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Is this the place to ask about AppStore rejection? We recently made an app for a customer who is a Nightclub. Our app is a tabbar navigation app. The tabs are as follows: 1) Calendar - has a list of all upcoming events with a flyer, when tapped there is a description as well as a facebook button to get to the event on Facebok. You can choose which days to display (Thursday, Friday, Saturday) 2) Media - Has photo galleries and a video gallery for previous events. The photos use Three20 gallery and Videos are on YouTube 3) Inbox - Some sort of inbox where the guy from the nightclub can send "messages" and updates to app users. It does not use push notifications because we thought it would be too intrusive and not really that useful 4) Mix - Has a list of music you can listen to. We use the AVPlayer class to stream an MP3 from the server. Music can be listened to while using the app but we did not implement a background process to keep the music playing when the app is closed 5) Infos - Which is just a page with the name, logo, adress and contact information of the club We did not do any custom cells, images or anything like that because we thought it'd be better to use the Apple standards for displaying data instead of having gradients all over the place. We sent it for review to the app store exactly 1 week ago and go a negative reply saying: 2.13: Apps that are primarily marketing materials or advertisements will be rejected And that's it. What should we do from here? Our client won't pay us until the app is in the store, I've already poured many hours into this app and it's pissing me off. Right now the app does not have much content because the client did not give us any. I had to make up for it by looking at other sites in which they are referenced to get some flyers/events, but we only have 1 photo gallery and 1 video and 1 music... I'm guessing that's a large part of the issue?
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# ¿ Apr 23, 2011 10:25 |
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# ¿ Apr 29, 2024 13:14 |
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pokeyman posted:I helped write an app that's been in review for a couple of weeks. The only communication from Apple was the boilerplate "this is taking a bit longer" note that was received a couple of days after submission. Since then, nothing. Has anyone else in this position managed to email, phone, or otherwise usefully make contact with someone to at least see what's up? Well I guess it's a good sign, since an app of ours that was rejected was In Review for only 2 days! It's hard to get in touch with anyone, Apple just doesn't care. Yeah, you paid 99$ and poo poo but really they couldn't care less. You're customer #223134 submitting app #3829847174 . The only times I've gotten in contact with them successfully was when I was trying to send my company's documents to get approved. But they had an interest since I was going to pay them 99 bucks. Try this list: http://developer.apple.com/contact/phone.html I doubt the folks at Apple take more than 5 minutes reviewing an app.
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# ¿ Apr 30, 2011 23:23 |
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Well, we got some feedback from our app which was rejected for being "Marketing materials or advertisement". We basically removed the "inbox" (which, come to think about it, was just a way for us to shove poo poo down people's throats), added 2-3 extra features and mostly a lot of content, BUT we got rejected again! Fortunately, though, this is a technical issue which means I can get it fixed in no time. However, I'm just not really clear on what exactly they mean with the following sentence: quote:9.3: Audio streaming content over a cellular network may not use more than 5MB over 5 minutes As you might remember, we have an audio player which just uses AVPlayer to stream some MP3s from our server. With this rule, do they mean that after 5 megabytes over 5 minutes the app has to say "no more" if on a celular network? Or is it just a convoluted way to say the audio shouldn't be over 5 megs/5 mins = 136 kilobits/sec? Both options are not hard at all to implement (I can re-encode the MP3s), so if anyone has ever had this issue before (or just understands the rule better) it'd be cool if they could explain it. Thanks!
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# ¿ May 7, 2011 12:27 |
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klem_johansen posted:I'm searching around my build settings and info plists for what I can do to change the default language of my app in the store. It's a Chinese app offered only in the Chinese store. It's not really a localized app, so I haven't messed around with that. I have a suspicion that changing the Localization native development region, but I want to be sure before uploading a new binary. This is a shot in the dark but... If you can change the country to Taiwan, can't you change it to China? If China's not there, try People's Republic of China as that is the official name of the country.
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# ¿ May 20, 2011 10:17 |
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Help! My objects are getting deallocated when I call removeObjectAtIndex even though the retainCount is far from 0, and numerus references to that object exist in my code I can't for the life of me understand why the framework is deallocating objects even though they are referenced everywhere else in my code. I can't exactly give you all my code, but here's the idea. I have a "Partners" NSMutableArray which belongs to my AppDelegate. I create a bunch of "Partner" objects from an xml file I load. I use TBXML to load it remotely, and have a Class Function (read: static) called "createFromTBXML". This function looks something like this: code:
These partners are displayed in a list (UITableView) by a PartnerChooserController Now the tricky part is that people need to be able to add partners to their favorites, so I have a "Favorites" NSMutableArray which also belongs to the AppDelegate. In the Partner detail view, there's a "Add to favorites" button which basically does code:
Now what happens is that in the Partner detail view, there's a button "remove from favorites". This button does something like that: code:
code:
I love Objective-C but the memory management is still a mystery to me, even after reading the Apple documentation about memory management. Help!
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# ¿ Aug 4, 2011 16:04 |
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Ender.uNF posted:Do not examine retainCount or pay any attention to it whatsoever. It is the most dangerous form of madness, guaranteed to lead you down the path of destruction. Thank for the help! I reread the documentation and now I understand it better. HOWEVER, I was not wrong to wonder wtf was happening when the object was being deallocated even though the retainCount was far greater than 1! It turns out, I had this bit of code in the Favoritable class, which is inherited by Partner: code:
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# ¿ Aug 4, 2011 18:05 |
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For those who are in the "App Store" and "iTunes" discussion, here's a little something I just found out: if you want to promote your app (make a website for it, print an ad, etc) you have to follow some really restrictive rules for your marketing. You need a developper ID to get to this PDF (I won't be hosting it) https://developer.apple.com/appstore/AppStoreMarketingGuidelines.pdf Here are some excerpts from this document. Concerning the "Available on App Store" badge: quote:The minimum clear space is equal to Or, concerning the iPhone images they give you to slap your screenshot on: quote:Developers cannot display Apple product images with those of other development quote:The Apple-provided product image can be displayed only on a white background. quote:When promoting your application in marketing communications, state that it is “for” And there's a LOT of other stuff. The point of this post was just to hopefully inform newbies, like I was, that working with Apple is no laughing matter. Not only is the review system very opaque (you do not know when/how your app is reviewed), but there's a lot of other rules you have to respect. Do not accept a contract for making an App in the App Store if you've never done it before, you're almost guaranteed to not be able to respect your deadline because of this. Once you know all the perks though, you can estimate very precisely what kind of bumps you're going to run into.
