|
I heard that the App Store is now offering older App versions for older devices. Is there any documentation on this?
|
# ¿ Sep 29, 2013 10:33 |
|
|
# ¿ May 16, 2024 10:11 |
|
Anybody know what, if any, changes have been made to video encoding specs in iOS 7? I have a bunch of videos that play without audio, even though they were fine on every previous iOS release and device.
|
# ¿ Sep 30, 2013 09:24 |
|
Is it possible to have separate icon(s) for iOS 7+?
|
# ¿ Oct 13, 2013 20:40 |
|
Does it take a while for devices to register? I tried to update an iPad to 7.1 beta about an hour ago, and got this message: "This device is not registered as part of the iPad Developer Program." Sure enough, it wasn't, so I added, but it still won't activate.
|
# ¿ Jan 9, 2014 02:12 |
|
Does anyone know what accounting method Apple uses on the 1099K's? Their numbers don't seem to jive with what was actually paid.
|
# ¿ Feb 10, 2014 22:31 |
|
NoDamage posted:Is this the first year they've actually sent any out?
|
# ¿ Feb 11, 2014 08:33 |
|
lord funk posted:Going to ask my accountant in about a month. I'm assuming that it'll end up the same as reporting the actual payments, seeing as how the difference is Apple's cut and a fully deductible business expense.
|
# ¿ Feb 12, 2014 01:16 |
|
Apple acquired Testflight, right? Do you still have to send people an invite and have them accept, or if there UUID is registered, can you still anonymously send them the email?
|
# ¿ Jul 8, 2014 21:45 |
|
So I have to make a minor update to an app that last shipped before the iPhone 6 came out; I know you should, but are you obligated to provide iPhone 6 native resolution assets? Can you no longer manually construct views?
|
# ¿ May 5, 2016 18:48 |
|
I've seen the code to offer a "preview" of a controller with 3d touch, but is an API (or 3rd party component) to do a 3d touch context menu like on the home screen?
|
# ¿ Jun 10, 2016 07:45 |
|
Doh004 posted:I haven't done it yet, but this tutorial worked for me when implementing it within our application:
|
# ¿ Jun 10, 2016 20:20 |
|
Ignoring Xcode and similar full-blown IDEs, what graphical OSX-based editors are popular here these days for simple code/script/.etc work? (Specifically, for a lot of HTML/CSS/JS, PHP, Python, Shell scripts, and things like that.)
|
# ¿ Mar 3, 2017 12:01 |
|
Any recommendations on a resource to learn Swift for established ObjC devs? Most stuff I see seems oriented towards new developers.
|
# ¿ May 22, 2018 01:33 |
|
So I re-wrote a couple of small Objective C apps in Swift, and I noticed they're substantially larger, I think primarily due to the inclusion of several swift dylibs in the IPA. Wouldn't this be something that would normally be included in the OS?
|
# ¿ Aug 17, 2018 04:33 |
|
Can I have my account be part of two developer teams, or do I have to create a second Apple ID?
|
# ¿ Oct 31, 2018 05:04 |
|
It's been a while since I started on a new app, is Firebase the preferred way to get analytics and so forth?
|
# ¿ Jan 12, 2021 06:14 |
|
pokeyman posted:Firebase is still a thing and seems to work ok. Just curious if there was something else that's preferred these days?
|
# ¿ Jan 12, 2021 16:58 |
|
....So now you can build on iPadOS?
|
# ¿ Jun 7, 2021 18:53 |
|
Having a discussion with another dev, Google has not been as helpful as I'd hoped, so figured I'd see if folks know -- If my MacOS app needs some .dylibs -- not entire frameworks, just single compiled libraries -- where are these supposed to go in the app bundle?
|
# ¿ Dec 29, 2021 01:26 |
|
The reason this came up is that it seems like the behavior is different in Monterey than previous OS releases... for whatever reason.
|
# ¿ Dec 29, 2021 08:52 |
|
Oh man, I heard Russia has been banned from Swift. In all seriousness, are Russian developers/purchasers cut off from the App Store now?
