|
David Tennant posted:If Firefox, Flash, and Java are the only major things ported, what's going to stop you from buying an Android tablet instead?
|
# ¿ Jun 26, 2011 02:40 |
|
|
# ¿ May 10, 2024 00:02 |
|
fishmech posted:Ask yourself: how many programs were ported to Itanium Windows? How many programs were ported to PowerPC Windows NT (when that existed)?
|
# ¿ Jun 26, 2011 03:31 |
|
fishmech posted:ARM has no compelling benefits other than low power usage, which comes at the cost of performance. Noone's going to be replacing full laptops or desktops with ARM based ones because the high-speed ARM CPUS that start to approach 2 generation old x86/x64 chips also use as much power as those used.
|
# ¿ Jun 26, 2011 03:45 |
|
fishmech posted:The problem is that if you want to get a lot of people bothering to port things to work on the platform, knowing it will be restricted to tablets and netbooks is a disincentive. If ARM was actually capable of providing a robust experience at a good pricepoint on full laptops and desktops, then there'd be a lot more push to actually port apps to work on ARM windows. Modern JS engines and the ready availability of hardware acceleration mean that there are very few applications that can't be replaced by webapps that have acceptable or even superior performance from the end-user's perspective. The only common application that does enough work that this isn't the case is 3D games, and we're going to see exciting developments in that area thanks to WebGL. You won't be playing Crysis on your ARM netbook/nettop, but you might be playing Battlefield Heroes, Quake Live, or even Counter-Strike without the developer maintaining a native-code plugin for your platform. AMD's Brazos series (Zacate/Ontario/Desna) certainly are some great low-power processors, but the on-the-ground reality is that severe shortages (compared to demand, AMD is pumping them out) mean that no one's making Zacate netbooks because they can make much more expensive ultra-portable notebooks, small desktops, or tablets, and those products that are coming out are at high prices. Even if these supply problems were solved, ARM processors will come in at a substantially lower power envelope and with much higher power efficiency, meaning much longer netbook battery life and easier integration into nettops. ARM SoCs are also physically smaller and more tightly integrated (fewer supporting chips) than even the Brazos platform, which has its own advantages.
|
# ¿ Jun 26, 2011 20:17 |
|
And now back to our regularly scheduled Bulldozerchat: XbitLabs is reporting that Bulldozer-based Opterons will have user-configurable TDPs with 1W granularity. This means AMD will no longer be shipping SE/HE/EE versions of its CPUs, instead you just buy the speed grade you want and set the TDP in the BIOS to exactly what you want it to be.
|
# ¿ Jun 29, 2011 21:01 |
|
Llano reviews are officially out: Anandtech's A8-3850 Desktop Review Anandtech's A8-3850 HTPC Review Anandtech's Desktop Llano Overclocking and ASRock A75 Extreme6 Review Turbo Core: Only available on the 65W TDP processors, adds up to 300Mhz to CPU clock speed only. Disappointing. Overclocking: Overclocking is of limited usefulness because the chip still tries to stay within the same power envelope, so overclocking the CPU underclocks the GPU. Overclocking the memory is highly beneficial, it overclocks the CPU cores as well, but the improved memory bandwidth more than makes up for the reduced power available to the GPU. For an unoverclocked system, you definitely want 1866Mhz DDR3 if possible, or at least 1600Mhz.
|
# ¿ Jun 30, 2011 17:57 |
|
Longinus00 posted:How is GPGPU for AMD parts in linux? If this more or less requires the official AMD drivers to actually use the fusion part of the CPU I'm not going to be interested at all.
