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Nintendo Kid
Aug 4, 2011

by Smythe
Having taxi rides/working subway and GPS routes is easily the best feature in GTA IV, aside from having a cheat menu on the phone instead of entering 50 different buttons everytime on the console versions.

Anyway, I hope that GTA V ends up being like GTA 1 - remember how in that game you started in Liberty, moved on to San Andreas (tho GTA 1 San Andreas is basically San Fierro only) and then finally got to Vice City. Maybe Liberty City and Vice City get expanded into more "state" like areas like San Andreas (which itself should end up having each of the actual cities expanded to the size of Liberty in IV if you ask me). You'd probably be stuck needing to fly a plane or buy a plane ticket to get between the areas of course.

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Nintendo Kid
Aug 4, 2011

by Smythe

MeinGott posted:

Maybe you are not a real man and can't do the codes in less than 1 second :colbert:

Seriously entering codes in a button sequence was 100X better than the dumb phone menu. So much more reliable and faster.

Up A Up A A - Full Health, Armor, Car Repair, High-Tier Weapons with Full Ammo in GTA IV (once you entered the code once on the keypad)

Now write out how to get all those in SA or VC or III!

Cojawfee posted:

So you want a game that comes on 9 DVDs?

San Andreas' play area (besides all the blank generic ocean around it) is 10 square miles (3.2 miles by 3.2 miles). GTA IV's Liberty City is about 10 square miles as well, but more of a rectangle shape. One of those terrible True Crime games had a like 40 square mile play area just fine on a DVD...

Besides, most people with a 360 or PS3? They've got a nice beefy hard drive, and they "install" all their games off the optical disk to the drive just fine. If I have to install 9 DVDs to play a massive GTA game on my Xbox so be it!

Nintendo Kid
Aug 4, 2011

by Smythe

Cojawfee posted:

Look how big LA is in LA Noire, look at all the detail in it. That game came on three DVDs. And you have to put each DVD in to play each section even if you install. You're asking for too much in one game with the level of detail you're expecting.

That's LA Noire's fault. Also there's this weird new disc for the PS3 they say it holds as much as 6 DVDs or more!! Crazy I know. Also you can download games on the 360 right from the store, even GTA IV!

Seriously I'd put up with a stack of 888,000 floppy disks to play a modern GTA game that has all the 3 cities of GTA 1, with GTA IV level of detail, and expanded into "states" ala San Andreas.

Nintendo Kid
Aug 4, 2011

by Smythe

Cliff Racer posted:

Which is exactly what I was saying? That an SA type game (with multiple cities and all) would be impossible to do because they wouldn't be able to extend the detailing done in IV out to a big enough size due to memory limitations.

Memory limitations are basically immaterial. The game never loads the entire playfield into memory at the same time. If you mean storage limitations it isn't really true either. The download version of GTA IV for 360 isn't even a full DVD size, it's 6.5 GB. You could fit at least 7 copies of the entire GTA IV game on a PS3 Blu Ray double-layer disc. That alone would be enough to fit an expanded San Andreas state (with the cities expanded to IV's LC in size and corresponding expansions of the empty spaces), a bigger LC if not a state-ified LC, and a Vice City at least expanded to IV's LC if not a state. You could probably fit more since not all of the space taken up in GTA IV would need to be copied in all of them. If you split the game into chapters like old Playstation RPGs did you could easily have everything be massive "states" on different discs and moving on to another "state" or flying back would have you change discs.

Maybe it would have to be a download only game on the 360, oh well. There's been a few of those, mostly games that weren't too big but never got disc releases in America, only a Games On Demand release. It wouldn't be a problem on the PC to use all the space you want either.

Anyway GIVE ME A LUDICROUS AMOUNT OF GTA ROCKSTAR. I'LL DO 800 MISSIONS AND COLLECT 400 CARS FOR EXPORT AND SHOOT 6000 HIDDEN SPURTING DICKS BRING IT ON!!

Underflow posted:

Bondi uses Havoc, no?

As for Xbox drives, can anyone recommend the largest possible non-MS hdd (250Gb I think) that the Xbox will take without going tits up? I asked before and looked around a lot, but didn't see conclusive answers.

An official 320 GB Xbox 360 hard drive is coming out soon. I've heard people have used 1 terabyte drives tho, although you can't play disc-based original Xbox games anymore, only XBL downloaded original Xbox games if you do that?

