|
Summoner has decided he wants to be pals with me. That is unfortunate, but I should be able to last a few turns as long as I stay out of MG range. Probably time to start utilizing my rear armor. Current thought is for us southern folks (although at this point the gap between north and south no longer really exists) should gang up on the HO, although I am pretty sure the Jager will be able to handle it by himself at this point.
|
# ¿ Aug 14, 2017 01:36 |
|
|
# ¿ May 11, 2024 14:44 |
|
Orders are in. Nagi is gonna run southeast and tactically present its rear armor to the Summoner while providing fire downrange to the HO.
|
# ¿ Aug 16, 2017 01:02 |
|
Gotta give the pilot of the HO credit. He just lost both of his arms and side torsos, endured the agony of an ammo explosion, got kicked right in the gyro, and has still somehow remained standing. My options for this turn are to either duck behind the building out of the Summoner's LoS or continue running SE and assist on the Donars. I am leaning toward the latter. Maybe if I am lucky the Summoner will go after the Hatamoto instead of me.
|
# ¿ Aug 17, 2017 17:37 |
|
Gun Jam posted:Orders in - I'm going to 2030, shooting the yellow donar. Since Knox have yet to comment, I'm taking the safer route for me. I think I will likely run to 1135 and get myself out of the Summoner's LoS for a turn. It also means he will probably target someone else, but if he keeps chasing me it will move him further away from the main fight while our allies? move in. Comedy option we blow the tank while he is standing right next to it.
|
# ¿ Aug 23, 2017 01:07 |
|
Oh hey, for the first time in a long while I don't feel like I am in imminent peril. I guess this means I am gonna get headcapped from across the map on an 11 this turn
|
# ¿ Aug 28, 2017 03:29 |
|
A shame about the HatChi, but murdering the Summoner was still a great trade for us. Looks like this fight is all but wrapped up, barring PTN shenanigans.
|
# ¿ Aug 31, 2017 00:35 |
|
I have no idea how my mech survived that. Player MVP: Jagermech. Taking out that pristine Timberwolf early on gave the southern lance so much breathing room. Taking out the Epona was really nice as well. Mauler gets an honorable mention for standing his ground and creating a corpse pile around him, though. OpFor MVP: Glass Spider. The Summoner got the only kill, but the Glass Spider inflicted so much damage on us (especially me). He found a nice firing position and just sent gauss slugs downrange every turn and it hurt.
|
# ¿ Sep 4, 2017 00:25 |
|
C We must see the Korean Robert saga through till the end.
|
# ¿ Sep 4, 2017 04:26 |
|
Hedningen posted:Reasons to vote A instead of C: I will accept that the 3025 Charger is bad, but anyone who speaks poorly of the mech with my beloved -3K and -SA5 variants is an enemy of mine.
|
# ¿ Sep 7, 2017 00:30 |
|
Fraction Jackson posted:4/6/4 can't generate a +3 mod so in my book it goes under "not sanguine". Anybody who has ever used that mech knows to love it. Literally unkillable jumpy quad zombie that dumps 5 pulse lasers and a 100 ton kick into a mech every turn.
|
# ¿ Sep 8, 2017 02:35 |
|
That mech is like a Metal Gear Solid guard and is now in ? mode and will proceed to deviate from his patrol route and investigate without telling anyone else. The players can totally use buildings as cardboard boxes.
|
# ¿ Sep 24, 2017 23:17 |
|
To celebrate hitting page 2000 I shall vote for B. I have no idea how those relate, but they do now.
|
# ¿ Jan 6, 2018 04:30 |
|
|
# ¿ May 11, 2024 14:44 |
|
As fun as it was to be a part of such a hilariously giant thread from the very start, I also agree that a new thread is probably for the best. I can only imagine how daunting this thread is for new people.
|
# ¿ Jun 2, 2018 11:43 |