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Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

goldjas posted:

The over-reliance on metal slime grinding and effectively having to use some sort of guide has always been an annoying part of the DQ games for me I'll admit. You'll never find all the tiny medals if you don't use a guide, and you generally will need the tiny medal reward items to beat most of the DQ games due to them all being fairly difficult. I know people say they've beaten like DQ 8 and 9 without stopping to metal grind...but I couldn't pull it off.

I don't think I had to metal grind in the remakes of 4 and 5 at least, or it wasn't that bad since I don't remember doing it (but I do remember having to do it in the originial versions of 4 and 5). Hopefully the remake of 6 will be like that as well.

DW/DQ2 is probably one of the hardest RPGs ever made actually. That cave leading to the snow area before the final area was just loving nuts.

I finished DQ3 GBC, DQ4 DS, DQ5 DS, DQ8 and DQ9 without ever consulting a FAQ or walkthrough and easily managed to find enough medals to get all the rewards. Almost all the games with a "find X, get reward 1; find Y more, get reward 2; etc" models offer ~10 more medals than you need to get all the items, so if you miss a few it's no big deal. The reward items are also most definitely not necessary to finish, but I will definitely agree the games are much grindier without the fancy-rear end high level items. I will also admit I consulted FAQs when possible for DW7, because that game got too drat annoying after umpteen hours of grinding for job levels and rare hearts and whatnot.

And yes, DW2's Cave to Rhone is an absolute loving evil nightmare hell. I remember once getting within sight of the exit when I was ambushed by Attack Bots and slaughtered. I loved DW2, but that game was very unfair at points.

DQ6 is a total blast, though gameplay-wise I've been spoiled by DQ9. I miss being able to use the stylus for everything and I miss the far more intuitive inventory control. I'm happy to have party chat again, though, as there's some funny stuff that comes out of your allies from time to time. I'm close to unlocking Alltrades Abbey; I can't wait to get all :spergin: over my job choices.

EDIT:

Syrg Sapphire posted:

(I can kind of see how 5 got so much praise now that I play them as an adult, though. Daaaaaamn.)

This is exactly how I feel about 5. The Super Famicom version was kinda meh to me; it still had a lot of the great DQ fun I remembered from the NES games, but it felt like it didn't transition to the 'next gen' console as smoothly as the Final Fantasy games did. The remake fixed some of the bothersome things (like only 3 active party members, bah!) and allowed the game to really shine.

Captain Vittles fucked around with this message at 22:11 on Feb 16, 2011

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Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Manos del Sino posted:

Also, I've reached Somnia Mk.II and I have no idea where to go from here. Some city in the south complained about their magic water tunnel caving in, and the King & Queen of Somnia are in a persistent sleep, but I can't find any actual quests. I haven't tried sleeping at the inn yet, though. I should probably do that.

Sleeping in Amor is a good idea.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Manos del Sino posted:

Did I skip some parts of the story or side quests or something that are supposed to buff me up before I attempt this?

Nope, the game just takes a small leap in difficulty at this point. There's a few spots with metal slimes available for quickly grinding out a couple of levels. I find it helps to take the cave in two trips - one to poke around for treasure, and the second to make a straight run for the boss. Since you won't be facing the boss on the first run, the only MP you need to conserve is for Evac to get you out.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

LordAndrew posted:

I've never played III... does that make me a terrible person?

Yes. DQ3 is a perfect capper to the Erdrick* trilogy. The GBC release has two bonus dungeons; go play that one if you can.

*Loto is a dumb name.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Manos del Sino posted:

This is the first DQ game where I actually am stopping to be impressed at the level design.

Yeah, this game is really well put together. This translation is really good too; I get a much stronger sense of the characters, their personalities and their motivations now. I love the graphics, I love the music, I love the tactical aspects to battles, I love the job system... I all-around love this game.

Agnostic watermelon posted:

Out of curiosity did you use sap? Fighting two of the Gargoyles at once was harder for my level 14 dudes than Murdaw since he could only critical hit one person before I healed them with midheal.

Forget Sap; use Double Up. Sacrificing your own defense is no big deal when you can hit hard enough to one-shot the bastards. Just don't try it too often when there's a big group, as you'll only kill one and then get pummelled by the others if your team can't play cleanup. But the Sizzle spell those Arrghoyles fling is devastating that early in the game, so the risk is very much worth getting rid of them.

