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Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
:siren::siren::siren: If you're a VTMB vet and are wondering what all the hub-bub is about, go to the second post for awesome Mod info! :siren::siren::siren:



What is Vampire: the Masquerade - Bloodlines, and why does it have such a longass title?

Wikipedia posted:

Vampire: The Masquerade – Bloodlines, abbreviated as Bloodlines or VTMB, is a computer role-playing game for Windows developed by Troika Games in 2004. Like Activision's Vampire: The Masquerade – Redemption, Bloodlines is set in White Wolf, Inc.'s Vampire: The Masquerade universe also known as the World of Darkness (WoD), but it is not a sequel to the earlier game. The game allows the player to choose one of several different vampire clans and progress through the game according to the different strengths and weaknesses of the player's character, as in its paper and pencil role playing origins.

Although Bloodlines divided critics at the time of release, it retains a popular cult following. It is also notable for being the first game along with Half-Life 2 to use Valve's Source engine, which allows the game to be played from either the first-person or third-person shooter perspective. It is also Troika Games' third title and the last to be made before Troika closed down in February 2005.
Welcome to the popular cult following. All of the above is true, so the question is really, "why is there still a thread for this game, and a new one at that, over 5 years later?" Because it is awesome, that is why. "But if it was awesome, why did Troika go out of business, and why did it mostly flop?" you may be asking. Well the answer to those questions is threefold:

1- Activision sucks.
2- Valve screwed Troika over with a lame-o build of Source, and then refused to let them update it because they wanted HL2 to show off the Engine at full capacity.
3- Activision sucks.

So why is there yet another new thread, when the old one wasn't even that long? Well it was decided to make a new one in light of all the new mods available for the game, and get a real OP going. If you're looking for Mod info, skip straight down to the second post.


So where can I get this game?
Well it's available on Steam or Direct2Drive for the low price $20 USD, though it often goes on sale. If you're old fashioned or don't trust the Man with his digital distribution nonsense, you can find an original disc copy on Amazon for a retarded sum of money, or try to find it second-hand at Gamestop somewhere, but good luck with that. D2D is probably the best bet for someone trying to get in on it now, simply because they have it on sale regularly.

Bear in mind that if you get the disc version, it does not have the Official 1.2 patch built into it, so you have to download it separately and install it (link below) before you do anything else with the game. The Steam version has the patch built into it.

Since the game came out before Widescreen monitors were in fashion, it doesn't natively support widescreen resolutions. There is a fix, however, and it can be found below. If you don't like stretchy people, you have to activate the console and do this stuff:

Dominic White posted:

Create a shortcut to the game and add the command line tag '-console'
i.e. "C:\Vampire - Bloodlines" -console

Then, once you're in-game, bring up console in the menu buy hitting "~" and type:
r_anamorphic 1 - voila! True widescreen. Sadly, the HUD is slightly squashed (circles become ovals), but its a fair tradeoff.
This may be fixed in one of the later fanpatches, I'm not sure.
(It's not)


The Patch(es) Drama:
What are these patches we keep talking about? Well there is a whole long, dorky, and slightly hilarious story of the fan-patching for this game involving two rival groups, lots of angry name calling, a bunch of whining and huffy threats, and some other stupidity. You don't have to care about any of that crap. What you do have to care about is that the main fanpatch (the one that "won") is made by a slightly deranged and obsessive-compulsive weirdo named Wesp5. That is not to say it is a bad patch; it is, in fact, excellent. It just means that every 6 months or so, he will make some big announcement and roll out a new version of the patch which will move a candlestick in one area 10 inches to the left, or change which way an NPC is facing by 20 degrees. This is hyperbole, of course, but seriously, the guy is crazy about releasing updates, and often each one will have only minimal actual improvement changes, and the rest will just be poo poo he thought should be changed this time around. As such, some people have taken to playing different flavors of the fanpatch, and all of them are still available on his site, so at least he's not a fascist on top of everything else. No one compares notes on which patch they are using, or documents all the changed locations, because frankly that's stupid and a waste of time, so don't bother asking about that. Rest assured that you can enjoy the game fully with any version of the patch you're running, and Wesp has actually changed the patches to adapt to the fact that some people may not like all his weird little fiddling about.

When you DL the patch, there are 2 versions: Base and Plus. The Base version is ONLY bug fixes. Nothing is moved, no dialogues are tweaked, etc. If you want to play the game as Troika intended, this is the patch for you, and it's probably a good idea to play your first time with this patch. For the rest of us, there's the Plus patch, which has all of Wesp's little tweaks thrown in. None of them are gratuitous or nonsensical, and in fact many of them are pretty logical. It's purely up to you which you prefer. The link to Wesp's page is at the bottom of this post.

:siren:IF YOU PLAN TO PLAY WITH THE CLAN QUEST MOD:siren: - Do not install the fanpatch, it is already built into the mod. Don't install anything other than the official 1.2 patch and then go to the second post.

