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ShineDog
May 21, 2007
It is inevitable!

Himuro posted:

TLAD's ending was great in that they basically gained nothing. Usually in GTA fashion, the hero gains something, either revenge or riches, sometimes both. In TLAD, nothing is truly gained by "winning". Yes, they kill off their old leader, but at the price of their gang being basically defunct and out of commission. It felt like, for the first time in the series since III, the writers didn't glorify the business or the gang life, but the opposite. It wasn't bittersweet either. I felt the same way about III's ending: nothing is truly gained except Claude's life and a fireworks fiesta.

I also think that TLAD was GTA4 done right. That said I really did abhor the prison mission itself. It just wasn't fun.

I have nothing against a more realistic GTA, and I felt that TLAD did that formula pretty well.

Still, despite liking both Gay Tony and TLAD, I ultimately felt both games were forgettable. I ended up beating them and taking it back to gamestop after beating them because I knew I'd never play them again. I even bought GTA4 along with TLAD and Gay Tony so I could give it another shot, but...when I played it I couldn't stand playing it for more than 5 minutes. The controls are so terrible and aged.

Hang on, GTA4 ends with someone Niko loves dead and his life in tatters. Perhaps he get's his revenge, but if GTA goes out of it's way to show anything it's that every one of Nikos victories is completely hollow. A thug for the rest of his days because it's all he knows (For most people, Kate is the one who died, and she's the only compelling influence on Niko to actually change his life.)

It's a downer ending, through and through.

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Rookersh
Aug 19, 2010

Himuro posted:

I don't see why Gay Tony is great while Last and the Damned is lame.

I wouldn't say Lost and the Damned is lame, but I'll try to explain why I liked BoGT more.

GTAIV to me is a boring game. I can usually get to about meeting Packie before I just get bored and have to either force myself to finish, or more often, just quit and go do something else. The reasons for this are many, while the story is interesting, the gameplay is terrible, not even realism nonsense, its just not fun to drive some annoying character around for an hour, drive up to the next guys house, and find out that since its 7:15 rather then 7:00, I now need to find something to do for the next real hour or so. Oh, and since there are no fun collections, or fun side diversions, this usually boils down to go pick up more people and do more boring things while I wait.

Lost and the Damned fixed up the gameplay a ton, but ultimately didn't really do much with the fun angle. Missions continued to be average jobs for average people and there was very little to remember about it, besides the average Gang War. Overall, its a ton better then GTAIV, but I didn't really find it on par with the previous GTA games.

Ballad of Gay Tony added in a few really poor flying missions, but brought back everything else good. The gameplay improvements from Lost and the Damned were still around, and no longer was everything so serious. Now we had missions to go invade Chinatown, and were given a P90 on the way there. Or hit someone with Golfballs, or hijack a moving train, or speed to the airport with the radio blaring and an attack helicopter backing us up leading to an airplane exploding and us landing in a park.

The silly was what made GTA good for me. My favorite memories of Vice City were the boat defense against the French, wrecking the mall in cop suits, planting bombs in cop suits, and just the over the top characters, Or San Andreas were we raided Area 51, and climbed the wall of a Casino to assassinate someone, or flew in to reclaim an aging rappers mansion to the tune of Ride of the Valkyries with a bunch of Asian gangsters in ninja suits backing us up.

And Ballad while not as good as the previous games, at least brought a bit back, and showed that Rockstar might still have it.

Jupiter Jazz
Jan 13, 2007

by sebmojo

ShineDog posted:

Hang on, GTA4 ends with someone Niko loves dead and his life in tatters. Perhaps he get's his revenge, but if GTA goes out of it's way to show anything it's that every one of Nikos victories is completely hollow. A thug for the rest of his days because it's all he knows (For most people, Kate is the one who died, and she's the only compelling influence on Niko to actually change his life.)

It's a downer ending, through and through.

Good point, I thought that GTAIV's ending was good but I guess by the time I beat it I was just flat out burnt out.

ruddiger
Jun 3, 2004

I really hope that's not the case. Playing a cop would be kinda dull, imo.

They need to bring back the gang system from San Andreas and incorporate it with how it was in 2, where you can switch allegiances and play the gangs against each other.

