Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Defiance Industries posted:

Even if we take him out, though, we get killed next turn by the Mugger. If we stick to melee it might take that Mugger three turns to get to us.

This. Alpha-striking the Lucerne might actually work on the Lucerne, sure, but it's a death sentence from the Mugger, because now Muk's got no ammo and is already hurt. Sticking with the melee combat isn't a great chance, but it's the best one we've got.

Adbot
ADBOT LOVES YOU

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Krumbsthumbs posted:

Are you kidding? The champ always has to go down right before the end, just to build dramatic tension. Rocky, The Quest, Rocky II etc, all say she's got this. Go Sam. Go. Do it for Caesar, do it for the 2nd. Do it to break that smug snake's nose.

Clearly what's missing is crowd noise.

The Hulkster's glory days always had him trapped in a submission hold until all the little Hulkamaniacs cheered for him and he held his hand up and he got his second wind.

The Dropship crews need to start cheering. That's the missing ingredient.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Yeah, save the cheating for Round 21.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Mukaikubo posted:

Let me be completely blunt: I have written this off as a loss, barring a miracle. I am going to finish this out playing... at least within plausible deniability... of something approaching Clan honor rules. I may not fit into Zellbrigen perfectly, but I am not going to have Samantha alpha strike a mech she asked to fistfight. Not with an assault star of mechs hanging out near a pair of lightly defended dropships. It may be the right tactical move. But it's not the move I'm going to take.

I will choose that the Unwearied Second's stand is remembered as one of honor. :patriot:

Good for you, Mukaikubo!

Seriously, people advocating cheating - there's an assault star right next to a DropShip that has Caesar Steiner in it, and what were Colonel Rossi's orders?

quote:

“Hauptmann,” The Colonel replied quietly, “You will be on special assignment. There are two other scions of House Steiner on this planet; you will escort them to the Dropship Tigris and get them off this planet.”

The mission isn't to kill Clanners. The mission is to buy time for the VIPs to get off-planet. Pissing off the Clanners by spitting in their notion of honor is not the way to do it.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Exactly. Caesar wasn't bid, remember? He's safe so long as the players don't piss off the Vipers so badly that they ignore Clan honor - as Steel Vipers will do when provoked.

Breaking the duel rules is a terrible idea at this point. Like I said - save it for Turn 21, when the ships are away and Sam Clover's discharged her duty.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Angry_Ed posted:

I don't see why people are so sure that even if we adhere to rules the Vipers will just let the dropships go. Steel Vipers, as have been established, are dicks, and will look for any loophole to exploit. Also I have a bad feeling they understand the significance of the name "Steiner" probably no thanks to Myndo Waterly buckling faster than a belt under clanner interrogation (that last part is conjecture on my part of course).

I'm not sure they'll let the dropships go. I think it's more likely that they'll let the dropships go if the Steiners impress them, and less likely that they'll let them go if the Steiners act like dishonorable scum.

There's no way to guarantee honor from the Steel Vipers, but the players can at least maximize their chances.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
EDIT: wrong thread I am a tool

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Arglebargle III posted:

Jesus christ you're all insane! You want Muk to throw another punch to do maybe four damage when her leg is literally about to snap off!? You have two* lasers and an autocannon! SHOOT THE FUCKER! 18 damage is more than 4! You can't keep hoping the dice will give you a break, even if they do the chance of incapacitating the Lucerne is tiny, you are out of options, SHOOT THE BASTARD!

*IS moron techs installed one of them on the rear torso :doh:

Incapacitating the Lucerne is not the mission objective.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
"They were never defeated, they were only killed."

--saying about the French Foreign Legion Unwearied Second

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
A loss, but a badass one that was a nailbiter until the end.

MVP, 2nd Donegal Guards: Lt. Samantha Clover, played by Mukaikubo. I really wanted to vote for that badass tank crew, who were far, far more effective than they had any real right to be, but the tank crew didn't keep hope alive for the last third of the game singlehandedly.

MVP, Steel Vipers: Mechwarrior Drang of the Lucerne. Met the enemy on the enemy's terms and still prevailed. For all that the Steel Vipers have a rep for shadiness, he showed the Clans' honor to best effect.

...also, if we run into the Steel Vipers again a few battles down the road, it'll be interesting to see if we get to see claimed Bondsmen returning on the wrong side...