:siren:IF THIS IS YOUR FIRST TIME PLAYING, JUST PLAY WITH THE WESP PATCH AND NOTHING ELSE.:siren:


Oh God I Bought The Game, What Should I Do With My Character?
The game actually has a pretty excellent tutorial mode, and it's highly recommended you build your first character yourself, not answer the questionnaire, though it may be a good idea to run through the questions first just to see what they give you, and then start over with a custom character and follow their theme. You put your points into the dots in the middle-left of the screen, and they affect your ratings in certain skills, which are listed on the right side. Each skill is a combination of an attribute and an Ability, so you will have to mouse over them and read the descriptions/see the highlighting to figure out what things raise what. While you may be familiar with the PnP source material and wish to play a beautiful and unique flower, you should definitely put some points into combat, because you will be fighting some stuff.
That doesn't mean you have to be a combat powerhouse. Far from it, actually, and depending on your clan, you may not need to put that much into combat skills at all, really (aka if you have Obfuscate). You can get by without any social skills, of course, but you will miss a lot of the nuance to the game, so you should probably pick ONE of the social skills and work on that one - each of the three have different applications and uses in the game. As a note, if you are playing the base game without mods, Seduction takes a ridiculous number of points to becomes useful, and even then it's only used in a handful of situations and sometimes depends on your gender, so you may want to skip it, which I am sure is crushing all your Anne Rice vampire sex dreams.

The Clans:
Clans are sort of like your character classes. Each clan has a different vibe and feel to it. Keep in mind that if you're using the optional Histories mods, each clan has clan-specific histories that actually can change based on gender, as well, so you should play around with those to see what your options are... most of them have pretty hilarious descriptions, as well.
  • Brujah: Angry fight the powah dudes, RAWR! They're the melee powerhouses. Great fun if you want to take baseball bats/swords/bush hooks/your fists to peoples' faces. They have a slightly higher chance to Frenzy because they've got so much angst. One of the easiest clans to play as your first time through. Disciplines are Celerity, Potence, and Presence.
  • Gangrel: Brawl combat, for people who might like to rip apart folks with their bare hands. They get the special Discipline of Protean. Disciplines are Animalism, Fortitude, and Protean.
  • Nosferatu: You look like Rosie O'Donnell's hemorrhoids, so prancing around the city in public is a great way to get Masquerade violations. When you first talk to people, they'll usually comment on your uggo face. Don't write them off because of this, the style of the whole game changes pretty drastically playing as one of these guys, probably should be saved for a more advanced playthrough. Has a special clan Haven. Disciplines are Animalism, Obfuscate, and Potence.
  • Toreador: You're a pretty princess! These are the guys you want to play as if you wanna play out that Matrix lobby scene. Disciplines are Auspex, Celerity, and Presence.
  • Malkavian: Hands down the best part of the game, and highly recommended to :siren:NOT:siren: to be played the first time through if you really want to appreciate them. 90% of all dialog in the game is changed as a loony Malkavian, and the vast majority of it is hilarious. They also have the special clan Discipline of Dementation, which can be used in conversations to hilarious effect. Definitely the best clan to play on your second playthrough of the game. Disciplines are Auspex, Dementation, and Obfuscate.
  • Tremere: I fire Magic Missile! These are the "mage" clan, though if you're expecting a robe and wizard hat, you're mistaken. The only clan that has access to Thaumaturgy, they also get their own special clan Haven (see below). The other easy clan to play as your first time through. Disciplines are Auspex, Dominate, and Thaumaturgy.
  • Ventrue: The only clan in the basic game that can Dominate people in conversation, which makes for some interesting solutions to many areas. You also can't feed on rats, because you're a snobby bastard. Disciplines are Dominate, Fortitude, and Presence.

What are these 'Disciplines' you keep going on about, because it sounds like this game is about Vampires and bondage?
Disciplines are the different powers that vampires have in the World of Darkness. In the PnP RPG the game is based off of, there are tons of them, and in fact there's another 6 clans, but only a few of those showup in this game, and only as NPCs and enemies. In this game, some of them have discreet powers at every level, while some just get better as you put more points into them. All of them cost blood to use in the basic game, and some skills will break the Masquerade, so keep in mind there's a keybind for canceling all your active Disciplines which you should use before you go wandering around o the street. Of the Disciplines you can use in this game, here's a quick rundown:
  • Animalism: Supposedly it's all about talking to animals, but in game terms you can stun enemies and summon animals to kill things for you. Often underestimated, if you're playing base it's actually one of the most powerful Disciplines in the game.
  • Auspex: Supernatural awareness and sight. No discreet powers, just scales with level. Mechanically, it raises your Mental stats which has a side effect of raising your firearms skill through the roof, so guns become extremely powerful while this is on.
  • Celerity: Probably the most over-powered Discipline in the game, it gives you super-speed. It doesn't seem like you're going much faster with each dot of it, but that's because the entire world goes into a crazy bullet-time mode, and you can zip around and do crazy poo poo like Jet Li in The One. Over level 1 it is NOT Masquerade Friendly.
  • Dementation: The power of CRAZY. A lot of the powers are very similar to Dominate, they just have a different style to them.
  • Dominate: Bending people to your will, it's another of the most powerful Disciplines in the game because of its highest level power, which makes entire groups of guys kill themselves. No, I'm not making that up, you can make people kill themselves.
  • Fortitude: Armored skin. No discreet powers. Vampires already do pretty well against bullets... with this power, they literally will bounce off you.
  • Obfuscate: Invisibility. No discreet powers, it just gets better and better. If you have it, you can basically ignore most of the combat skills after a certain point, because you can just walk around stealth-killing pretty much everything.
  • Potence: Super-Strength. No discreet powers. You can already smack guys across rooms, this just makes it even more hilariously ridiculous. It also scales in a ridiculous fashion so you can kill people in one hit.
  • Presence: Force of personality. No discreet powers. Basically it works as an Aura that debuffs all the enemies around you, making them easier to kill and in some cases, causing them to run away in fear.
  • Protean: Changing forms! You can get glowy red eyes, grow claws, and eventually turn into what amounts to a wolfman. Completely Masquerade unfriendly.
  • Thaumaturgy: Blood magic. Has a mix of ranged attacks as well as a really powerful Armor spell. It also has one of the more powerful disciplines in the game, but it only works on a single target, unlike Dominate or Animalism. It's a good jack-of-all-trades sort of power. Mostly Masquerade unfriendly.