|
# ¿ Jul 1, 2011 02:27 |
|
[H]ardOCP has an article on E3 rumors about next generation console hardware. The really interesting thing here is that Sony may be using Bulldozer as the Playstation 4's CPU. Nintendo is switching to an IBM quad-core CPU, and Microsoft may be switching to a next-generation Cell for the Xbox. Only the news that the PS4 might use Bulldozer is shocking, the Wii used IBM PowerPC cores, the PS3's Cell used IBM PowerPC cores plus the SPE vector co-processors, and the 360 used the same IBM PowerPC cores from the Cell minus the SPEs. I would certainly expect upcoming consoles to continue using IBM PowerPC CPU cores, though the continued usefulness of the SPEs is questionable now that we have GPUs with incredible, accessible compute performance. On the GPU front, AMD will be powering all three next-generation consoles. The 360 and Wii are both powered by AMD GPUs, it makes a lot of sense that Sony would switch to AMD given the direction nVidia seems to be going with GPUs. It's possible that Sony could be using a Bulldozer-based APU in the PS4, I don't think this would necessarily provide the graphics horsepower that you'd want, but then again it makes sense in the context of Sony saying they wanted to make the PS4 a less expensive console with less investment in hardware development.
|
# ¿ Jul 7, 2011 20:30 |
|
wicka posted:What does that mean, exactly?
|
# ¿ Jul 8, 2011 01:58 |
|
wicka posted:It's not really strange or amazing that Sony promoted something new and expensive and it turned out not to be the next big thing.
|
# ¿ Jul 8, 2011 03:15 |
|
Ryokurin posted:It will be interesting which generation of GPU they use, VLIW4 or vector + scalar which is what Southern Isles is alleged to be based off of. VLIW5 and 4 was much more efficient than Nvidia's designs, but was also pretty hard to fully utilize which explains why it never really walked all over anything Nvidia put out. Vector + Scalar is more close to what Nvidia uses, but with some improvements. I doubt it will be hotter than what Nvidia will produce but we also don't know yet if the improvements they have done will actually be seen in the real world either.
|
# ¿ Jul 8, 2011 16:50 |
|
It makes a bit more sense for MS to use an AMD CPU rather than Sony, as you don't have to find a way to reimplement code that was using the SPEs. Still, I remain unconvinced that an APU would provide enough graphics horsepower to provide a real generational leap over the 360 and PS3. Console games are EXTREMELY shader-bound, and you can do cool things with more shader horsepower like use post-processing to hide how lovely your game looks. Currently console games are rendered at below native resolution (1024x576 for example), then scaled up for display using a soft filter. The goal is to increase rendering performance, while using the blur effect from scaling the image up to hide aliasing and your low-resolution textures. With more shader horsepower, you can render at native resolution and use a shader-based antialiasing filter like nVidia's FXAA (which works on all hardware since it's just a pixel shader and is integrated into the game by the developers) or AMD's MLAA (which is part of the drivers so only works on AMD hardware, but is otherwise similar). That'll improve edge sharpness and clarity a lot, but with only 30GB/sec of memory bandwidth shared between the CPU and GPU we're probably not going to be seeing games with high-res, detailed textures. On the plus side, you'll notice low-res textures less because there will be neat shader tricks covering them up. Unfortunately this isn't the same result as just throwing a real GPU in there with dedicated GDDR5 memory, which WOULD give you enough bandwidth for high-res textures and real anti-aliasing.
|
# ¿ Jul 21, 2011 21:01 |
|
Keep in mind that this generation of consoles is all about cost reduction, both in terms of bill of materials but ESPECIALLY hardware development investment. I'd love to see AMD develop some custom APU with a wide GDDR5 memory bus, but I think it's more likely that any console using a Bulldozer APU will use a regular AMD Trinity APU (Bulldozer cores plus VLIW4 graphics) and a custom chipset to provide a low-cost integrated platform.
|
# ¿ Jul 22, 2011 03:06 |
|
JnnyThndrs posted:Wasn't the RROD issue due to leadfree solder hassles(similar to those lovely HP DV-series laptops), rather than poor design? Or were there multiple causes?
|
# ¿ Jul 23, 2011 03:16 |
|
Sinestro posted:Llano is the chip without a market. Anyone who would want one would get SB + /[H|Z]6\d/ using the IGP, or AM3 + dGPU. why AMD thinks there is a big market for "lovely CPU with good (for a IGP) GPU". The laptop performance is poo poo vs the category of "Any dGPU + SB", and Optimus makes the batt. life compatible to a IGP. The notion of Llano in the desktop is laughable, because the desktop is the land of the power user, where Intel is king. I guess for gaming on a *very* tight budget at 720p resolutions, it might make sense.
