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Is there any way of downloading xcode 4.1 from apple other than the loving app store. Its been about 8 hours and its still only at about 10-15%. Having tried to flip open xcode to work on a contract this morning only to discover lion has invalidated my copy (ughhhh) I've lost an entire day to this poo poo and seeing no chance of an improvement. I can not stand this app store stuff. Just give me a goddamn website apple...
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# ¿ Jul 30, 2011 14:41 |
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# ¿ May 2, 2024 05:29 |
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If it where me, I'd quote about $6K for two weeks work. ($2.5K a week or $500 a day or $60hr, plus $1K babysit through the app store process fee) Alas I'm not free to bid for a few months
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# ¿ Aug 7, 2011 07:53 |
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Zhentar posted:KDiff3 works well, although visually speaking it's not a well done port. I've used KDiff3 with Mercurial and MacHG, but the integration seems pretty weak (or I'm just not understanding MacHG well) When I get conflicts I tend to just hand edit them these days. Bit of a oval office but oh well. I sort of have to anyway when I get the conflicts on the headless dev+deployment servers, so its a skill I'm pretty adept at anyway.
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# ¿ Sep 7, 2011 05:34 |
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Funso Banjo posted:Apple are driving me crazy. Once upon a time I'd say "email steve jobs" (seriously, the dude actually reads his email). But thats probably not a crash hot idea anymore. Cancer/bad organs/etc means he's probably more interested now in realigning his charkras/making peace with shiva or whatever hippy poo poo he retains from his youth than being a helpful tech mogul. And fair enough I suppose. If I was looking mortality down the barrel of the gun I'd be pretty not giving of a gently caress about workplace poo poo.
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# ¿ Sep 7, 2011 05:37 |
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Funso Banjo posted:Does anyone have any experience fighting installous? Last company I worked at got absolutely hosed when our app hit installous. I understand people warezing adobe or whatever. Zillion dollar company with zillion dollar product. Right or wrong, the economics of being poor-rear end and needing photoshop for a uni assignment are rationalizable. Its a dog act to pirate a $1 app when that $1 is directly coming out of a single persons meal for the night, especially when iphone app development gets seriously poverty line sometimes. For what its worth, it could get worse. A while back I found our bands album on a whole bunch of online music stores that had no permission to be on there selling our album for like 70c and stuff. Seemed to perfectly co-inside with our sales crashing. When we tried to get them to take it down they basically said "Get your lawyer to contact us". So we reported it to the RIAA and never heard back about it. But eventually decided "gently caress it" and uploaded the whole drat thing to pirate bay, since the only way to compete with 70c is to give the loving thing away. duck monster fucked around with this message at 19:05 on Sep 21, 2011 |
# ¿ Sep 21, 2011 18:58 |
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Well I guess the old "nuclear option" of an email to steve jobs when poo poo goes haywire with the appstore that once saved my business isn't available anymore.
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# ¿ Oct 6, 2011 03:22 |
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PT6A posted:XCode is driving me nuts. I want to make a reduced-feature free version of my app, so this is what I've done: header files dont seem to be part of target file collections for some reason, if my memory serves me right. Have BOTH sets of data in the same config.h file bracketed by #IFDEF sections and specify the token that activates these in the compiler settings for each target.
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# ¿ Oct 12, 2011 02:23 |
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lord funk posted:What really bothers me is not knowing when a random blog post or article about Xcode is for 3 or 4. I tried (and failed) to get an ad hoc build for a beta tester, but I was piecing together different articles that were spanned 4 years apart. The ad-hoc thing confused the poo poo out of me in xcode 4. From memory you need to basically get a new build config up for adhoc (Uh, just replicate the release one, and set it up for the right signing poo poo), then you archive it, then go to organizer and click send. Apple need to seriously resist the urge to engage in magic though with this. The fact you cant select the build config makes me nervous as hell (What if I want *two* adhoc builds, one for internal testers, the other for beta testers, with different signing profiles? Or how about different build configs with various compiler flags. I dont know how to do that, and creating new targets is just fiddly as gently caress.) e: Oh yeah and the whole not being able to set the base SDK to a 3.x one is pretty scary since I dont have a 3.x phone to test it, but every contract ever will ask for it. duck monster fucked around with this message at 03:58 on Oct 23, 2011 |
# ¿ Oct 23, 2011 03:56 |
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By the way. I've had upwards of 50 apps for various different dev contracts up on the store, but I havent once used a UINavigationController till the other day, when chasing some whacky issues with callbacks on UIViews that had been released just drove me so far up the wall I started hunting for alternatives. I had just assumed it had to be used with listviews and required the bar. Nope. And dear god are they easy to use. I wish I had explored this 2 years ago. I'm going to use these for loving everything now. The problems just ~=mAgIc=~ away.
