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PoptartsNinja posted:I love assumptions, don't you? Two of those cancel out; this foreshadowing makes me feel less threatened instead of more.
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# ¿ Mar 4, 2011 17:33 |
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# ¿ May 14, 2024 22:56 |
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PoptartsNinja posted:I didn't say they were concurrent assumptions. Also, it's entirely possible for someone to be 'worse' while still being 'better' (in other ways). I'm just saying it's hard to beat the kind of boogeyman Arquinsiel laid out.
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# ¿ Mar 4, 2011 17:51 |
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Zaodai posted:... Wouldn't any Clan (or House, for that matter) need ships in orbit to deploy troops? They wouldn't necessarily be the only ones. If Natasha were shot down and the planet's owners had a space presence, they could theoretically match a "deploy everything!" maneuver, thus avoiding a curb-stomp battle. You have to consider that this event is more likely late in the war, too.
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# ¿ Mar 5, 2011 20:03 |
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Zaodai posted:Maybe, but pound for pound Clan troops are better in both skill and organization than IS troops (barring ComStar), so they'd probably get to the combat zone first. On top of that, the IS usually isn't ferrying in troops. It's the clans show up and fight whatever the IS had on world, if memory serves. So how the hell did IS win?
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# ¿ Mar 5, 2011 20:39 |
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Best case scenario? The transport "pilot" survived the crash and hijacked the SRM carrier Tommy Vercetti style.
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# ¿ Mar 6, 2011 09:04 |
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Arquinsiel posted:Cheating is cheating, no matter how often you do it. There's no such thing as "cheating" in open war. There's only "what won't I do in the hopes that my enemy won't do it to me?" Poptarts, shouldn't Skinwalker be up to 14 heat, including the two from last round? Also, if H2 got killed, why is it still green on the map?
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# ¿ Mar 6, 2011 21:40 |
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Krumbsthumbs posted:Didn't most of the Clanners call it the Cauldron Born save for the Jaguars?
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# ¿ Mar 7, 2011 20:26 |
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Okay, so there's something I'm obviously not getting about how engine hits work. How did I gain 11 heat from backing up slowly?
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# ¿ Mar 12, 2011 19:48 |
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landcollector posted:Well, that was an unpleasant turn. The Hunchback's gone and the Wolverine is effectively out of direct combat due to the engine hits that occurred in the last few turns. That leaves down to two effective mechs (even though Sir gently caress You is missing a leg actuator) and they are getting thin on frontal armor. I'm getting worried about the Caballeros' chances here. At least that SRM Carrier is out of the picture. Please don't quote the whole thing. Now, apropos to my heat situation, the Music of the Round: Crawling from Hell If I'd have known about the heat problem, I'd have rushed them last round. And since I know now, I'm going to go out guns ablazin'. It's not like those two mechs have much left themselves.
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# ¿ Mar 12, 2011 20:08 |
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bunnyofdoom posted:Alright. Can I still use my sapper? It's every other turn once you start using it, right? Well it's been a turn since you used it last, plus D4 is just barely within range of the 'mech ability, so pile on!
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# ¿ Mar 12, 2011 21:54 |
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Arglebargle III posted:Plus every faction that was ever featured in a Battletech book has to set aside significant blocks of time for being, "totally awesome, you guys!" You can't have main characters belittling environmentalists, beating up rivals, and pursuing romances without significant downtime. So with that and the napping, the Caballeros really can't be expected to ever get anything done. It's called a war, mate. Even with modern deployment technology, the majority of any given soldier's time is spent waiting for the poo poo to go down.
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# ¿ Mar 13, 2011 18:05 |
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PoptartsNinja posted:Oh jeeze the overheating D: I am going to melt my 'mech if I have to, but something is going down, damnit!
