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I vote for the Lyrian Commonwealth. I'd like to be a 'Mechwarrior, too. You should still have my e-mail address from the Star Trekkin' thing. Bobbin Threadbare fucked around with this message at 21:03 on Jan 21, 2011 |
# ¿ Jan 21, 2011 21:00 |
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# ¿ Apr 28, 2024 22:01 |
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I guess you must have missed when I edited in a 'Mech pilot request to my post on the second page.
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# ¿ Jan 22, 2011 06:49 |
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Would it be possible to bluff them into an awkward position by pretending to go along with the duel? Either way, I don't suppose lying to their faces would hurt.
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# ¿ Jan 25, 2011 21:05 |
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Voting A. Goddamn this thread moves fast.
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# ¿ Feb 2, 2011 06:26 |
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Miller's Marauders sounds like fun, if voting is still possible.
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# ¿ Feb 3, 2011 06:57 |
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I will try and do the name of skinwalker proud.
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# ¿ Feb 3, 2011 17:33 |
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They called him crazy. Skinwalker. More wolf than man. It hardly made him the center of attention at the canteen, but that suited Bobby just fine. Sensing more than seeing the enemy draw near, Navajo Wolf decided to activate his secret weapon. "Music. Select Playlist. War Mix. Play." A grin most observers would deem "lupine" creeped over his face. Music for the round: The Cage PoptartsNinja posted:Also, still waiting on contact information for Bobbin Threadbare, which is fine since I have another back to back (come home, sleep six hours, go straight back to work) shift so I won't be able to do an update tonite (sorry). I need that contact info, or the next guy on the list will get the spot.
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# ¿ Feb 4, 2011 06:46 |
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Polaron posted:Oh good, Bobbin has arrived. Looking at our speeds, it seems like I'll be the one doing the flanking, which, given my armor, seems fine by me. I'm sent in my orders, and I like to think I'm doing my best to piss off the enemy. vvvvvvv Bait? I think their plan just wound up scuttled when Wolf & Pals decided to let the LRMs do the negotiating. Bobbin Threadbare fucked around with this message at 08:19 on Feb 4, 2011 |
# ¿ Feb 4, 2011 07:32 |
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bunnyofdoom posted:I'm thinking of running forwards 9, and unloading everything into the enemy blackjack. Good idea/bad idea?
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# ¿ Feb 5, 2011 23:25 |
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"Joe [Red_Mage], you're better at bullshit. Challenge their leader to a duel, see if he's dumb enough to answer. I wanna know who to alpha strike." Music for the round: Nightmare
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# ¿ Feb 7, 2011 01:36 |
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Xmas Future posted:These are the Death Commandos, they're currently executing women and children, honourable combat is not their MO. Every company is infected with hot shots. And what's the point of open com channels if not to play mind games with the enemy?
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# ¿ Feb 7, 2011 04:37 |
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Pure Kamikaze posted:I'm very sorry but this is the music that is playing for the round. Don't worry, there are many rounds to come yet.
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# ¿ Feb 7, 2011 17:48 |
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Holy goddamn, that sure was something. Music for the round: Pistolero (Mariachi mix) Bobbin Threadbare fucked around with this message at 21:06 on Feb 8, 2011 |
# ¿ Feb 8, 2011 20:17 |
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hcenvirons posted:So how useful would something like the Scout Company be when it shows up? Depends on if they can trundle into that transport that's showing up next round. Looking at their stats, they do tremendous damage, but only if they manage to get to dangerously close range. And of course what's stopping that is just how slowly they move. Hell, that's probably why Poptarts is making them show up late to the party in the first place.
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# ¿ Feb 9, 2011 06:34 |
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PoptartsNinja posted:Still waiting on a turn 3 action. Please stand by. I sent in my final decision, if that's what you're waiting on.
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# ¿ Feb 10, 2011 06:52 |
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Honestly, I should have popped Eights to Aces last turn so I could make use of it now. I had this crazy idea where I would jump on him. Still, in honor of the ability I'm using next round, the Music of the Round is: The Ace of Spades. Polaron, Red_Mage, if either of you want to get this guy off my back, I would really appreciate it.