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# ¿ Oct 23, 2011 04:00 |
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Echo Video posted:Out of curiosity, what sort of techniques were you using before? [[self view] addSubView:blah] mostly.
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# ¿ Oct 25, 2011 06:46 |
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Doc Block posted:Cocos2D 2.0 is still alpha. Stick to 1.x for now (1.1 should go into Release Candidate status within a few weeks). If theres one community generated API I'd love to see Apple cannonise as offical, Cocos2D is it. If your not using Cocos for 2D games, your doing it all wrong. Although apples convention of ReallyFuckingLongApiNameCallsThatAreImpossibleToRemember is something I can live without.
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# ¿ Oct 25, 2011 06:49 |
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pipebomb posted:Any iPad devs in the Atlanta area? I have a bit of funding, an idea and some documentation ready to roll. I'd be able to pay you a stipend and a cut of profits as well as, if it really takes off, part ownership of future stuff. If you have funding enough to pay someones wage, you should not have a problem finding a dev. But seriously, if your offer is "a cut of the profits", don't bother. Good ideas are like assholes, everyones got one, but an idea alone is not enough, you have to have money to market the thing. The problem is, EVERY ios dev who does contract work regularly gets offers to do work for "a cut of the profit". The problem is, usually people who make those offers don't have the money to market it, meaning the profit is unlikely to be good. But if you can offer enough money to pay a wage (and hey, you might have enough to fund a student to do it in his part time) you shouldn't have a problem. Basically, if you want someone to make your ideas, be prepared to wear the consequence of the idea failing.
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# ¿ Nov 5, 2011 07:03 |
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Hey I have a question. This 5.0.1 thing seems to be about stopping ios from deleting files in low storage scenarios. Uh... Does ios really just go about deleting user files if it runs out of space? Thats pretty loving disturbing if you ask me. Am I interpretting this right?
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# ¿ Nov 5, 2011 07:07 |
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Bitruder posted:This isn't really Cocoa specific, but it may be. I'm writing an app that lets users define differential equations and then simulate the results. I want a user to be able to type in "dw/dt = x*(w-y)", define what x and y are, obviously, and then run the simulation. The simulation would use some kind of differential equation solving technique (runge-kutta or whatever) and solve the differential equation over time. Your opening a giant can of worms here. Generally the thing you want to do is to look at your equasion as a tree, where you start parsing at the branches and eventually follow the results to the root. So y * (w - y ) * dt , becomes (( x * (w - y)) * dt) becomes code:
If you want your thing to actually solve more complex problems in algebra however , congratulations your now balls deep in the spikey part of computer science. Suggestion in that case: Buy mathmatica.
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# ¿ Nov 6, 2011 02:57 |
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Just got GHUnit working with Jenkins so I have continuous integration feeding off mercurial (Me and Git dont really get along well. I just add it as a sort of bogo target to package it up into a commit and fire it at the build server, and if the unit tests fail, send me a nice likke "gently caress you" letter telling me where the regressions are, and if it passes, to build a nice IPA. The next step is to get it working with that Test flight poo poo, and I have a god drat loving process on my hands. I can also hook it into redmine too which is great since I usueally set up a redmine project for each of my clients and I reckon if I work this right I'll have a nice project infrastructure with all the scrumboard type fruit so its all pro as gently caress. Meaning I can focus on PROGRAMMING MOTHERFUCKER and less on keeping up the pretense that I'm on top of things.
