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Himuro posted:TLAD's ending was great in that they basically gained nothing. Usually in GTA fashion, the hero gains something, either revenge or riches, sometimes both. In TLAD, nothing is truly gained by "winning". Yes, they kill off their old leader, but at the price of their gang being basically defunct and out of commission. It felt like, for the first time in the series since III, the writers didn't glorify the business or the gang life, but the opposite. It wasn't bittersweet either. I felt the same way about III's ending: nothing is truly gained except Claude's life and a fireworks fiesta. Hang on, GTA4 ends with someone Niko loves dead and his life in tatters. Perhaps he get's his revenge, but if GTA goes out of it's way to show anything it's that every one of Nikos victories is completely hollow. A thug for the rest of his days because it's all he knows (For most people, Kate is the one who died, and she's the only compelling influence on Niko to actually change his life.) It's a downer ending, through and through.
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# ? Apr 7, 2011 02:24 |
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# ? May 15, 2024 17:44 |
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Himuro posted:I don't see why Gay Tony is great while Last and the Damned is lame. I wouldn't say Lost and the Damned is lame, but I'll try to explain why I liked BoGT more. GTAIV to me is a boring game. I can usually get to about meeting Packie before I just get bored and have to either force myself to finish, or more often, just quit and go do something else. The reasons for this are many, while the story is interesting, the gameplay is terrible, not even realism nonsense, its just not fun to drive some annoying character around for an hour, drive up to the next guys house, and find out that since its 7:15 rather then 7:00, I now need to find something to do for the next real hour or so. Oh, and since there are no fun collections, or fun side diversions, this usually boils down to go pick up more people and do more boring things while I wait. Lost and the Damned fixed up the gameplay a ton, but ultimately didn't really do much with the fun angle. Missions continued to be average jobs for average people and there was very little to remember about it, besides the average Gang War. Overall, its a ton better then GTAIV, but I didn't really find it on par with the previous GTA games. Ballad of Gay Tony added in a few really poor flying missions, but brought back everything else good. The gameplay improvements from Lost and the Damned were still around, and no longer was everything so serious. Now we had missions to go invade Chinatown, and were given a P90 on the way there. Or hit someone with Golfballs, or hijack a moving train, or speed to the airport with the radio blaring and an attack helicopter backing us up leading to an airplane exploding and us landing in a park. The silly was what made GTA good for me. My favorite memories of Vice City were the boat defense against the French, wrecking the mall in cop suits, planting bombs in cop suits, and just the over the top characters, Or San Andreas were we raided Area 51, and climbed the wall of a Casino to assassinate someone, or flew in to reclaim an aging rappers mansion to the tune of Ride of the Valkyries with a bunch of Asian gangsters in ninja suits backing us up. And Ballad while not as good as the previous games, at least brought a bit back, and showed that Rockstar might still have it.
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# ? Apr 7, 2011 02:25 |
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ShineDog posted:Hang on, GTA4 ends with someone Niko loves dead and his life in tatters. Perhaps he get's his revenge, but if GTA goes out of it's way to show anything it's that every one of Nikos victories is completely hollow. A thug for the rest of his days because it's all he knows (For most people, Kate is the one who died, and she's the only compelling influence on Niko to actually change his life.) Good point, I thought that GTAIV's ending was good but I guess by the time I beat it I was just flat out burnt out.
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# ? Apr 7, 2011 02:28 |
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I really hope that's not the case. Playing a cop would be kinda dull, imo. They need to bring back the gang system from San Andreas and incorporate it with how it was in 2, where you can switch allegiances and play the gangs against each other. I remember when I had San Andreas for PC and I imported all the gang models from the previous games and tried tweaking the spawning commands to get them to show up as their own separate gangs with their own turfs but I couldn't figure it out. I just wanted to see the Diablos and Jamaicans beef on the streets of Los Santos with Grove St is that too much to ask?
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# ? Apr 7, 2011 02:40 |
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I want a GTA game where you play as an honest cop and have to do your job while surviving ridiculous crime sprees by mass-murdering criminals who can summon weapons and helicopter gunships from thin air.
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# ? Apr 7, 2011 02:41 |
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Der Luftwaffle posted:I want a GTA game where you play as an honest cop and have to do your job while surviving ridiculous crime sprees by mass-murdering criminals who can summon weapons and helicopter gunships from thin air. I wish I had my own magic phone :smithcop:
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# ? Apr 7, 2011 02:47 |
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This will probably be really difficult to find but if anyone does happen to come across any thing that will lower GTA4/EFLC graphics and allow it to be loving playable, could they post a link to the download for it?
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# ? Apr 7, 2011 02:48 |
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Grand Theft Auto Megathread: Mass Murder and Summoning Helicopter Gunships From Thin Air.
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# ? Apr 7, 2011 02:54 |
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Why hasn't anyone begun the GTA5 city guessing game?! I'm hoping for a San Francisco lookalike, but seeing how cyclical the series has been with locations, it'll probably be Vice City.