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# ¿ Feb 11, 2011 06:25 |
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The Merry Marauder posted:Why engage? If you jump up to something like 1814, you'll leave the Cataphract way behind and out of position, he'll have to leave some forces behind other than the SRM Carrier, and you'll be able to influence events at the target much sooner. You might end up fighting the Warhammer, but that'll be much easier than brawling with the Ace. The Cat has yet to move, and the skill won't take effect this round. If I jumped there, I would get mauled.
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# ¿ Feb 11, 2011 06:54 |
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The Merry Marauder posted:Only if he turns and comes into the woods after you, I think, which draws him out of the fight, and even then he's looking at big numbers. 9s at least, not counting PPC minimums. Next turn, if you continue up into the clearing, you'll be far out of his reach due to blocked LOS. If he comes into the woods and gets another round like he just did, he takes me out of the fight, too, which I'd rather avoid. No, I think I'd rather draw him into my allies, if he's that bold.
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# ¿ Feb 11, 2011 08:55 |
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Well, assuming an average soldier weight of 150 pounds carrying 30-50 pounds of equipment, 1 ton of soldier would be between 10-11 men. That's more of a squadron size, so 3 tons for a platoon sounds more realistic.
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# ¿ Feb 12, 2011 06:44 |
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bunnyofdoom posted:Thank you everyone for your tactical advice. I have decided to do the most Cabellero thing. I'm taking all the advice, printing each one off ona sheet of paper, and taping it to my wall. Then I shall drink enough tequila to make me in a happy place, bust out my nerf vulcan, and shoot at the wall. Whichever piece of advice has the msot dart impacts will be the one I choose. Don't forget to fire wildly into the air in celebration once you're done.
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# ¿ Feb 13, 2011 06:03 |
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Quick question: so K3, which is in the middle of the map, is carrying S3, which will be arriving in 3 turns? Also, am I the one giving orders to K3? Tempest, bunnyofdoom, it looks like D3 (the Cataphract ace) has decided to make himself your problem instead of ours. You should make good use of my Eights to Aces and scatter his 'mech to the four winds. Music of the Round: Fuel
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# ¿ Feb 14, 2011 00:56 |
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PoptartsNinja posted:Typo, fixed. K3 is being piloted by one of Scout Platoon, yes, but it's not under your control. Red_Mage, it looks like your tech platoon and Polaron should press forward while me and you start setting those tanks on fire. I've got mobility, but you've got the range thanks to those LRM's, so how about I handle V2 and you take V3? Polaron, I seem to recall that splitting your targets in a round adds a penalty to all your shots, and your gunnery skill isn't very terrific. Unless it's directly life-threatening, I don't think you should be splitting your targets. And as I've pointed out before, I think the Cataphract is the most dangerous enemy on the board, so if Sure Shot, gently caress You, and Stubby were to focus on him while we all know where he'll be, we might just get a lucky shot in.
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# ¿ Feb 14, 2011 01:30 |
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Red_Mage posted:If I could close range on that cataphract it would be nice. He's in medium range for you; just a few steps to the left would put you in short range for the LRM's. But as much as I've been pumping up the Cat, it's not the only dangerous thing on the map, and if three of the others are going to dogpile it, we should consider our options. Oh, and if you're going to close range, please move to 1320 instead of 1220; I'm going to run for the divot to get some cover.
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# ¿ Feb 14, 2011 02:16 |
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I can handle the Zhukov, bunny. You worry about the Cat.Polaron posted:I would appreciate it if someone would kill that Zukov before it decides to shoot me. Not only is it right in my face but it's keeping me from closing to point-blank range with the Cataphract.
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# ¿ Feb 14, 2011 02:51 |
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bunnyofdoom posted:I suck at measuring ranges then, cause d3, which is the cat, seems to be more than 4 away...
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# ¿ Feb 14, 2011 03:18 |
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The Merry Marauder posted:Abandoning the superior cover of heavy woods without accumulating a movement modifier to be hit is not advisable. So funny I couldn't fire out of it. I figure at my speed I could still manage a walk to 0919 and unload from there, so that's what I'll do. Music of the Round: You didn't think I'd forget this one, did you? And may I add how that was an excellent use of the Eights to Aces skill. Bobbin Threadbare fucked around with this message at 07:51 on Feb 17, 2011 |
# ¿ Feb 17, 2011 07:46 |
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Tempest, it would be great if you could get your invisible snipers to help me start mauling I2 and I4.
