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Does anybody know if it's possible to un-support the Omertas for the Yes-Man quest? The whole "figure out what they're doing" thing was really vague and it wasn't at all clear to me that working my way up to the big guy was actually going to lock me into supporting them. And even when it said so in my journal, I assumed that I would retain the "ignore them" option that every other faction had after having done their respective quest lines. I tried just slaughtering everyone in their casino, but it made no difference. I don't know what exactly they're up to, but I'm assuming it's not good based on the hit to my reputation on the Strip. Plus the whole "oh by the way, we're planning on killing everyone and taking over. And you're supporting us on that now, thanks, see ya" with no way to back out.
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# ¿ Jan 8, 2011 08:12 |
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# ¿ Jun 1, 2024 16:35 |
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Hell, if you guys are gonna nerd out about it, go balls to the wall. Add monkey burgers to the food loot table, make having sex with prostitutes have a random chance of infecting you with singing boils, an info-pollen degenerative disease trait, and maybe a sex muppet melee weapon.
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# ¿ Jan 11, 2011 07:59 |
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Now that you mention it, it certainly sounds that way if all you know about it is what I just said. I guess you could take my word for it that it's not a comic that relies on non-sequitur humor. Or don't. https://secure.wikimedia.org/wikipedia/en/wiki/Transmetropolitan
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# ¿ Jan 11, 2011 08:36 |
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Capn Beeb posted:The helmet and expression makes that guy look derpy as hell.
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# ¿ Jan 13, 2011 03:40 |
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Syrant posted:There's only one thing that need be done now, and that is to make a Morte companion mod. Everybody drop what you're doing and get to work on this.
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# ¿ Jan 15, 2011 10:40 |
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Vita posted:It's available here http://www.newvegasnexus.com/downloads/file.php?id=35125 I think this is gonna be my first installed mod. I wasn't gonna bother with anything until my second playthrough, but I loving hate those things so much. I'll take any enemy over them. Bring on hordes of centurions, I'll blow their brains out before they finish their first swing. But goddamn cazadores will fly over faster than the speed of sound and fill me full of poison while laughing at my space age super armor. They're pretty much the cliff racers of new vegas. Less annoying, but actually a threat even at high levels.
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# ¿ Jan 16, 2011 09:22 |
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Ho Chi Minh Holiday Inn posted:They're one of the few monsters that you actually can't just decide to snipe in the head from 1,000 paces. That's basically the only reason they give me trouble. The problem isn't so much the fact that I can't kill them from half a mile away, but that I CAN kill everything ELSE from half a mile away, so it's weird.
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# ¿ Jan 16, 2011 09:53 |
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quote:My Weapon Mod Kits (WMK) mod for Fallout 3 was the inspiration for Obsidian's implementation of the weapon modding system in Fallout New Vegas; something which I am quite proud of and flattered by. I like Obsidian's take on it; enough that I wanted to add to it... 'expand' upon it, you might say. Is that true or is the guy just full of himself?
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# ¿ Jan 17, 2011 02:03 |
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Captain McStabbin posted:I think rope kid made a post about using ideas from FO3 mods for features in New Vegas. Basically, they used ideas they liked, and implemented them in a much more efficient manner. Demerzel posted:The guy isn't full of himself, if anything he's graceful about it. He could be a total fuckhead and say 'hey that's MY idea they STOLE IT! arrrgh' but instead he says he's flattered.
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# ¿ Jan 17, 2011 08:45 |
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Machismo posted:Let me tell you about a tanker in San Fransisco Bay that I wandered into. NOT fun. Vic I swear to christ if you use burst in here so help me god I will VIIIIIIIIIIIIIIIIIIIC
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# ¿ Jan 20, 2011 01:07 |
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A Lamer posted:Captain McStabbin posted:psychoelfs Cass shojo
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# ¿ Jan 27, 2011 09:46 |
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Now I want a mod that replaces NPC chatter with Morrowind sound files. Though I'd settle for a random chance of securitrons saying a Vivec guard line. Or just replace everything they say with "we're watching you, scum."
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# ¿ Feb 3, 2011 19:49 |
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Apotheosis posted:I've found a massive two-handed katana on the Nexus. This, combined with a "stealth recon duster" from the advanced assault recon mod (or whatever it's called) will make my character look like an anime. But can you dual-wield two of them
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# ¿ Feb 7, 2011 08:38 |
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Apotheosis posted:Unfortunately, no. Then it's not anime enough
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# ¿ Feb 7, 2011 19:48 |
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# ¿ Jun 1, 2024 16:35 |
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Cream-of-Plenty posted:fennesz posted:I still don't get how people use power armor. Even when I'm wearing medium I feel like I'm running at a snails pace.
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# ¿ Jul 16, 2011 02:08 |