|
Also localization doesn't cost nearly as much when no voice-recording work is required.
|
# ¿ Feb 17, 2011 03:08 |
|
|
# ¿ May 6, 2024 00:44 |
|
If you gentlemen have questions about the localization process for the DQ series, the team's fielding questions to answer in a later podcast.quote:Am I nearing the end of the game? Getting there, yes, but there's still another world map (albeit small) and so on.
|
# ¿ Feb 24, 2011 05:10 |
|
spacebard posted:http://www.youtube.com/watch?v=sWOx7-jNejo.. The making of video is kind of interesting too. They're all shivering in the cold. Oh Carver
|
# ¿ Feb 25, 2011 18:31 |
|
If something seems ridiculous in DQ, the reason for it is mainly "because that's how DQ1/DQ3 was and we're never ever changing it."
|
# ¿ Mar 3, 2011 19:08 |
|
It seems like the only real "JRPG" exclusive company left these days is Falcom, and luckily, they're doing great financially these days.
|
# ¿ Sep 9, 2011 23:02 |
|
It's worth noting that the Japan equivalent of gaming-age immediately troll-reviews every big-name game release on Amazon after launch.
|
# ¿ Aug 3, 2012 00:38 |
|
|
# ¿ May 6, 2024 00:44 |
|
TurnipFritter posted:Man they really, really, really changed the first dungeon of DQ7 for the 3DS version. Like, it doesn't have puzzles anymore, you just run around the island collecting the Saints' stuff from some new locations. For people who didn't like the lengthy intro of the PSX version, it's now basically nothing at all. Famitsu brought up this exact point in the reviews, which may be about the first time Famitsu has had useful information in review text in a few years.
|
# ¿ Feb 8, 2013 02:37 |