Captain Vittles fucked around with this message at 03:14 on Feb 19, 2011

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
The key to winning in DQ casinos is to remember that, thanks to the ability to save and reset, you essentially have infinite wealth. As long as you don't save after blowing your seed money, you can just reset and blow it all again on risky high-yield bets, e.g. the 100 token slot machine. It'll probably take hours of mind-numbing repetition to see results, but it's all worth it when even a low-multiplier win returns a decent amount of tokens.

Poker should be avoided at all costs, though, because I swear the Double Up is rigged. That or I have the worst luck in the world.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Vakal posted:

In DQ6, what does the kamikaze bracelet accessory do? The in-game description is vague.

If you die while wearing it, it casts the spell Kamikazee, which attempts to (and usually succeeds at) instakill all opponents. Older games may have called the spell Sacrifice, if that helps.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

mystery at hog island posted:

The only time I ever had that kick in in DQIV was during a boss fight and it didn't seem to do dick to Estark :(

Something tells me the ruler of evil cannot be killed with an exploding bracelet.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Myrmeleo posted:

Ugh, I think I hosed up in DQ6.

Yep, you did. It sucks, but it's not game-ending so don't worry about it too much.

Poe posted:

After you beat Murdaw in the real world Alltrades opens up in the dream world. You can walk there in the Dream world or teleport using the well in Alltrades ruins basement in the real world.

Fun hint! Go back to Madame Luca and she'll upgrade your Zoom spell to allow you to use it to switch worlds. Whenever you switch this way, it dumps you in front of Alltrades Abbey.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Manos del Sino posted:

Between the Flying Bed, Sea Vessel and Floating Island I have managed to explore most of both maps, but now I want to find another casino and none are showing up. I've read that two more available, but not where... Is there one I can go to that I should be able to reach already?

Not yet.

quote:

Also, are there good places to buy gear at this stage? I've got cash and I haven't upgraded my equipment in what feels like ages.

For where you are plot-wise, just go exploring. There's lots of great free gear scattered throughout the world that you can get now. There's also many mini medals available you can trade in for nice stuff.

Look in every well you come across. Good things hide in wells... once you kill the bad things that pop out of them, at any rate. Save before diving into some on the world map, though... things get pretty hairy down one of the wells.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Manos del Sino posted:

Yeah, I've investigated every well I came across, collected roughly 40 minimedals at this point and cashed them in. I've got hints and whispers about four pieces of legendary gear strewn about, but my access to them seems cut off still.

Don't even bother worrying about the legendary gear until you fix that new hole you came across in the dream world.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Manos del Sino posted:

Is that the hole that leads me to the Lucky Charms temple? I'm not sure where I go to find the combination to what appears to be a glyph-locked entrance.

I should have been more specific; you have to fix the hole in the ocean before you can get all the legendary gear.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
For anyone playing DQVI, a word of advice; don't choose Ranger for your main character, as it takes for-frigging-ever to master it. If I were playing over again, I'd choose Luminary, as it's mastered fast and gets some useful abilities.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Manos del Sino posted:

Another question:

Is Dig useful for anything besides a random shot at one or two gold coins?

Not that I've ever seen.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Manos del Sino posted:

That reminds me, I am still missing the key that allows me to open cell doors. Should I have already received that, or do I find it at some point after beating the giant flying Castle Kickass?

You could have found it already; it's underwater in a place you don't necessarily need to explore.

EDIT: I have 99 mini-medals; this is killing me! I know I can hit 100 before fighting the final boss, but I can't figure out what medal I'm missing. Also, the final boss is tougher in this version... that or I didn't grind enough.

EDIT 2: A Slime Knight Armamentalist is not much of a Slimopolis contender.

Captain Vittles fucked around with this message at 05:07 on Feb 25, 2011

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Nate RFB posted:

I have DQ6 and DQ9 lined up and am currently debating about which one I want to go through first. I feel like I will like DQ6 more, so I want to save it for last.

Play DQ6 first. I love it and it's awesome, but DQ9 streamlines the interface and gameplay so much that it will spoil you.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Falconer posted:

Well I finally got access to Alltrades, and it only took getting my poo poo pushed in by Murdaw one and a half times (one full-blown wipe out with the second attempt coming down to a half-dead Carver and Milly with 1 MP). Is class changing in DQ6 similar to DQ3 where most any mix of classes/roles will serve you well short of making everyone a Goof-Off?

Certain combinations will make certain dungeons or bosses more difficult, but nothing will hamstring you to the point of failure... except, of course, for that aforementioned Goof-Off party.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Manos del Sino posted:

I haven't used much magic. I've been relying on the Staff of Ghent for healing 90% of the time, and most of my brawlers do far more damage with their weapons then my best mage can do with her second best spell (though Magic Burst is awesome for special occasions.) Even with Sage mastered, her spell damage lags behind the hero and Carver.

