Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
ChuckDHead
Dec 18, 2006

Dr Snofeld posted:

Speaking of Vice City Stories, Vic Vance may be my least favourite GTA protagonist, since VCS has the biggest discrepancy between how the character is in cutscenes and in gameplay. "I'm no killer!" *murders 20 rednecks*

Niko was pretty similar, and CJ's plot was generally pretty stupid. The sort of vaguely humourous psychopath embodied by Tommy Vercetti works better in a world where you can do anything.

Adbot
ADBOT LOVES YOU

ChuckDHead
Dec 18, 2006

coldplay chiptunes posted:

Why is something like this important to you in a video game? Do you not understand why they'd shy away from depicting actual intercourse?

I remember back when San Andreas came out, Official Playstation Magazine had a big feature on what readers thought should be in it. Alongside popular suggestions like "kill pets" and "kill children", I remember it prominently including "more sex", and "porn channels on virtual TV".

Mercifully Rockstar don't listen to 13-year-olds who aren't even old enough to legally buy their games.

ChuckDHead
Dec 18, 2006

Dr. Video Games 0031 posted:

Watching awkward hooker sex is precisely the last thing I want to do when playing GTA.

I think we've actually found the only person who enjoyed the awful lapdance scene that you had to suffer through five minutes of to buy the strip club in Vice City.

ChuckDHead
Dec 18, 2006

Install Gentoo posted:

Actually, it isn't at all. You don't even have to go on dates to hit up the bowling alley or whatever the gently caress.

But why would you? The minigames weren't much fun, and the standup was Ricky loving Gervais.

ChuckDHead
Dec 18, 2006

Also I hope they put more effort into the radio material, and significantly less into the TV stuff this time around. The radio is great because you're doing something active while listening it, and if anything's worth hearing the end of, you just find a slightly longer route. With the TV, you're watching a virtual TV in your real TV, and it just served to take me out of the game's world since I wasn't really involved in any way.

ChuckDHead
Dec 18, 2006

Install Gentoo posted:

I dunno man, I'm a normal person so I find smashing cars off the road in Liberty City to cause explosions fun, but these people are claiming IV has "less to do" which is straight false.

I can't help but think that it's more a case of GTA4 having less that people actually want to do. Okay so for the sake of argument, let's ignore all the stuff they didn't re-implement after San Andreas and Vice City. So just for now, forget the rampage missions, gang turf battles, flight/driving/boat schools, pimping, freight trucking, car modding, photography, train missions, bicycles races and courier missions, a triathlon against a man in a chicken suit, valeting, quarry missions, Paramedic missions, Firefighter missions, a dance minigame, burglary, pizza delivery, Ice Cream van missions, shooting ranges, RC vehicle challenges, and stadium challenges like the demolition derby and stunt biking. Even if we do forget those and judge GTA4 on its own merits, however, a lot of the content that was in there just wasn't worth doing, and that's as good as not being content at all.

Consider the in-game internet, it's probably quite big and amusing, how much did any of us really bother with it beyond the one mission that used it to set up a hit? The pigeon hunt was far more difficult than the usual hidden package challenges and would have provided hours of content, but it had far less of a reward, so again, why bother? Darts, pool, and bowling weren't that much fun beyond the first play and had no real reward, so why bother once more? What's left? Some races and time trials, hidden stunt jumps, taxi missions, and the new style of Vigilante missions, I guess?

And for "normal people" like you who just like to wreck stuff, didn't you notice that you couldn't even have much fun rampaging because you never got any interesting weapons or vehicles anyway? No chainsaw, no minigun, no flamethrower, very little RPG ammo available and only at a terrible spawning location, no combine harvester, no tanks, no jetpack: no fun rampages. Still, you can push people down stairs now, right?