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# ¿ Nov 8, 2011 13:08 |
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pokeyman posted:Please share, I want this. I'll help with TestFlight stuff if you want, it's where I wanted to start but you're way ahead overall. Its really not hard. If you go to the GHUnit site, theres pretty much stepwise instructions on doing this. The testflight thing is a standard jenkins plugin. Basically you download GHUnit, and compile it up. Open your main project and add a new Test target, then drag the GHUnit framework into the target. The instructions suggest using a "window based application" project, but since that isnt a thing anymore in xcode, just do an empty one. Follow the instructions to get it up and running, and maybe add some example tests in just to make sure it works before commiting to a big bunch of time writing proper tests. By this stage you should be able to run unit tests from your macs command line(!) Then, uh, you have to get the runtests.sh running (copy from /scripts/) and hook it in as a build step. Once this is done, set up jenkins on a mac (You can run it with java -jar jenkins.war ) and grab whatever plugins you need. Then you should be able to point it at the repository you push to , and add the necessary hook in for it to interogate the junit xml output. And you now have a continuous integration server. I think the next step then is to get a build step up (I'm thinking this really wants to be on a different build project thats manually fired, so you can fat-finger mash test your app as well before pushing it out I guess) that builds from the command line (This isnt so hard) and code-signs, then uses the testpilot jenkins plugin to push out your IPA to your beta testers. For doing a mercurial push thing I just wrote a script like this;- /usr/local/bin/hg addremove /usr/local/bin/hg commit -m "Auto commit" /usr/local/bin/hg push <push target> The usr/local/bin stuff is because the environment doesnt really seem set up properly for scripts, so some explicitness seems necessary. Now to figure out the redmine<--> jenkins integration. Yeah that poo poo aint documented at all duck monster fucked around with this message at 03:58 on Nov 9, 2011 |
# ¿ Nov 9, 2011 03:54 |
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Yeah its not that hard to cook up your own solution with string replacing. Just create a function like , I dunno TR(@"String") and have it so it does a look up of the string and replaces it as needed. Keep the function name short as possible to minimize RSI or "brain RSI"
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# ¿ Dec 6, 2011 09:57 |
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They seem a pretty handy tool for prototyping. Don't really have an opinion either way about suitability for real-world use , since manually managing views is pretty innexpensive brainpower wise. If it makes your life easier, and you understand what its doing, sure, why not.
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# ¿ Dec 15, 2011 07:14 |
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thegasman2000 posted:Is anyone else developing in flash CS5.1 for the iPhone? Hiss! boo! Also, did apple relent on this?
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# ¿ Dec 30, 2011 14:06 |
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Doc Block posted:Yeah, but good luck with finding one that has a SWIFT code and all that. None of the local credit unions or small banks in my area had one, I had to go with Wells Fargo. You sure about that. I Don't know how it works in the US, but here, most credit unions usually have one of the banks as a sort of back-end to handle that stuff (Ie the one I'm with uses National Bank to handle all that crap). I imagine it must be the same for a lot of US credit unions too yeah?
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# ¿ Jan 1, 2012 20:35 |
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Doc Block posted:I'd learn C first, then move on to Objective-C. That way when you try to learn Objective-C you'll already understand the basics and can focus on just the Objective-C stuff. Honestly I dunno if its that necessary. If you keep inside the ObjC umbrella a lot of the "hard" stuff like passing poo poo by refs/pointers etc just isnt needed. If you can already code, I'd just go straight into it, keep a C manual nearby incase something DOES want some of C's' fruitier concepts and code away. ObjC imho is very newbie friendly.
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# ¿ Jan 3, 2012 19:49 |
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sleepness posted:Hey friendly programmer goons. I'm looking for a developer looking for some extra cash to help me with a project I want to implement. It's very simple, so I don't think you need to be a professional to do this. Am I the only person who finds an app that can tell you what race you are and has the text "Go back home!" disturbing. Your not an australian by any chance?
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# ¿ Jan 20, 2012 18:38 |
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xzzy posted:I think he meant race as in runners or cars trying to finish a course first. I know , I was just pulling the piss
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# ¿ Jan 20, 2012 18:48 |
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gently caress coder machismo. Interface builder is awesome, once you get the hang of it. People who like coding interfaces by hand are wierd to my thinking.
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# ¿ Jan 23, 2012 04:13 |
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The thing is, if your interface is tht complex, your probably doing it all wrong. The whole deal with iOS and mac interfaces is they should be simple and as apple-y looking as possible. IF its compliant, your coding in a propper model-view-controller pardgim and are not rolling whats already provided, then chances are your IB <-> Code relationship will be simple. Unless your doing a game, in which case carry on... (Its the one thing I wouldnt use IB on , cos I'd rather use Cocos2d)
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# ¿ Jan 23, 2012 05:47 |
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PT6A posted:Yeah, the one thing I really miss about iOS development when working with Android (so far at least) is the comparative lack of control over interface layout, necessitated by the lack of control over the destination device. Considering I'm alergic to Java at an almost genetic level, my opinion of Android has been both terrible and completely and irrationally biased!
