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Stop backing up, you stupid Blackjack! I want to smite you!
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# ¿ Feb 8, 2011 20:02 |
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# ¿ May 14, 2024 15:25 |
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Hm. So. My plan was originally to close in on that Blackjack and smite it with my Smiting Cannon. Unfortunately, he's running away faster than I can close in, so my original plan is shot. Anyone else have any ideas? Move forward and to the right and hope to flank something?
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# ¿ Feb 8, 2011 23:10 |
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Tempest_56 posted:You get used to it. I found an old Robotech toy at a garage sale a few years ago. My first reaction was 'Oh, awesome, a Warhammer!'. I can't even remember the non-BT name for it anymore without looking it up. Excalibur
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# ¿ Feb 10, 2011 03:49 |
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Axe-man posted:The important part about all this is seeing the Death commandos strip a few tons off the mechs before they call in the artillery hidden 7 maps away! Y'know, we voted for you guys when you were playing. I guess it just proves that Kell Hounds really are utterly without loyalty.
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# ¿ Feb 10, 2011 17:38 |
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Bobbin Threadbare posted:Honestly, I should have popped Eights to Aces last turn so I could make use of it now. I had this crazy idea where I would jump on him. Why don't we both do it? Red Mage, Bobbin, care to join me in smiting the hell out of that Cataphract?
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# ¿ Feb 11, 2011 17:30 |
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Zeroisanumber posted:Knocking it out would move you a long way towards victory, but don't forget about those helicopters and don't discount the damage that the vehicles and the Whammer can still do. Oh, I don't. But the three of us (I think Red_Mage can get there, anyway) are all in range of this rear end in a top hat, and he's picking on poor Skinwalker. Time to use my Smiting Cannon.
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# ¿ Feb 11, 2011 17:39 |
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Hm. Is there a position I can get into where those trees aren't in my way and I can still take a shot at the Cataphract? I'm not seeing one, but I may be missing something obvious.
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# ¿ Feb 11, 2011 19:07 |
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As you can probably imagine, bunnyofdoom, I'm moving my Hunchback to support Bobbin in killing the Cataphract. I'm doing this by running as far as I can and then firing as many weapons as I can possibly hit him with, because that seems to be the the thing to do in a Hunchback. Hopefully he and I (and Red Mage if he comes along) can do enough damage to the Cataphract that Bobby can get freed up to go after the SRM Carrier, which is something I DO NOT want to tangle with. At all.
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# ¿ Feb 12, 2011 20:01 |
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PoptartsNinja posted:Only if they're poorly focused and/or diffusing very badly. This is the Inner Sphere. The fact that their lasers work at all is a miracle.
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# ¿ Feb 13, 2011 07:52 |
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So, I'm thinking I fire my mediums and small laser at the Zukov and my AC/20 at the Cataphract. That sound like a plan, guys?
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# ¿ Feb 14, 2011 01:11 |
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All right, then. That Zukov is just pointing at me and that worries me. Let's try smiting the Cataphract again, then!
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# ¿ Feb 14, 2011 02:00 |
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I would appreciate it if someone would kill that Zukov before it decides to shoot me. Not only is it right in my face but it's keeping me from closing to point-blank range with the Cataphract.
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# ¿ Feb 14, 2011 02:35 |
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Hey PTN, did you get my last couple of emails? My mail server apparently had a hiccup a couple of days ago when I sent my orders in.
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# ¿ Feb 16, 2011 16:35 |
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PoptartsNinja posted:
The Tarantula
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# ¿ Feb 16, 2011 18:10 |
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PoptartsNinja posted:Y'all are really going to regret not shooting the heavy tank. Welp. It's been nice knowing you guys.
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# ¿ Feb 17, 2011 00:55 |
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We really need to take down that Zhukov so that I feel safe engaging the Warhammer. I really don't want to burn AC/20 ammo on it, though.
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# ¿ Feb 17, 2011 02:16 |
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Zaodai posted:You were firing the AC20 off with an 11+ needed to hit. On 2 d6. I don't think "wasting" ammo on a heavy tank is really the case. I hit, didn't I?
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# ¿ Feb 17, 2011 14:43 |
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Tempest_56 posted:
Is this true? I had no idea, but this sounds perfect. And once the Zhukov is dead, I can get right up in the Warhammer's face and give him a 20 Autocannon hug
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# ¿ Feb 17, 2011 20:51 |
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Would kicking it be considered splitting my fire, or should I basically just chase the Zhukov around the map until it or the Warhammer are dead?
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# ¿ Feb 17, 2011 21:22 |
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WarLocke posted:IIRC no since physical combat is considered separate from weapons fire. As long as all your guns/missiles are aimed at one target there's no penalty, even if you punch/kick something else. *Evil laugh, lightning, etc*
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# ¿ Feb 18, 2011 01:09 |
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hcenvirons posted:Keep in mind that if you fire a weapon from the left or right arm you're unable to use it to punch. Yes...But I'm kicking the tank.