Oh God I am Tremere But I Don't Have a Fancy New Haven/Pad Halfway Through The Game, What Gives!
The Tremere haven is comically easy to get screwed out of, which of course fucks you from being able to a) enjoy the best haven in the game, and b) get a rad +150% blood magic trinket. To get the Tremere haven you have to:
  • Be Tremere. Duh.
  • Be nice to Strauss. He is the guy in the Tremere Chantry in downtown LA. Don't piss him off, even though there are a ton of funny dialog responses to him ("Okay DAD, FINE WHATEVER YOU SAY!")
  • You need to NOT tell him that you are working for the Anarchs about the LA mission with the plaguebearers. Both Strauss and the Anarchs want you to investigate the plaguebearers, so pick up the quest from Strauss before the Anarchs, just to be safe.
  • You need to do the Gargoyle quest in Hollywood, but DO NOT tell Issac, the Toreador anarch Hollywood baron, that Stauss made the Gargolye. You also need to destroy said Gargoyle, not become its buddy. Talk to Strauss before you go to smash it.
Any other clan gets their new haven after the Elizabeth Danes ship mission, as long as you don't piss off the Prince too much before hand. Nosferatu get their rats nest in the sewer (which is actually nice since you don't have to load a separate level to get to it and everyone else gets theirs on the 4th floor of Skyline Apartments.

Why does everyone sound like they're alternatively underwater or talking into a large cast iron pot?
Turn off Environmental Audio.


Stores for each Hub:
Santa Monica - Trip's Pawn shop, Vandal's Blood Bank, and Mercutio later in the game
Downtown - Fat Larry's van (if you use Camarilla Mod, its location is moved to a more logical spot)
Hollywood - Red Spot Quik-E-Mart
Chinatown - TSENG!'s Place

Each store other than the Santa Monica ones has an armor upgrade, as well as new weapons.


Handy Links:
Official 1.2 Patch
Widescreen Resolution patcher Read the readme! It goes in your \Vampire\bin directory to work.
Wesp's Fanpatch Main page (Ignore the Voerman patches, and it also has a few mods here)
Main ModDB page for VTMB which has basically everything you could ever need, and is probably your best source of all other info.



Also, ducks are anaethema.

Fuzz fucked around with this message at 02:56 on Jan 2, 2015

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Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
So you wanna Mod Bloodlines, huh?

Well you, sir, are in luck! The modding scene for Bloodlines is an odd one in that it sort of didn't do anything for several years, and then all of a sudden it exploded. There are many mods out there now for the game, but here at SA we are really only focusing on one, because it's the only one worth half a poo poo:

THE CLAN QUEST MOD

What is the Clan Quest Mod, (CQM) you might ask? Well, to put it simply, it's a mod that actually adds in completely new quests, complete with voice acting for all 7 clans, as well as 2 extra quests for the more rear end in a top hat-ish Vampire players out there. They occur during gameplay and are interwoven into what's already there, in some cases actually tying into stuff you were already doing anyway. Thus far, all of us are impressed by it.

But to say the CQM is just a bunch of quests is incorrect, because it also includes several other mods under its hood, all of which are optional installations to merge into it. Below we will talk about how to install the mod, and give you a brief overview of all its parts, and where you can find more info about them.


INSTALLATION -

1- Grab the latest Install file from HERE on ModDB. As of this writing, the latest version is 3.1
2- Make sure to have a clean install of VTMB. Remember what directory you installed it to. If you got it off Steam, skip the next step.
2A- Install the Official 1.2 patch, found in the first post.
3- Run the Clan Quest Mod installer, and MAKE SURE you direct it to your \Vampire subdirectory of the directory you installed it in. If you installed it with Steam, it'll be in your SteamApps like any other game. The directory structure is important, otherwise it won't install properly.
4- Choose which version of Wesp's fanpatch you want, basic of Plus. We recommend Plus.
5- Choose which accessory mods you want to use.
6- Install and play the poo poo out of it. You will know you installed it correctly if you see "Clan Quest Mod" and 7 icons for each clan underneath the main title on the title screen. If they're not there, you did something wrong, so go back and figure it out.


Accessory mods? What are those?

CQM has several accessory mods. Many of them are just different character skins, however some of them actually completely change the gameplay and add their own things. We will discuss them all in detail, in the order you see them in the installer.

Gameplay Mods

There are 2 main gameplay mods. One is the Camarilla Edition and the other is the Companion Mod.

