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SUPER HASSLER
Jan 31, 2005

Also localization doesn't cost nearly as much when no voice-recording work is required.

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SUPER HASSLER
Jan 31, 2005

If you gentlemen have questions about the localization process for the DQ series, the team's fielding questions to answer in a later podcast.

quote:

Am I nearing the end of the game?

Getting there, yes, but there's still another world map (albeit small) and so on.

SUPER HASSLER
Jan 31, 2005

spacebard posted:

http://www.youtube.com/watch?v=sWOx7-jNejo.. The making of video is kind of interesting too. They're all shivering in the cold.

Oh Carver :swoon:

SUPER HASSLER
Jan 31, 2005

If something seems ridiculous in DQ, the reason for it is mainly "because that's how DQ1/DQ3 was and we're never ever changing it."

SUPER HASSLER
Jan 31, 2005

It seems like the only real "JRPG" exclusive company left these days is Falcom, and luckily, they're doing great financially these days.

SUPER HASSLER
Jan 31, 2005

It's worth noting that the Japan equivalent of gaming-age immediately troll-reviews every big-name game release on Amazon after launch.

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SUPER HASSLER
Jan 31, 2005

TurnipFritter posted:

Man they really, really, really changed the first dungeon of DQ7 for the 3DS version. Like, it doesn't have puzzles anymore, you just run around the island collecting the Saints' stuff from some new locations. For people who didn't like the lengthy intro of the PSX version, it's now basically nothing at all.

Famitsu brought up this exact point in the reviews, which may be about the first time Famitsu has had useful information in review text in a few years.

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