This is why I made Ashlynn an Armamentalist; Kafrizzle is totally worth the effort.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

spacebard posted:

Currently I'm trying to decide what poo poo is worth buying in Despairia and Greedmore since I'm poor as gently caress.

There's some really great items available in the last few towns/dungeons you need to explore, so hold off on big purchases until you raid the final dungeon. Just bank your meager coin for now.

Draile posted:

The Prince of Cannock's best weapon is the iron spear

His best weapon is the Falcon Sword. :colbert:

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Draile posted:

But his strength is so bad that he doesn't do any damage with it. Although I guess he doesn't do any damage with the iron spear, either.

Yeah, I prefer the Falcon Sword for a double chance at a critical hit.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

LooseChanj posted:

The other two things that make DW2 irritating as gently caress:
1. Townies who block thoroughfares and make you wait until the right combination of the moon and stars before they get out of your way.
2. The hard inventory limit.

You could level those claims against a multitude of NES and SNES RPGs, and possibly even a few games from the more recent console eras.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
Yeah, I forgot about the multitude of keys and crests and McGuffins that clogged things up for most of the game.

I remember always breathing a sigh of relief when someone would learn Antidote, Numboff or Return, as it meant I no longer had to drag along the associated items.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Manos del Sino posted:

Should I avoid going to the Dread Realm for as long as possible? My first foray there ended with me getting stuck and unable to find a path back to the real world, then eventually succumbing to a frighturn as my 1HP and reduced strength failed to save my life.

No matter when you go, you'll still have to endure the weakening and no-way-home, so you might as well get it over with ASAP. The Thief skill Padfoot will help you avoid fights; for the fights you can't avoid, either run or use items like the Sunderbolt Blade and Staff of Ghent, as they won't be affected by your cruddy stats. There is a way out of the Dread Realm, and you'll need to find it to lift the debilitating curse; ask around in Desparia, but don't look in pots or talk to demons.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Falconer posted:

Meh, is there some trick to beating The Third Test other than spamming Kabuff to counter its constant use of Kasap?

Every time I tried using Kabuff to keep myself alive, I failed. My successful attempt involved a full-bore assault:
- Hero (Merchant, I think?) used the Staff of Ghent on whoever needed it, and attacked on those rare turns where no one needed healing
- Carver (Martial Artist) used Knuckle Sandwich, or Double Up if I felt like risking the damage; he also had some Amor Seco Essence for emergencies
- Amos (Warrior) alternated Focus Strength and attacking; he also had some Amor Seco Essence for emergencies
- Nevan (Preist turned Mage) healed constantly, and used Frizzle on those rare moments I didn't need healing
I should also note I had the best non-Casino armor and weapons I could get for everyone at that point in the game, and my levels may have been a little high from grinding for cash.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Manos del Sino posted:

Goowain rules. The guy cleared the Slimopolis for me on my second attempt.

What the heck did you train him as? Despite being almost level 40 and having maxed out Armamentalist, I still can't get above Rank C with Goowain. I did manage to beat all those ranks both normally and handicapped, but I just can't win on Rank B. My problem seems to be a lack of Fullheal. In the SNES version, I finished the arena with a Healer that maxed Paladin; I probably should have just made Goowain a Paladin.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Draile posted:

Lizzie is the best. Everyone use Lizzie.

I love Lizzie. Lizzie was with me when I finally managed to kill the final boss. The top tier breath attacks are just amazing.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
The first time I fought him, his first form tore me to shreds; I wasn't prepared for the strong elemental attacks.

The second time I fought him, I made it to the third form and lasted a while before I discovered the hands can use Zing and Kazing. That ended badly.

The third time I fought him, I had finally mastered Hero and had mastered Dragon with Lizzie. I easily dispatched the first two forms with rapid buffing and judicious use of Kazapple with my b-team, then pounded the final form with hit-all attacks like Lightning Storm, Inferno, Thin Air and Kaboom to make sure I killed both hands at the same time. Once the head was the only part left, I used Kazapple whenever possible. Hustle Dance, Multiheal and the Sage's Stone kept me alive as needed (and they were usually needed), but I never used any buffs if the final form dispelled them - the time was better spent attacking.

I still haven't beaten the bonus dungeon boss.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Alpha Kenny Juan posted:

How come I don't remember this? Granted the first thing I do immediately after getting the ship is to go to the 'World Tree' and get a leaf from it.