- The Camarilla Mod -
As of this writing, it's at v1.4. What does it add? Where to begin... the website will be better able to give specifics, but a quick listing:
  • Addition of continuous blood drain, so you have to feed regularly. You can adjust how fast it drains in a cfg file.
  • Adjustment of all the Disciplines to make them a little more varied, as well as balance them more for combat.
  • Adjusted weapon combat on top of what the fanmod does, to keep things interesting.
  • Added Blood dolls all over the place with new uses for Seduction, as well as adjusting the locations of many NPCs to make them a little more logical. (Fat Larry is a big one for this)
  • Tweaked player models to fix some clipping issues, as well as making the female Brujah and Gangrel skins actually look different. (new Female Brujah skin rules)
  • Adjusted armaments for a lot of the enemies to make the game more interesting.
  • Adjusted enemy spawns later in the game, to spruce up certain areas.
  • DJs in all the main clubs in he game, who let you change the music track for a dollar. There are also new music tracks.
You may say to yourself, "these changes sound like crap," and honestly at first glance, that's what many of us all thought as well. However, many of us have played with this and the Arsenal mod installed, and the difference in the game is night and day, and it just feels a LOT better all around. Enemies scale up not in hitpoints but in what kind of weaponry they pull out, so later areas are more dangerous but at the same time you're better equipped for them. In general, you have to use your disciplines more, which coupled with the blood loss makes hunting and feeding a regular past-time, but not an annoying one. You also HAVE to use your Disciplines regularly in combat just to survive, which is a nice change from basically walking through enemies by the second half of the game.

- Histories Mod -
This mod is actually available separately as an easy patch for the basic game HERE. What it does is add optional character histories at Character Creation, not unlike other old school RPGs like Arcanum. Depending on the History, they might change the order of priority for your Abilities/Attributes and thus let you change where your starter points are, add weird new rules on hos much exp it takes to raise stuff, or just straight up drop certain things to make others better. They're mostly for flavor, and I feel that even if you don't use any other mod, this one is a required mod, because it was originally meant to be in the game as Troika intended, it was just edited out at the last minute with a cfg file, I believe because there were still some bugs that needed to be ironed out. (they have since been fixed in this download, or using the Wesp patch)


UI/Music Mods

There are several of these and whether or not they're good is really hit or miss depending on your tastes. Some people have been upset by missing songs, others welcome the change. When combined with the Camarilla mod, you can intentionally change the music in clubs anyway, so I really didn't mind it. The Music Mod by martdms is a great addition, I thought, because it adds new ambient tracks to a lot of areas of the game, as well as changing a few mission areas that recycled the same track too often. Certain hubs like Santa Monica and particularly Hollywood have REALLY nice new original ambient tracks to them, so I think it's worth it.


Weapon Mods

You have two options here, and they are mutually exclusive again:

- Arsenal Mod -
This mod actually replaces many of the weapons in the game, along with adding a very large number of new guns to the game... so many that it's impossible to carry all of them at once, in fact. The weapons all have nice models from what I've seen, and some of them are actually a LOT of fun, like the grenade launcher and the electric baton. Keep in mind that if you use this mod, it will change enemy weapons too, which is surprisingly hilarious later on in the game when you run into a room full of guys that used to be pushovers and suddenly they've got grenade launchers and white phosphorus shotguns... it makes the game harder in a good way, most people feel. You will notice that the guy's site has loving terrible Engrish... what would possess someone to release a mod in English when they can barely speak it? I don't know. Rest assured that the version of the mod in the CQM has fixed weapon descriptions so they're not chock full of garbled Engrish, although a few weapons here and there fell through the cracks, like the Bloody Mace. The only real downside to this pack.

- Weapon Sounds Mod -
This mod I haven't tried out, but if you search it on YouTube you can see many videos by the author demoing the new sounds. In some cases they're nice, like making the pistols sound like they have more of a punch, but in other cases he used the wrong sound effect, most notably for the rifle, which has an M1 Garand firing sound, complete with the "ting!" afterward of the clip popping out. It's purely cosmetic and doesn't change anything else.


Custom Skins
There are a shitload of custom skins in this mod, too many to count. Depends on your tastes whether or not you will like them, and there are far too many to list. You can go HERE to see images of a lot of them, and really it's up to you if you ant to use them. These are the only part of the mod you can change after installation without loving up the game, so don't stress too much if you added some model in and it's total poo poo... just find it in the Vampire\materials\ subdirectory somewhere, and delete it. My personal list of recommended skins are:
  • Bradstreet Jeannette
  • Nines Un-Pimped
  • Raptor's War Form for Gangrel
Some people also like the Sexy Heather (which is a reskinned VV with new outfits) and the Nossie skins, but hey, up to you.

Want pics of the skins? Most of them can be found here, along with some extra info.





GRAPHICS/LIGHTING Mods

Really there's only one thus far, other than the widescreen patch:
http://eolmagazine.wordpress.com/2011/08/08/breathe-life-into-the-undead-vampire-bloodlines-transformation-guide/

Just found this while looking at Skyrim/DX3 mods. Your call on whether it really looks better, but I know I, for one, will probably try it out next time I run through this game, which probably won't be for another 6 months or so, or whenever the CQM dude puts out another edition with new maps in it and poo poo.

I have no idea where to get this "Ultimate Edition" the guide speaks of, and I wonder if the Steam version will suffice. I'm assuming it's just the version of the game with 1.2 pre-installed, but I feel like the rest of the guide is tech-savvy enough to know that, so hell if I know.


Sie posted:

Same. Far too many of the ENB/ReShade/SweetFX presets enable needlessly flashy options that do more to harm image quality than enhance it. That "Director's Cut" one is hideous and makes roadtextures look like they have veins.