ChuckDHead fucked around with this message at 22:57 on Nov 2, 2011

ChuckDHead
Dec 18, 2006

thebardyspoon posted:

This was sorta fixed in the expansions at least so I'd expect more crazy weapons in this. Stuff like the satchel charges, explosive rapid fire shotgun and the shotgun you could use on a bike were pretty fun. Even basic stuff like the grenade launcher in TLAD had a really fun feel and sound.

I really do keep intending to get to those, but I was just so uninspired by GTA4 that I could never be bothered spending the money, even Preowned. I'm just going to skip to GTAV and hope for the best.

ChuckDHead
Dec 18, 2006

Install Gentoo posted:

And finally, if GTA IV is sooooo boring and has nothing to do, why has it sold more copies than GTA: SA, to say nothing of how the expansions sold?

Because a GTA game would sell a million copies worth of preorders (and get universal 10/10 reviews) just on the strength of it's brand name even if it was a reskin of Duke Nukem Forever.

ChuckDHead fucked around with this message at 23:11 on Nov 2, 2011

ChuckDHead
Dec 18, 2006

Install Gentoo posted:

The fact that I've played every Grand Theft Auto game and GTA IV has the most stuff to do? Pretty simple chief.

Yeah, you're probably the only person here who's done that.

Except, you know, me and pretty much everyone else in this thread.

Install Gentoo posted:

It wouldn't sell 22 million copies and continue getting good reviews for 4 years on if it was actually bad, sorry!

And reviews are more useless than usual in this context, because no magazine would be dumb enough to buck the trend and risk the ire of one of the most influential companies in gaming, thereby potentially losing the chances of exclusives and preview copies.

It's not a bad game. It's graphically impressive, has a very solid engine, and some great animations. Sadly while it's not bad, it's just very disappointing after a run of brilliant games, each of which expanded on the possibilities of the last.

ChuckDHead
Dec 18, 2006

Install Gentoo posted:

You don't even own the game! Unless you were lying earlier.

Unfortunately I do own GTA4. Worse still, I preordered it and dropped the money for the special edition, which I regretted very quickly. I just don't own the expansion packs to the game, because GTA4 was so lacklustre that I don't want to waste my money on them.

Install Gentoo posted:

Nice conspiracy bro. BUSH DID GTA IV reviews!!!!

Nice failure to understand how gaming media works.

Install Gentoo posted:

Yeah drat the CIA mind control making people like a good game and then buy it.

By "the CIA mind control", I take it you mean the power of incredibly strong branding based on a brilliant and controversial past reputation and a long-running campaign of multi-media hype?

ChuckDHead fucked around with this message at 23:22 on Nov 2, 2011

ChuckDHead
Dec 18, 2006

JDanielS posted:

You're missing out. They're really worth checking out if you're looking for something to tide you over, especially if GTA4 is not fresh in your memory.

Lost and The Damned isn't something I'm too interested in because I really hated the bikes in GTA4, but I actually might give Gay Tony a shot sooner or later. I remember seeing the trailers and thinking it looked a bit more my mind of thing, much more action packed and with a bit of a Vice City feel.

Plus, I loved that "she's got the look" soundtrack to the ads...

ChuckDHead
Dec 18, 2006

davebo posted:

I'm starting to think all the love for Vice City can simply be boiled down to people liking neon lights. Either way though, they fixed the bikes a lot in Lost and Damned (they did suck in gta4 I admit) and those fixes carried over to Gay Tony so feel free to give that a try.

The neon lights are sort of a part of it (they're part of the overall aesthetic), but not the whole thing. Vice City took everything that made GTA3 amazing, added a bunch of new weapons, missions, and vehicles, as well as the critically important bail out ability, and put it in a new and prettier location, and a soundtrack that so perfectly defined the place and time it was trying to capture.

GTA3 was an amazing achievement (who doesn't remember the first time they stepped out into Liberty City?), but VC really felt like what it should have been.

ChuckDHead
Dec 18, 2006

Install Gentoo posted:

Yeah I mean heck I was kind of bummed that there were no planes to fly in it or designated rampages, but everything new in it made up for that. Especially official multiplayer and all those game modes.

