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Genpei Turtle
Jul 20, 2007

LooseChanj posted:

The subtitles annoy me. :mad:

Yeah, they are kind of dumb. "Realms of Revelation" in particular sounds kind of cheesy, and isn't not a really good translation either, as is 4's subtitle. I can see they're going for a "(Word with same starting letter) of (Word with Same starting letter)" thing but it just comes across as forced.

If only I didn't have such a backlog of games to clear out I'd snatch up DS 6 in a minute though, if only for nostalgia--I played the hell out of that game with my roommate in college. It's easily the best in the series IMO. (Haven't played 9 yet though)

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Genpei Turtle
Jul 20, 2007

spacebard posted:

...And it was originally going to be "Realms of Reverie", which is a drat good sub-title. However, Revelation actually fits plot-wise.

In the original Japanese version, that place (and the subtitle) was "Maboroshi no Daichi" which roughly translates as "the land of illusion." The spoiler part of your post makes it sound like they translated "Illusion" as "Revelation" in the game in a hamfisted attempt to make the subtitle make more sense, TBH.

You're right that "Realms of Reverie" is in fact a much more apt name, but (large spoiler) it's too much of a spoiler because the land in question is literally created from the dreams of the people in the real world.

Genpei Turtle
Jul 20, 2007

al-azad posted:

I agree DQ needs a graphical face lift but not something realistic like that awful Dragon Warrior cartoon. DQVIII is such a beautifully animated game and blew all other PS2 games out of the water IMO. It could certainly use another major console release with some of the kick rear end cel-shaded graphics that's flying around now.

Are you referring to the cartoon that was essentially Dragon Quest III: The Cartoon, and that never got translated past the first 13 episodes stateside? Because if so, that series literally had the same character designer as all the DQ games--they already look pretty much identical.

As an aside, though it got canceled real quick in the US, a guy in my dorm during college had the full Japanese version on grainy VHS cassettes from Singapore, and it has one of the greatest troll endings in the history of TV. Apparently they lost their sponsor mid-season or something so in the last 5 minutes of just an ordinary episode they basically cut to someone saying "And then the bad guy killed all of the hero's party members, but the hero came back and killed the bad guy. The end." And that was literally the end of the show until like a year later when they scraped together the cash to do a proper ending, by which time nobody cared. It just screamed "pissed off animation studio not giving a poo poo because they all just lost their jobs" and is hilarious in that context.

Genpei Turtle
Jul 20, 2007

al-azad posted:

I'm not the biggest fan of his art but I will always associate Toriyama's work as Dragon Ball "cartoony" or Dragon Ball Z "realistic." DQ will always be the former to me; an iconic color palette, oddball monsters, and provocative backdrops. Chalk it up to bad animation but the cartoon was a brown and gray mess.

Oh, OK. Honestly I can't really tell the difference--I can't say I know too much about Dragon Ball or Dragon Ball Z to make the comparison but TBH all of his art looks pretty much the same to me, especially people. E.g. I've seen a Dragon Ball Z character that looks identical to the DQVI hero except he has black rather than blue hair, and another character that looks like the son in DQV except in a karate uniform. He seems to have a limited range in that department.

Genpei Turtle
Jul 20, 2007

Manos del Sino posted:

DQVI talk:
The mini game is seriously curling? Curling? Ugh. Is there any point to it? I just cleared all the courses and didn't get anything fancy for doing so.

Curling? In DQVI?

That's gotta be a DS-only addition.

Genpei Turtle
Jul 20, 2007

Alpha Kenny Juan posted:

:stare: Metal King Slime. Want So Hard. :stare:


DQIV Bonus:
It's the bonus fight with Chow Mein and Foo Yung. You get new weapons/armor, the ability to revive Rosa and get Psaro, and some other stuff.

Actually that stuff--at least some of it--was in the PS remake of DQIV too. I don't think that's all stuff that's new to the DS version.

Genpei Turtle
Jul 20, 2007

Captain Vittles posted:

Yes. DQ3 is a perfect capper to the Erdrick* trilogy. The GBC release has two bonus dungeons; go play that one if you can.

*Loto is a dumb name.

Or better yet, the SFC version. (Is there a translation patch for that?)

Somewhat related, I've noticed that DQ is like the one remaining JRPG franchise where they arbitrarily rename large numbers of major characters when they translate the games to English. Not that it makes a huge difference, but I kinda wish they wouldn't do that--even though I've played most of the DQ games at some point in time I always get confused in these sorts of threads because I never know what characters other people are referencing and vice versa. :(

Genpei Turtle
Jul 20, 2007

dis astranagant posted:

One specific example of DQ7's grindiness: the fastest way to get into the Hero class (the all-rounder advanced class the game hypes up in several places, the requirements of which are mastering any 3 intermediate or advanced classes) requires you to master the warrior, fighter, cleric, paladin, dragoon and godhand classes (and godhand has better skills anyway). That takes 1075 battles (more if you accidentally hit an area's level cap on the way up, which prevents you from leveling classes there) plus another 200 to master it. The summoner class takes 1435 to get into and another 250 to master. Note that both of those assume you started right out going straight for those classes. Then there's the monster classes, which require a monster heart to get into (megarare drops (a couple can only be gotten this way and are needed for the top end classes) or hours of playing lucky panel in the casino) and then have their own hierarchy to go through to get the best ones, culminating in platking, which is basically having a top end metal slime on your team.

DQ6's job system was great--it was balanced just so that by the time you got to the end of the game your main was probably a Hero and everyone else had mastered one or maybe two advanced classes. DQ7 took that and went way too far with it. The balance was still OK since the game was so (too) long but it was decidedly too much of a good thing.

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Genpei Turtle
Jul 20, 2007

Terpfen posted:

I agree that renaming Barbara to Ashlynn is a bad decision, but there’s pun value. Red hair = fire = ashes = ASHlynn. She also learns Madante/Magic Burst which pretty much reduces enemies to cinders, so there are some more ashes.

Also her town burned to the ground so more ashes. Renaming Hassan to Carver (also a bad decision IMO) has pun value too since he's a carpenter's son.

Yeah the Japanese DQ games abound in lovely puns but not in the names usually.

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