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# ? Apr 7, 2011 02:57 |
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I'd like to see a game like GTA actually set somewhere like the Midwest, with a Chicago-type city surrounded by stupid tourist trap places like in Wisconsin, rural Illinois countryside, a run-down port city like St. Louis, etc. Basically make it San Andreas but with a Midwest theme. Either that or a chunk of Louisiana. But I imagine the next game is going to be a revisit, probably San Fierro. I just have a vague hunch based on some of the character outlines.
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# ? Apr 7, 2011 03:05 |
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Doesn't seem like any of you have heard of LA Noire... you play the part of a good cop in postwar Los Angeles and work your way up through the ranks to be a detective. http://www.youtube.com/watch?v=5LfZq_OdU80
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# ? Apr 7, 2011 03:09 |
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Based on absolutely nothing I think it'd be cool to see a GTA set in a vegas-like city, especially if I can ramp motorcycles off of giant neon signs. Also before linking silly gta4 videos goes out of style again here is another classic: http://www.youtube.com/watch?v=Kc0hqQ42eYo
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# ? Apr 7, 2011 03:09 |
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Polo-Rican posted:Why hasn't anyone begun the GTA5 city guessing game?! I'm hoping for a San Francisco lookalike, but seeing how cyclical the series has been with locations, it'll probably be Vice City. Signs seem to hint at Los Angeles. Maybe even Miami. So...Los Santos or Vice City. I really want them to put a new GTA in a new place and not a revisited place.
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# ? Apr 7, 2011 03:14 |
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Polo-Rican posted:Why hasn't anyone begun the GTA5 city guessing game?! I'm hoping for a San Francisco lookalike, but seeing how cyclical the series has been with locations, it'll probably be Vice City. they should model it after the city with the highest ramp density per square mile and the fewest flying missions.
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# ? Apr 7, 2011 03:17 |
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Whatever the setting is I hope it has diverse areas. GTA4, despite being huge, felt like the same thing throughout. Like you spend several hours in the first island then get to the second island and it feels like the same thing but with taller buildings. The third island felt a lot like the first but with more confusing roadways and industrial buildings. Everything is just so urban and boring. San Andreas on the other hand had 3 different cities with a different 'feel' to them, not to mention the half dozen or so small towns scattered around the map. Then you had the big loving mountain, a desert, forest areas, rural farmland, etc. It just made the game feel bigger than it really was, and so GTA4 feels smaller than it really was because the 3 islands didnt really differ that much.
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# ? Apr 7, 2011 03:18 |
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Away all Goats posted:...GTA4 feels smaller than it really was because the 3 islands didnt really differ that much. It probably also feels that way because they made it realistic enough to seem like New York City and New Jersey, but about a tenth the size (or less). It's like the realism actually hurt it, because they made it so close and yet compared to the real thing it's tiny.
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# ? Apr 7, 2011 03:21 |
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Yeah, San Andreas definitely wins in the variety camp. San Fierro's hills, Los Santos' orange haze, Las Venturas' neon lights...they all reflected the counterpart real life cities well. SA was full of small touches. Like the amount of gay couples holding hands in the San Francisco equivalent, or driving a sports car at top speed on the cities hills. loving awesome.
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# ? Apr 7, 2011 03:25 |
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gta hartford
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# ? Apr 7, 2011 03:54 |
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The size and scope of San Andreas is amazing when you consider it was on the PS2 and there were no load screens as you traveled between areas.
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# ? Apr 7, 2011 04:37 |
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KFCB posted:The size and scope of San Andreas is amazing when you consider it was on the PS2 and there were no load screens as you traveled between areas. I always enjoyed the one long load screen. There was always a few pictures I would never see as much and I always made it a big deal when they appeared
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# ? Apr 7, 2011 04:45 |
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Discount Viscount posted:Man, modding the car stats in GTA2 was insanely easy and fun. I liked making the cop cars explode at the drop of a hat, and also have crazy squirrely handling. Car chases were hilarious with that. Then you got to the mission where you have to drive one. I still fear seeing a tank in each new GTA in case an NPC uses it to fire rockets instead of lazily ramming you.
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# ? Apr 7, 2011 05:00 |
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Himuro posted:Signs seem to hint at Los Angeles. Maybe even Miami. I'd like to see one take place in the Pacific northwest
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# ? Apr 7, 2011 05:05 |
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I love this part of the GTA threads. I vote Rome. There will be 28 different types of Faggios and the only cars will be tiny Euro city cars and transport vans.
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# ? Apr 7, 2011 05:13 |
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Been playing GTA4 in a attempt to finally beat the game (I always quit around the second island), and actually trying to get Brucie and Little Jakob perk. Mostly been doing their side missions instead of the dull play dates, which ain't too bad except for Jakob's timed package delivery variants (running from cops or fighting rival gangs are no problem). But I wonder, what percent do I have to raise it to get the phone call unlocking their perk? Do have to admit, making a massive radio station that contains all the 80s music from Vice City and Vice City Stories + The Mix from Saints Row 2 makes for a great collection of music.
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# ? Apr 7, 2011 05:23 |
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The only one of the old titles they haven't remade is London right? Maybe that's it.
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# ? Apr 7, 2011 05:23 |
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People are talking about locations, but personally I think GTA needs a different time period. Not the present, not the past, but the future. The distant future.