The presence of multiplayer doesn't make the single-player mode better, I'm afraid.

And frankly "make your own fun" strikes me as a fairly poor cover for "the game doesn't provide you with much fun". This isn't LittleBigPlanet. And even when given the opportunity to make your own fun in the game, you're seriously limited by the range of vehicles and weapons. Pushing people down stairs was only fun for so long.

maverick99 posted:

Not to mention VC has the best soundtrack.

Yeah, it's just perfect for the time and place, and really helped the game define its identity. San Andreas did a reasonable job of the same, and GTA4... had a soundtrack, I guess?

Actually, do LATD and Gay Tony have new additions to the soundtrack as well? That'd be nice.

\/ Cool, thanks.

ChuckDHead fucked around with this message at 23:48 on Nov 2, 2011

ChuckDHead
Dec 18, 2006

Intel&Sebastian posted:

They call them sandbox games for a reason.

Which is really sort of a misnomer, since sandbox implies a degree of creativity that these games can't really provide. With GTA4 in particular, it just felt like the sort of fun you could have was somewhat limited by having fewer decent toys to do it with. Yes, it had a new physics engine, but that just resulted in having a few slightly different ways to fall off things or watch other people fall off things. Just Cause 2, for instance, at least managed to harness its physics engine for more creative cruelty.

ChuckDHead
Dec 18, 2006

awesome-express posted:

Vanilla SA never had multiplayer. It was a mod. Two actually, MTA and SAMP.

It did have local multiplayer, at least on the PS2. In-game you'd find little icons like the Rampage skull icon, but double. Accessing that meant that player 2 could join in as some random woman for a 2-player local killing spree. It was okay, and kind of fun in a way, but very limited, since you were stuck in a car with one person driving, and one riding shotgun (or whatever gun you had at hand).

JDanielS posted:

The neon lights were neat at first, but it's not really that which made the aesthetic for me. The whole idea of owning property and being some kind of business mogul was probably the most intriguing game element to me and the one I wish they would have explored a lot more.

If you still have a PS2 kicking around, give Vice City Stories a try. It adds an empire-building side-quest, where you invade, buy, and defend various buildings around town to develop your own crime empire, with various businesses available to expand (and do missions for) including prostitution, drug running, money laundering, and more.

The soundtrack is also very good, though perhaps not as utterly perfect as the first VC.

ChuckDHead fucked around with this message at 00:28 on Nov 3, 2011

ChuckDHead
Dec 18, 2006

Mandrel posted:

You weren't stuck anywhere, you could go anywhere you want, the only limitation was that you had to be on the same screen, as there obviously wasn't the necessary processing power to do split-screen. Some of the funniest poo poo was going to the airstrip and having one player on a motorcycle, and a second in a plane, and having the plane player attempt to take off. When you'd leave the screen, the game would attempt to drag the second player along to keep them in play, so wacky poo poo would happen like second player hurtling down the runway at like 600 mph as you blast off in the Harrier jet.

Best way to gently caress with an unruly friend who wouldn't cooperate with your poo poo. If you really wanted to get somewhere far off second player could wingwalk, which was tricky but possible.

Huh, I only remember doing some rampage in a car. Now I wish I'd tried more of the MP.

ChuckDHead
Dec 18, 2006

I do wonder if we'll end up seeing any of the cast of GTA4's Vinewood Cunts or (if we do get a full San An state, Venturas Poker Challenge)?

ChuckDHead
Dec 18, 2006

Cojawfee posted:

I hate to bring this up all the time, but I think I should. There is a reason why GTAIV doesn't have all the crazy extra poo poo that SA had. This is simply because they had to create an entire new game. GTAIII came out and had a few side things, hidden packages, rampages.

I can absolutely accept that you can't expect the sort of leap in content between SA and IV as VC and SA, because as you say, they made a whole new game from scratch, so technically it is all new content, but it still didn't feel like there was enough to do. And frankly, as excellent as IV's graphics and physics were, it's not even the most fun sandbox out there (granted it probably was at the time, but only because there was nothing else yet), so some more "dumb canned crap" would have gone a long away to keeping me playing it longer.