Nintendo Kid
Aug 4, 2011

by Smythe

drivebyhobo posted:

Well they could copy what Id did with RAGE and just not bother with trying to make it enjoyable to play on non hard drive systems.

@Trandorian
GTA III : 1GB
GTA SA : 4.2GB
GTA IV : 16GB

if it grew at the same rate for a statified gta V the xbox would have some serious problems with storage.

16 GB is bigger than a single DVD, which is what GTA IV comes on on the 360. I have it Games On Demand on my Xbox 360 and it's 10.2 GB - that's with me also having Lost and the Damned and Ballad of Gay Tony on there, they're both a bit under 2 GB themselves. Similarly, I download GTA:SA as an Xbox Original on my 360 and it takes up 2.8 GB - where's 4.2 GB from?

Is 16 GB the PC version with all the extra stuff and episodes? Similarly, is 4.2 GB SA the PC version?

frumpsnake posted:



Doesn't Halo: Reach not let you do everything unless you have a hard drive?

Nintendo Kid
Aug 4, 2011

by Smythe

Cojawfee posted:

I don't like it. The water and reflections clash with the graphics of Vice City and make them look even more dated. And the floppy physics of GTAIV cars doesn't fit the style of GTAIII games.

Floppy? Really?

Nintendo Kid
Aug 4, 2011

by Smythe

K8.0 posted:

Have you ever tried driving a car in first person in GTA4? The car physics are loving horrible. I like that there's more detail to the physics, but everything about GTA4's car handling is loving garbage.

But driving in GTA IV is nothing like what driving in that early conversion of VC looks like. Also you'd be hard pressed to drive a car in real life with your head out on the hood and no ability to look to the side. I'd chalk up the cars looking weird in the conversion to them not getting all the Vice City vehicle stats tuned to the new engine's way of working.

Maybe I'm just weird but I found it a lot easier to drive in GTA IV, especially in any mission where you have to avoid damaging your own car. Trigger-pedal makes it a lot easier for me to not have to just go full blast on speed, same with trigger-brake and bumper handbrake.

Nintendo Kid
Aug 4, 2011

by Smythe

webmeister posted:

The environment in San Andreas was ridiculously juvenile. Just off the top of my head, there's:
- Jim's Sticky Ring Donuts
- Brown Streak Railroad
- Gruppe Sechs company security cars
- Dildo in police station showers
- Giant cock rock in the desert
- Juank Airlines
- The Vank Hoff Hotel in San Fierro
- Las Venturas casinos like Come-A-Lot, The Camel's Toe, and Starfish Casino
- Area 69
- The Lil Probe Inn

Sure, the story isn't juvenile and the radio stations are a bit more subtle, but when the entire environment is like this it's hard to argue the game isn't juvenile. Not that there's anything wrong with that!

While it's not like they never used immature jokes in GTA before or since, yeah, San Andreas kinda felt like somebody had a 13 year old kid come in to name everything. By the way, Gruppe Sechs was absent from San Andreas. Gruppe Sechs Securicars only show up in III, Vice City, Vice/Liberty City Stories and as Gruppe 6 in GTA IV.

Tangent but: I watched the GTA III 1.25 hour speedrun last night @ http://speeddemosarchive.com/demo.pl?GrandTheftAuto3_PC_11431 and realized that GTA III still gave you cash immediately for ramming against cars and stuff. Did that happen in Vice City and San Andreas too? I also noticed that III is pretty generous with the mission money, you get $250k by the time you can leave the first island easy, it's a real contrast with how long it takes to build up cash in San Andreas or IV.

Nintendo Kid
Aug 4, 2011

by Smythe

davebo posted:

Yeah I don't want them to add too much of an RPG feel to GTA, but I wouldn't mind if they stuck in some useless expensive post-endgame goals to shoot for. There's lots of fun to be had after the story missions just screwing around, but sometimes it's nice to have something to show for it too. Like more apartments to buy or a huge garage you can fill up and visit anytime. As it is I just make sure all the top supercars get parked at the existing apartments, but that's not a whole lot.

I really liked how eventually you were able to buy a ridiculous amount of property in Chinatown Wars. Including one hotel suite that you could only get by buying lottery tickets 5000 times til you won, a shame all of them were 2D static images though.