|
# ¿ Aug 19, 2011 18:59 |
|
Digitimes is reporting that yields are significantly lower than expected on AMD's 32nm process, resulting in shortages of Llanos. This is probably also the reason why the Bulldozer release date keeps creeping back.
|
# ¿ Aug 21, 2011 20:03 |
|
SemiAccurate got their hands on an AMD internal presentation disclosing the Bulldozer die size as 315mm^2, which is very large compared to other contemporary CPUs. A full Sandy Bridge die is 216mm^2, the Phenom II X6 (Thuban) 45nm die was 346mm^2.
|
# ¿ Aug 22, 2011 09:45 |
|
Some weird news on the GPU front that I didn't see earlier: Nordic Hardware claims to have leaked specs and details for Radeon HD 7000-series cards, and that the Radeon HD 7900-series will use Rambus XDR2 memory, rather than GDDR5. The specs for the Radeon HD 7800-series are bang-on with expectations, basically the 6900-series die-shrunk to 28nm and slightly overclocked. I'm pretty skeptical both of the claims that the 7900-series uses XDR and that it would be manufactured at TSMC, I think the rumors up until now have been that it would use the Global Foundries 28nm process, since a ground-up redesign is a great time to switch to another fab.
|
# ¿ Sep 8, 2011 05:55 |
|
Alereon posted:Some weird news on the GPU front that I didn't see earlier: Nordic Hardware claims to have leaked specs and details for Radeon HD 7000-series cards, and that the Radeon HD 7900-series will use Rambus XDR2 memory, rather than GDDR5. The specs for the Radeon HD 7800-series are bang-on with expectations, basically the 6900-series die-shrunk to 28nm and slightly overclocked. I'm pretty skeptical both of the claims that the 7900-series uses XDR and that it would be manufactured at TSMC, I think the rumors up until now have been that it would use the Global Foundries 28nm process, since a ground-up redesign is a great time to switch to another fab. Charlie Demerjian from SemiAccurate posted:Let me be blunt here, THERE IS NO XDR2 IN SI/HD7000/GCN. Trust me on this, the spec list floating is complete bull, and you can tell by who is re-posting it and who is not. Some people know, and they are being VERY quiet on the subject.
|
# ¿ Sep 9, 2011 12:07 |
|
Anandtech has a post detailing pricing and model lineup for the initial AMD Bulldozer FX launch. It looks like they're pushing the release date back until Q4, which starts in October. Intel plans to compete by releasing a Core i7 2700K CPU, which will take the top slot and push down pricing on the i7 2600K and i5 2500K.
|
# ¿ Sep 12, 2011 23:22 |
|
Bob Morales posted:Interesting, hope the benchmarks they show are accurate. Not sure if their top end part will be worth it, being priced over the i5 2500k.
|
# ¿ Sep 24, 2011 20:31 |
|
Corvettefisher posted:I was fairly sure down the line they planned to push out a 16core desktop cpu
|
# ¿ Sep 27, 2011 00:39 |
|
Anandtech is reporting that AMD is finally confirming that they are having 32nm yield issues and that these issues will cause them to miss revenue forecasts. I guess that confirms why we don't have Bulldozer yet, along with the Llano shortages we already knew about. Edit: Remember how we were supposed to get the Radeon HD 7800-series this month? Fudzilla is reporting that AMD has pushed the release back due to issues with the TSMC 28nm low-power process. There's still some hope of a Q4 2011 soft launch, but they don't expect product to be available in volume until 2012. One question is whether we'll see additional delays for the 7900-series, as those products were expected in Q1 2012, but are using an even more problematic process. TSMC Alereon fucked around with this message at 05:11 on Sep 29, 2011 |
# ¿ Sep 29, 2011 04:44 |
|
FormerFatty posted:Do any AMD motherboards support SSD caching? If not, will they in the future? Longinus00 posted:Hmm, I wonder why the architecture is always so behind in games? Alereon fucked around with this message at 23:04 on Sep 29, 2011 |
# ¿ Sep 29, 2011 23:01 |
|
Agreed posted:How long do we let them slide on the "Intel are basically rat bastards" thing before we just come out and say that everything has been AMD's weak area for, what, five years now? You don't shrink from 25% to less than 5% of the server market despite extremely low priced hardware without some culpability. Their processors have been lagging in performance since Intel ditched the long pipeline and started building more around the Pentium M architecture. The good old days are going to be awfully hard to reclaim at this rate and I'm worried it's going to put Intel in a position of even more market dominance that'll be like a boot on AMD's throat, how can they get up? The situation is almost entirely reversed in the low-power market, as Intel completely hosed themselves with Atom and won't begin to recover until 2013. AMD's low-power Fusion processors (E, C, Z-series) have a commanding lead and sell as fast as AMD can make them. Their Llano processors have pretty disappointing CPU performance, but putting a decent GPU on-die makes them pretty compelling for laptops where the costs (especially in terms of power) of a discrete GPU aren't worth it. Llano also delivers 4 cores in a space where Intel usually delivers 2, which doesn't always help but isn't as useless as having more than 4 cores typically is.
