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Pladdicus posted:The way I see it, I have two choices, I can take it slow, settle into some cover and wait for allies to catch up, then on Round 2 I can pop out, go all out on the tanks. Those hovercraft are pretty well situated, defensively. You don't have many options to get a hit in on them first round. The terrain will eat your movement alive unless you jump, and your weapons ranges are kind of short. You could jump to, say, hex 1112 and fire everything at K5; you'd have to do nothing but flee next turn because you'd get nailed with some heat and there wouldn't be a GREAT chance of killing it outright first turn. Disclaimer: I am not especially great at this game.
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# ¿ Jan 23, 2011 03:13 |
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# ¿ May 13, 2024 03:14 |
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Yeah. There's something to be said for the Jenner doing a big jump and gambling that he can at least cripple one of the primary objectives round one; most of the Kurita mechs aren't going to be in good position to shoot him immediately, so he'll have another round to jump back over the hill and back off. On the other hand, the Jenner's armor is light enough that even one hit could ruin his day, and the prospects of taking out the hovercraft aren't excellent. It all comes down to Pladdicus' judgment. :3
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# ¿ Jan 23, 2011 03:25 |
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Bad Moon posted:Also, but is anybody else feeling Hikaru Yoshita is the BattleTech Universe version of Korvat? He's almost DEFINITELY... oh, you get the idea.
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# ¿ Jan 23, 2011 03:27 |
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Longinus00 posted:For my own amusement I converted the current situation to a megamek save. If poptarts doesn't mind I can throw it up somewhere. Oh man, this would be excellent to wargame out. :o
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# ¿ Jan 23, 2011 04:06 |
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Longinus00 posted:Just remember to account for LOS from tree hexes when positioning to fire. Come on, painstakingly maneuvering to get into the PERFECT firing position only to be told by some smug rear end that you don't actually have LOS to his unit is the spirit of Battletech in a nutshell, we can recreate it here.
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# ¿ Jan 23, 2011 05:54 |
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PoptartsNinja posted:I have enough surprises in store for you in this fight that you don't really need to worry too much about blundering into an Atlas. If I pull too many punches, things'll be boring. Well, I *was* going to only do tactical analyses of allied units throughout the LP, but if I'm provoked... J. Edgar Light Hover Tank Mass: 25 tons Movement: 184 km/h max speed (11/17) Armor: 6.5 tons Weaponry: 2x SRM-2: Damage 2-4 (each), Max Range 9 hexes, 2 heat (each) 1x Medium Laser: You know the %#$*(& stats for these by now. 5 damage, 3 heat, 9 hexes max range. Thoughts: Surprisingly well armored for its size, though that's made up for by vehicles' propensity to break down if you look at them funny since you get plenty of crits. Absurdly fast. ABSURDLY fast. Will outrun you if they decide to leave- you will get one good shot on them and then woosh. Weapons are only a moderate threat though, unless you stand still with your back to them because you just can't give up that shot you've got on a mech.
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# ¿ Jan 23, 2011 06:59 |
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Pladdicus posted:What, statistically? Weapon-wise? I'm not sure what's cool to post about and what's to be left alone. After seeing what PTN is providing to his players in his posts, my misgivings about that have fled. The tactical analyses of each unit players get into will continue in the grand (silly) tradition I've started. Other vehicles/threats analyzed at request.
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# ¿ Jan 23, 2011 07:01 |
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Oh, you big worrywarts. I'm sure that fourth mech is nothing they can't handle! Probably barely even anything. The spotter just mistook some trees for a mech. What's there to worry about?
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# ¿ Jan 23, 2011 16:05 |
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WarLocke posted:Gonna laugh when it turns out to be a Panther and cores somebody's head with its first shot. Fixed that for you.
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# ¿ Jan 23, 2011 16:42 |
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Longinus00 posted:Yea, the level 2 erppc(clan) and gauss rifle really change things as they can both decapitate any mech from 22 hexes away. I don't know. I still like Level 2 rules, a lot. They're... different, and it's a different style of game, but it's one I like just as much as level 1. Besides, streak SRMs are just fun.
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# ¿ Jan 23, 2011 20:03 |
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WarLocke posted:Quick, does anyone know if PTN has a goatee?!? Related: Can Cardassians have goatees?