So like yourself, I took to making my own to get rid of the game's washed out look and make it all look a bit colder. I uploaded it at the SweetFX DB should anyone want to try it.




HOLY poo poo, A MAP EDITOR!

Upmarket Mango posted:

So check this:

Those wily Russians have been working their voodoo magic and have thrown together an SKD. That's right, the holy grail of VtM:B modding. I haven't given it a go yet (apparently it doesn't work with the Steam version of the game at the moment) but you can create new maps, link them to existing levels, add objects, NPC's, etc. Although it is still very basic, it's still under development.

:siren:DOWNLOAD:siren:


Original thread:
http://www.gamebanshee.com/forums/vampire-tm-bloodlines-47/vampiresdk-118307.html

Thread by Wesp on it. Contains some useful information on using the SDK.
http://66.172.38.175/forum/index.php?topic=5797.0

https://www.youtube.com/watch?v=ePoB3d2NU_o

Fuzz fucked around with this message at 00:48 on Aug 2, 2016

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

CaptainPsyko posted:

I just finished playing this game for the first time ever earlier this week. Went through it as Tremere, and yeah, the whole blood purge thing is rather absurd.

Debating whether I should mess about with clan quest/camarilla edition type stuff before I do the mandatory (or so I'm told) Malkavian playthrough.

You should.


Sorry for the delay on the second post, should go up shortly. Had an RL emergency I had to take care of.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

harrygomm posted:

See this is what I'm having some trouble with here. Patch sounded cool in concept, but then I went to actually look at what it fucks about with. It changes every frenzy trigger, so they're a lot more common (except where they remove the special gangrel check for some reason), fucks with the base healing rate in addition to how it can be changed with histories, visual effects tied to active abilities, base jumping physics + gravity, all kinds of interaction code, boss mechanics, and that's just from a cursory glance at one file. If there was something that literally -just- added a mostly-working histories without changing poo poo that has no business being addressed by some fringe mod, I'd be keen.

I linked the wrong one, that's apparently some jank-o version. There used to be a plain Histories fix out there, but I have no idea where it is. The version that's in the CQM is the normal one without other additions.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Bellend Sebastian posted:

Valve didn't do anything wrong, but the source for the engine was kinda incomplete, as far as i remember. This is more Troika's inability to make anything without it being horribly buggy and working to deadlines which weren't entirely realistic given the complexity of the game.

Still absolutely love this game, bugs and all this is definitely one of my favourite games ever.

As I recall, they had problems getting updates for Source to fix obvious holes. There was a goon that used to work at Troika that shed some light on the subject a couple years back. That was why I included it, but perhaps I'm remembering it wrong. Seems surprising because Valve is generally pretty cool about supporting third-parties... now, at least. Who knows back then before HL2 came out.


I'm going to update the second post with specific info on the quests, like where/when you get them, as well as a guide for how to play them all in one playthrough if you're a lazy rear end. Also a few example setups of the install, for people wanting different things. If I'm missing something or one of those is unnecessary, let me know. I'm not goint to post about other mods, because I haven't tried any and a lot of them look like poo poo from just the descriptions, but if someone finds another one that isn't poo poo, feel free to post and I will add it into that second post.

Otherwise, let me know if the OP needs any work or is missing something. It's still a WIP.

Fuzz fucked around with this message at 17:53 on Mar 5, 2011

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Androc posted:

You missed Protean in the discipline rundown. For that matter, what are people's thoughts about Gangrel generally? Right now I'm going with Brujah, but I'm thinking about re-installing to add the arsenal mod and get rid of the music mod. I'm probably just going to go with Toreador both to try out the new guns and because I am literally unable to live without Celerity.

Ha, good call! Thanks. I had it originally described int he Clans, because I was going to describe special Disciplines there, but then I figured it made more sense to just explain all of them since there's only 3 special Disciplines. Edited.

Black Eagle posted:

I spoke with Tim Cain, cofounder of Troika, for my book. I don't want to give too much away, but basically, one of the many problems was that Activision froze Vampire after three years of development, months before release. During that time, Valve made improvements to the Source engine, but Activision disallowed Troika from submitting any new builds of the game (i.e., they weren't allowed to continue working on Vampire.) Also, in an alternate reality, Troika would have been responsible for Fallout 3, but they were outbid by Bethesda. And The Temple of Elemental Evil was modified to be "a training ground for military AI" as part of a Department of Defense contract, which Troika secured as they circled the drain.

Ahh, that makes more sense. Also not very surprising at all. I'll tweak the OP a little later when I finish the second post.

Fuzz fucked around with this message at 19:29 on Mar 5, 2011

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Tiramisu posted:

Any Activision game. Like this one. The game has been on sale on Steam once ever for like $10, and if it goes on sale again the savings probably won't be worth the wait. When Activision games go on sale they tend to be 10-20% off anyway. If anything the statement should be more like "This game is only $20. What are you waiting for?"

I would still pay $50 for this game in a heartbeat. If I didn't already own it in its original CD release. :c00lbert:

Fuzz
Jun 2, 2003

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Chainsawdomy posted:

I opted for Ventrue. I figure I'll play something normal-ish that lets me talk through most situations while I re-learn the game. I might stop part way and start over with something I've never tried, liked Brujah or Nosferatu.

Ventrue starts rough as hell with a steep learning curve with those mods installed, but once you get the hang of how to play, (whoring dominate) it becomes hilariously easy by the end of Downtown.