I'll agree that they created a really great engine using all that time between SA and IV. I won't agree that they created the most enjoyable GTA game, regardless of what the sales figures and magazine review scores are.

ChuckDHead
Dec 18, 2006

Himuro posted:

I hate that I have to go to my safehouse to save, when outside a mission and if this game is as big or bigger than San Andreas, I just know I'll hate traveling.

Didn't GTA just autosave every time you did anything worth doing anyway?

Just as well since it barely had any safehouses (and they were mostly rubbish). Of course, I know that fits with the game's "you are a poor immigrant", but buying new property all over town was one of the things I loved about the previous games.

Here's hoping that the money-style V in GTAV implies that you'llbe living a bit larger than Nico did.

ChuckDHead
Dec 18, 2006

Snowman_McK posted:

They could make a bunch of terrible, spelt out jokes about MMA?
Actually, maybe it was just my cynicism or age, but was there a drop in quality in the ads in GTA 4? All of Vice City had me chuckling like an idiot, but GTA 4 had a bunch of ones where I wasn't sure what the joke was, like an impotence ad that featured a boy not getting it up for his teacher. It seemed less parody and more random mash up. And a Dragonheart parody? In 2008?

The only advert I remember finding particularly funny was the Pisswasser beer song.

Again, I think a lot of the writers' efforts went into the TV stuff, but that really wasn't an ideal trade-off.

ChuckDHead
Dec 18, 2006

Zedd posted:

Biggest doesn't have to imply raw dimensions (though it probably will seeing as how 4 is about half the size of SA) but attention to detail in this engine means "just LS + farmside" is a shitload of works and stuff.

Hopefully you're right. Biggest in terms of map size isn't really a great metric to aim for (look at True Crime: Streets of LA. Huge map based on the real world, but mostly meaningless and samey). What they should be going for is density in terms of having plenty of things to do and see. Los Santos and a decent chunk of countryside will be absolutely fine as long as they go out of their way to really cram it with diversions and side-missions.

ChuckDHead
Dec 18, 2006

Kymera posted:

I really hope the game has wildlife like RDR but I don't see it happening because it would probably have to tie into the game somehow. In RDR you could hunt and skin animals for money. It fit the time period. I feel like GTA could only have animals for the sake of being able to kill animals. The dog in the trailer is probably just from the opening cutscene to the game.

You could hunt and skin animals to sell to an unethical fashion designer in the wealthy and fashionable Rodeo Drive inspired area (if that returns in this version of Los Santos).

They could even replace pigeons with dalmatians. If you get all 101 of them, you get a sharp new coat.

(Hopefully not, though... Overall I don't see animals adding anything of real value to GTA. At best it'll just get even more people upset)

ChuckDHead
Dec 18, 2006

Kevyn posted:

I hope you can do missions for the dog.

*Ring ring*

"WOOF WOOF WOOF WOOF WOOF"

"I cannot take you bowling right now, I am robbing a bank"

"BARK BARK BARK BARK BARK GRRRRRR"

"Okay, I pick you up in 5 minutes"

ChuckDHead
Dec 18, 2006

Ace Oliveira posted:

Gamers are the worst loving people. So are nerds. There's a great overlap.

I still wanna know why GTA is very misoginyst, though.

The fact that most of the females characters in the game are straight out of a book entitled "Whores, Bitches, and Victims: How To Make Female Characters The Frank Miller way"?

ChuckDHead
Dec 18, 2006

marktheando posted:

I was going to make some comment about how backwards Americans are but in Scotland we called that game 'hunt the oval office'.

In fairness, we've pretty much replaced all nouns with "oval office" at this point :scotland:

ChuckDHead
Dec 18, 2006

0 rows returned posted:

For me, Niko is by far the worst GTA protagonist. I can't stand him at all, because he's such a loving dickbag to every character for no reason.