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Rossi does deserve some love, and so does the Wolfhound - hell, every single one of the players were great in this round. But the last third of the battle came down to one MechWarrior and one MechWarrior only, and that was Sam Clover. If not for Steiner Rules Dueling and spending precious turns dumping ammo and 'explaining things,' the game would have been over many turns ago. Sam Clover kept hope alive until the very very end, and that makes her MVP if you ask me.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Zaodai posted:

I still think Knox needs to be shipped back to the homeworlds in shame. Allowing him to continue to gain glory (and have a chance at an honorable death) by fighting in the invasion, even in a crappy-ish Assault mech, is far too good for him.

Also, I would agree with this if the enemy Clan was anyone other than the Steel Vipers.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
A.

Colonel Camacho can no longer live for his family. Now he can live for revenge.

I'd love to see more variety here, but variety must take a backseat to live for revenge.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
The appropriate atmospheric condition, for sheer 'gently caress you,' is hard vacuum.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Bobbin Threadbare posted:

MechWarrior 4 hard vacuum (colder than water), or real hard vacuum (venting heat virtually impossible)?

If I recall the absolute rear end-reaming I got in one game correctly, the kind of hard vacuum that's colder than water but can end up seizing your engine up after a single 2-point BB to the center torso.

Just 'cause.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Popy posted:

Nooooo poor house Liao.

This thread is full of Davion loyalists.

Davion loyalists? Pah. I'll have you know I'm a partisan for the Free Worlds League, sirrah!

(It's so lonely here on the Marik bandwagon I don't want the fluff to rape me again please Daddy make it stop)

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

KnoxZone posted:

You should be glad nobody else is on that bandwagon with you. It would be a shame to see you guys fighting.

NO YOU

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

PoptartsNinja posted:

Well, just look at him!

NO YOU

(am I doing it right?)

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
drat.

drat.



...okay. As much as I would love to see ComStar in action, I gotta go with C, because I kinda dig the scenario concept.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
I did not understand that option C would have us controlling the Clans. I don't want to see that yet.

Ergo, I could like to change my vote from C to D, if only to figure out what the hell's going on there.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

ZeeToo posted:

I, too, picked C to be sure it was taken at some point, but I actually had one more reason for it.

I know everyone is saying "we must see how powerful the Clans are before we get to play as them!", but I had a higher thought: we need to keep the Clan invasion rolling, and putting player luck in the Clan's camp helps that.

If the Clan invasion stalls out too quickly, the Inner Sphere is going to develop along some pretty weird lines.

The Clans have Caesar Steiner and Hunter and Clover. If we let them stockpile up too much Awesome they'll be too powerful to be interesting.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Mukaikubo posted:

No, that is just the Steel Vipers. The rest of the Clans have... Myndo Waterly. We need to relieve the Horses of that burden so that they can apply themselves to obtaining more interesting Inner Sphere figures as captives. Otherwise the first map in the history Knox posted will become reality. :colbert:

Yeah, but they're the Steel Vipers. The other Clans hate them. I figure there ought to be someone with the balls to mount a Trial of Possession for the Unwearied Second.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Why I voted for Operation Umlaut:

Because with Caesar currently out of the picture and something chaotic happening inside the LC, the odds are non-zero that the LC will be dramatically different than we've seen before in just a few years, and that's interesting. I'm okay with Interesting Things happening, 'cause I wanna see what PTN comes up with.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Say, PTN. The First Post link says it's for the political vote results and theater vote - where're the political vote results?

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Zaodai posted:

I'm not seeing how Focht not being around somehow makes us better off with ComStar backpeddling and fighting border skirmishes.

I mean, I get what you guys are saying from a factual standpoint (as in, how the alternate timeline would change), but not how that is supposed to keep ComStar from getting destroyed by the Clans or how ComStar being weaker and then panic shoving all their information on the other houses would be an improvement either strategically or in storyline potential.

I have enough faith in PTN's writing abilities that there's probably going to be at least some consequences for leaving ComStar to their own devices for so long. So I guess we'll see in awhile.

I don't know that you can safely move from "we haven't played ComGuards yet" to "the ComGuards are hosed." It's pretty clear that stuff is happening off-screen that the PCs aren't directly impacting; pushing back the ComGuards scenario may harm them a touch, but probably not cripple them.

