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Adam Bowen
Jan 6, 2003

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The thing that makes the Cave to Rhone tolerable is that you only lose half of your gold for dying, and get to keep any experience and items you gained. I could never bring myself to replay the original Final Fantasy, but I still replay DQ 1 - 4 every few years thanks to that.

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Adam Bowen
Jan 6, 2003

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Wow I played the SNES remake of 1 and 2 for the first time recently (earlier this week, actually) and assumed 3 was similar. That looks way better though, about Dragon Quest 6 quality whereas the remake of 1 and 2 looks more like a weird half-way point between an NES and SNES game.

Adam Bowen
Jan 6, 2003

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I think the similarities between DQ3 and DQ9 are overstated. They've both got a class system and characters that you create yourself, that's about the only thing they have in common besides being Dragon Quest games. DQ9 was intended to be a pretty big departure from the series formula, they scaled back some of the changes (like turning it into a real-time ARPG) but it's still quite a bit different from the rest of the series.

Adam Bowen
Jan 6, 2003

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Exactly, DQ9 is similar to DQ3 in the same respect that every other Dragon Quest is. It's got a class system but that class system is wildly different from the one in DQ3 anyway. DQ9 is by far the biggest departure from the rest of the series, so I'm not sure what you meant by saying it's more like classic Dragon Quest than 5-8, because 5-8 have a hell of a lot more in common with the NES games than DQ9 does.

Adam Bowen
Jan 6, 2003

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Potsticker posted:

Like what? I am so confused by your position that unless you give specifics other than "it's different," I can't even begin to understand your stance.

Dragon Quest 5 is basically exactly an NES DQ game. Dragon Quest 6 is an NES DQ game with SNES level graphics. Dragon Quest 7 had the gimmick with the tablets, but other than that it was basically the same game as the rest. DQ8 was really the first one that drifted away from the formula at all, but the only big changes were the graphics and the improved interface.

In DQ9, they removed random battles which is by far the biggest change ever made to the series. They also added an absolutely massive post-game that is unlikely anything in any DQ game before it. They added quests and quest rewards. It's been a while since I played but there were lots of little changes like that.

I'm not really saying that DQ9 isn't similar to the rest of the series, it's just your claim that 5-8 drifted from the formula and 9 brought it back that I'm not getting. What aspects of 5-8 were drifting away from the NES games and what did 9 do that made it more like those?

Adam Bowen
Jan 6, 2003

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I see what you're getting at. DQ3 and DQ9 do resemble old PC RPGs in that you design a party that is basically silent and doesn't really interact with the world at all outside of the player's actions. I don't mind having party members who have a bit more personality but I also enjoyed creating my own DQ3 party and naming them after my friends so I get the appeal of that. And then you don't have to worry about being stuck with any extremely irritating and poorly written party members for the entire game, like you do in basically every Final Fantasy game.

Adam Bowen
Jan 6, 2003

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I'm sure I'm just dumb as poo poo but I'd definitely break my rule against MMOs in a heartbeat to play DQX, even though I know it's a complete ripoff.

Adam Bowen
Jan 6, 2003

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Dragon Quest 8 mobile in Japan came out in December, so it's the iphone game coming over here I guess.

Adam Bowen
Jan 6, 2003

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n0manarmy posted:

And this kind of thinking is the exact reason why Nintendo's hand held market may eventually die, along with other handheld gaming consoles.

I can't wait for DQ to come to my Android phone. I bought some of the Final Fantasy and loved playing them too. I haven't touched my DS in over 2 years and didn't even consider the 3DS due to the initial price. Would I consider picking up a 3DS or Vita now? Probably not.


It's true that in the future good handheld games will most likely be a thing of the past and we'll all be playing garbage poo poo that costs a buck and isn't even worth that, but I'm glad that we haven't gotten there yet. Some of the worst 3DS or Vita games still provide more entertainment and higher quality than I could get with $1000 worth of games on the android or ios app stores.

Adam Bowen
Jan 6, 2003

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A DQ8 HD upgrade would be nice, but that game is already beautiful so I'd prefer if they did it for DQ 7 instead. But at this point I'd settle for absolutely anything DQ related that isn't on a loving cell phone.

Adam Bowen
Jan 6, 2003

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Teddles posted:

Can someone explain to me why DQ7 is so revered? I have the 3DS version, and sure, the self contained islands and stories are fun, but the battle system and backtracking are just boring and tedious.


Because it's a huge game with an interesting storyline and a very unique world-building gimmick. At the time that it came out, RPGs were all about stupid angsty dipshit characters and lovely attempts at writing really deep storylines so DQ7 was refreshingly light and upbeat compared to that garbage. I can agree that the backtracking gets old, but the battle system is really good if you like turn-based party RPG's with random battles.

Adam Bowen
Jan 6, 2003

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Luceo posted:

The translated SNES remakes of DQI+II and III are really well-done and deal with a lot of the balance issues of 2 That said, I still beat DW2 when I was 10 years old and loved it. :colbert:

It's still one of my favorites. Something about the music, to be honest, really does it for me. Also I can still remember that feeling of wonder when I originally got the game, coming from DW1, and the entire world of the first game was included as just a small part of the second. Getting three party members and having to deal with multiple enemies just blew the series wide open.