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# ¿ Jan 23, 2011 20:49 |
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quote:That and the general up-gunning of everything with a lesser need for actual tactics since you can just fire everything thanks to double heat sinks. I've got to disagree. There are a large number of Level 2 mechs- like the stock Timber Wolf, the very emblem of clan mechs- who can't just 'fire everything' or they will overheat just like an IS level 1 mech. Also, I really don't like the idea that any weapon with damage > 10 and range > ???? should never be allowed. It seems kinda silly. e: I actually had to quit playing the tabletop game because my group became fundamentalist NO LEVEL 2 TECH EVER AND YOU ARE A MORON FOR LIKING IT MUK so I am kind of defensive about this, sorry. Mukaikubo fucked around with this message at 20:59 on Jan 23, 2011 |
# ¿ Jan 23, 2011 20:57 |
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Also, and I am as guilty of this as anyone, but it might be a really good idea to take the recurring (it's happened at least twice in this thread) level 1 vs. level 2 arguments to the TGD thread so we do not muck up the LP thread any more than we have already mucked it up.
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# ¿ Jan 23, 2011 21:02 |
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WarLocke posted:I really think if we ever get another Star Trek show we need to have a cardie on the bridge crew. Even if he's a straight man you can have random aliens poo poo bricks at the Federation's new cardie security officer or whatever. Frankly, I'm hoping for a Cardassian counselor. "Tell me about your feelings. Tell me all your... secrets."
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# ¿ Jan 23, 2011 21:27 |
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WarLocke posted:
Well, in the next generation novel about the mirror universe that got retconned out of existence, Troi was a viciously sadistic "counselor"/security/political officer, who controlled the Agony Booth and got off on torturing people, so... Oh god, star trek novels
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# ¿ Jan 23, 2011 21:43 |
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Defiance Industries posted:You know, I really should do columns on mechs. I mean drat, my user name is Defiance Industries. Yeah. I'm doing the capsule tactical analyses on the crunchy stuff on Mechs for people to refer to, but mech fluff is fun fluff.
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# ¿ Jan 23, 2011 22:21 |
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If PTN throws an aerospace strike on us in this mission, I will laugh so hard.
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# ¿ Jan 24, 2011 00:09 |
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TildeATH posted:That Jenner may be able to jump high enough to get its SRMs in range... And I hope it's one where I'm playing. I can't promise I won't call back to Star Trek and demand people keep this song in mind as our turns resolve. Bonus points if a depressed Irishman ejects from a 'Mech only to later turn up at a New Avalon Institute for Science place as an engineer. edit: Well, duh, first time we fight the Clans. But would that make Clan Steel Viper the Cardassians...?
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# ¿ Jan 24, 2011 00:17 |
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Zaodai posted:Fixed your post. Eeehhhh, Kurita's got an 80 ton aerospace fighter model that could pretty badly wreck our force. Probably not here, though, unless this entire planet is a trap.
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# ¿ Jan 24, 2011 01:58 |
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elitebuster posted:Ummmm....WTF? I've been thrown for a loop with just the explaination post swapping Widowmaker and Wolf clans. Are you doing this to basicly de-canonize the books? If so, I applaud you. "Lets All Play Battletech and rewrite Inner Sphere history" maybe wasn't broad enough. We're not just rewriting Inner Sphere history. It's all gone into the blender now. NO FATE BUT WHAT WE MAKE (sorry I love that quote)
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# ¿ Jan 24, 2011 02:20 |
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Hahahaha, that hovertank pilot knows mech weapons ranges very well. Excellent. This should be a humorous gunnery round. e: 4 away from the Vulcan, 7 away from the Blackjack, and 8 away from the Griffin. Nice positioning. Still laughing over here. e2: and the other one is 6 away from the Vulcan. That's great. PTN, you are a funny man. Mukaikubo fucked around with this message at 03:47 on Jan 24, 2011 |
# ¿ Jan 24, 2011 03:41 |
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Axe-man posted:"Already folks heat up the lead snake, that fast bastard is going around us, lets protect the pogues behind us!" Yeah... that could be a problem. If y'all have any incantations to beseech the Dice Gods to be merciful I suggest you start warming them up.