"Hey Niko can you drive my friend over to the nearby 7-11 for snacks?"

"Only if there's money in it for me."

gently caress you Niko, you should die in a ditch.

To be fair, his friends are all horribly annoying and force him to do boring poo poo all the time. They should be paying him to spend time with them.

ChuckDHead
Dec 18, 2006

Corzaa posted:

I know Rockstar will never put children in any GTA games but whats stopping them from adding MIDGETS?

That's probably more Saints Row territory.

ChuckDHead
Dec 18, 2006

Iacen posted:

I hope that R* might resurrect Zaibatsu from GTA2. It doesn't have to be the crime syndicate of GTA2, but a giant firm trying to bulldoze and screw over the protagonist could be interesting.
(But I'm just in the middle of a pre-Saint's Row 3 replay of SR2, which might be affecting my judgement)

The Zaibatsu were neat, but of the GTA2 gangs, I'd rather see the return of the Krishnas and the Loonies.

ChuckDHead
Dec 18, 2006

Zedd posted:

I spot a theme of goons complaining about the previous one a lot and burning the new things into the ground.
Best one was that gta4 looked bad.

Really? People complained about the graphics? GTA4 had a lot of issues, but at the right time of day, it looked incredible. I just wish there was a way to freeze the clock to during the daylight/early evening hours.

ChuckDHead
Dec 18, 2006

FauxCyclops posted:

If I didn't know about the whole career criminal thing I'd let my sister date him :3:

You'd probably figure it out when he turned up in a stolen and horribly battered taxi that's on the verge of being on fire, with a trail of bodies lining the pavement behind him.

And doing this again for every single date.

ChuckDHead
Dec 18, 2006

Cage posted:

I have faith that Rockstars going to make an awesome game, but the only thing I really want is the ability to choose your own paint when you go to a Pay n' Spray. Sometimes it would take too long to get the black on black color scheme in the Sultan RS, depending on what color you started with. (The paint colors cycle, they arent random)

You know you're only going to end up with the car on its roof and on fire within about 3 minutes of choosing that new colour, right?

ChuckDHead
Dec 18, 2006

Farbtoner posted:

I think a big part of this is music licensing rights. Apparently it's more expensive to license music that people can play at any time versus music that plays in a playlist the player has no control over. It's the same reason Pandora only lets you skip a few songs.

GTA IV has a fairly useless feature where you can call a number to find out the name and artist of whatever's playing in the radio. This was also done to save on licensing costs.

To be fair, that feature was a really good idea that would have been really useful if the game's soundtrack had been more interesting.

ChuckDHead
Dec 18, 2006

the truth posted:

The rock and talk stations sucked, that's all I know.

Thing is, I don't even know if they sucked. Just that I can't remember almost anything from it. I played the whole game through, and the only thing I remember off-the-cuff is that there was a Queen song, but I can't even tell you which one. I can barely remember any tunes, or even any radio skits.

The last two games had really distinct musical identities, with particular stations and tunes really helping to determine the time period and place, even (perhaps especially) for people who've never been to the places and don't specifically remember that time period. Of course, maybe that's an issue with Liberty City/New York and the late 2000s as a whole, not so much GTA4 itself.

ChuckDHead
Dec 18, 2006

Install Gentoo posted:

GTA III had music that was attempting to sound like the music on the real world radio at the time. GTA IV has THE music that was on the radio at the time in the real world, though with most of the mega popular stuff taken out. GTA IV's radio is like listening to the radio in the NYC area in 2008, but without the very biggest hits, basically - it's just the normal radio really. Vice City and San Andreas got to pack together playlists of songs from all over the decade and put them in theme stations, but you can't really do that properly when you're doing Now.

If you actually turned on the radio in 1992 California (SA) or 1986 Miami (VC), you'd almost certainly not get many of the songs you heard in those games playing, but since those games are also parodies of certain time periods they show up.