You're also in for an awesome surprise with that Clan Quest. It's the only one I've gotten through so far, and it was a doozy. Overall the most boring clan in my experience is probably Gangrel, but that's because I went all Fortitude and Protean, so every situation basically turned into "pop protean, wolf out and rip them in half while bullets bounce off of you." I think when I do Gangrel to try the Clan Quest, I will probably go heavy on the Animalism, particularly since the Camarilla mod makes Animalism less powerful, sure, but way more interesting and fun to gently caress around with.

But seriously, the highest level Animalism power with the locusts that the Sheriff uses at the start of the game? Single most powerful Discipline attack in the basic game. Test it on bosses vs other powers like it, it does way more damage and uses less blood than most of them.

Fuzz fucked around with this message at 02:03 on Mar 6, 2011

Fuzz
Jun 2, 2003

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SourceElement posted:

Okay wow. A lot of the custom skins that come with the Clan Quest Mod are utter poo poo. Exactly what files do you delete to get rid of 'em? There's more than normal, but hell if I know which ones are supposed to be there!

Will the game break entirely if I just nuke the affected subdirectories?

ETA: Nuking the subdirectories only fixed the Gangrel female. The Malkavian and Toreador "hey guys I made this with one hand :hawaaaafap:" models remained, but were purple and black instead.

Trying to "Verify Game Cache Integrity" through Steam currently.

Yeah, this is why I linked that ModDB page so you could see that the Asian Malkavian skin is a loving horrible steaming pile of poo poo.


On an aside (I will put hte link in the post) the CQM guy is still working on it, and he's open to suggestions on quest ideas and stuff like that, as well as voice acting. Could be a fun goonrush to help him out!

Fuzz
Jun 2, 2003

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Hotwire posted:



Toreador: MASTER OF SEDUCTION

My personal favorite is with my Brujah.

"Hi, who are you?"
"I'm the guy that's gonna get you pregnant!"
"What?! Uh... " *visibly disturbed*
"Come here, BOOGAH BOOGAH!"
*runs screaming*

Fuzz
Jun 2, 2003

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Tewratomeh posted:

Without the increased frenzy chance I actually had to make myself frenzy on purpose just to see what it was like. I killed a bunch of people until my humanity hit bottom, then I spammed my disciplines until I ran out of blood... that's what it took then, and I can't imagine it'd be much worse than that now.

That is, of course, if you're playing "nice". If you're being a low-humanity bastard your mileage may vary.

Play as a Brujah with Camarilla mod. It's a doozy.

Fuzz
Jun 2, 2003

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DemonNick posted:

The Clan Quest includes Wesp's patch. IIRC, you have to Talk to Knox to find out what a ghoul is, talk to Heather, talk to Malcolm (The doctor in the other exam room) and ask him to help Heather, and THEN you can offer your wrist to Heather. IIRC it's a result of Wesp loving around with quests and experimenting with adding a new one for that.

You don't have to do the third step. You can just talk to her twice and it'll work with CQM and the Wesp Plus patch.

Fuzz
Jun 2, 2003

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LLSix posted:

yo! not gonna lie, I was sure it was about to eat me.

Better a raptor than a Nephandi space terror! :haw:

Fuzz
Jun 2, 2003

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Totally unrelated to this game, but related to the setting, but Traditional Games has a few PnP Vampire/other WoD games running, as well as maybe some more coming up? Jump in!

Fuzz
Jun 2, 2003

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I need to figure out what to rename Christian Woman to make it the first song that plays right at the Credits scroll... it'd be perfect for that.

Fuzz
Jun 2, 2003

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Three Red Lights posted:

I always assumed the Brujah were intentionally supposed to be a Lost Boys homage.

The whole idea behind Sabbat packs was based on The Lost Boys pretty directly, too.

Fuzz
Jun 2, 2003

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CerebralDonut posted:

So what race do you guys recommend for a third run through the game? My first run through (in 2004. Wow, quite awhile ago) I played as a Tremere, and my second run was a Malkavian. I'm trying to figure out what an interesting third race would be, but I'm not so sure. I think I'll be playing with the Camarilla mod.

Brujah or Toreador, because you haven't actually played this game until you play it with Celerity.

Fuzz
Jun 2, 2003

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Z0diac posted:

Is the patching process for the Unofficial one different in any way if I have the Steam version of the game?

Nope. Just make sure it's installing to the right directory.

Fuzz
Jun 2, 2003

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ThePopeOfFun posted:

Just installed this game, played it for three hours straight! I just finished the dual personalities between Jeanette and her sister. Totally wasn't expecting that! This game is great. I love all of the characters, especially the stuttering thin-blood at the beach. For some reason, his character makes the game seem so real.

Haha, keep playing. He turns up again in the story.

Fuzz
Jun 2, 2003

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Chainsawdomy posted:

Ventrue is kind of neat, but simultaneously underwhelming, because a lot of people say LESS to you since they don't want to bitch about the boss in front of you.

That's not a Ventrue thing, that's a Camarilla thing. It just so happens that people taht play Ventrue tend to play very Cammy for their Ventrue playthrough. If you go Ventrue Anarch, you get all the dialogue.

Fuzz
Jun 2, 2003

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Chinaman7000 posted:

The left and right channels are a little out of sync I think. I just turn one speaker down when I play and everything sounds clear.