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# ¿ Jan 24, 2011 04:01 |
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Arglebargle III posted:Yeah a spacefaring culture would never use weight as a unit of measure, especially for something like a mech that's going to be traveling around. Can you imagine what a headache it would be to figure out the new tonnage every time you landed somewhere? Because tons can be 1,000 kilograms. quote:An aircraft, however large, is not a great comparison for a mech, obviously. B-52s aren't expected to survive direct hits from artillery or lug around fusion reactors. They don't explode. The video games do it to make it look more awesome. Some authors do it for more awesome descriptions. quote:2. Why is anyone using mechs anyway? Did they forget guided missile technology too? Why not just put a HEAT warhead through the cockpit, using any one of a zillion delivery systems available today? It's not WWII anymore. (Of course in wargaming it is WWII forever. Just check out the tactics of any popular wargaming franchise. It's WWII.) Because it's a game about mechs and driving mechs and they had to futz with realism to make something that would be fun.
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# ¿ Jan 24, 2011 04:26 |
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Pladdicus posted:I have it on good authority, that if I can get to its rear, with some decent luck, a full salvo and a kick that hits, I can kill it. With another mech(or two if they can't get to the other tank) assisting me, this tank is going down this round, or near deathed at the least! ohhhhhhh, I thought we were about to do a firing phase NOW, never mind. All my points about the hovercraft being diabolically well placed are void.
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# ¿ Jan 24, 2011 04:28 |
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Cthulhu Dreams posted:So for movement can I use jumpsets AND run, or is it an or option? Nope. Either jumpjets or run in a single turn. And there's no interrupt fire.
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# ¿ Jan 24, 2011 04:58 |
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Axe-man posted:I would suggest walking and keeping about 3 hexs from it, and then shooting until your heat limit is up. Kicking requires a piloting roll and will damage your leg armor, better to save the armor and just fire at it, since, it moved so much chances are low to hit, but if you do good chance to disable it. I've got some fire on it. Agree. All your attacks are going to be low probability already- don't jump or run, because that'll make it an even harder shot. Save that for running from the Mechs.
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# ¿ Jan 24, 2011 05:14 |
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Axe-man posted:Yeah and since a Few Ship class heavy PPCs from orbit can do the same thing, Who needs nukes UIf poptarts would show the ship side of this game, it would make this universe seem a whole lot more crazy... maybe he will i'm not going out on the hull to jump over to the other ship, no sir I don't know about that, but something that might be fun later is a single mission where we are flying top cover for a Mech battle, all out dogfight/ground attack for an aerotech squadron. It's also probably the only way we could really 'beat' the Clans until Comstar begins putting out. Would also be fun to see people struggling with some of the wonkier Aerotech rules. This has nothing to do with my ability to quote entire scenes of Top Gun from memory. Don't you judge me
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# ¿ Jan 24, 2011 13:35 |
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I was wondering that about the spotting too, especially after I all but asked to be put in a spotter/scout role when it was my turn in the barrel. Lucky shots on K5, slightly balanced by a lack of luck in hitting K6. Everyone focus fire on the tank and let's see if we can't take down a few Kurita mechs as bonuses. Also, Top Gun: Succession Wars would be an excellent idea and none of you can refute this.
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# ¿ Jan 24, 2011 18:19 |
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WarLocke posted:No lie, aerospace combat is pretty drat cool too. It's just kind of clunky to integrate it with mech combat as well since fighters are so damned fast. But something like screening a dropship as it burns toward a planet? Hell yeah. Yeah, D's goal also has to be to make itself as hard to hit as possible and draw fire, it's in no position to attack the objective. Jump, jump, jump, jump around, get behind partial cover or trees, launch a potshot, etc. Also screening a landing dropship against aerospace interdiction would be awesome.
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# ¿ Jan 24, 2011 18:46 |
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WarLocke posted:Another option for D if he's feeling gutsy is to jump to somewhere around the 0717 area and try to split the OpFor lance. K2 could close there but it's no match for our Jenner. K3 might be tempted to head over instead of facing 3 mediums at close quarters. That leaves K1 as the wild card, though. Too often wild cards become "Critical hit... ammunition explosion." I swear that calm, mocking computer voice from Mechwarrior 2 still haunts me whenever I play Megamek, and haunted me every time I played the tabletop. "Critical hit... gyro. Critical hit. Weapon destroyed..."
