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It's kind of like matter and anti-matter. They Khancel each other out
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# ¿ Dec 22, 2017 15:38 |
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# ¿ May 12, 2024 02:57 |
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thiswayliesmadness posted:As much as I want to bandwagon A, I've got to throw my vote at C Never fear, fellow forums-goer, I shall bandwagon A for you!
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# ¿ Jan 6, 2018 05:59 |
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Fraction Jackson posted:This is what I've been trying to get at. Not to mention you'd have to kill anyone with any decent experience in the sciences, destroy texts (or computers/data), and so on. You have a point in that if this were the real world where we have to worry aboit political fallout affecting our own nation(s) when we go in with military strikes, yes. We can be REASONABLY ASSURED that Amaris' intent is not nation-building or winning hearts and minds with this ploy. That said, this is a thread filled with fictional stompy-bots, genetically engineered redneck cargo-cult samurai, a romance between a man and a woman and an office chair, a "Lyran" Mech reporter, and a near-literal Randy "Mecho Man" Savage, and a mission where Hogarth fought a ghost behemoth (replete with exploding boxes) We saw Team Warcrimes with the incineration of the HPG, pretty sure the players had a mission or two that were, uhhhh, not strictly above board, so heading to take out a belligerant's warmaking capability is well within the scope of the thread. As mentioned earlier, there's easier ways to genocide the clans. As someone who hopefully has some kind of handle on PTN's GMing style, I really doubt he'd draw up a mission where the objectives are to turn your flamers and machine guns on as much of the civilian populace as possible. Will it suck for the Clanners? Yeah, for sure. Are warcrimes going to happen? Probably. But they aren't real, and the players are unlikely to be the direct cause of said warcrimes. Even if you want to approach this from the perspective that "our participation bloodies our hands." PTN has stated that events can still happen without us choosing them, they just have a chance modifier attached. So those warcrimes could still happen (unless the Wolverines get counter-wiped out, which will probably be no less war-crimey). And EVEN THAT is a result of the thread's actions on prior missions allowing this to even be an option to have pursued. We're no less culpable by remaining on Andurien with King Dadlas or choosing zealous second-wave Clanners, simply because the primary reason Amaris' plan worked so beautifully was Goons executing it. Tl;dr: fictional probable warcrimes doesn't get my hackles up because those are going to happen off-screen one way or the other. Also gently caress Clanners
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# ¿ Jan 7, 2018 08:22 |
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Psion posted:The two best things to remember about contingency orders are to keep them simple and remember that the first case which matches happens and the rest don't. That's how PTN has done them in the past, anyway. Yeah, as a goober who tried getting a little too modular, keep it simple. Hell, if you're really concerned about making sure you get shots on specific dudes, it might help to include an explanation of what you intend in the orders so there's less confusion. Also, I don't THINK that PTN allows the "If target number is X, fire guns" conditional. I know I did once just because I didn't know the rules for indirect fire, but no one spotted so the point was moot
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# ¿ Jan 29, 2018 18:32 |
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Question about Elementals: if a point of elementals (or whatever one squad is called) loses members, could it absorb another understrength point to reconstitute? Or would you have to run around with two half-strength squads? Would it be better to have 2 half squads vs 1 full squad?
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# ¿ Feb 8, 2018 21:43 |
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Thanks PTN and DI for the breakdown of Elemental squads. To my second question, would it be preferable to fight two half strength squads or one full strength? I assume one squad would do more damage (maybe?), but a second squad would be rolling another set of dice, which is almost always preferable
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# ¿ Feb 9, 2018 04:21 |
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Damnit, I'm getting BattleTech blue balls over here
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# ¿ Feb 19, 2018 01:04 |
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Not retractable wrist-blades?
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# ¿ Mar 2, 2018 20:28 |
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That's the Space British way of spelling it
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# ¿ Mar 4, 2018 21:07 |
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These bots were made for walking
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# ¿ Apr 18, 2018 21:26 |
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Post-time skip Lyran Agri-Bistro 'Mech, please
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# ¿ May 25, 2018 20:59 |
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We both know Space Verizon would be more somewhat nefariously suitable
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# ¿ Jun 4, 2018 23:19 |
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# ¿ May 12, 2024 02:57 |
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Rorahusky posted:Makes me wonder how the Demon Hawks are doing as a whole, especially after Andurian. For that matter, I wonder what's up with the mercenary scene in general. I imagine that Comstar continuing to run the mercenary board is unlikely, since Comstar outright joined the new Star League, and the rest of the nations probably wouldn't be keen on relying on a hiring service run by a rival nation. Sounds like a good way to get all your contracts cancelled should a fight ever break out between you and the Star League. See, I really like this post because it contains something I never would have given a lot of thought to when I'm moving grand coalitions and changing heirarchies across an entire sector of the galaxy. PTN, how do you let little things like this affect your storytelling, fluff, background details, etc when it comes to mapping out the plot outlines? Or do you just kind of disregard it? Not necessarily out of malice or anything, but I can see how that could have knock-on effects of "well poo poo, now THIS FACTION needs to consider it" and bloat the story/planning
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# ¿ Jun 6, 2018 23:25 |