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Does anyone have any recommendations for a decent iOS or cross-platform vector math library to use with OpenGL? I've been rolling my own linear algebra functions, but the project I'm working on is getting larger and I'd rather use a well-tested third-party library. Most of the 3d programming I've done on PCs has been in DirectX, so I'm used to having the D3DX math functions rely on.
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# ¿ Apr 17, 2011 16:24 |
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# ¿ May 2, 2024 05:47 |