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# ¿ Jan 24, 2011 18:59 |
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My wager is that the damned thing's a Hussar 300-D. Long ranged pure-recon Mech, paper thin armor. Almost as abominably fast as the J. Edgars. Call it a hunch.
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# ¿ Jan 24, 2011 22:07 |
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Agent Interrobang posted:Oh jesus Hussars. Especially the H300-D variant. They really did not make the 'SLDF tech cannot be produced anymore' transition well, did they? I love 'em, but god they're fragile things. If they're running flat out, that's okay. What are they, 10/15? And that large laser they mount can give a cocky Mech some nasty surprises. I just think it fits the lance structure; three dedicated, speedy scouts and a fast heavy providing long range support for all three.
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# ¿ Jan 24, 2011 22:11 |
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Pladdicus posted:Confidence, I am now filled with it. Look at it this way, you can't do worse!
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# ¿ Jan 24, 2011 23:20 |
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Tempest_56 posted:Well, let's look at things. What do we know about the unknown? It's a light, it moves at least 5/8, this is Succession Wars tech and it isn't a typical Combine mech. I'm getting all warm and tingly inside. Talk more logic to me, baby.
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# ¿ Jan 24, 2011 23:35 |
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Apropos of absolutely nothing, I reread my favorite Battletech novel today; the final novel of the Warrior trilogy, the first thing Stackpole wrote. Not very good, but god drat it is fun. Hanse Davion suiting up in a Battlemaster to beat off a "Death Commando" attack on his capital in person is so much it is difficult to absorb. I am such a fanboy. e: seriously the dude tore off a marauder's arm and beat the poo poo out of a half dozen mechs with it how can you not follow that kind of prince to hell Mukaikubo fucked around with this message at 03:37 on Jan 25, 2011 |
# ¿ Jan 25, 2011 03:35 |
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Defiance Industries posted:Eh, it really fails at conveying the universe compared to it's contemporaries. Read wolves on the border or the GDL novels instead. Have. Have read pretty much all of them. Still like Stackpole's books more than everything else, aside from a few quibbles about fights.
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# ¿ Jan 25, 2011 05:10 |
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PoptartsNinja posted:Wow, more lucky shooting. Someone rolled snake-eyes on their to-hit roll. We're burning all of our crits against hovercraft so that when it comes time to engage other mechs, it will be like the Phantom Mech x4. Nothing we do will hit.
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# ¿ Jan 25, 2011 05:16 |
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Defiance Industries posted:You are a Davvie or Wolf then, I take it? My favorite faction's probably Clan Nova Cat, actually. I love those nuts. And slapping the Cameron Star on their logo after the other clans abjured them, man, that is such a wonderful "No, gently caress YOU" to every other clanner alive. So fun. And if we're talking IS, probably the Taurian Concordat. I have a much bigger soft spot for the smaller powers than the hugenormous successor states. Hell, I was rooting for the Taurians to keep slowly expanding outwards and getting more and more powerful and eventually being recognized as the equal of some of the Successor States.
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# ¿ Jan 25, 2011 05:31 |
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PoptartsNinja posted:An ammunition hit in the turret requires a roll of an 11 (1:18 chance). To score a chance for a critical without armor requires boxcars (1:36 chance). What are the odds of that happening two turns in a row? Approximately, as much as I have to laugh as I say this, one in a million. (actually 2.38 in a million but that's not poetic enough) edit: That would be if you only fired once per round.
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# ¿ Jan 25, 2011 05:33 |
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# ¿ May 13, 2024 03:14 |
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Agent Interrobang posted:Nova Cat solidarity! You can be in my sibko... anytime. I just spent several minutes trying to think of how to combine "Bullshit" and "Neg" appropriately to put in front of "You can be in mine." (note: Changing "You can be mine" to "You can be in mine" is possibly the only way to make that line crackle with more sexual tension.)
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# ¿ Jan 25, 2011 05:41 |