Idea: once you have a million dollars you can buy a "contact" on your phone that will deliver a tank to you wherever. Stuff like that.

KFCB posted:

Any mission that required you to go somewhere else to trigger the actual event was just awful if you had to restart. I can dig being loose on check points and they at least are throwing you a bone with the cellphone restart but poo poo... there is no reason for me to have to go pick up the Comet again after losing the race with Brucie or drive with Packie back to the pier and climb up to the roof after the first time.

That's what grabbing a taxi is for! It works for any mission where you or you and another guy need to get somewhere and there isn't car provided for you to get there.

Nintendo Kid
Aug 4, 2011

by Smythe

KFCB posted:

I didn't forget about, it's just a poor workaround to the much more sensible option of restarting you at a meaningful part of the mission.

You get penalized for failing a mission. That's all. Heck you can even get to the mission point immediately by telling the cab to skip.

Nintendo Kid
Aug 4, 2011

by Smythe

Cojawfee posted:

Dying = Lose some money
Arrested = Lose some money, lose all weapons.

Unless my copy of GTA IV is broken it's:

Dying = lose 10% of your money or $10,000; whichever is lower
Arrested = lose weapons and body armor, but keep all your money

Nintendo Kid
Aug 4, 2011

by Smythe
I could do without Ballad Of Gay Tony reminding me that using cheats means I can't upload scores every mission though (since I fuckin love using the cheats in GTA).

Nintendo Kid
Aug 4, 2011

by Smythe

moms pubis posted:

The hood camera loving sucks. I don't know why they put that in and not a proper cockpit view. They went to all that trouble to model a bunch of different dashboards that you practically never see.

I honestly don't know why anyone ever uses the hood camera in GTA games. Only thing that would be more awkward to control considering the style the gameplay is would be a fully first-person GTA.

Nintendo Kid
Aug 4, 2011

by Smythe

Snowman_McK posted:

The mechanics were fine. The problem is what they did with them: very very little. Every mission (or at least a huge majority) boiled down to "go to a brown place, shoot some forgettable people, drive away in a sedan."
The main selling point of Sandbox games is variety. In Just Cause 2, I can steal fighter plane, strafe a harbour for half an hour, then steal a sports car and hit ramps and jumps. In the same game. For a game series that was initially interesting because of the idea of free agency, it's a very limited, scripted game. You shouldn't experience almost everything it has to offer in two hours.

Uh, sandbox game means you don't do all the cool poo poo in missions, you understand that right? Did noone tell you you were allowed to do anything in GTA IV that wasn't a mission? (And from the sounds of it it is almost like you never even got out of the East Island)

Maybe you just don't like chasing random cars around the city in an attack helicopter, attempting to cause as much visible damage as possible without spooking the driver so that they flee the car. In which case you're no fun at all.

Nintendo Kid
Aug 4, 2011

by Smythe

Snowman_McK posted:

Aside from shooting pedestrians and getting in gunfights with the cops, what is there to do? I actually got (according to the completion thingy) about 65 % of the way through. Driving isn't partucularly fun (though I can appreciate the technical accomplishment that is the game's physics) There's one armed helicopter in the game, a small selection fairly pedestrian weapons. As I said, the game packs a pretty serious wow factor initially, and it's fun being a dick.

To whit, Saints Row 2 does as well. I spent about an hour running down the street, kicking people in the crotch, tasering them, throwing fire hydrants at people and people at traffic. However, two days later, having progressed through a few of the missions, I had also done drivebys, streaking, committed vast amounts of property damage, used helicopters and a bunch of other things. I also had no trouble acquiring fast cars.

Two days later in GTA 4, I was still doing the missions because, aside from getting in gunfights with the cops (which was employing the exact same mechanics as the missions) there really wasn't much to do. Also, they never seemed to end and I had no idea which ones were the important ones, forcing me to do them all.

Now, you can say "well, the missions are only a part of it" and you're right. The problem with that is, the game puts most of the content under lock and key until you do them. Want a better weapon? Do the missions. Want to explore the other two thirds of the game map? Do the missions. Want money to spend on better weapons? Do the missions. As such, I'm kind of forced to comment on the missions since they are a necessary part of unlocking the fun. As I said, for a sandbox game, it puts a lot of limitations on you and forces you to do a lot of it.