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# ¿ Mar 17, 2011 05:14 |
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Totally worth it. Music of the Round: Fire I only regret that my scout company can't get in range of the snipers until the turn after next. Also, did you notice you put Sure-Shot up twice? Bobbin Threadbare fucked around with this message at 05:46 on Mar 17, 2011 |
# ¿ Mar 17, 2011 05:42 |
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PoptartsNinja posted:As if an immobile tank with a single operable machinegun would've kept the infantry fighting? Let alone one a few hundred feet away from anything worth shooting at.
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# ¿ Mar 17, 2011 05:56 |
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S3 should be at 0809 this round.
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# ¿ Mar 19, 2011 21:58 |
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Well, if you want something done right, you've got to do it yourself. Music of the Round: Church of the Machine
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# ¿ Mar 20, 2011 02:11 |
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Mukaikubo posted:From last month, when this was brought up: I think Xmas is talking about a live multiplayer event, rather than using it to log turns. Poptarts had mentioned switching to that format as a future option.
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# ¿ Mar 20, 2011 18:22 |
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Justice Foot, naturally. I'm just happy I scored an important kill with both my units before the end there (plus the Wolverine is miraculously alive in spite of everything I put it through). Final Music of the Round is exactly what you're expecting: after all, We Are the Champions.
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# ¿ Mar 22, 2011 05:19 |
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Well if we're taking a vote beyond Justice Foot, I'd actually vote for the Scout Company. Maybe they weren't as flashy as all the 'mechs zooming around, but they managed to assist or destroy two vehicles and four units of infantry with surprisingly minimal casualties. And that's after arriving five rounds late to the party!
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# ¿ Mar 22, 2011 05:44 |
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Option A. Max will find a way to be a thorn in Justin's side so long as he lives, no matter what his powers are on paper.
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# ¿ Mar 22, 2011 06:42 |
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Before I forget, what, exactly, was Justin's plan before it went fubar? You've mostly just implied that it would have been less...bloody.
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# ¿ Mar 22, 2011 07:01 |
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PoptartsNinja posted:Skinwalker and the Zhukov win MVP. Congrats, Bobbin! Hurrah! I'd say it came down to me being a lucky SOB who took damage in all the right places, but then being a lucky SOB tends to be a running theme for me. Also, since I come into this game with no preconceived notions on how anyone should be acting, I think I'd rather go with the Com Guard.
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# ¿ Mar 23, 2011 05:22 |
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KnoxZone posted:This was awful drat. So how do you even know your health level before your 'mech torso pops off?
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# ¿ Mar 23, 2011 06:37 |
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Good luck, guys! Glad I left on the last ship. You know, I think I understand why mercenaries get so much screen time now. They have a much better personality-to-'mech ratio.
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# ¿ Mar 24, 2011 05:36 |
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I thought I'd ask, for those of us not versed in BattleTech background: theoretically, in the unaltered universe, what would Caesar be doing right now?
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# ¿ Mar 24, 2011 06:01 |
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Defiance Industries posted:He was in command of the 2nd Donegal Guard, ranked Leutnant-General. His oldest son, Reinhardt, was born in early 3032.
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# ¿ Mar 24, 2011 06:20 |
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You may note that Gamma Star's explicit rule for engagement doesn't mention "breaking zellbringen" as one of the conditions. They will only interfere if they are shot at or if Beta bites it completely. Especially considering the IS forces' ignorance of the rules, I'd say the best strategy is for everyone to focus fire on one Clan 'mech until you bring it down, then move on to the second and third. This will enable them to do the same, so it'll come down to who can better use the terrain and hide behind buildings. If all goes well enough, you can string along the last Beta 'mech to turn 20 and avoid the Clan assault firing squad. Since the clock is working for you, the players, you need to be as defensive as possible. Question number one is whether to use the tree line or the buildings as defenses: trees add to defense by simply existing, while (if you play it smart enough) you may be able to provoke your enemies into skidding on the tarmac if you hole up in or behind the buildings.
