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If it's not too late, I'd like to sign up as a mechwarrior. I've had a Platinum upgrade for awhile now, so I may as well get some use out of it. I have absolutely no idea what's going on in the setting, but dammit, I know I love wrecking poo poo up in giant robots, and that's all I need to know. If voting for a unit is still open, Kell Hounds. Mech choice vote is for the Griffin.
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# ¿ Jan 22, 2011 02:06 |
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# ¿ Apr 28, 2024 08:28 |
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I keep seeing people who're familiar with the system going on and on about how one lucky shot to your ammo will utterly destroy you. Without getting into rules specifics, just how "lucky" would one have to be to even make that shot to begin with? Are we talking "the dice hate you" lucky or "the enemy can target and hit a specific spot like that with no trouble" lucky?
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# ¿ Jan 23, 2011 00:31 |
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Mukaikubo posted:Closer to the first, until your armor's gone. Then it's "you are literally significantly risking death with every shot". So not guaranteed, but more likely to occur the longer a battle is drawn out. ... I can work with that. Never did want to live forever.
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# ¿ Jan 23, 2011 00:38 |
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I keep 'ing this, hoping that our pilots have sent in their orders and that PTN's played out the next round of combat. Is BattleTech always this slow, or does it just seem slow because it's being done on a message board as opposed to on a tabletop or in Megamek?
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# ¿ Jan 25, 2011 23:09 |
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Der Waffle Mous posted:Legend goes that this used to be a hovertank design, until someone told the artist that they were short one mech. I can believe that. That looks seriously unbalanced... not in a "this is statistically overpowered for its weight class" way, more like "a good, stiff breeze will knock this thing over" way.
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# ¿ Jan 26, 2011 07:12 |
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Welp, this thread finally prompted me to go pull my plastic storage bin that has all my MechWarrior: Dark Age clicky-mechs out and look 'em over again. I realize a lot of fans of the old school rules hate 'em, but I always thought they were kinda neat. vv ... Still trying to remember why the gently caress I have so many Northwind Highlander units, though... out of 60 mechs, 13 of 'em are Northwind Highlanders. I've also got all my vehicle and infantry units in a box somewhere, but I'm not gonna bother digging those out, 'cause nobody cares about vehicles & infantry. Plus, you know...
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# ¿ Jan 27, 2011 23:42 |
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Defiance Industries posted:Yeah, it really showed a strong lack of playtesting and too much eagerness to stick to the MageKnight mechanics IMO. I mean, if I move my tank two turns in a row it takes damage? Like, real damage? I don't remember vehicles taking pushing damage, but then again, I don't remember much about the game itself period. I think I have a rulebook around here somewhere... might dig around and see if I can unearth it. ... I'm also trying to figure out what the hell one of these Mechs is. It's a House Liao unique character that doesn't have its unit type listed on the base. The pilot's name on the base is "The Vede" Vederman. All I can find on the BT wiki is that apparently Greg "The Vede" Vederman was born in 3099 and that's about it. Did a GIS and found it listed on a online gaming store as a Mad Cat II, but it appears to lack the LRMs pictured on the Wiki. Edit: Yeah, it's apparently a Mad Cat II. Looks like it was a limited edition figure; I had another one that was unopened (until just a minute ago, anyway) and according to the dossier it comes with, that's what it's supposed to be. Edit 2: Also found a rulebook from the first set and it turns out that, yes, vehicles take pushing damage. W.T. Fits fucked around with this message at 00:58 on Jan 28, 2011 |
# ¿ Jan 28, 2011 00:48 |
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Angry_Ed posted:Yeah it was a limited edition figure done for the at-the-time Tech Reviewer (and later EIC) of PC Gamer, Greg Vederman. I still have mine as well. Oh yeah, now I remember. ... Now I need to try and remember why I have two of them.
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# ¿ Jan 28, 2011 00:59 |
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If I recall right, I think it was a mail-in offer and they were limited to a max of two per mail-in.
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# ¿ Jan 28, 2011 01:07 |
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Oh dear... Death from Above. I don't remember much from ClickyMech, but I do remember that's not a term you want to be on the receiving end of.