By comparison, Saints Row 2 (I use that comparison a lot since, to me, it's an almost perfect sandbox game) lets you access most of the game on your own terms. You do have to do some side missions and activities to progress, but there's enough variety on them, and no order to them. For instance, escort is kind of hard and not engineered particularly well. So I didn't do it. I did activities I did enjoy.

Meanwhile, GTA 4 had me stuck listening to characters I hated, driving them somewhere so I could buy some bullets for my pistol and a new grey jumper. Even in the vastly improved Ballad of Gay Tony, there was still Mori, who may be the most annoying character in any form of fiction ever.

Honestly it's like you're playing some bizarre alternate universe GTA IV compared to me.

Maybe you should try using the cheats once in a while? Try 359 555 0100

Nintendo Kid
Aug 4, 2011

by Smythe

Snowman_McK posted:

so in your universe all weapons and the entire map were available straight away? I specify that because it's kind of emblematic of my problem with GTA 4. San Andreas kept plenty under lock and key. But it was stuff like planes, easily accessed helicopters, flamethrowers, jetpacks, missions involving base jumping. There was a clear sense of progression and upgrading. In the later parts of GTA 4 you unlock...missions from a homeless guy? a slightly better assault rifle?

It takes like 2 hours to get to Algonquin and then you have pretty much everything unlocked. But there was also plenty to do on the East Island + Bohan by themselves. In San Andreas you didn't get to most of the good stuff until you'd already completed 4 (Los Santos I, Wilderness, San Fierro, Desert) out of the game's 6 acts.

You barely had anything unlocked of note until just before you could start the Las Venturas missions in SA.

GTA games never have everything unlocked right away but if you feel you need that Rockstar is glad to include cheats to use.

Nintendo Kid
Aug 4, 2011

by Smythe

Yeticopter posted:

Vehicular damage wasn't too different. If you get in a 100+ mph head-on collision that car sure as poo poo shouldn't be able to drive.

Hey now, needing to make 3 100 mph head on collisions to kill the engine (while not making the car explode) is totally realistic! Just like indestructible subway trains and flying out of your windshield if you crashed at over 30 mph.

Also it's completely realistic that all that happens if you spawn a sports car on a skyscraper and drive it off the side is broken windows glass.

Nintendo Kid
Aug 4, 2011

by Smythe

Snowman_McK posted:

GTA 3 had A. A lot more to do

Wow if you had just admitted you were trolling from the start we wouldn't have needed to have this conversation! GTA 3 didn't even have motorcycles.

Nintendo Kid
Aug 4, 2011

by Smythe

Himuro posted:

Irrelevant.

GTA3 had numerous assassination missions, every 10 hidden packages you found you unlocked something at your hideout, you had paramedics, vigilante, taxi cab, and firetruck missions all with their own distinct rewards, unlockables such as bullet proof and fire proof vehicles could be obtained, random odd jobs like rc cars, rampages and more.

GTA3 has far more content and variety than GTAIV has to offer.

Your move.

Working taxi service beats taxi missions. There's tons of assassination missions in IV. You unlock side mission and hidden package type buffs by friend interactions in IV.

GTA 3 has nowhere near as much content, flat out. I've 100%-ed the whole game and only had 40 hours on the clock. And the lack of copters and motorcycles and being able to loving swim are huge turnoffs, along with GTA III being such a tiny and barely detailed play area.

GTA SA has more content, but no other GTA game has as much content as IV besides SA. GTA III has the least content of any GTA game since, well, itself.

Nintendo Kid
Aug 4, 2011

by Smythe

Himuro posted:

How does the taxi service beat taxi missions? I thought the taxi service was tedious because you have such huge ground to cover and so few fares, that it's over before it ever becomes remotely a challenge.

Well I don't know about you but I prefer being able to take taxi rides around the city to having to drive all the time. Especially if I just want to get to a certain shop or minigame.

Did you know you can do drivebys while riding in a taxi?

Nintendo Kid
Aug 4, 2011

by Smythe
See the thing is, Liberty City in GTA IV is actually big enough that driving takes a non-trivial amount of time. The map is half the size of San Andreas, but it's also way more, well, filled than San Andreas (incidentally, I really like that streets in GTA IV have actual names). I hated that there wasn't a good way in San Andreas to get from one city to the next fast besides driving out to the airport, but in IV to go a similar distance yo just flag down a taxi and get right where you wanted to go.