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# ¿ Mar 24, 2011 16:39 |
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You've got an encrypted line. You could potentially lead one of them into a crossfire with the light 'mech. However, with the odds stacked like this, that's probably the best you could manage anyway.
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# ¿ Mar 24, 2011 20:00 |
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Personal recommendation: humor the clan 'mech for now but move the other IS 'mechs (and tank) into a support position that's as hidden from the tree line as possible. If more than one more clan 'mech moves into a support position or if more duels get called, start blasting the Cobra like it crawled into your baby's crib.
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# ¿ Mar 25, 2011 05:39 |
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So far we've narrowed down the Clanners' possible responses to "anything imaginable," plus or minus any series of actions that would destroy all five Lyrians within the next two turns. I think we all need to take a step back at this point and let the game be played for a bit longer.
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# ¿ Mar 26, 2011 06:53 |
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Mukaikubo posted:What is an honorable player to do? Clearly, I should not bid myself an extra light mech, as that would be strange and odd to be controlling multiple mechs at once- not to mention vaguely distasteful, since this was the bid force. Similarly, resorting to cowardly area-effect weapons would leave an unpleasant taste in my mouth, as well as being a distinctly cowardly weapon. Maybe you could designate a second to command the light 'mech, if you didn't want to control two.
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# ¿ Mar 27, 2011 05:55 |
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landcollector posted:Technically, yes. However, should the mech in question survive it will be free and clear to open up on the Rommel with its full weapons loadout without losing honor. In short, the Rommel should only do this if it wishes to die quickly and painfully. They'll be doing that anyway. The Rommel doesn't even count towards victory; best that it make itself as useful as possible.
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# ¿ Mar 27, 2011 17:12 |
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landcollector posted:I am curious as to whether that is good news or bad news for the players. If it's a goddamn lot, I'd presume it's both.
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# ¿ Mar 28, 2011 19:13 |
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Mukaikubo posted:Yaaaaay, my proposed name for the clan mech was accepted! Thunderchild is a fine name for a Mech. Reppin' this H.G. Wells original scifi gangsta style, y'all. Probably wouldn't even upset the Clans too much; naming a mech after the first vessel, in fiction, to destroy a spaceship is a fine pedigree. Speaking of, where is B3?
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# ¿ Mar 28, 2011 19:50 |
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PoptartsNinja posted:It got Random Ace 2 turns in a row. It hasn't moved yet. So would that be why it's black this round?
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# ¿ Mar 28, 2011 19:54 |
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Question: I have some free time coming up, and while I may or may not be able to get ahold of Far Country, my local library's online catalog has some assorted BattleTech books. Would any of the following be crappy enough to sub in for Far Country? Call of Duty Test of Vengeance Path of Glory Dagger Point Illusions of Victory Keep in mind that I have no idea what's in any of these books.
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# ¿ Mar 30, 2011 06:44 |
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raverrn posted:Man, I have no idea where anyone could find Far Country these days. That'll do, I suppose. I'll have a look at it next week and see if I can produce anything, assuming no one beats me to it.
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# ¿ Mar 30, 2011 07:17 |
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Arquinsiel posted:This will actually work if you keep the gasoline flowing. Not well, but some. Same as pissing on a mortar. Honestly, volatile fluids make excellent coolant, particularly with open air exposure, since they will evaporate quickly and take the heat with them. Only problem is that once you hit a certain heat threshold the gas isn't doing any cooling anymore.
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# ¿ Mar 30, 2011 16:24 |
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WarLocke posted:Our luck has to run out sometime. Yes, but better for it to run out when facing the assault 'mechs, where luck really won't matter either way.
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# ¿ Mar 30, 2011 18:57 |
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# ¿ May 14, 2024 22:56 |
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PoptartsNinja posted:They could all banana peel the moment they touch pavement and knock themselves unconscious. Alternately, "The Tramp."
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# ¿ Mar 30, 2011 19:12 |