I remember when I had San Andreas for PC and I imported all the gang models from the previous games and tried tweaking the spawning commands to get them to show up as their own separate gangs with their own turfs but I couldn't figure it out. I just wanted to see the Diablos and Jamaicans beef on the streets of Los Santos with Grove St is that too much to ask? :(

Der Luftwaffle
Dec 29, 2008
I want a GTA game where you play as an honest cop and have to do your job while surviving ridiculous crime sprees by mass-murdering criminals who can summon weapons and helicopter gunships from thin air.

verbal enema
May 23, 2009

onlymarfans.com

Der Luftwaffle posted:

I want a GTA game where you play as an honest cop and have to do your job while surviving ridiculous crime sprees by mass-murdering criminals who can summon weapons and helicopter gunships from thin air.

I wish I had my own magic phone :smithcop:

Intense
Mar 23, 2011
This will probably be really difficult to find but if anyone does happen to come across any thing that will lower GTA4/EFLC graphics and allow it to be loving playable, could they post a link to the download for it?

Jupiter Jazz
Jan 13, 2007

by sebmojo
Grand Theft Auto Megathread: Mass Murder and Summoning Helicopter Gunships From Thin Air.

Polo-Rican
Jul 4, 2004

emptyquote my posts or die
Why hasn't anyone begun the GTA5 city guessing game?! I'm hoping for a San Francisco lookalike, but seeing how cyclical the series has been with locations, it'll probably be Vice City.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
I'd like to see a game like GTA actually set somewhere like the Midwest, with a Chicago-type city surrounded by stupid tourist trap places like in Wisconsin, rural Illinois countryside, a run-down port city like St. Louis, etc. Basically make it San Andreas but with a Midwest theme.

Either that or a chunk of Louisiana. But I imagine the next game is going to be a revisit, probably San Fierro. I just have a vague hunch based on some of the character outlines.

Friar Zucchini
Aug 6, 2010

Doesn't seem like any of you have heard of LA Noire... you play the part of a good cop in postwar Los Angeles and work your way up through the ranks to be a detective.

http://www.youtube.com/watch?v=5LfZq_OdU80

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Based on absolutely nothing I think it'd be cool to see a GTA set in a vegas-like city, especially if I can ramp motorcycles off of giant neon signs.

Also before linking silly gta4 videos goes out of style again here is another classic: http://www.youtube.com/watch?v=Kc0hqQ42eYo

Jupiter Jazz
Jan 13, 2007

by sebmojo

Polo-Rican posted:

Why hasn't anyone begun the GTA5 city guessing game?! I'm hoping for a San Francisco lookalike, but seeing how cyclical the series has been with locations, it'll probably be Vice City.

Signs seem to hint at Los Angeles. Maybe even Miami.

So...Los Santos or Vice City.

I really want them to put a new GTA in a new place and not a revisited place.

Tony Bologna
Sep 21, 2007

Talk real good 'cause I'm smart and stuff

Polo-Rican posted:

Why hasn't anyone begun the GTA5 city guessing game?! I'm hoping for a San Francisco lookalike, but seeing how cyclical the series has been with locations, it'll probably be Vice City.

they should model it after the city with the highest ramp density per square mile and the fewest flying missions.

Away all Goats
Jul 5, 2005

Goose's rebellion

Whatever the setting is I hope it has diverse areas. GTA4, despite being huge, felt like the same thing throughout. Like you spend several hours in the first island then get to the second island and it feels like the same thing but with taller buildings. The third island felt a lot like the first but with more confusing roadways and industrial buildings. Everything is just so urban and boring.

San Andreas on the other hand had 3 different cities with a different 'feel' to them, not to mention the half dozen or so small towns scattered around the map. Then you had the big loving mountain, a desert, forest areas, rural farmland, etc. It just made the game feel bigger than it really was, and so GTA4 feels smaller than it really was because the 3 islands didnt really differ that much.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Away all Goats posted:

...GTA4 feels smaller than it really was because the 3 islands didnt really differ that much.

It probably also feels that way because they made it realistic enough to seem like New York City and New Jersey, but about a tenth the size (or less). It's like the realism actually hurt it, because they made it so close and yet compared to the real thing it's tiny.

Jupiter Jazz
Jan 13, 2007

by sebmojo
Yeah, San Andreas definitely wins in the variety camp. San Fierro's hills, Los Santos' orange haze, Las Venturas' neon lights...they all reflected the counterpart real life cities well.

