|
I have a couple of mod recommendations that might go in the OP. Companion Dressup allows companions to wear faction armor, and also allows their default equipment to be removed if you choose. Fade that Faction Armor Allows you to remove faction scripts from items. Companions Infinite Ammo is useful if you want to upgrade or downgrade a companion's gun and not have to worry about their ammo.
|
# ¿ Dec 28, 2010 01:32 |
|
|
# ¿ Apr 27, 2024 18:25 |
|
Demerzel posted:Actual modding question: how do you filter down an esm file? Specifically if I am looking at an ESM file trying to mess with it, it shows me all of the FalloutNV.esm data as well, Set Active File only works on ESP files (and coincidentally doesn't seem to filter either).
|
# ¿ Jan 14, 2011 02:54 |
|
Amstrad posted:Anybody have any (reasonable) requests for new weapons/equipment they'd like to see?
|
# ¿ Jan 14, 2011 23:58 |
|
Amstrad posted:Thanks to everyone for their ideas, I'm definitely going to be using some of them. lethial posted:Also, I'd love some guidance in regard the following: Also, you can get rid of Raul's space suit via the console. Just open the console, select Raul, and use 'showinventory' to find the ID numbers of the space suit and helmet. Then, use 'removeitem [id] 1' to remove them.
|
# ¿ Jan 15, 2011 17:14 |
|
flipstyle posted:whats the name of the mod that organizes and groups your inventory with "CRAFTING: <item>" or "FOOD: <item>" tags... I can't remember I thought this mod was in the op, but I didn't see it listed. I think it's a pretty useful feature.
|
# ¿ Apr 30, 2011 13:58 |
|
I just finished a new mod for people who want to wear clothing instead of armor. Personally, I played most of the game wearing the strongest armor I could find and rarely used prewar clothing or anything like that. So, I created a mod that grants a minimum amount of DT based on the player's level. That way you can wear a business suit or a dress or whatever without having to switch to armor all the time. Link: Minmum Player DT. It's the same sort of concept as invisible armor vests, but this way you don't have to deal with the actual vests, so there's no hassle. It also doesn't stack with armor, so you don't have to worry about having too much DT if you decide to wear heavy armor. The minimum DT is the character's level - 2, up to 25 DT. So, if you're level 10, you get 8 DT minimum. If the character is wearing normal clothes or light armor that grants less than that, then they get 8 DT. If the character is wearing armor that grants more than 8 DT, then the character will have the DT from the armor, and the mod has no effect. I tried to set the DT calculation to give enough for players to go without armor, but with some benefit for wearing armor if you choose. It's just based on what felt right to me, so let me know if it seems like too much or too little, since the calculation is very easy to change.
|
# ¿ May 5, 2011 20:48 |
|
Cubemario posted:They do have ammo for the guns, but I am using the infinite ammo mod for companions (to cut down on micromanagement) and perhaps that is what is causing them to not use most of the weapons. I'll try loading them up with regular ammo shortly and share the results.
|
# ¿ Jun 28, 2011 04:12 |
|
I just updated my Old World Blues tweak mod. It now includes 6 .esps for various tweaks. They're all completely independent so you can just use one or several depending on what you want: 1. Changes the Valence Radii-Accentuators so that your hair doesn't disappear when you equip it. 2. Same as above, but changes it to BodyAddon3, so you can equip other headgear at the same time. 3. Lets you mod FIDO using mods for the K9000. 4. Adds an automatic stealth field to the fully upgraded stealth suit mk II. 5. Lets companions teleport to Big MT with you. You can also send companions there when you dismiss them. 6. Automatically adds more caps to the Sink CIU vendor if it gets low. Nexus link By the way, I'd like to have a thumbnail image to go with the mod, but I've been having an issue with my screenshots all looking strangely distorted. If someone could post a screenshot of #1 and/or #5 in action, it would really help me out.
|
# ¿ Jul 22, 2011 21:01 |
|
Gyshall posted:Two mods I am going to try out right now related to the DLC - Reuinted and it feels so good (stupid name) and Honest Hearts extensions. Together, the two mods let you go back to Zion/Sierra Madre and recruit companions as actual companions. Honest Hearts Extensions moves the reward at the end of Honest Hearts and spreads it across Zion, so that you have to actually go back and explore. Seems pretty good, but I have yet to start it up. Are there any other interested DLC-related mods out there? It might be nice to have a section in the OP specifically for DLC mods. I bet there are other people like me who are playing the game now specifically because of the DLC.
|
# ¿ Jul 25, 2011 18:00 |
|
Brace posted:Is it just the Custom Launch in FOMM? I've already done that, but if I launch from Steam will it be launching with the 4GB and NVSE?
|
# ¿ Jul 26, 2011 01:41 |
|
Brace posted:Is there any way to mod in unlimited ammo? Constantly scrounging for ammo isn't really fun for me, and I can't seem to find that suitcase that's included in CompanionInfiniteAmmo that gives you infinite ammo.
|
# ¿ Aug 10, 2011 02:00 |
|
Rirse posted:That works, now to figure out a way to extend this mod to the Fallout 3 companions.
|
# ¿ Aug 21, 2011 22:27 |
|
|
# ¿ Apr 27, 2024 18:25 |
|
Pound_Coin posted:Does anyone know if I can use WME with Project Nevada?
|
# ¿ Oct 1, 2011 13:33 |