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UP AND ADAM
Jan 24, 2007

by Pragmatica
Man, the writers in Viewfinder did the level designers and artists so dirty. Throughout the game, you're trying to figure out inventive (though not especially challenging) spatial puzzles while appreciating the aesthetic detail in every wall and skybox and digital asset, but the game also insists on having 6 NPCs jabber at you in turn as you do anything throughout any level. And even worse, the poo poo they say is this incredibly banal navelgazing about science and discovery and workmanship, in super vague terms about everything. It's so drat uninteresting even if you give it a chance. Really put a bad taste in my mouth as I enjoyed the puzzles getting harder. Also the game was too short and easy, but I'm almost glad it's over now.

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