|
# ¿ Mar 1, 2022 08:32 |
|
Plorkyeran posted:It's really cool how Apple just decides that certain method names are forbidden on the app store with zero announcement or warning. Are we supposed to be scraping all of the private frameworks for selector names every time we name something to make sure we don't accidentally overlap? At least back in the day, if you really wanted to, you could dynamically construct those undocumented selectors in code and it would pass the test. Not that I'm suggesting anyone do this.
|
# ¿ Sep 22, 2022 05:02 |
|
I've been out of the iOS game for a while, and I have a Xamarin app that runs fine on iOS. Are launch images still supported these days, or is that no longer supported? Is there a way to handle the iPad status bar and make sure I can accept touches under that area?
|
# ¿ Sep 28, 2022 06:51 |
|
Is Xcode 14.1 not out yet? I wasn't sure if upgrading to iOS 16.1/iPad OS 16.1 would cause issues with Xcode 14.0.
|
# ¿ Oct 25, 2022 02:45 |
|
Apparently Cameron v Apple is paying out settlements although I haven't seen anything yet.
|
# ¿ Oct 26, 2022 04:20 |
|
I need some GPU features that don't work on A8 (or earlier) chips. Not that I expect there are a ton of these still floating around in active use, but is there a way to specify that in Info.plist rather than just "Hey, this won't work if you have these models" in the App Store description?
|
# ¿ Nov 7, 2022 07:30 |
|
101 posted:A look at the Wikipedia page seems to suggest no devices on iOS 16 run A8s, so you could specify a minimum that way? Hm, I have an A8 AppleTV which runs tvOS 16
|
# ¿ Nov 8, 2022 10:39 |
|
go play outside Skyler posted:Maybe stating the obvious here but I think the best way to handle that situation would be to implement a CPU fallback. I appreciate the suggestion --- it's a nice idea; we had briefly looked into it but it seems like it'd be a huge investment for... probably very little return.
|
# ¿ Nov 9, 2022 08:45 |
|
Apple never implemented a way to charge for major upgrades to iOS apps, did they?
|
# ¿ Dec 23, 2022 10:37 |
|
Is there a name for the thing that lets you run iOS apps on an ARM Mac? I found an issue exclusive to this scenario but it's hard to google for.
|
# ¿ Dec 31, 2022 06:30 |
|
rjmccall posted:Mac Catalyst? I think this is a toolkit for building iOS and MacOS applications simultaneously. I'm just referring to the ability to run an iOS app/game on an ARM Mac, even one that wasn't necessarily designed with this in mind (although developers can specifically prohibit this).
|
# ¿ Jan 15, 2023 12:01 |
|
commie kong posted:How about universal binaries? Just to clarify, I'm just talking about the ability to run iOS apps on ARM-based Macs, rather than building a dual iOS/Mac app. Yes, I realize the later can be done, but right now some apps can't due to other technical or contractual issues. haveblue posted:https://developer.apple.com/documentation/apple-silicon/running-your-ios-apps-in-macos I actually think I tracked it down. The issue was about keypresses in a third-party library. Turns out their UIView called [super ...] on a lot of the presses handlers, which would cause MacOS to emit a system beep for certain keys even if the keypress was handled. Not many people test iOS apps this way on Macs (and I don't blame them, I'm not sure how to offhand), so it's unsurprising to me that it wouldn't get noticed. EDIT: Also, I assumed that "UISupportsTrueScreenSizeOnMac" flag means iOS app windows can be resized but I guess not? Small White Dragon fucked around with this message at 04:04 on Jan 16, 2023 |
# ¿ Jan 16, 2023 03:51 |
|
Where do you find crash reports on App Store Connect these days? I know they used to be there...
|
# ¿ May 14, 2023 02:32 |
|
|
# ¿ May 16, 2024 10:11 |
|
Seems like every time I hook up my iOS device to test, the "trust this computer?" prompt re-appears. Is there no a longer way to tell it to always trust this same computer?
|
# ¿ Dec 15, 2023 07:05 |