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# ¿ Jan 29, 2011 01:37 |
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KnoxZone posted:We are in bed with Hanse Davion right now. I think he will treat us well. ... All right, but only provided he remembers to keep his drat pants on while spooning. We have to retain some dignity here. So with our Griffin currently engaged in his duel and our Blackjack about to play kick the can with the Spider, what are the odds on our Jenner and Vulcan geting off some shots and hopefully either crippling or outright killing the Hussar before it gets away (on the assumption that it is trying to get away)?
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# ¿ Jan 29, 2011 04:14 |
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Axe-man posted:At least we aren't going to get a clicky version Again, the disdain for the clicky version puzzles me, especially after having read that blog post that paragon1 linked to which mentions that WizKids was founded by Jordan Weisman... the same guy who founded FASA.
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# ¿ Jan 30, 2011 21:52 |
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PoptartsNinja posted:Kell Hounds: Cylene Tactical Update 9 Qui audet adipiscitur. I believe this this is an entirely appropriate reaction to this particular turn of events. (And on an entirely unrelated note, is it bad that I keep reading "Wobbies" as "Wobblies"?)
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# ¿ Feb 1, 2011 18:16 |
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Victory Fanfare As far as Kell Hounds MVP voting is concerned... it's a tossup between the Vulcan for being in taking out the Hussar or the Griffin for being enough to down that Dragon. Kurita side, MVP is the Jenner, for having the decency to just die as soon as we looked at it funny. Or the Hussar... that little bastard was
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# ¿ Feb 1, 2011 20:58 |
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Pinguliten posted:Here is a link to a gallery with scans from the books. They're.... well different. Some look good while otheMY GOD WHAT IS WRONG WITH THEIR FEET. Anime Griffin vs. Anime Dragon Really liking quite a few of these redesigns, but then again, I'm biased 'cause I'm a massive anime nerd.
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# ¿ Feb 1, 2011 23:22 |
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Gonna vote A. We won those territories fair and square, dammit. It's not our fault ComStar's getting their panties in a twist about a bunch of pirates who discovered one or two old LostTech mechs. (Oh god, we're all gonna die horribly, aren't we? )
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# ¿ Feb 2, 2011 02:02 |
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Voting for F, the 17th Recon, Camacho’s Caballeros! ¡Vaya con dios! ¿Dónde está la casa del cuarto de baño? ¡Mi nombre es presidente, y tengo gusto del jamón! Meanwhile, the FWL continues to remain divided as to the veracity of the final report of the GDL. We now go live to a dialogue between the FWL's two leading data analysts as they continue to their attempts to authenticate the footage. We join the debate already in progress.
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# ¿ Feb 2, 2011 19:04 |
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Agent Interrobang posted:So sign up for Camacho's Caballeros now, amigo! See what it's like to ride with the the 17th Recon Regiment, and see what you've been missing! Your sales pitch intrigues me, and I wish to subscribe to your newletter.
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# ¿ Feb 2, 2011 23:42 |
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Defiance Industries posted:It is called a "ProtoMech" and not only do they all look dumb, but they're also lovely. I picked one that, like the Banshee, has a nipple gun. ... It looks like something out of Rifts. And as a fan of Rifts, I don't mean that in a good way.
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# ¿ Feb 3, 2011 00:02 |
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Agent Interrobang posted:Man, seriously. Are the ponies just FOLLOWING ME HERE from the FIM thread? Of course not... I've been here since the STO thread. Someone linked to the first pony thread from that one or this one (I forget which).
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# ¿ Feb 3, 2011 00:26 |
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WarLocke posted:It really depends on the era. In level 1 (3025) rules, yeah, most of the knowledge about making new mech designs has been lost, people just run the factories that have been standing for the last 400 years. This is why nobody in their right mind attacks the actual factories, or engages in combat anywhere near them, because if you destroy one it's gone for good. This is one of the things that always bugs the crap out of me about post-apocalyptic future settings. Technology becomes "lost" because society as a whole has become too to do any kind of investigating or researching into how this poo poo used to work back in the Before Time, in the Long Long Ago. You have X number of old Factories. You don't know how to build them, but you know how to keep them running. Would it really throw the entire balance of power of the IS out of whack to turn one off and attempt to take it apart to figure out the inner workings? Yes, there's the distinct possibility you'll gently caress it up to the point where it'll never run again and you'll be stuck with X-1 factories for the rest of time. But isn't that risk worth the possibility of learning how to make your own factories?
