I went into FOMM and clicked the "launch NVSE" button even though the other mods I have that depend on it didn't have that problem.
That doesn't do it either. NVSE is not loading.

Are there problems with NVSE and Win7 64-bit?

Roman
Aug 8, 2002

Ok, NVSE loads ONLY if I disable UAC and run through Steam. Disabling UAC and running through FOMM (which does recognize NVSE is there) doesn't work. Would installing Steam and/or FOMM outside Program Files (x86) do anything?

Roman
Aug 8, 2002

SheepNameKiller posted:

That is probably your best bet, I actually have my Steam installed outside of program files as well just because I used to have issues galore when I tried modding morrowind out of that directory.
Yeah well I put Steam & FOMM in C:\Games and it still won't load NVSE without both using the NV Launcher & UAC turned off so the hell with it.

I did try Nevada while it worked and I can live without it. The only thing that really appealed to me was the slower backward movement and I can find another mod that does it or make it myself.

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Roman
Aug 8, 2002

Cream-of-Plenty posted:

That's the curse of every Bethesda game since Morrowind. The game transforms from something you play to something you tweak, expand on, and create. Then it's no longer about playing the game to its conclusion but instead creating this goddamned monstrosity where the real yardstick for success is stability.
That's why I started playing Bethesda games on console first - so I can actually play the game as it was made. Then when I'm done, my friend gets it as a xmas present and I start a new game on PC and start downloading every mod that looks halfway interesting. A day later, I'm armed to the teeth with 8 fully armored companions and driving a magical flying death castle.

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