It's kinda funny that the older games made the player go out of their way and through moderate danger to get their hands on a Leaf of the World Tree, but in DQVI you can buy them relatively cheap at the casino only a couple of hours into the game.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Adam Bowen posted:

The first trilogy is the only trilogy.

4,5,6 is also a trilogy.

But yeah, Chronojam, play the original trilogy first. Starting with DQ9 will kinda ruin the experience for you. If going back to NES-era games really doesn't float your boat, then play the DS remakes first, but you're really missing out if you don't play the original trilogy.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Vakal posted:

Is the Flail of Destruction worth grinding tokens for in the casinos to get in DQ6?

Luck isn't being kind to me. :(

The Flail is worth it in that it's a tremendously powerful hit-all weapon. Even if the hit-all aspect doesn't float your boat, the high attack power will bolster any abilities that rely on weapon power for their damage calculation.

The Flail is not worth it in that it will have no effect on abilities that don't rely on weapon power in their calculations. It is also incapable of critical hits, just like the other hit-group and hit-all weapons. If you're like me and rely a lot on Thin Air, Lightning Storm and the Dragon breath skills, then the Flail is probably not worth the effort.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Fire posted:

I don't get why this is such a popular series, the graphics are behind the curve, the gameplay is an artifact of the worst of the old school days and isn't fun, and the plot is juvenile and trite. I had the misfortune of playing dragon quest VII and I really really tried to give it a chance even though my first impression, seeing people walking in place for no reason and spending 30 hours trying to get to the part where you can change you class, I couldn't bear it any longer and I normally like jRPGs. Why do people like playing this? Final Fantasy on its worst days is better.

The problem is you played DQ7. That game attempted to take the best aspects of DQ6 - a fun class change setup and multiple worlds to explore - and expanded them in a way that unfortunately emphasized a couple of the worst aspects of old-style jRPGs. Expanding the class system while leaving growth tied to battles fought results in a terrible grindfest; leaving level caps in early areas means the grindfest is optimized by purposely fighting small groups of weak enemies to prevent experience levels outstripped class ranks, which stretches out the grindfest even more to prepare for the endgame. Combine this with glacial pacing, a poor localisation and sub-par graphics - yes, the monster graphics are pretty good, but the visual effects, map graphics and cutscenes were bad compared to other games released years earlier - and you get a game that is rather underwhelming.

I played the hell out of the game when it came out, not because it was super-duper awesome but because I was a Dragon Warrior fan since the first NES game; I was hungry for more since it was the first North American DQ release since DWIV back on the NES. I don't really want to encourage a DQ vs FF pissing contest, as the two series fill different niches of the jRPG genre; there are objective comparisons to be made in favour of either series, but the debate is pretty much pointless if you're coming into it with an attitude of "DQ is worse than the worst FF."

My recommendation, if you truly want to see why people love these games, is to start with the first game and work your way up. See the kinds of genre innovations this series made before the first FF game even existed; the DQ series was up to its third installment in Japan before FF was made. The series is what introduced a lot of people to RPGs back in the NES days, and it holds a charm that the FF series has never matched (though, in fairness, it's never really tried to match it; see my above comment about niches).

Captain Vittles fucked around with this message at 23:39 on Mar 12, 2011

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Cyberventurer posted:

I had a mega-lucky casino moment myself when I was playing Dragon Warrior 7. While at the biggest casino, I was throwing in maximum token bets into a slot machine. Bam, 777. Not only the biggest payout, but the game gave me 30 free spins to boot. I was only three spins in before I hit a second 777, which (along with some smaller wins on the way) had me haul in over 600,000 tokens, I think.

Coincidentally, I was in the middle of abusing a slow token-winning trick at the time when that happened. :v:

(Since the slots were rigged a bit in your favor, you could buy a bunch of tokens, put some pressure on the controller button and leave the game running overnight. Check the total when you wake up and you're likely to have won a fair amount, but if not you could just reset)

Fun fact: if you accumulate one million tokens during a free-spinathon, the machine cuts you off and forces you to cash out. It also forces you to actually push buttons, meaning if you're trying the 'bind the analog stick with a rubber band and leave it overnight' trick, you'll be capped at one million tokens. Mind you, one million tokens is enough to get lots (if not all) of the good stuff, so it's not that big of a deal.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Heath posted:

Oh god somebody help me.

I'm playing Dragon Warrior 7 and I need to find the last FireShard to access Loomin island.