By the way, the helicopter tour guys and the other taxi drivers are pretty great too.

Nintendo Kid
Aug 4, 2011

by Smythe
For what it's worth I found GTA IV to be the first time the console version controlled almost as well as the PC version.

Nintendo Kid
Aug 4, 2011

by Smythe

moms pubis posted:

Set the resolution to 1920x1080 and widescreen to "on?" That's all I had to do.

My copy of GTA SA off Steam maxes at 1680x1050 but otherwise this holds true.

Nintendo Kid
Aug 4, 2011

by Smythe

Cliff Racer posted:

Have fun playing GTA with no buttons. :downs:

On Android tablets you can plug in any PC game controller ...

Nintendo Kid
Aug 4, 2011

by Smythe

Cage posted:

I mod my game occasionally but I also still play online almost every day and sometimes I screw something up.

Copy the files to another folder or drive? Heck you can just have steam re-check your installation, which will replace and redownload only the files that were modded, it doesn't need to grab all 16 gb everytime.

Nintendo Kid
Aug 4, 2011

by Smythe

ElwoodCuse posted:

Is playing GTA3/VC better on an Xbox 360 (or even the OG Xbox) or on a PC with a fake on-board video card? That's all my desktop has and I haven't played a game on it ever except the Steam version of Deus Ex.

GTA III runs fine on pretty much anything. Not so sure about VC but I did run that on some computer with a Pentium III and a piece of crap video card with 32 mb of vram back in the day fine, a netbook could probably run it these days, at least a fancier one.

If you want SA eventually tho, I think that starts requiring a better video card.

As for playing them on 360, well, you'd have to go find a the original Xbox discs for the games, and then They only show up as 480p so they look kind of blurry and stretched. I wouldn't advise it unless you already have the Xbox copies.

Nintendo Kid
Aug 4, 2011

by Smythe
You can still mod Steam GTA SA but not as many mods are available and you need to take extra steps.

Nintendo Kid
Aug 4, 2011

by Smythe

LAWLandMine posted:

GTA really has never been "serious" other than GTA 4. I really like when they fill that space of we have a serious story and setting filled with absolutely insane and over the top characters. San Andreas is pretty much ideal.

GTA IV was barely serious as well, when you think about it. Yeah the "real" plot was semi-serious but you were still doing all kinds of crazy stuff in line with like GTA III.


Anyway all I can say is I really hope GTA V sticks with the sheer depth of a city IV gave us, streets that have actual names and a layout that makes it feel like a "real" city.

I'm still waiting on a recreation of the original GTA 1 plotline with modern GTA IV sized cities. Start out in Liberty, move on to San Andreas, then finally you make it to Vice. poo poo would probably take 100 drat hours just to finish the main plot but hell you'd be a property and crime baron in 3 cities (or maybe more if it has San Andreas expanded to a "state" and the other two cities done likewise).

Nintendo Kid
Aug 4, 2011

by Smythe

That Awful Nick posted:

To help get amped up for this game, should I finally give Chinatown Wars for the DS a try? I never got around to it, but lately I've been itching to dust off my old DS Lite. I heard it got lots of critical acclaim, but never actually heard what normal consumers thought of it. Was it a GTA3 "have fun, do a thing!" style game or more of a GTAIV "serious story, realistic missions" affair.

It's great on both DS and PSP. It's got somewhat of a GTA 1/2 feel due to the mostly overhead camera angle as well.

Nintendo Kid
Aug 4, 2011

by Smythe

moms pubis posted:

I loved the cop evasion system in CW. It's the only game in the series that actually rewards engaging the cops rather than just running away from them, and if they refined that system and included it in V it would make me very happy indeed.

I'd like to see a combination of the Chinatown Wars and the GTA IV evasion systems. Depending on the situation you can either try to escape or try to gently caress up the cops.

Nintendo Kid
Aug 4, 2011

by Smythe

Iacen posted:

Yeah, I have a couple of five pound notes, and there's no "V" I can see. Sounds like bogus stuff.

There's a V in five, obviously.

Nintendo Kid
Aug 4, 2011

by Smythe

the Bunt posted:

I would poo poo my pants if it turns out to be an extended Los Santos. That first section of San Andreas is by far the most memorable part of the series for me.