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# ¿ Feb 3, 2011 03:12 |
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bunnyofdoom posted:To be fair Ah, the old someone is deliberately suppressing the knowledge to keep themselves in power excuse. Eh, I suppose I can work with that. At least until the GDL gets the Hel- ...oh, right.
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# ¿ Feb 3, 2011 03:19 |
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... So we've got three fungs, an old hard-rear end and a bruja (plus support crews and the Lady of Death herself)? I like those odds. And with actual money riding on the outcome, no less. This is great stuff. I'm also happy to see the Rifleman, because I recognized it as being LET'S MAKE THOSE CAPELLAN SONS OF BITCHES PAY! Fake Edit: Oh snap... just saw the lineup PTN's throwing them up against. poo poo just got escalated.
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# ¿ Feb 3, 2011 18:59 |
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PoptartsNinja posted:Y'all are so (justifiably) paranoid. Truly, you are the father of all lies and the uncle of all tricks. Still, I don't think we're quite as screwed as people think we might be. Yes, there are still vehicles and infantry on the enemy side that PTN hasn't divulged yet, but there's also assets of our own we haven't been fully taking into account. For starters, we have the Sapper. Once every other turn, he can either blow up some enemy infantry, or he can force an enemy mech to make a piloting check. We don't know what the enemy's piloting skills are like compared to ours (most likely comparable; worst case scenario, better) and I don't know what all failing a basic piloting check would mean in terms of game mechanics (if they fail, do they fall down or something?), but it's still worth noting that we have the ability to do so. The 'Tech Platoon is another asset we start off with already on the field. SRM unit with anti-Mech training sounds like it'd best be used to provide cover for our long range units, try to keep the enemy from closing in on them. I'm not sure it'd be wise to attempt to use them against enemy infantry, or trying to move them in close to enemy lines, but we'll figure that out once we see the layout of the battlefield. The Snipers show up on turn 4 and depending on how many infantry PTN's fielding on the Commandos' side, will most likely have their hands full trying to thin out their numbers. A well-placed sniper shot could also potentially cripple a vehicle, which could in turn give the mechs some breathing room. Not really sure what to make of the Scout Company; anti-infantry with some anti-Mech capability starting on the 5th turn, needs to be in close to make a significant impact. As far as Marisol's concerned, Distracting Tirade is the way to go. If we screw up and somehow manage to spectacularly miss with every single shot we fire (unlikely, but possible), that's a 50% chance of saving a hostage each turn; otherwise, it's a 16-17% chance. Mock and Berate's a bit more dicey... around 66-67% chance of her saving a hostage regardless of how much damage we do, but with a 33-34% chance of her getting 'd herself... after which we have a 100% of losing a hostage each turn. So it's all down to how lucky Polaron feels and how much PTN's dice love us. So yeah, those are our non-Mech assets. They don't seem like much, but they're still assets; it all lies in just how well we can utilize them. W.T. Fits fucked around with this message at 20:32 on Feb 3, 2011 |
# ¿ Feb 3, 2011 20:23 |
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I'm half wondering if the Goblin and the APC might have infantry that are already embarked and just waiting for PTN to move them into position...
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# ¿ Feb 4, 2011 01:28 |
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KnoxZone posted:The Goblin had a squad load into it on turn 1. Missed that part. What about the APC? I know he only listed 4 infantry units in his initial post and I don't recall seeing anything about any infantry mounting up in the APC. It just strikes me as odd that there's an APC at all but it's not being used to move troops yet.
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# ¿ Feb 4, 2011 01:48 |
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TildeATH posted:The Atlas getting up early eating raw eggs... Set to "Gonna Fly Now" or "Eye of the Tiger"?
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# ¿ Feb 5, 2011 03:02 |
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WarLocke posted:http://www.youtube.com/watch?v=uyCTfHYgWBA&feature=related Considering it was originally written for Rocky III (they decided to go for Eye of the Tiger instead), this would also be an acceptable choice. And let's see if we can't save Bunny Bear this time around; after all, this thread is about rewriting the history of the Inner Sphere is it not? FOR BUNNY BEAR! ¡NO PUEDO HABLAR ESPAÑOL!
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# ¿ Feb 5, 2011 03:46 |
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hankor posted:You guys should probably not worry that much about the chances of hitting planes, when in reality the DCs just ordered an artillery strike on the hostages. Somehow I doubt they'd call in an artillery strike on the hostages when they could just as easily have their infantry gun them all down at once. I have an idea where that artillery strike might be going, but I'm gonna keep it to myself for now in case it turns out I'm right. Which I'm probably not. Probably.