|
# ¿ Sep 30, 2011 00:34 |
|
freeforumuser posted:It is pessimistic because Intel can annihilate AMD in every sector, if they choose to. quote:Server: I'm don't track stuff here, but anything wrong with the Intel server platform was long fixed since Nehalem with the IMC, QPI and HT. Sandy bridge only made the same stuff even better. quote:Desktops: Release an unlocked i3. No reason to even buy AMD anymore. quote:Laptops: Cut SB prices against Llano. Actually Intel doesn't even need to do anything since dualcore SBs laptops with Llano-grade GPUs are already as competitive as it is, pricing-wise. (considering how slow is the Llano CPU)
|
# ¿ Sep 30, 2011 03:03 |
|
I wonder if it has any way of keeping two floating point threads from being assigned to the same module? There were cases back in the day when HyperThreading reduced performance significantly, and it seems like there could be situations where you get similar problems on Bulldozer.
|
# ¿ Oct 6, 2011 22:58 |
|
A quad-core Bulldozer should be compared to a dual-core Phenom II. Each Bulldozer module contains two integer cores and a floating point unit, so a "quad-core" Bulldozer is only two modules.
|
# ¿ Oct 8, 2011 13:54 |
|
How does the first Bulldozer review describe performance? "Downright tragic." If those numbers are anywhere near what the platform should be producing, AMD is hosed. It's simply not performing worth a drat in multi-threaded applications, and that should be its strong-suit. The fact that in some tests it's even losing to a Phenom II leaves me at a loss for words.
|
# ¿ Oct 9, 2011 06:01 |
|
trandorian posted:Intel vs. ARM isn't even a battle. Intel laptops can run for 7 hours (Macbook Air, Macbook Pro) or more time (netbooks) all while having way more computing power to hand than any ARM chip. The reality is that with the move to an out-of-order architecture in the Cortex A9, ARM processors became performance competitive, especially with low-power x86 designs like the Atom. With the move to the Cortex A15, per-core performance rises to a level that begins to be adequate for desktop workloads. When paired with a current-generation mobile GPU you have performance that's better than a 360/PS3, meaning even gaming isn't outside the realm of possibility. When you consider whether such a system would be usably fast, remember that people were happy to buy Atom netbooks and nettops with a tiny fraction of the raw CPU power and no ability to play video or do 3D, but an ARM processor can do all that AND is unencumbered by a legacy x86 Windows codebase. We're not going to see ARM beating Core i5s for desktop performance benchmarks, but i3s might be within reach, and with a fraction of the power usage. Edit: I should note that it's hard to directly compare a mobile processor built on a low-power manufacturing process to a desktop one built on a high-performance process, much less processors with vastly different CPU architectures. If ARM decided to directly attack the desktop market, they'd probably design a processor to be built on a high-performance process and scale to high clockspeeds. This is a lot of work and will take a long time, so it's likely that they'll just attack the periphery of the market with Cortex A15, where Intel/AMD's performance isn't required. Keep an eye on nVidia though, they have a project to develop a high-performance ARM processor using Code Morphing Technology they licensed from Transmeta. Code Morphing was originally used to try to run x86 code faster and more efficiently on a special processor custom-designed for the purpose, the Transmeta Crusoe. nVidia licensed it with the goal of making x86 programs run on their ARM processors, but Intel sued to put the kibosh on that. Instead, nVidia will go back to Transmeta's roots and try to use Code Morphing to run ARM code on a custom-designed CPU even faster/more efficiently than it would on an ARM CPU. Alereon fucked around with this message at 12:41 on Oct 9, 2011 |
# ¿ Oct 9, 2011 12:27 |
|
Just for anyone wondering, final reviews will be up at 12:01AM Eastern, which is in about an hour.
