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UraniumAnchor posted:I was trying to find information on if using Lua is feasible in an iOS app but it seems that Apple has rules against using scripting languages Scripting is fine as long as the script is bundled with the app. It's scripts that are downloaded later, after the app is installed, that Apple has issues with.
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# ¿ Apr 7, 2011 19:49 |
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# ¿ May 4, 2024 19:44 |
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fankey posted:It's possible the encoding was the problem but I'm not sure what else to try.
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# ¿ Apr 12, 2011 18:12 |
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I'm very new to OpenGL and 3D in general. I started learning how to do the modelling a month or so back and now I'm starting to focus on the programming end of the spectrum, specifically for iOS. I'm trying to draw what is essentially a line using GL_TRIANGLE_STRIP. I've created an array of vertices (the dots in the image below) and I'm expecting that it should look something like this: Now what is strange is that my solution works perfectly in the simulator, but when I tried to install it on the device I see almost nothing, just a few strange artifacts. If I change the drawing mode to GL_LINES, I do get the horizontal lines, as expected. I am assuming the simulator uses OpenGL and I'm exploiting something that isn't supported by OpenGL ES. Do I have to redefine a previous vertex to complete the triangle? I was assuming it would figure that on its own. Is there a better approach? I need more control than what GL_LINE_STRIP offers, so I do not think it is a viable alternative. Edit: Turns out bad data was being copied to the device, but not the simulator. It wasn't the drawing routines at all. Though I am still curious if there are any OpenGL gotchas between the simulator and the actual device. skidooer fucked around with this message at 16:24 on May 18, 2011 |
# ¿ May 18, 2011 15:52 |
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Doc Block posted:Lemme just go ahead and post this: UIWebView Must Die
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# ¿ Jun 29, 2011 16:18 |
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mc.schroeder posted:Wait, are you saying you implemented your own custom text selection, which works and behaves exactly like the native one, including markers, loupe and so on, directly on top of low-level CoreText APIs? In one night?
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# ¿ Jun 29, 2011 17:10 |
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Flobbster posted:Wait, so you implemented a UITextView that does syntax coloring? Can you give any tips? I will note that UITextView isn't really designed to be used this way so use at your own peril. It would be a pretty nice addition to the SDK though, given how easy it would be to add.
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# ¿ Jul 4, 2011 21:31 |
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# ¿ May 4, 2024 19:44 |
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lord funk posted:Looks good, but I don't know if my laziness about manually typing things in is worth $50. If it is your app, all of the reviews are accessible in iTunes Connect in plain old HTML. There is a link the them on the version detail page; the same place the promo codes button is. skidooer fucked around with this message at 05:32 on Feb 7, 2012 |
# ¿ Feb 7, 2012 05:29 |