Yeah, that's why I said it perhaps worked especially well for people who weren't actually there or then. I just think that in this case, going for something that feels like it should be right works better than going with what is right. That said, I honestly have no idea what should really help make a 2007ish New York setting feel more believable, and we probably won't really know what the "definitive" soundscape of the present is until we're looking back at it. Who knows, maybe in 10 years, GTA4's soundtrack is going to seem like it perfectly exemplifies the place and time.

ChuckDHead
Dec 18, 2006

Ak Gara posted:

You mean like how 80's music is cool only because we're no longer in the 80's?

Yes, pretty much.

Vice City didn't really provide a realistic 80s Miami, it provided the sort of 1980s Miami that those of us who've never been there and barely remember the 80s think it was like based on Scarface and Miami Vice. It works, though.

Install Gentoo posted:

No it's more of how, like, look: Vice City is set in 1986 right? But it freely makes use of stuff both earlier and later than 1986 for its feel, and most people would at least get the feeling of "1980s Miami" out of it. It's so much easier to nail a looser era like "the 80s" than it is to nail a specific time like "September through October 2008" ie the setting of GTA IV. And GTA IV isn't set up to be a parody of the 2000s as a whole either.

And when you think about it,would GTA IV really have been better off with Miley Cyrus, Jonas Brothers, Britney Spears and other mega-popular artists of 2008 on the radio?

Yeah, I didn't mean "exactly Sept-Oct 2008" so much as I meant "the late 2000s" (I just picked 2007 as a random year from that time, but should have been more/less specific). Either way, I'm not sure we've figured out what the definitive soundscape of this era is yet, or even the sort of iconic films or TV shows that define the era that Rockstar can steal from liberally and call a pastiche (which, to be fair, they have for the most part done pretty well).

ChuckDHead fucked around with this message at 21:46 on Nov 13, 2011

ChuckDHead
Dec 18, 2006

Install Gentoo posted:

Basically, I think IV fails to pull off the "game feels like the late 2000s" thing, because Rockstar wasn't angling to do that.

I think you're right here, they probably aren't trying to do the old "pastiche some movies and TV shows in one particular era heavily and call it our own thing" with GTA4. The problem is that it's still what a lot of people (myself included) wanted because they do it so well.

ChuckDHead
Dec 18, 2006

Bloopsy posted:

Number 2 on my list would be cruising through Bone County on a Freeway while listening to Horse With No Name or pretty much any song on K-DST, really. It's just so relaxing.


Vice City's soundtrack is just perfect, but San Andreas' really grew on me over time. I was in a shop today when Rod Stewart's Young Turks came on the speaker system, and I was reminded really strongly of driving around the San Andreas desert or countryside at night with that song playing. I really wish I had one single memory like that for GTA4.

ChuckDHead
Dec 18, 2006

SeanBeansShako posted:

Actually, thinking about it I did have awesome GTA IV moment, listening to Iron Maiden Run To The Hills doing biker against biker combat on the freeway in TLaD.

Shotgunning those Angels off their bikes was pretty fun.

Note that it's TLaD that brings up cool memories, not vanilla GTA4.

I really need to try those expansions. I remember more of the music from the TV advert to Gay Tony than I do from vanilla GTA4.

ChuckDHead
Dec 18, 2006

Going even further back, committing vehicular offenses to the sound of Reverend Rooney's God Bless All The Universe (Jesus My Saviour) is my defining memory of GTA2.

Adbot
ADBOT LOVES YOU

ChuckDHead
Dec 18, 2006

Bluecobra posted:

No love for the original GTA music?

http://www.youtube.com/watch?v=qQXynLmOwQg&feature=BFa&list=PL6F665692F98DE81A

I remember blasting this music on my crappy little $20 beige computer speakers back in '97. You could also pop out the GTA CD and play any other music CD too.

Plenty of love for it. I still think of Da Shootaz' Joyride as the series' theme tune. It's awesome.

  • Locked thread