|
# ¿ Oct 12, 2011 03:57 |
|
Distressing fact: The DIPS/clock/core (number of Dhrystone integer operations per clock cycle, per core) for Bulldozer is 3.78, which is pretty similar to the upcoming ARM Cortex A15 at 3.5. For comparison, Sandy Bridge scores 9.43.
|
# ¿ Oct 12, 2011 05:36 |
|
Factory Factory posted:That said, I'm getting to the benchmarks (finally) in Tom's review, and the multicore performance really is pretty good. Even hobbled by whatever inefficiencies may be from the module-not-cores architecture, the FX-8150 is holding up extremely well in content creation apps. Sometimes it's the out-and-out winner between the 2600K, 2500K, and 1100T, sometimes it's in between those, and sometimes... Bonus Edit: Anandtech's review has been delayed because Anand Lal Shimp was hospitalized yesterday (he's fine now). They're hoping to have it up "soon", which should hopefully mean tonight. Alereon fucked around with this message at 06:24 on Oct 12, 2011 |
# ¿ Oct 12, 2011 06:17 |
|
Longinus00 posted:Cinebench and POVRay are integer workloads? Edit: Yes I was in fact wrong. Alereon fucked around with this message at 07:42 on Oct 12, 2011 |
# ¿ Oct 12, 2011 06:58 |
|
SourKraut posted:I almost feel like getting a FX-8150 solely to give AMD some pity cash.
|
# ¿ Oct 12, 2011 08:52 |
|
Maxwell Adams posted:So... Intel is dropping the price on i5's when bulldozer hits the market, right? Bonus Edit: VR-Zone has done a quick test of memory bandwidth scaling on Bulldozer, it seems that basic DDR3-1600 is required for optimal performance, but going beyond that or using lower latency modules provides minimal benefit. It would be interesting to see how data compression is affected, since that's very memory bandwidth sensitive. Alereon fucked around with this message at 09:47 on Oct 12, 2011 |
# ¿ Oct 12, 2011 09:10 |
|
HalloKitty posted:Here's a wild card: Hardware Heaven's review Edit: As I look further this really does just seem like a marketing vehicle, given that they're reviewing the combination of the CPU, motherboard, and videocard. Alereon fucked around with this message at 15:32 on Oct 12, 2011 |
# ¿ Oct 12, 2011 15:29 |
|
Bob Morales posted:It's almost like the cherry-picked the games so it wouldn't look so bad. With the gratuitous amount of AMD logos on the page...
|
# ¿ Oct 12, 2011 16:01 |
|
Agreed posted:Who thought up the modules=cores idea? Why? If it was an engineer I don't understand it, if it was a marketing guy fire the fucker now.
|
# ¿ Oct 12, 2011 16:34 |
|
|
# ¿ May 10, 2024 00:02 |
|
Agreed posted:The -idea- isn't stupid, it's actually pretty cool. 2 128bit or 1 256bit FP, that's neat. But advertising it is awful. At their best these will perform like modern 4-core processors. A module is not a core in the sense that people expect something WOWEE from an 8-core processor. Though it sure uses power like an 8-core... Star War Sex Parrot posted:I'm expecting big things from Southern Islands. Alereon fucked around with this message at 17:01 on Oct 12, 2011 |
# ¿ Oct 12, 2011 16:55 |