SA was full of small touches. Like the amount of gay couples holding hands in the San Francisco equivalent, or driving a sports car at top speed on the cities hills. loving awesome.

John Romero
Jul 6, 2003
Probation
Can't post for 4 hours!
gta hartford

WHOOPS
Nov 6, 2009
The size and scope of San Andreas is amazing when you consider it was on the PS2 and there were no load screens as you traveled between areas.

verbal enema
May 23, 2009

onlymarfans.com

KFCB posted:

The size and scope of San Andreas is amazing when you consider it was on the PS2 and there were no load screens as you traveled between areas.

I always enjoyed the one long load screen. There was always a few pictures I would never see as much and I always made it a big deal when they appeared :3:

Scalding Coffee
Jun 26, 2006

You're already dead

Discount Viscount posted:

Man, modding the car stats in GTA2 was insanely easy and fun. I liked making the cop cars explode at the drop of a hat, and also have crazy squirrely handling. Car chases were hilarious with that. Then you got to the mission where you have to drive one.

I played the GTA2 demo a hell of a lot when we got our first real computer. When I finally got tired of exploding after five minutes, hilarious though it was, I found a crack to remove the time limit and went to town. Then when I found the big box version on clearance at EB some years later I was a bit disappointed the announcer voice was different from the demo, but oh so glad I finally got to drive that tank.

Did anyone ever play much of the GTA2 multi? I finally got a chance to with a friend and it seemed like it had potential with the full six people.
I had a LAN game with more people than that. It was my introduction to GTA and it was awesome. Things were surprisingly calm when there were isolated shootouts and car chases, then someone eventually rolls in with a tank and people clear the road with haste.
I still fear seeing a tank in each new GTA in case an NPC uses it to fire rockets instead of lazily ramming you.

Beeb
Jun 29, 2003

Himuro posted:

Signs seem to hint at Los Angeles. Maybe even Miami.

So...Los Santos or Vice City.

I really want them to put a new GTA in a new place and not a revisited place.

I'd like to see one take place in the Pacific northwest :shobon:

mutata
Mar 1, 2003

I love this part of the GTA threads.

I vote Rome. There will be 28 different types of Faggios and the only cars will be tiny Euro city cars and transport vans.

Rirse
May 7, 2006

by R. Guyovich
Been playing GTA4 in a attempt to finally beat the game (I always quit around the second island), and actually trying to get Brucie and Little Jakob perk. Mostly been doing their side missions instead of the dull play dates, which ain't too bad except for Jakob's timed package delivery variants (running from cops or fighting rival gangs are no problem). But I wonder, what percent do I have to raise it to get the phone call unlocking their perk?

Do have to admit, making a massive radio station that contains all the 80s music from Vice City and Vice City Stories + The Mix from Saints Row 2 makes for a great collection of music.

Der Luftwaffle
Dec 29, 2008
The only one of the old titles they haven't remade is London right? Maybe that's it.

Jupiter Jazz
Jan 13, 2007

by sebmojo
People are talking about locations, but personally I think GTA needs a different time period. Not the present, not the past, but the future. The distant future.

davebo
Nov 15, 2006

Parallel lines do meet, but they do it incognito
College Slice

Himuro posted:

People are talking about locations, but personally I think GTA needs a different time period. Not the present, not the past, but the future. The distant future.
Fair enough, but even in the future it'll still technically have to be at a location. Were you thinking like whatever the largest most crime-ridden city on Mars is?

LvK
Feb 27, 2006

FIVE STARS!!
I'd like to see 1970s GTA, set around the Texas/Mexico border.

Jupiter Jazz
Jan 13, 2007

by sebmojo

davebo posted:

Fair enough, but even in the future it'll still technically have to be at a location. Were you thinking like whatever the largest most crime-ridden city on Mars is?

Alright.

Year: 2111.

Setting: Washington DC.

Tell us the future of America, Rockstar.

Discount Viscount
Jul 9, 2010

FIND THE FISH!
So who else tried to take over all the gang territory/build up a weapons cache before leaving Los Santos? :negative:

On a different note, there are two violent moments in the series that had me simultaneously laughing and gasping at how horrible they were. The first was the mission "Hot Dog Homicide" in GTA2, where you hijack a busload of people and take them to a meatpacking plant, then watch as armed Russian mobsters send them, stripped, crying, and pleading, onto the conveyor belt; some try to escape their fate and are promptly shot. Then you deliver the human hotdogs to the restaurant to feed the Russian mob. The second was letting a molotov fly in the club in Vice City and watching a roomful of people burn and scream. How many can YOU take down with one cocktail?