Go to the Fortune Teller that's wandering around in the former MechSoldier base (she's there in the present, I think, but maybe it's the past... I haven't played this in a while). She'll give a hint about whatever shard you're missing. When in doubt, go back to the Past areas you've cleared to see what's changed (my guess is you're missing the shard from Dune Palace).

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Heath posted:

I went back there and the Queen allowed me into her treasure room and I got all the chests within. However, the palace seems to not quite be "rebuilt" yet, is there something I need to do to get it fully repaired?

If you've finished Probina then the shard should be available...
What did the Fortune Teller tell you?

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Heath posted:

"I see a man with a hat who looks like a Scientist. There is a town. That which you seek may be somewhere in that town."

I figured out your problem; your information was wrong. The shard you're missing is in Hamelia, not the Mountain Tower. Check out shard #2 from this page.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Fooley posted:

I picked up Dragon Quest 9 the last time Gamestop had a sale, and I'm loving it. Usually I hate JRPGs, but this is really sucking me in. I think because it doesn't take itself seriously, i.e. Jack of Alltrades, Jona and the whale...it must have been fun as hell to translate. A couple questions: I just opened up the DQVC. Do items still change daily? And the downloaded quests, those will just show up as questgivers in towns, right? And since there's so much to it, is there a New Game+, or do I just try to finish it out before the end, and if so is there a point of no return?

Yes, DQVC items change daily.

Yes, extra quests will show up as people with blue bubbles once you reach the point when those quests are available. Many are post-game quests, so don't worry too much if you can't find some quest givers yet.

There's no New Game+ but the post-game goes on forever... or might as well. I stopped playing a couple of months ago and I still have stuff to complete. The bonus quests should run out soon (July, I think?), so I'll probably take up the game again in the summer to finish them off.

There's a DQIX specific thread; if you have more detailed questions, they might be answered already or you can just ask. The thread is pretty dead now, though a few people like me probably still have it marked.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
I played DQ8 blind the first time I went through and I finished it just fine. There's a woman in Port Prospect that will tell you how many points to the next ability, however she won't say what it is or how useful it is. But at least you can know if it's a minimal investment or not.

Whatever path you choose, remember you have a team, not four disparate characters. For example, if you go with Boomerangs to let your Hero mop up the random battles, try to focus the other characters on healing or buffing or boss-killing; don't just make target-all steamroller.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Jive One posted:

Just a quick question on Dragon Warrior VII. I've just arrived at Engow so I know I have some time before I have access to the class system, but even at this point should I avoid grinding out a few levels to prevent me from being over-leveled later when I'm trying to raise my job classes? From my understanding areas have level limits that, if exceeded, battles will no longer count towards raising classes. Will I be alright if I limit grinding to just raising money for equipment?

By the way this is my first Dragon Quest/Warrior game and so far I love it. I look forward to playing the older titles once I rock this one out.

It's not that big of a deal, as most things I've read recommend a ridiculous amount of job grinding relative to the challenge of the game. That being said, there's no need to buy everything right away in DQ games. Grind a little to buy something really useful, like a whip or boomerang. If you encounter a boss that's a little too tough, grinding one level (or grinding until one character's personal abilities is learned) will usually be enough.

For the sake of reference, the level cap of the area you unlock jobs is Level 25, and the personal abilities are all learned by level 20 (usually earlier).

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Mister Roboto posted:

The NPC organizing is pretty much the only efficient way.

Frig that, there are commands in the 'Misc.' menu to handle your items. 'Organise Items' will take everything but equipped/important items from a chosen character (or all characters, if you choose the wagon) and put them in the bag. 'Sort Bag's Contents' will rearrange items in the bag either by type or in alphabetical order. All items in the bag will be stacked, so you won't have three dozen Medical Herbs jamming up the menu.

And yeah, anyone who didn't play the NES games should realize the DS remakes are so much easier just for having the bag. It was introduced in 6 and it is such a huge relief; it lets you hoard MP restoring items, which lets you use magic more freely, which lets you heal a lot, which lets you explore dungeons in one shot (sometimes).

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Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Nate RFB posted:

That being the case, who should I give my second scroll to? Would it be better to give it to a Sage like Milly/Nevan or the heavy hitters like Carver (which I already did but whatever)?

There's another scroll in the final dungeon, you can recruit an actual Dragon late in the game, and you can buy the scrolls in the post-game dungeon, so don't worry too much about using them 'wrong.' Carver is an excellent choice for one anyway, assuming you raised him in a physical job. I usually make the heavy hitters into Dragons; it's a good job for physical fighters, and it gives them some non-magic hit-all elemental attacks that they might be lacking from their basic skillset.

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