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# ¿ Feb 17, 2011 19:42 |
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Tempest_56 posted:That was absolutely my plan. Concentrate fire on which one this turn? I2, but I'm given to understand extra damage may splash to I4 as well.
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# ¿ Feb 17, 2011 20:48 |
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Whelp, I'm basically out of armor. If none of you folks mind, I think Skinwalker and I will be staying back and finishing off V3 there. Meanwhile, I think S2 will be taking on V1, so that I4 infantry is all yours, Tempest. That or you could start picking off I1. bunnyofdoom, if you move S1 this turn, I think you've got just enough range to use the booby trap ability on I4. And remember, even in dire circumstances, never forget the feel of victory! Music of the Round: 40:1
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# ¿ Feb 20, 2011 04:46 |
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bunnyofdoom posted:I'm thinking of moving to 312, blasting D2 in the rear end, then followed up by a kick. Ideas? Looks like you've got enough speed to make it to 0411 and hit him square in the back.
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# ¿ Feb 21, 2011 00:41 |
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Tempest_56 posted:He could, but he'd run to do it. Getting to the side would only have him walk, I believe. Well, it's up to Bunny whether or not the extra difficulty is worth the better profile.
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# ¿ Feb 21, 2011 00:47 |
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S3 will be dealing with I3, no worries there. As for Sw, I'm getting a rules clarification before anything. Music for the Round: Get Ready to Die. I always enjoy it when lyrics match up so well with the situation.
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# ¿ Feb 23, 2011 06:33 |
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Update: thanks to V3's position it looks like I cannot move anywhere where the large tank can't fire on me. I guess I'll just have to hope he chooses a closer target, because Bobby is not one to play things safe.
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# ¿ Feb 23, 2011 07:17 |
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PoptartsNinja posted:Edit: As a sidenote, the update is waiting on a player since two of them tried to move into the same hex with the same idea (kick the Goblin). I decided to let the 'Mech with the weight advantage take the hex. Right, I see. New orders have been sent in.
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# ¿ Feb 26, 2011 20:32 |
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Someone else can finish off the Goblin, I'm going to take up a forward position. And if I may say so, I apparently have the most awesome infantry on the board. Music of the Round, in Engine Joe's honor: Knights of Cydonia (also featuring what may be the most masculine music video ever) Poptarts, if I might ask, how come D1 didn't get a penalty for splitting his shots?
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# ¿ Feb 27, 2011 04:32 |
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Just so you guys know, I'll be making full use of S3's "double damage if in the same hex" rule next turn.
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# ¿ Feb 28, 2011 01:42 |
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bunnyofdoom posted:Then I'll provide cover by punting the APC. Also, will laser it too.
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# ¿ Feb 28, 2011 02:28 |
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Slaan posted:Who is the true coward? Those who kill non-combatants (though La Dama's mouth should count as a WMD), or those who left them to die in the first place? Aesop's Fables posted:A trumpeter, bravely leading on the soldiers, was captured by the enemy. He cried out to his captors, "Pray spare me, and do not take my life without cause or without inquiry. I have not slain a single man of your troop. I have no arms, and carry nothing but this one brass trumpet." "That is the very reason for which you should be put to death," they said; "for, while you do not fight yourself, your trumpet stirs all the others to battle."
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# ¿ Feb 28, 2011 03:04 |
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Magni posted:Or rush him with Skinwalker or Sir gently caress You and commence Operation Curbstomp. Good maneuvering means you can enter its hex and be safe from 60 SRM to the face. 12 armor all-around and no turret, so kicking is going to hurt this little bugger pretty darn fast. The real trouble is what happens at middle to long range. The SRM carrier is undoubtedly going to fire at any target it can aim for, and with so many SRM's it basically can't miss. It's dead if we get a 'mech on top of it, but the real trouble is making sure the 'mech isn't dead first. I think me and Bunny will have to rush it from different directions simultaneously if we're going to have a chance.
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# ¿ Feb 28, 2011 05:45 |
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# ¿ Apr 28, 2024 22:01 |
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Well, I was considering holding back a bit to wait for everyone else to catch up, but if FY is going for it, I sure as hell will, too. I'll be very careful to stay out of the launcher's way, so you can probably guess where exactly I'm moving. Music of the Round Dick Dale's Misirlou Poptarts, did you catch that we should be down to 5 I4 infantry?
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# ¿ Mar 3, 2011 17:55 |