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# ? Apr 7, 2011 05:33 |
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Himuro posted:People are talking about locations, but personally I think GTA needs a different time period. Not the present, not the past, but the future. The distant future.
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# ? Apr 7, 2011 05:39 |
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I'd like to see 1970s GTA, set around the Texas/Mexico border.
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# ? Apr 7, 2011 05:53 |
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davebo posted:Fair enough, but even in the future it'll still technically have to be at a location. Were you thinking like whatever the largest most crime-ridden city on Mars is? Alright. Year: 2111. Setting: Washington DC. Tell us the future of America, Rockstar.
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# ? Apr 7, 2011 06:16 |
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So who else tried to take over all the gang territory/build up a weapons cache before leaving Los Santos? On a different note, there are two violent moments in the series that had me simultaneously laughing and gasping at how horrible they were. The first was the mission "Hot Dog Homicide" in GTA2, where you hijack a busload of people and take them to a meatpacking plant, then watch as armed Russian mobsters send them, stripped, crying, and pleading, onto the conveyor belt; some try to escape their fate and are promptly shot. Then you deliver the human hotdogs to the restaurant to feed the Russian mob. The second was letting a molotov fly in the club in Vice City and watching a roomful of people burn and scream. How many can YOU take down with one cocktail?
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# ? Apr 7, 2011 07:10 |
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Himuro posted:I know Rockstar tends to frown on re-releases and remakes but I'm hoping they put out a GTA3 10th anniversary release on psn and xbl. You can't play GTA3, VC or SA on your ps3 these days unless you have a 20 or 60 gig. It'd be easy money. They should release it for the PS3 HD collection. All 3 Ps2 games (5 if they want to include the converted PSP games.) Minor graphic improvements and trophies. Easy money. Am I the only one who thought the chat radio stations became kinda crap after Vice city?
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# ? Apr 7, 2011 17:57 |
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Muppetjedi posted:They should release it for the PS3 HD collection. All 3 Ps2 games (5 if they want to include the converted PSP games.) Minor graphic improvements and trophies. Easy money. WCTR had its moments though. Hearing about your own escapades on the news was pretty neat too.
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# ? Apr 7, 2011 18:14 |
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Muppetjedi posted:
I loved the constant running joke about the Australian American war. That, and the whole Chatterbox channel in GTA3.
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# ? Apr 7, 2011 18:24 |
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Himuro posted:Alright. Well I live outside DC so I'd love to see a modern day Rockstar take on the city, but in 2111 I assume it'll just look like the last scene of the Planet of the Apes remake with the Ape-raham Lincoln statue. If they don't choose D.C. I might have to break out Midtown Madness 3 again.
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# ? Apr 7, 2011 18:29 |
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Wherever they decide to do GTA 5, my wish for the series has always been for them to recreate the actual streets of the various cities. Like you could take a map of the game and overlay it onto google maps and it'd be exactly the same. Imagine the game being played on the actual Vegas strip. I dont know if current technology can support this though.
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# ? Apr 7, 2011 18:32 |
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Muppetjedi posted:They should release it for the PS3 HD collection. All 3 Ps2 games (5 if they want to include the converted PSP games.) Minor graphic improvements and trophies. Easy money. You're not alone. SA and IV's talk radio sucked.
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# ? Apr 7, 2011 18:34 |
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Himuro posted:You're not alone. SA and IV's talk radio sucked. I barely listened to any other stations than KChat and VCPR
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# ? Apr 7, 2011 18:40 |
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Himuro posted:You're not alone. SA and IV's talk radio sucked. The GTAIV chat radio wouldn't been so bad if it didn't always start with Lazso's chat with the hotdog vendor each time I got in a car.
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# ? Apr 7, 2011 18:43 |
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Personally I don't really care in which direction GTA V goes, I enjoy a freeroaming game with lots of side missions and unlockables just as much as I do a tightly written one that focuses on the story missions. What I'm pretty tired of is the recent habit of Rockstar games to walk you through missions by very specific checkpoints. In GTA III your only mission objective sometimes would be "kill this guy" and you could snipe him from the rooftops, ram him off the road or set an ambush at this travel destination, whatever you wanted as long as it resulted in this guy getting killed; recent Rockstar mission design has you basically run through a series of narrowly defined, focused challenges with mostly little variation - drive there, handle this shootout, drive over there - and even if you as a player can think of a more efficient way to fulfill the actual task the game pretty much goes "gently caress you buddy I call the shots here, now park right over there and show me you still know how to sound your horn." And of course it doesn't help that the actions the game makes you go through, the protagonists' actions during cutscenes, the protagonists' supposed motivations, and the stuff you as a player would like to do are often widly inconsistent.
My Lovely Horse fucked around with this message at 20:17 on Apr 7, 2011 |
# ? Apr 7, 2011 18:44 |
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# ? May 15, 2024 17:44 |
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Are there any good solutions for playing 3/VC windowed? SA has a DX9 proxy DLL, but the other games use DX8, and forcing it windowed with 3danalyzer just doesn't work. (I like to multitask )
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# ? Apr 7, 2011 18:54 |