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# ¿ Feb 18, 2011 05:40 |
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Agent Interrobang posted:Yeah, that's what I was thinking. It sounds like the sort of ranged cavalry fighter the Hell's Horses would probably really like, since it can act as quick, highly responsive support fire for their vast swarms of tanks and infantry. I'm thinking Prancer for the name. Either that or Shetland. Sea Biscuit.
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# ¿ Feb 20, 2011 02:14 |
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Good lord, I need to get into cover. . . . Where is the ammo stored on the Hunchback?
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# ¿ Feb 20, 2011 04:35 |
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Okay, I both need to get into cover and run a bit cooler. I'm thinking move back to..Hm...1217, I think, and just fire my AC at the Warhammer. Freaking inferno-using jerks.
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# ¿ Feb 20, 2011 04:49 |
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Man, I'm really at a loss for what to do. Charging forward is just going to get me mauled by the Zhukov. Staying where I am is going to get me mauled by EVERYONE.
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# ¿ Feb 21, 2011 00:21 |
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Okay, I glanced through the thread, but couldn't find the page with the info on it any more...What is that Blackjack packing? I'm thinking of moving to 0915 and I'd like to be sure I'm not about to be murderized by it at close range.
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# ¿ Feb 21, 2011 17:46 |
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My personal favorite 100 tonner is possibly the Annihilator. Granted, that may just be MW3 nostalgia talking, but I've always liked it.
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# ¿ Feb 23, 2011 00:03 |
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Wow. Infernos! EDIT: Does our sniper team have a shot at the infantry harassing Firewalker (man, talk about an ironic name )?
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# ¿ Feb 23, 2011 16:57 |
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At least the Warhammer's SRM launcher done got blowed up, so we (and by "we", I mean "I") don't have to worry about any more Infernos from him. He didn't dump his ammo, though, so there's still a chance of causing an ammo explosion! Should I fire my small laser at him in a grand gesture of defiance? Polaron fucked around with this message at 19:52 on Feb 23, 2011 |
# ¿ Feb 23, 2011 18:22 |
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bunnyofdoom posted:I've noticed that the Zhukov has no right armour remaining. So, good chance I can either shoot it to death, or the justice foot will finish it off. Oh no you don't. That tank has been dogging me all game. I will end it.
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# ¿ Feb 28, 2011 00:43 |
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I have hands. I will beat it to death with the remains of the Warhammer!
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# ¿ Feb 28, 2011 00:49 |
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Slaan posted:Who is the true coward? Those who kill non-combatants (though La Dama's mouth should count as a WMD), or those who left them to die in the first place? Why don't you put your big talk in a Mech seat, huh?
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# ¿ Feb 28, 2011 02:59 |
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Zeroisanumber posted:Not to get too de-rail-y, but... Reminds me of that Star Wars book where there was apparently one lone genius working for the Empire who apparently worked for years on projects with names like "Death Star Superlaser" and "Sun Crusher" without realizing that she was helping an evil empire oppress the poo poo out of people. It was written by Kevin J Anderson. It can be safely ignored.
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# ¿ Mar 1, 2011 00:13 |
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anakha posted:Wouldn't moving to 1110 put Stumpy in range of the SRM carrier as well? This is a bad plan. Also, I thought the Zhukov's weaponry was locked facing away from me?
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# ¿ Mar 3, 2011 12:27 |
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Hm. I'm thinking of walking over the hill in front of me to at least put it between me and that bloody infantry for a little longer while I move into Mech Killin' Range.
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# ¿ Mar 4, 2011 16:53 |
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One thing that has always disappointed me is that no Mechwarrior game ever depicted that battle that I'm aware of. Which is too bad. Something on that scale would have made a fantastic campaign.
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# ¿ Mar 5, 2011 21:30 |
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Sorry, I've been incredibly sick the last couple of days. Working on my turn now. EDIT: Turn in. Food poisoning bites, by the way. I do not recommend it. Polaron fucked around with this message at 01:08 on Mar 10, 2011 |
# ¿ Mar 10, 2011 01:05 |
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Dang it, I just realized that I had originally planned on having Dama Muerta do the riskier of my two options on this turn. I hadn't really realized how many hostages we'd gone through until the last couple of turns or so.
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# ¿ Mar 10, 2011 09:59 |
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I knew I should have stayed in the forest!
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# ¿ Mar 12, 2011 21:08 |
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# ¿ May 14, 2024 15:25 |
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T.G. Xarbala posted:Same way any 'Mech gets passed down from parent to pilot. Just don't lose your granddaddy's Jenner unless you enjoy the thought of being a broke rear end chump. I think he's referring to how Hunchbacks don't tend to survive very long for reasons we saw here: if they're allowed to fire they will mess part of your Mech up very, very badly.
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# ¿ Mar 13, 2011 08:33 |