LA in real life has an awful lot of variety in geography in it, I'm totally agreed.

Nintendo Kid
Aug 4, 2011

by Smythe

err posted:

I hope it's just not only LA. SA had a pretty big country-side and a variety of landscapes and it was neat driving through all the podunk towns, seeing farms/hills/mountains etc. Not sure if that could be supported with the current engine but I just hope GTA5 isn't just city-based.

Los Angeles County is 4,752.32 sq mi, has a mountain 10,068 ft high (that's nearly 2 miles!), 2 seperate mountain ranges, the western part of the Mojave desert, snowfall in winter on the evergreen forests on one of the ranges, and tons of countryside and poo poo. Los Angeles county is bigger than Delaware and Rhode Island combined.

You can do a shitload with LA as a setting if you include stuff from the full county.

ElwoodCuse posted:

Probably not at all except for a throwaway gag like they did in the past with Driver or True Crime. Saints Row 2 was lots of fun and did sell well but come on, nothing can compete with Grand Theft Auto for copies sold, money made, and pop culture buzz except for stuff like Call of Duty or Halo or Madden.

Saint's Row 2 sales all time: 4.3 million
GTA IV sales day 1 alone: 3.6 million
:staredog:

(GTA IV sales all time: 22 million)

Nintendo Kid
Aug 4, 2011

by Smythe

drkhrs2020 posted:

I hear that from everyone who played it, but for some reason GTA London is no longer sold anywhere. Licensing rights maybe?

Well it was an expansion pack for GTA 1 and GTA 1 is no longer sold, it's available for free.

Biggest issue with it is that although Rockstar has GTA 1 and 2 updated to run fine on modern computers, the London 1969 and 1961 expansions aren't updated, so they can be a pain in the rear end to get going.

Nintendo Kid
Aug 4, 2011

by Smythe

Sir Xiphos posted:

If the trailer reveals a rebooted Los Santos deal I won't even be slightly mad. Rockstar can do a shitload with LA county.

Hell yeah! Going from a 2 mile high snowcapped mountain all the way down to the beach. Preferably with some kind of hang glider contraption.

simosimo posted:

GTA4's radio was pretty bad, and largely forgettable. I think they wanted it to be like GTA3's where nothing was licensed (Save for the scarface stuff)......but they forgot the quality.

There was one song on GTA4 though.............

https://www.youtube.com/watch?v=5GwhQsLzZus

Base GTA IV has 200 songs and almost all are licensed. Each Episode adds 50 more tracks, almost all licensed, as well as a few "episodes" of shows on the talk radio stations, which adds up to 300 tracks on the radio.

GTA:SA has 155 songs. GTA:VC has 103 songs with about 4 of them being original to the game, including the Love Fist songs. And GTA III has 27 licensed tracks and 29 original to game; Double Clef, Flashback 95.6, K-Jah and MSX FM are all licensed content.

Nintendo Kid
Aug 4, 2011

by Smythe

Himuro posted:

I can't remember any of SA's commercials :(

CASTRADON http://www.youtube.com/watch?v=LfjFaLE-LPc

Also the Cluckin Bell ones.

Nintendo Kid
Aug 4, 2011

by Smythe

Joda posted:

Regarding the radio talk; I used to listen to Chatterbox in III all the time. I loving loved it and ended up knowing p much every interview and commercial on that channel by heart. I liked the talk show radio channels in the other games, but none of them really reached the same level in my mind.

I end up always listening to Chatterbox when I play III because the other radio stations repeat way too fast. Chatterbox is almost an hour, next is RISE, 26 minutes down to GAME being 15 minutes.

Nintendo Kid
Aug 4, 2011

by Smythe
Time traveling GTA set through the 1940s through 2029 across all previously visited or mentioned (eg Carcer City) cities as well as other global and us cities.

Nintendo Kid
Aug 4, 2011

by Smythe

Zedd posted:

VC,SA, LCS and VCC came in between though.

I'd love to see LCS and VCS released on PC/360.

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Nintendo Kid
Aug 4, 2011

by Smythe

Himuro posted:

Seriously. Give me a universal garage that saves every car I've ever put in that garage, no matter what safehouse. If a car is destroyed, give me a fee so I can return the car back to driving condition and it'll reset inside my garage. Steal poo poo, Rockstar.

The Chinatown Wars car dealer kinda worked like this.

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