Turn off Environmental Effects in your sound options. This is a known bug with that build of Source, and it happens to everyone. Turning off the EAX makes the audio sound fine so there's no echo.

Fuzz
Jun 2, 2003

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Deleuzionist posted:

I have some questions:
1) Does the warehouse bomb count special vampire time or what's up?

How do you mean? The count is drat slow, yeah, but whatever... it's for effect! Also are you using Celerity? Because that makes the timer tick down slower.

Deleuzionist posted:

2) Why is there a picture of a clown, titled "DAD", on several walls at Mr. Gimble's Prosthetics?

Why does he chop people's body parts off, including his own arm? BECAUSE HE IS CRAZY.

Fuzz
Jun 2, 2003

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projecthalaxy posted:

I see. I thought it would be like Mass Effect, where like every other conversation had at least one of the variant dialogues. In that case, I will focus on my true calling, the wanton clubbing of dudes.

Congratulations on hamstringing yourself on your first playthough and missing like 80% of the beauty and nuance of this game. Good job!

Fuzz
Jun 2, 2003

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Lakedaimon posted:

I do want to play this someday but man im cheap. If it ever goes on sale via Steam for like $10 someone send me a PM please

:frogout:

Seriously. You're just terrible. This game is easily worth $20, if not 50 or even 60 bucks. STILL!

If I were a mod, you would be probated for that post. Seriously.

Fuzz
Jun 2, 2003

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Jethro Tull posted:

And mages can make breakfast out of both of them.

Until the Mage's head explodes from paradox backlash. Or his entire body turns inside out, or his entire body spontaneously turns into a liquid paste, or his heart gets a mind of its own, sprouts legs, burrows out of his chest and proceeds to rip his head off to wear as a shell.

Fuzz
Jun 2, 2003

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Rookersh posted:

Wait what?

Not that I'm all that concerned over the lack of posters, but if I remember right, the Gary quests gave a ton of Exp, and ended up being one of the only reasons to up hacking/lockpicking past 5. Is it confirmed the CQM disables those quests, and if so, why?

e: Yup, I guess it is removed because of an item cap in the game overall, and he needed to add his quest items.

Thats kind of really silly. I get why he did it, but it was the only case in the game where you needed Lockpicking or Hacking past 5, so it also kind of negated both of those stats. Guess that means more points for Firearms then.

There are now places you need those skills though, with Cam mod. Logical places, mind you.

Also the old poster quests barely gave any exp, as I recall, and like Pisha quest they were slightly dick in that you could completely miss them because you already did that mission... slightly less so than Pisha because you already met Gary if you're doing quests for Mitnick.

Fuzz
Jun 2, 2003

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On an aside, if anyone has a hankering for anything Vampire: The Masquerade related, we've got this...

http://forums.somethingawful.com/showthread.php?threadid=3400114

Look, but don't touch. Feel free to read along, though!

Fuzz
Jun 2, 2003

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gtrmp posted:

but the sourcebooks, when they reference the novels at all, are pretty explicit that the novels are meant to be used as inspiration first and canon second.

This is true of basically everything "story" related in the old World of Darkness, though. It was all optional.

Fuzz
Jun 2, 2003

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Oberleutnant posted:

Memory is a bit fuzzy here, but there used to be an old Vampire clam valled the Cappadocians who were necromancers (if you every played V:TM Redemption they lived in the church you raid early on). Around about 1400 the Giovanni were already a prominent family of merchants/thugs, and the Cappadocian leader sired the head of the family for some reason. That first Giovanni vampire immediately set about embracing most of his close relatives, until they had enough numbers and strength to diablerize the head of the clan and take it over completely.

Basically this, though Augustus Giovanni (as I recall that was his name... something with A) was embraced closer to like the 1100s or so. He was pretty old by the time he got around to actually diablerizing Cappodocius. In the meantime, he had kept ties with his own mortal family, and like selectively bred and embraced the cream of the crop. He kept doing this sort of poo poo and it became the clan's thing.

Fuzz
Jun 2, 2003

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Pope Guilty posted:

Redemption is a cheerful reminder that Brujah was originally supposed to be pronounced "Broo-zhah". It's in first edition Vampire and everything.

They also pronounce Tzimisce correctly.

Fuzz
Jun 2, 2003

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The main modern age Vampire Clan Novels are good... I've also heard the Dark Ages clan novels aren't too bad, either.

Fuzz
Jun 2, 2003

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The Masquerade of the Red Death trilogy wasn't awful and had a splash of Mage in it... then again, it also has some really oddball poo poo in it as it primarily revolves around the on again, off again, love affair between two Methuselehs, and how they try to recapture the wonders of mortal life in their own ways. It also features one of teh coolest Nosferatu characters ever.

Fuzz
Jun 2, 2003

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SMLJ posted:

Also anyone else remember the werewolf models in redemption? I thought they looked way better than the one in bloodlines.

Yeah, Redemption had a handful of really nice models, and a lot of really great animations, actually. I was heavy into the mod/MP scene of Redemption, actually... this guy named Yith and I basically made an entire WoD Mod for the game that added in Mages, added all the other clans, even had the basics of Werewolves in there. That was back before NWN, so it was the first game to have some type of GM system where you could run your own stories and such... I even made a bunch of levels for the thing, hehehe... good times.

Fuzz
Jun 2, 2003

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TehWarsmith posted:

Bloodlines. Just ... Bloodlines.

