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You need to specify an NSStringEncoding like 'NSUTF8StringEncoding'. Here's a list at the bottom.
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# ¿ Dec 22, 2011 16:45 |
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# ¿ May 15, 2024 09:31 |
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Khelmar posted:And I thought usedEncoding meant ObjC would figure out the encoding and then return it to the enc variable (per the NSString reference). Wow you're right, I'm dumb, sorry.
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# ¿ Dec 22, 2011 17:30 |
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Are you sure you're not recreating your cells every time? That's a huge performance hit. Aka use "dequeueReusableCellWithIdentifier:"
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# ¿ Dec 27, 2011 23:02 |
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Echo Video posted:Anybody going to the Seattle tech talk?
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# ¿ Jan 8, 2012 07:41 |
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Do any of you use TestFlight? Their crash reporting feature looks awesome, except it doesn't support AppStore releases. Is there a way to keep receiving crash reports? Or do you transition to something else?
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# ¿ Jan 19, 2012 17:17 |
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SheepThrowinBoy posted:Now that I know I CAN do it, where do I go to understand WHAT I'm doing? There are tons of little things to learn about programming in general and specific to iOS. It can be overwhelming. I'm still learning things (same with everyone else here). It depends on you and how you learn. But you said you got a Hello world app running? That's great! Try to break it down and understand how it works. Try to come up with specific questions to Google or ask here. One day it will start clicking (or not haha).
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# ¿ Feb 2, 2012 21:13 |
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Carthag posted:I was going to implement a source list, but it's causing XCode and the Simulator to freak out: Whoa that's weird. I mean that's a classic 'wrong selector' exception which I've seen too many times, but it looks like it's coming from a nib being loaded... I assume it's not reaching any of your personal code? Like some setting in Interface Builder got corrupted? 'ibIsInDesignMode' isn't something you specified, right?
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# ¿ Feb 8, 2012 18:45 |
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lord funk posted:Welp, time to dust off the old '@2x' Photoshop script for the iPad 3. Yep one more to add to the list: Although maybe this will be the last year I'll have to support regular resolution for the iPhone/iPod? iOS 6.0 required please.
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# ¿ Mar 7, 2012 22:00 |
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McFunkerson posted:Sorry if this is the wrong place for this but, I was wondering if anyone has any advice on what people charge for development. I have a couple of Mac Apps under my belt, and an iOS app that is getting close to release, but they have all been m y own projects. Right now I'm talking with an acquaintance of my wife's about an iPhone game they want to have made. I'm trying to get a better feel for the project, but right now I've just got some vague details (GPS notifications, in app purchases, server side development.) They have someone to cover the art and the sounds, however it "isn't going to be art heavy". They want to get this out "soon" but are still talking about deadlines and budgets. I'm setting up a phone meeting to get more details on the project next week. You can charge $50-$200 an hour depending on how good you are (probably more but $200 is the highest I've heard someone regularly charging). I wouldn't go for a percentage of sales because odds are it's not going to make anything. Plus if you go by the hour they will be more cautious about asking you to add "just one more thing". Be sure to write everything out beforehand before you start working, including how and when you'll get paid.
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# ¿ Mar 26, 2012 22:44 |
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Hog Obituary posted:What's the current best practice for storing user data to disk on iOS? Is it NSUserDefaults? This is not exactly "preference" data that I'm talking about (which seems like an obvious case for NSUserDefaults). This is more, app-generated data based on user action... kind of like game state, IDE workspace state, etc. Is it "document-like"? You could check out UIDocument. Otherwise it might be worth doing a quick overview of CoreData to see if it's applicable to your situation.
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# ¿ May 3, 2012 04:02 |
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Ender.uNF posted:Anyone have experience localizing an app and trying to duplicate screenshots for all the different languages? Yeah it's tedious. What languages are you supporting? I've found it to be worthwhile though when a random non-english blog features the app because of the localization. Hey how has your SA ad campaign been going?
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# ¿ Jun 25, 2012 00:35 |
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# ¿ May 15, 2024 09:31 |
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How do you all test your apps? I've always worked on small scale apps, where I can just go through a list of actions to make sure they work for me and ship it. How do you test out large scale apps with high-use times, where any view might get dumped from memory? The other factor is that I'm accepting other people's code, and I'm not smart enough to have the entire app in my head to detect if a bug fix will cause some regressions. Does anyone here have experience with automated testing methods? How do you balance between sufficient coverage and over-kill? This is all specific to iPhone/iPad apps. If you have a baller testing process please share!
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# ¿ Jul 6, 2012 23:20 |