Muppetjedi
Mar 17, 2010

Himuro posted:

I know Rockstar tends to frown on re-releases and remakes but I'm hoping they put out a GTA3 10th anniversary release on psn and xbl. You can't play GTA3, VC or SA on your ps3 these days unless you have a 20 or 60 gig. It'd be easy money.

They should release it for the PS3 HD collection. All 3 Ps2 games (5 if they want to include the converted PSP games.) Minor graphic improvements and trophies. Easy money.

Am I the only one who thought the chat radio stations became kinda crap after Vice city?

Dr Snofeld
Apr 30, 2009

Muppetjedi posted:

They should release it for the PS3 HD collection. All 3 Ps2 games (5 if they want to include the converted PSP games.) Minor graphic improvements and trophies. Easy money.

Am I the only one who thought the chat radio stations became kinda crap after Vice city?

WCTR had its moments though. Hearing about your own escapades on the news was pretty neat too.

Iacen
Mar 19, 2009

Si vis pacem, para bellum



Muppetjedi posted:


Am I the only one who thought the chat radio stations became kinda crap after Vice city?

I loved the constant running joke about the Australian American war. That, and the whole Chatterbox channel in GTA3.

davebo
Nov 15, 2006

Parallel lines do meet, but they do it incognito
College Slice

Himuro posted:

Alright.

Year: 2111.

Setting: Washington DC.

Tell us the future of America, Rockstar.

Well I live outside DC so I'd love to see a modern day Rockstar take on the city, but in 2111 I assume it'll just look like the last scene of the Planet of the Apes remake with the Ape-raham Lincoln statue.

If they don't choose D.C. I might have to break out Midtown Madness 3 again.

Books On Tape
Dec 26, 2003

Future of the franchise
Wherever they decide to do GTA 5, my wish for the series has always been for them to recreate the actual streets of the various cities. Like you could take a map of the game and overlay it onto google maps and it'd be exactly the same. Imagine the game being played on the actual Vegas strip. I dont know if current technology can support this though.

Jupiter Jazz
Jan 13, 2007

by sebmojo

Muppetjedi posted:

They should release it for the PS3 HD collection. All 3 Ps2 games (5 if they want to include the converted PSP games.) Minor graphic improvements and trophies. Easy money.

Am I the only one who thought the chat radio stations became kinda crap after Vice city?

You're not alone. SA and IV's talk radio sucked.

Dr Snofeld
Apr 30, 2009

Himuro posted:

You're not alone. SA and IV's talk radio sucked.

I barely listened to any other stations than KChat and VCPR

Rirse
May 7, 2006

by R. Guyovich

Himuro posted:

You're not alone. SA and IV's talk radio sucked.

The GTAIV chat radio wouldn't been so bad if it didn't always start with Lazso's chat with the hotdog vendor each time I got in a car.

My Lovely Horse
Aug 21, 2010

Personally I don't really care in which direction GTA V goes, I enjoy a freeroaming game with lots of side missions and unlockables just as much as I do a tightly written one that focuses on the story missions. What I'm pretty tired of is the recent habit of Rockstar games to walk you through missions by very specific checkpoints. In GTA III your only mission objective sometimes would be "kill this guy" and you could snipe him from the rooftops, ram him off the road or set an ambush at this travel destination, whatever you wanted as long as it resulted in this guy getting killed; recent Rockstar mission design has you basically run through a series of narrowly defined, focused challenges with mostly little variation - drive there, handle this shootout, drive over there - and even if you as a player can think of a more efficient way to fulfill the actual task the game pretty much goes "gently caress you buddy I call the shots here, now park right over there and show me you still know how to sound your horn." And of course it doesn't help that the actions the game makes you go through, the protagonists' actions during cutscenes, the protagonists' supposed motivations, and the stuff you as a player would like to do are often widly inconsistent.

My Lovely Horse fucked around with this message at 20:17 on Apr 7, 2011

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John Capslocke
Jun 5, 2007
Are there any good solutions for playing 3/VC windowed? SA has a DX9 proxy DLL, but the other games use DX8, and forcing it windowed with 3danalyzer just doesn't work.

(I like to multitask :()

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