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# ¿ Sep 5, 2011 12:17 |
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Martytoof posted:Here's one I'm unclear on. Is Apple specifically forbidding me from using Myriad fonts on my website/emails/whatever, if I have an app listed on that same page? Or is it just a recommendations? Usually it all comes down to "don't mislead your users into thinking Apple is endorsing your actions". As long as you don't copy their color scheme, layout and have it look similar enough that it could confuse users, you're fine. They probably just say that to protect themselves in case of a lawsuit or other legal issue. We had an app rejected because you could participate in contests but the rules did not clearly mention Apple was not involved in any way. We altered the text to mention that and the app got validated, we didn't have to put it in big red letters or anything.
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# ¿ Sep 5, 2011 23:03 |
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GazChap posted:Yeah, that's how I've got it at the moment. If you do it like pokeyman suggested, you are only passing a reference to that object. That means if you update that object, it will also "update it" in the Array (in reality both the array and the detailsViewController are juste holding a pointer to an object). If you need to refresh your parent view, also pass a reference to the parent view with something like code:
code:
code:
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# ¿ Sep 6, 2011 14:30 |
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pokeyman posted:You can do as Sir Davey suggests and keep a reference to the parent controller, or you can use a notification centre, or you can use key-value observing, or a delegate on the navigation controller, or have the master view controller itself deal with reloading the changed item, or just reload everything in -viewWillAppear:. That's actually a better solution and it's what I do (call reloadData on -viewWillAppear). However I just felt like it was easier to get it done quickly. But even for a modal view controller you're going to have a "parent" view. There's always a parent view.
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# ¿ Sep 6, 2011 15:35 |
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Just a quick question and maybe to stir up a debate, but is there a difference between using YES/NO, TRUE/FALSE and true/false?
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# ¿ Sep 23, 2011 08:22 |
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Help! I'm locked out of my iPhone! I had the latest beta, and for some reason after the official iOS 7 announcement the update page on my iPhone always said I was up-to-date. I just figured the GM seed was still going to be supported indefinitely. And now I think Apple just invalidated the version of iOS 7 I had. I can't restore because it says I need to deactivate "Find My iPhone". But I can't do that because my phone is stuck in the "Activation" page! I tried removing my iPhone from my list of devices on icloud.com but to no avail. Can anyone help me? You can't possibly tell me my iPhone is bricked because of that. That's ridiculous.
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# ¿ Oct 6, 2013 04:51 |
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Supersonic posted:I have an MBP, iPad pro, and iPhone and since the release of Arkit 3 I've been interested in dipping my toes in the water with AR. Can anyone recommend a good jumping off point to get started? I have a bit of experience with Python and am familiar with the basics of programming, but have no experience with graphics or GUIs. I'm a bit confused as it seems like a few paths exist (Arkit 3, RealityKit) and I'm not sure which one I should be starting out with. Not sure this will be a popular opinion here, but we recently did an AR app with react-native and its react-native-arkit bindings. Performance is rather good, and I have to say that not having to learn a new language was a nice touch for us!
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# ¿ Oct 27, 2019 19:42 |
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duck monster posted:I've started a new job and inhereted a giant React Native act. Every cell in my body is crying out for the sweet release of death. loving Javascript! React Native is actually pretty loving good. Data bindings work really well, and the magical LayoutAnimation.ConfigureNext function does wonders to transition between view states. JS is not the best language but in my opinion it's universal enough that pretty much any dev can get up and running quickly. And if you hate its perks, you can always transpile from TypeScript.
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# ¿ Jan 16, 2020 20:19 |
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Simulated posted:Running animations from a background JS thread does wonderful things for battery life too! Not to derail this thread but React Native has had a "useNativeDriver" option for a while now which simply triggers the animation and lets a native background thread handle the rest. It's all about how you use the tool, really. go play outside Skyler fucked around with this message at 12:35 on Jan 17, 2020 |
# ¿ Jan 17, 2020 07:26 |
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Maybe stating the obvious here but I think the best way to handle that situation would be to implement a CPU fallback.
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# ¿ Nov 8, 2022 22:01 |
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If anyone is wondering why their apps are now crashing on iOS 16.1, it's because they changed the behavior of how memory is freed. Now it zeroes out everything. This means that bad uses of withUnsafe or the ampersand which used to go undetected, can now cause weird crashes. Just thought it might save someone some time.
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# ¿ Nov 30, 2022 06:32 |
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Small White Dragon posted:Is there a name for the thing that lets you run iOS apps on an ARM Mac? I found an issue exclusive to this scenario but it's hard to google for. XCode just calls it "designed for iPad" as far as i know.
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# ¿ Dec 31, 2022 10:45 |
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# ¿ Apr 29, 2024 13:14 |
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It pops up again after every system update, including minor ones. It also seems to happen when your phone has been "force locked" and requires your password instead of Face ID. But as always with Apple this stuff is not documented anywhere and is anyone's guess.
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# ¿ Dec 16, 2023 13:27 |