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# ¿ Feb 7, 2011 03:24 |
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Question for those who've been doing the BattleTech thing forever: I've noticed people referring to pre-Clan Invasion mechs as being "Tech Level 1" and Clan Mechs and the LostTech ComStar releases to combat them as "Tech Level 2". How many tech levels are there total? Just those two?
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# ¿ Feb 8, 2011 02:41 |
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Affi posted:Will Battletech ever introduce aliens to stir things up and how do you feel about that. This idea is not popular among the majority of BattleTech fandom, if what I've seen in this thread so far is any indication. Apparently, part of the big appeal of the setting is the recurring theme of man's inhumanity towards man. Adding aliens would screw that up.
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# ¿ Feb 8, 2011 15:30 |
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Tarquinn posted:Actually, there are aliens in the BT universe. One book deals with them, in fact. However, the aliens are pretty primitive and the book is pretty bad. Also, supposedly every time you mention that book, Santa Claus gets a tumor. Why do you hate Christmas.
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# ¿ Feb 8, 2011 16:16 |
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The Merry Marauder posted:In honor of Miller's Marauders, no doubt being mauled by some Clanner surats: I think the worst part of being in this thread with almost no knowledge of BattleTech/MechWarrior is that awesome posts like this are wasted on me... because I can't look at that mech without my brain automatically identifying it as a Zentradi command mech.
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# ¿ Feb 10, 2011 03:20 |
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bunnyofdoom posted:Thank you everyone for your tactical advice. I have decided to do the most Cabellero thing. I'm taking all the advice, printing each one off ona sheet of paper, and taping it to my wall. Then I shall drink enough tequila to make me in a happy place, bust out my nerf vulcan, and shoot at the wall. Whichever piece of advice has the msot dart impacts will be the one I choose. In the immortal words of a great scientist, "I love this plan. I'm excited to be a part of it. Let's do it!"
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# ¿ Feb 13, 2011 04:13 |
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PoptartsNinja posted:Hostage Situation: Tactical Update 5 Now that's how Caballeros roll! Commandos do it sneaky, but Caballeros do it with style!
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# ¿ Feb 13, 2011 21:32 |
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Sweet Christ on toast, how is that Warhammer still standing after all that punishment?! ... Es el diablo.
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# ¿ Feb 23, 2011 03:30 |
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Poptarts Ninja posted:Mechwarrior Name: “Engine Joe” Running Wild ... Put the rest of those fuckers in the ground, Caballeros. Do it for the children. Do it for Engine Joe.
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# ¿ Feb 27, 2011 01:54 |
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ShadowDragon8685 posted:Oh geeze, I love that one. British sketch comedy show called That Mitchell and Webb Look.
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# ¿ Mar 1, 2011 04:01 |
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Quick meta question for those who are BT veterans; I recall reading earlier in the thread that part of the reason why the Clans' weapons are so frighteningly accurate compared to the IS Mechs' is because the Clans have targeting computers. So even though the IS pilots don't know about that yet, after they do end up with some Clan tech in their possession, how would the Clan pilots react if during a zellbrigen duel the IS pilots were to point out that the Clans' gunnery skills must be really lovely if they need a computer to do all their targeting and aiming for them? Also, would it be possible for someone to compile a list of Clan terminology for those of us who don't speak "crazy star barbarian"? Not the comlang, that was easy enough to parse once I realized it was just portmanteaus of military jargon. I mean stuff like "zellbrigen" and "hegira". I still can't tell apart over half the high-ranking Clan characters mentioned so far due to them all having some variant of [prefix]Khan as their title.
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# ¿ Mar 27, 2011 03:42 |
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# ¿ Apr 28, 2024 08:28 |
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People keep going on and on and on about the bloody REDACTED. I'm not scared of a blacked-out word. Give me a name that I can look up, or just get around to showing them off already. I realize they haven't been mentioned by name before now to build up suspense for when they're finally revealed, but at this point, people going REDACTED over and over again is having the opposite effect, at least for me. In other words, as far as these so-called REDACTED are concerned, now's the time to put up or shut up.
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# ¿ Mar 27, 2011 23:46 |