It never occurred to me that 2 is considered the low point in the series until a few years back when I started reading forums and saw people discussing all of its flaws. It was the second RPG I ever played (DW1 being the first, naturally) and my mom and I spent months playing through it together, so I'll never be able to think of it as anything but amazing. A lot of the things that are considered flaws (like how easy it is to get lost and wander into places you aren't strong enough for) made it feel like you were exploring a big, dangerous world and not just walking a straight line to the next bit of exposition.

Adam Bowen
Jan 6, 2003

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JustJeff88 posted:

So, I had a bit of good fortune. On a whim, I stopped at a GameStop in the middle of Bumfuck, Nowhere and they had pre-owned copies of Dragon Quest IV, V and VI for the DS in stock. I found it slightly ironic that IX, which is the most recent iteration and the most inexpensive/common of the 4 DS ports, was the only one that they didn't have.

They had good prices, too. I paid $19.99 for VI, which isn't great, but I got IV for $14.99 and V, which is rare as gently caress and just as pricey, was $24.99. I'm enjoying the fact that the communist socialist foreigner that I am made out like a bandit on American Independence Day.


VI is probably my least favorite and it was still a great game even at full price.

Adam Bowen
Jan 6, 2003

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I'm going to have to play through 9 again sometime soon, what I remember is being satisfied but not particularly impressed after playing it the first time. I recall it just doesn't quite feel like a proper Dragon Quest game for some reason. I was happy enough with the interface changes and the visible monsters on the overworld and so on, but the end result was just slightly disappointing in some vague way.

Adam Bowen
Jan 6, 2003

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God damnit, I forgot that you only get one save file in DQ9. So I guess I won't be playing it again anytime soon since I can't bear to delete the file from my first time through the game.

Adam Bowen
Jan 6, 2003

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I just finished DQ4 DS for the second time last week and I have to agree with you about how the game lost a little something in the transition to the DS. Each individual change is objectively a good thing but the end result does feel a bit sterile and toothless compared to the original.

I'm replaying DQ2 right now and sometimes I find myself having to decide whether I should leave a dungeon and go all the way back to town to avoid dying, whereas in all of the remakes I just go ahead and head back to town constantly because the random battles aren't particularly threatening and the maps are so small and easy to navigate that having to redo a dungeon is no big deal.

That might explain why DQ6 is probably my least favorite in the series, it's the only DQ game that I never played in its original form.

Adam Bowen
Jan 6, 2003

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Crimson Harvest posted:

Ok, wrapped DQ4 DS up just now. I enjoyed the middle of the game far more than the end. Although, the final boss' SEVEN forms or phases or whatever was kind of fun, but a little silly. A tricky fight, and definitely had me on edge a few times when people died. Thankfully I had passed out Yggdrasil leaves beforehand and got super lucky on Zings.

Did you do the post game?

Adam Bowen
Jan 6, 2003

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I guess I'd recommend it if you've never done it before, but I don't really like the DQ4 post-game. The extra plot is dumb and unnecessary, and getting through the new dungeon requires way too much grinding.

Adam Bowen
Jan 6, 2003

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I finished DQ2 SNES today, I think this might be the first time I've played any version of the game in at least a decade. Looking back, I have no clue how I beat the NES original as an 8 year old, considering that the SNES version is gentler and I still ended up resorting to save state abuse to get through Hargon's castle.

I enjoyed most of the game, but around the sea cave it starts to get unnecessarily hard and once you get about halfway through the Cave to Rhone it becomes a complete slog that exists only to torture you with random bullshit deaths. The long walk to Hargon's Castle followed by 3 mini-bosses and 2 hard boss fights is just cruel, requiring either a long string of really good RNG rolls or being incredibly over-leveled.

Adam Bowen
Jan 6, 2003

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JustJeff88 posted:

I had relatively good luck with the Cave to Rhone; I think that I only had one or two wipes and I had to retreat due to diminished MP and health a few times too, but that includes hunting up all of the treasure boxes as well. Rather telling that my experience, with all of that, was more smooth than most.

Hargon's castle I was modestly overlevelled for, and I was able to just barely take down all of this lieutenants before I had to leave, rest up, and come back. I did get Hargon on the first try, though.

They key to both segments was having a Shield of Strength for all three party members (you don't need to equip it to use it) and constantly using free Healmore in battle. That can be done in DWIII as well, but it's not basically a necessity like in II and the Sage's Stone, which admittedly doesn't show up until right before the end, makes it largely obsolete.

I'm looking forward to playing the SNES remake someday because it seems so much more balanced, especially the prince. He gets some decent weapon options in the remakes, but in the NES original he is useless in melee. Hell, even the princess gets a serious buff... her best weapon, the Staff of Thunder, goes from 15 Atk to 45. Still doesn't beat just spamming Infernos, though.


Don't the 3 mini-bosses respawn if you leave the castle? I would have sworn that was the case, if they don't that makes it slightly less painful.