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# ¿ Jan 23, 2012 08:02 |
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Carthag posted:Nibs basically works through the NSCoding protocol. I'd actually really like Apple to push the IB custom plugin deal a bit more. One of the things that gave Delphi its power was the ability to write custom "Controls" that neatly encapsulated functionality behind a fairly clean interface that could be dragged-dropped and then wired in. This made life a LOT easier when doing big projects on delphi cos sites like Torys delphi site had thousands of these things, most with permissive open source licenses so it was easy to just drop a control in that, say, provided graphing or whatever, hook it up, and have a prototype in time for the lunch meeting with the client. Nothing I've seen, except maybe VB (which was a terrible terrible language) , was as productive as that. Having a big library of custom IB "controls" for iphone + mac work would be a huge productivity bonus for me. I mean theres plenty of *libraries* out there, but there always seems to be so much lovely boiler plate involved with using them.
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# ¿ Jan 23, 2012 23:18 |
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yeah thats true. The downside of the zillions of controls thing with delphi was it was a bit too easy to create wild and completely insane UIs for things (I literally created a bright pink barbie themed UI once for a clients app (motored industrial camera controller) I was trying to coax into severing our contract because I hated the oval office) and apple dont want that, plus yeah the delegate thing.
duck monster fucked around with this message at 01:51 on Jan 24, 2012 |
# ¿ Jan 24, 2012 01:45 |
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By the way guys, if any of you are looking for any work to keep the rent paid while in college, oDesk has loving tonnes of iphone/ipad contracts and seems easy to get work in. Don't get too put off by all the indian dudes quoting at $10 an hour, as a lot of people are very wary of that sort of thing and would prefer to pay a bit more for an American who charges fair prices. Caveat emptor, read the "elance is a clusterfuck" thread for some warnings on it all though.
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# ¿ Feb 6, 2012 09:33 |
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Any unemployed australians in here up for some work?
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# ¿ Feb 7, 2012 06:44 |
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xelfer posted:cant reply mailbox is full. Eep. Let me sort that out now. Ok try now duck monster fucked around with this message at 13:02 on Feb 7, 2012 |
# ¿ Feb 7, 2012 12:59 |
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This has me mystified:code:
code:
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# ¿ Feb 16, 2012 11:31 |
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Carthag posted:As far as I can tell, NSDate is unaware of timezones, that all takes place in NSDateFormatter, so that might be it. Maybe this helps: http://stackoverflow.com/questions/2534757/nsdate-datefromstring-how-to-parse-around-utc-gmt-and-user-locale Aaaaahhhhh of course. I'm +8GMT, it all makes sense. So according to that I could add a category onto NSDate or whatever it is to add a [mydate nonRetardedDateAnswer] message that ensures +8 is being adhered to.
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# ¿ Feb 17, 2012 01:09 |
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The Born Approx. posted:Don't know if this is the right place for this but does anyone use gfortran on their Mac? I had it installed and working previously but I haven't used it in about a year. Today I was trying to compile something and I get this error: as is the assemmbler gfortrans using in its compile toolchain, does gcc or any of that poo poo work?
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# ¿ Feb 19, 2012 01:06 |
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This is really loving me off, because I cant defeat this stupid overengineered piece of poo poo class.code:
and out shits: 2012-02-19 01:30:00 +0000 Is there a way to just tell this retarded loving thing that I want my loving date to not be in GMT+0 time, like just loving leave the date alone and not gently caress with it.
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# ¿ Feb 23, 2012 00:24 |
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Zhentar posted:If you don't love NSDate yet, just wait till you want to get tomorrow's date and find yourself starting off with Well at least I know that if I want klingon calendar, the hooks are there for it already. fucken engineers e: Also it turns out if I capitalized the H's in the string format, it all starts to work. I honestly have no idea why, but
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# ¿ Feb 23, 2012 03:22 |
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Look what I just found on the netcode:
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# ¿ Feb 23, 2012 03:59 |
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I want to travel to california to stab the apple engineer who thought that it would be a good idea to make NSArray and NSDictionary non-mutable. Why the gently caress would such a thing ever exist. Was Steve jobs flipping furniture around that day and decided to order his coders to "be cunts to developers". I need to drink because this project just got unexpectedly really hard, 2 days after completion deadline.
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# ¿ Feb 25, 2012 17:31 |
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superh posted:What's wrong with NSMutableArray and NSMutableDictionary? And if you've got a lot of NSArrays already, find + replace? Am I missing something? I've did a search and replace on every instance , and its still bitching me out.
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# ¿ Feb 26, 2012 03:20 |
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# ¿ May 2, 2024 05:29 |
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E: bah. Forget it.
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# ¿ Feb 26, 2012 03:22 |