I just think you're putting too much emphasis on the notion that everyone in the IS is utterly incompetent unless they're being played by goons.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Zaodai posted:

It wouldn't be much of a narrative LP if the NPCs in the background do all the heavy lifting and win you the war. I'm not saying ComStar is completely hosed (yet. I hope PTN would have the guts to screw them over if they keep getting put on the back burner long enough), but people are assuming it's going to somehow work out better for ComStar to not have Goon intervention. I think it's pretty safe to assume that with the ComGuard being weaker than they were canonically (from what we know) and that background NPCs generally do more poorly than PCs, that ComStar is not going to be in a stronger position when shelved for a few missions than they would be if the Goons were using their toys to kick Clan rear end.

Oh, absolutely it would be better for ComStar if the goons were kicking rear end and taking names, but that's a hell of a far cry from "how that is supposed to keep ComStar from getting destroyed by the Clans" is all I'm saying.

Besides, a ComStar weakened by a string of defeats means that when the goons DO play them, they'll be more willing to put some of their bigger chips into play and dust off the toys they save for special occasions... and that there's a better chance for heroes to rise from the proverbial ashes. Given PTN's writing, I'd say that's right in his wheelhouse. So no, I'm in no hurry to see the ComGuards - I rather like the idea of the Clans making steady inroads towards the IS until the goons take the reins and become the first group to Hold The Line. But anyways, that's all secondary. My point is I think you're going overboard with the gloom n' doom, that's all.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
If that's a city park - and it is - then damage to the trees may well count as collateral damage.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
I don't know why we're assuming that the 'Mechs around the nightclub are bodyguards at all, as 'Mechs make for lovely guard forces.

They make for terrific 'surround the building the VIP is in while I stage a coup over here' forces, though, so for my money the objective is to draw off the 'Mechs in order to allow some Steiner clubgoer to get behind the wheel of their armored limo, then escort said Limo over to the place they need to be in order to keep the LC in Steiner hands.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Defiance Industries posted:

Then who is Max Sterling?

He's not making a reference or comparison. Go look. The Wolfhound pilot's name was in fact Corporal Richard Hunter.

If it turns out that that wasn't an intentional reference I will laugh like hell.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
The impression that I get - and I'd really like it if someone better-versed in the canon can come in and tell me where I'm full of crap here - is that LOKI is essentially the CIA in the 1960s with even less oversight. They do all kinds of horrific and monstrous crap 'for the good of the Lyran Commonwealth,' and they're a conspiracy nut's wet dream. You know those dudes who think the CIA set off earthquakes and sponsored terrorist cells in the US and introduced crack to the ghetto and poo poo like that? Yeah. If they were talking about LOKI they'd be right.

Heimdall, conversely, is kind of like Nixon's 'Plumbers' only less evil because Nixon isn't involved. They're a strictly unofficial group that still ends up kinda being an arm of Lyran Intelligence - actually, you know what they're like, they're like the Campus in the newest Tom Clancy books (and here's where I mourn the braincells I lost reading those books. I remember when you were good, Tom!). On paper, they're a rogue group acting entirely outside the law, but they serve to counteract the worst excesses of LOKI and some of history's more tyrannical Archons, ending government corruption through the time-honored method of shooting it in the face with giant robots.

It's easy to think of Heimdall as 'the good guys' if you're willing to forget that they're completely outside the law and the government and are really answerable to no one. They're terrorists with hearts of gold, in essence. So really no one gets to be the good guys here, which is pretty apropos for Battletech.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Arglebargle III posted:

(A big slab of metal does not gradually go from *all there* to *not there* without getting holes in it. Slugs, shells, and laser beams do not gradually sand down armor until it disappears. Real-world armor behaves differently that BT armor because the entire BT weapons and armor model has almost nothing to do with real life.)

Armor that obeys the same laws of physics that you see in nature is LosTech.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

ShadowDragon8685 posted:

And yes, the rules were completely rigged to make tanks a bad purchase. For instance, taking off the turret? Instant kill, even if only one out of three weapon systems was in that turret and the tank is fluffed as having only one pilot who's not even in the turret. Get hit on any side facing? Chance of motive system destruction. I guess they know how to armor 'mech joints, which should be fragile as all gently caress and inherently unarmorable by comparison, but not treads?