I have completed two playthroughs, 1st as Toreador, 2nd as Tremere. Good times, man. Good times. This game has the best atmosphere and pacing I have ever seen. In my opinion the climb from 'normal human who can survive a few more bullets' to 'inhuman monster who can outrun a speeding train and kill people with one punch' goes at exactly the right rate. If I ever get my Chaos RPG made, that's the pace I'm going for. It also has the best voice acting I have ever seen in a game, period.

And of course it has Jack. Which qualifies it for some sort of award, I'm pretty sure.


This is fact. You have not lived until you've fought Bach with Celerity 5 active and been able to calmly step out of the way of his rifle rounds as they come at you.

I just have to say one thing to the OP: I must contest your suggestion that Seduction isn't worth much, even in the base game. You just have to be able to accept the fact that the developers were horny nerds with no lives, just like all of us goons - 90% of the seduction checks are only available to female characters (pro tip: all girls in the WoD bend both ways), and there are quite a few of them. Being able to feed in bars is one of the only safe ways to reliably get blood until you reach Chinatown and you can reliably corner people in alleys.

I mean, if you want to go crawling around in the sewers and eat rats for your vitae like some sort of filthy ... Anarch, that's your business. This is just good advice.

Really? I found Santa Monica the easiest to find food in. Just hang out in the alley next to Asylum.

Fuzz
Jun 2, 2003

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Zereth posted:

I vaugely remember, back at un-modded release, that I actually seduced somebody in a bar to feed off of, and then later tried to go back, and they were still in the post-feeding daze even though it was several missions later. Did this change? Because pumping a skill which is almost entirely useful for getting a small number of one-time feedings seemed not worth it.

Yeah, it's fixed. With Camarilla Mod there's also 2 more blood dolls available per area.

Fuzz
Jun 2, 2003

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Cpt_Obvious posted:

Wasn't this the trilogy about a bunch of mages who get embraced but still have real magic and are super powerful and achieve golconda with demon blood and none of it makes any sense?

You know, I can't remember the main thrust of the plot, but I know it wasn't about that. You might be thinking of the flashback it features, which is the actual Embracing ritual that the Tremere used to turn themselves into vampires... that's actually told in detail in the book, from I believe Goratrix's perspective... either his or Etrius.

Fuzz
Jun 2, 2003

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I'm not sure why we're talking about oWoD books at all when there's a specific WoD discussion thread in TGD, and this thread is about a vidya gaem. :smugbert:

Fuzz
Jun 2, 2003

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Kavingi posted:

I was really into redemption online. I played for years, and it was my first roleplaying experience. for its problems with people hacking and crashing peoples games it was excellent. what name did you go by and what mod did you work on?

Fuzz, and the WoDMod. :haw: Seriously, that's what it was called. It was pretty popular in the game's heyday. I was mainly a mapper, used to make my own, but also helped troubleshoot a few areas for others, including Krypt, who made that expanded London by Night Map with the 2 extra areas. Wish I could say I helped with the mapping side of it, but I mostly just helped him with the area hooks and testing it for HOMs and poo poo like that, nothing more. He works for Ion Storm now, last I checked.


Oh wow, it still has a site:

http://www.planetvampire.com/wodmod/


EDIT:
Aww, and the only one of my maps I can find a link to, still:
http://planet-vampire.com/files/paine/redemption/filepages/361.htm (of course the DL link is dead)

Got me all nostalgic. :allears:


EDIT: Looks like I found a map site that might still be alive, for those feeling like a romp through memory lane, has a pic of my old crypt that I basically made the night the map editor came out, as an example for others. Has a few others of mine mashed into this horrible pack that I somehow got suckered into helping on, but apparently didn't credit me on the New Worl pack, which was just the standard maps with all the invisible walls removed and the giant gaping holes left in certain areas to save on polys fixed. I wish I still had all my old maps... I had this one map of existing NYC maps that had an entire rooftop setup built into it, with fire escapes and ladders for you to get up there and traverse most of the city via the rooftops. Ah well.

http://www.e-mods.net/modules/mota/

Hey guys, let's have a VtMR MP revival night! Guys! Guys? :eng99:

Fuzz fucked around with this message at 05:07 on Mar 30, 2011

Fuzz
Jun 2, 2003

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rvdleun posted:

I was a very big fan of the DM Client in Neverwinter Nights, and was always a bit curious about the Storyteller mode in Vampire: Redemption. Has anyone ever ran a few sessions or even a campaign with it, and if so, how was it?

Man, I wish more games would offer a feature like that. Hoping that the new Neverwinter game may offer it at some point in the future.

It was loving awful compared to NWN, although the game itself and the environments were far prettier. (but also much harder to build because it wasn't all tile based)

It males me really sad that the whole online GMed RPG client concept has died a horrible death... I would kill for some sort of online setup like that with a mod friendly ruleset.

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Fuzz
Jun 2, 2003

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Tewratomeh posted:

Alright, I'm definitely not using the "Online Class" thing in the Camarilla mod again. They went way, way overboard with the blood cost to level up. I tried one of the classes out, and it immediately drained all my blood and health and I immediately frenzied and drained Heather. Then I heard the cops outside, so I just said to hell with it and quit the game.

The blood cost thing is stupid enough (it should be money and nothing more), but to completely drain you to the point of frenzy is just stupid.

If your blood is full and you have high Research, even for the 5th dot in something its not that much blood that you will frenzy.

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