I used a map to get through the Cave to Rhone and I can't imagine what it would be like to navigate all those pits and that last floor without one. I don't see how anyone would ever find the Thunder Sword in particular without knowing where to look for that pit. I think Nintendo Power must have printed some maps back in the day or I never would have made it through there.

Adam Bowen
Jan 6, 2003

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I consider that style of gameplay to be central to the entire series and I enjoy it quite a bit, right up to the lighthouse which pushes that style to the absolute limit of what's fun and rewarding. Unfortunately, the sea cave, cave to Rhone, and Hargon's castle go far beyond that limit into absolutely unfair and unfun bullshit. Still, overall the game holds up pretty well until about 80% of the way through which isn't bad for something from 1987.

Adam Bowen
Jan 6, 2003

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Playing DQ3 and I decided to roll a Fighter instead of a Soldier for some reason but now I'd like to change that. Would it be a waste to class change from Fighter to Soldier? I feel like the Soldier just ends up being better overall, though much more expensive.

Adam Bowen
Jan 6, 2003

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Generally if you've taken the time to fight enough battles to buy weapons and armor from the current town for your entire party, you should be at the level you need to be to proceed. If you just rushed directly into the first dungeon without spending any time gaining a level or two or getting some equipment, you'll probably die very quickly.

Adam Bowen
Jan 6, 2003

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I've never used a Thief so I can't say what I'd do with that. I like soldiers because they can use great gear, get tons of HP, and do reliable single-target damage, so maybe consider changing your Thief to a soldier, unless someone else who knows more recommends against that. Maybe thieves are really good later on.

Personally, I'd rather have more access to healing spells than damaging spells, so I'd change the Mage into a Sage. You'll find that a class changed character hits level 10 in only a few minutes if you fight on the ocean or around Dharma, and by that time they'll be strong enough to keep up with the rest of your party even if they are 10 levels lower.

Adam Bowen
Jan 6, 2003

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I'd rather just not get anymore DQ at all than get this insulting phone bullshit.

Adam Bowen
Jan 6, 2003

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The lost save happened to me once in DQ3, because it was so unexpected and that sound is so creepy it really freaked me out too. I think I might have had nightmares after that where something bad would be chasing me making that sound.

Adam Bowen
Jan 6, 2003

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It's incredible that people think localizing a game just means translating a big XML file. What about QA, manufacturing, shipping, marketing, or working with retailers to actually get the product on store shelves?

Adam Bowen
Jan 6, 2003

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That Dragon Quest VI special in Nintendo Power ruined my childhood. I read that section over and over again, imagining how amazing the game would be and marveling at the number of classes (18, I think?) and all for nothing.

Adam Bowen
Jan 6, 2003

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I could actually see them localizing that... and then using its failure as an excuse to not localize future DQ games.

Adam Bowen
Jan 6, 2003

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I wouldn't say that DQ has music as good as Final Fantasy but that's a really high bar to clear anyway. I think DQ music is very charming and memorable and occasionally brilliant.

Adam Bowen
Jan 6, 2003

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http://blog.us.playstation.com/2015/02/25/dragon-quest-heroes-coming-to-ps4-in-2015/


DQ Heroes coming to North America on the PS4. gently caress yeah.

Adam Bowen
Jan 6, 2003

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Erg posted:

Please tell me that we're getting the special edition PS4 with it. I've been thinking about buying one and that would send me over the edge.

I hope not, because I already have a PS4 and I could never justify buying another one.

Adam Bowen
Jan 6, 2003

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A DQ game is actually being released in the west. Don't skip it. I'll be surprised if DQH2 makes it over here as well.

Adam Bowen
Jan 6, 2003

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God damnit. I thought you were saying that DQ7 was coming to the US. This is just another thing that we'll never see over here.

Adam Bowen
Jan 6, 2003

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They're releasing DQ Heroes in English and DQ8 is a pretty decent looking game unlike DQ7, so I guess now that I think about it there is a reasonable possibility it could come out over here.

Adam Bowen
Jan 6, 2003

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I tried to replay DQ8 a couple of years back and the terrible pace of the battles killed it for me about 10 minutes in. I'd be more than happy to put up with a huge list of downsides if we get a version that fixes that single problem.

Adam Bowen
Jan 6, 2003

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I hate the later spell names in both DQ and FF. There was just no reason at all to change them.

Adam Bowen
Jan 6, 2003

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When I played DQ8 I thought it was going to be the last DQ or at least the last in the classic style. I was totally ok with that because it was a masterpiece and would have been the perfect send-off for the series. Then they went and made 9 and instead the series ended on a pretty weak note. I'm sure there will be more DQ games but who knows if they'll be like the others and I doubt they'll ever come out here anyway.

Adam Bowen
Jan 6, 2003

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You have to be in Asia to use that page? It asks for a mobile number but only has the country code for a bunch of Asian countries.

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Adam Bowen
Jan 6, 2003

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I hope they streamline the battles a bit in 8, pretty animations are nice but they get old really fast when they slow the game down.

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