It gets a lot better if you use the TacOps rules to de-pussify tanks, though. Not great, still, mind you. But better.

Well, to some degree that's a game design decision. If your game is all about giant robots beating the poo poo out of each other but tanks turn out to be a better option, no one's going to want to play the giant robots (or buy all the little robot models...) and by that point we may as well go play Car Wars.

(I loved Car Wars, by the way.)

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Affi posted:

:smith: i dont think you know how diamonds work :smithicide:

Exactly. Everyone knows diamonds are formed when Superman picks up a charcoal briquette and squeezes.

I mean, duh.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Defiance Industries posted:

That only applies to border worlds. People on Tharkad have lawyers.

In that case, the adage changes to "Lawyers are cheap, Battlemechs are expensive." Kill all the lawyers and there's no one to sue you! Win-win!

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Lyran Commonwealth porn has the distressing tendency to involve male actors who look kinda like Caesar Steiner, though, so depending on your tolerance for that sort of thing it may require burning.

Let's not even talk about Kurita porn.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Mukaikubo posted:

Can I punch the Lucerne again? Just to keep the thread moving. :v:

I propose that whenever he's bored, PTN writes interludes detailing Samantha Clover's adventures in bondswomanhood and the eventual granting of her freedom so that she can start instructing Clan Mechwarriors in the intricacies of melee combat, as practiced by the Steiners.

...maybe that's wishful thinking, I admit.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

hankor posted:

Also, how prevalent are off world vacations? Are there any space backpackers and family vacations to the beach planet or is it only military and the big cats?

The other questions I'm not certain on, but this one's easy if I'm remembering my fluff right.

Battletech is basically Space Feudalism. When we hear about Fuedalism we think of knights and castles and poo poo, but really, 99.9% of the population were serfs who made barely enough money to keep sheltered and fed, and in some years not even that.

Space serfs are in essentially the same boat, only they get air conditioning and better health insurance, and instead of plowing the fields they're working in factories.

While there are planets where the average standard of life is fairly decent - like Tharkad, for instance, making this a digression that's vaguely relevant to the current scenario - the vast majority of Battletech citizenry are extras in the universe's major motion picture. They don't get much camera time, they're not important to the plot, and depending on which genre of movie the universe feels like playing they're either bored out of their skulls or dying horribly for dramatic effect.

Now, the Inner Sphere is still pretty drat big and has a shitload of planets with a shitload of people on them - so even if only a small fraction of those people would be considered wealthy, a small fraction of a shitload is still a shitload. So there's room to have the occasional Space Vacation and poo poo, but it's an industry that caters exclusively to the wealthy; the vast majority of the population is too busy worrying about how to meet their quota down at the armaments factory or something to take trips to exotic Blowmiwad IV (the 'Mom, we're out of Kleenex' world).

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Defiance Industries posted:

I don't think most BT planets practice serfdom. The only people who do on a wide scale are ironically the Clans, who don't call it that.

Your average IS citizen's quality of life varies wildly depending on where they live. A good planet like Tharkad or Furillo, it's like modern-day Earth with some new cultural window dressing, but the tech is different in that weird BT way. On Earth itself, it's a goddamn paradise where the average person works 15 hours a week and owns their own flying fusion-powered car. And then if you live on a lovely world you are an 18th century farmer.

Most don't practice legal serfdom (i.e. 'you are pretty much the property of the local feudal lord'), but certainly practice an economical equivalent - which is to say, just because technically you're a citizen with rights doesn't mean you're not, as you say, an 18th Century farmer. Don't have to legally be a serf to live like one.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Disregard this post, I have no reading comprehension today or something

Adbot
ADBOT LOVES YOU

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

the JJ posted:

It's always satisfying to see a well worn book cover.

Anyway, I'd love to see what Glen Cook could do with this 'verse. Black Company + The Dragon Never Sleeps + Big Stompy Robots = :confused:

It'd either be really good or really bad, but it's always fun to imagine what a wrter like him would do to an IP with a few to many Sues.

Now THAT is a wish I could get behind. If more battletech novels had the same mood as the Black Company books I'd've read more of them.

P.S. our pilots are boned, methinks.

  • Locked thread