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teethgrinder
Oct 9, 2002

You guys have sold me on Chinatown Wars. Guess I'll pick it up for PSP.

I loved Vice City to pieces, yet it took me five years to finally complete. I was just stuck on a few missions where I couldn't seem to make the limited character controls/movement work.

I played through probably most of San Andreas before I basically lost my save. I had the DVD copy, yet the drat game crashed over and over again. I eventually got it cheap on Steam, yet my old save wasn't compatible. I figured I'd rather start over than put up with the lovely stability. I blame Securom. I do plan on going back to it eventually. I loved it, and the gameplay/character movement was just so much better than Vice City. Climbing fences, swimming instead of insta-water-death, etc.

I've now been working through GTA IV slowly on and off. It took me a while to get into but I learned to enjoy it by ignoring your loving friends. Hopefully it doesn't bite me later. It also didn't help that the PC version was unplayable on my system until a major patch a year or two later. I'd had it on PS3 but traded it in when I found a PC version was coming out, since Vice City and San Andreas had otherwise performed great.

So is there any purpose to the heaps and heaps of cash you earn in GTA IV? I must be most of the way through by now and don't really have much to spend it on beyond the occasional body armour and ammunition.

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teethgrinder
Oct 9, 2002

ijii posted:

Did GTAIV have a simultaneous PC and PS3/360 release?
No. PC came out over half a year later. They took their sweet time announcing it and wouldn't confirm it existing prior either. That said, the PC version wasn't playable for anyone without a brand new, overpowered computer for at least another year.

I could run Crysis on high settings, but screw trying to play GTA IV at a remotely acceptable frame rate with everything low. When I say "acceptable," I'm setting the bar very low, to say, 15-20fps.

teethgrinder
Oct 9, 2002

KFCB posted:

Being able to run Crysis versus GTA IV isn't an apples to apples comparison. Crysis is much more reliant on your GPU while GTA IV is heavily CPU dependent. GTA IV still wasn't very well optimized, though.
Well optimization is the crux of it, right? It's kind of lame for the developers to expect users to upgrade their CPU for one drat game when every single other PC game out there runs just fine for another 1.5 years afterwards.

My 2.66 GHz C2D 8800GT system is finally going to be overwhelmed by the upcoming wave of PC games in the next half year, but until now it's been fantastic and great value for almost four years* with the exception of GTA IV.

*I started with a 640 MB 8800 GTS, however soon traded my brother for his 512 MB 8800 GT when it wouldn't work with his motherboard for some obscure reason.

teethgrinder
Oct 9, 2002

If I remember correctly, around the time San Andreas came out, one of the major actors' guilds or unions started rumbling that the publisher should be paying royalties to the actors for each copy sold.

teethgrinder
Oct 9, 2002

precision posted:

Ironically the station they most dropped the ball with was the "dedicated" Alternative station. If this was NYC in the mid-00s why am I not hearing TV On the Radio, The Liars, The Yeah Yeah Yeahs, A Place To Bury Strangers, The Strokes, Interpol, The National, etc.?
Fischerspooner :colbert:

But this is one of the greatest things about the PC versions throughout the series from 3 onward... make your own drat perfect soundtrack.

(I believe the xbox ports allowed it too, and 4 probably did on either console anyway.)

teethgrinder
Oct 9, 2002

I haven't noticed it in GTA4, but one of my favourite things in San Andreas was the occasional random hyper-aggressive personality you'd get driving on the highways. Usually you'd bump someone and get some cussing and swearing, and sometimes the AI would do all it could to get away from you. Every once in a while though you'd get some ultra-aggressive AI that's an even more colossal rear end in a top hat than you, doing everything it can to drive you off the road and/or kill you.

teethgrinder
Oct 9, 2002

Boondock Saint posted:

So SA keeps crashing for me as soon as I meet up with Smoke and Kenndal upon starting a new game. :sigh: I guess I'll just go play this on xbox. Better than nothing I suppose.
Are you playing from a DVD release or Steam?

SA was almost completely unplayably crashy for me when I got the fancy PC version in the hardcover book. A while later I got it in the Steam pack and I never had another crash on the same PC. Shame my savegame wasn't compatible between the two versions.

teethgrinder
Oct 9, 2002

precision posted:

Except when they're not:


:psyduck:
Smashing Pumpkins are classic rock by modern standards ;)

I don't see why Sisters of Mercy can't be classic rock either. The Cult are. Yeah it's a little gothy, but it's an awesome song. It's still predominantly guitar anyway, and more "rock" than most alternative in the era.

If you're not going in that direction, you're going toward hair/glam metal instead...

teethgrinder
Oct 9, 2002

So I'd been struggling on and off for what must be years now to play GTA IV on my 2.66 GHz C2D computer. It always sputtered, and probably ranged between 4-20 fps, even with utterly minimal detail settings and resolution.

I've just started doing missions for Florian/Bernie if that means anything; I think I'm getting pretty close to the end.

My friend just gave me his quad-core 3.0 GHz C2D after upgrading to a whole new i7 computer.

Holy loving poo poo what a difference. The game is suddenly buttery smooth at 1920x1200 with the details up as much as my videocard memory will allow :swoon:

It may have wrecked much of the GTA IV experience for me, but at least I have the DLC to look forward to.

teethgrinder
Oct 9, 2002

I believe the Android version of GTA III has higher resolution textures than the original releases iirc. They'd be more likely to update them if they can release multiple ports I think, i.e., get more mileage out of the effort involved.

teethgrinder
Oct 9, 2002

Iacen posted:

There's a nice writeup on Eurogamer, where they compare the original Xbox, PS2 and PC versions with the new iPad version.
http://www.eurogamer.net/articles/digitalfoundry-retro-face-off-grand-theft-auto-3

Who knows, they just might use the better assets for a re-release:unsmith:

Sweet, that article drew my attention to the GTA III PC-XBOX mod which I must have missed earlier in this thread:

http://www.gtaforums.com/index.php?showtopic=399016&st=0

Just started playing it again a couple weeks ago while I tired of GTA IV chugging on my computer.

teethgrinder
Oct 9, 2002

ExplodingSquidx2 posted:

So I finally finished GTA 4 on both endings after getting the Playstation for Christmas. I really enjoyed the game, not sure why it got so much hate.
Besides all the 10.0 ratings at launch?

I couldn't enjoy it until I learned to ignore all the optional phone calls.

teethgrinder
Oct 9, 2002

Timeless Appeal posted:

Also, I'd appreciate you actually being able to buy cars.
This is hilarious in the context of these games, but hell, it'd make sense in GTA IV where you end up with ridiculous amounts of cash and nothing to spend it on.

teethgrinder
Oct 9, 2002

See, I loved the aspects of buying up parts of Vice City, and taking over turf in San Andreas (though that was clumsier and more annoying overall), but the lack of any side business is a big missing gap in GTA IV. It's like they thought the STORY would be compelling enough and didn't want to distract from it.

teethgrinder
Oct 9, 2002

webmeister posted:

gently caress no. Your car instantly detonating from a shotgun blast you didn't even see coming was the stupidest poo poo ever. It's up there with shooting pigeons giving you a wanted level from IV in terms of "most annoying poo poo ever in a GTA game".
I'd say shooting pigeons period is one of the stupidest things in a GTA game. At least collecting poo poo in the 3-era games gave you significant incentives beyond a stupid achievement.

teethgrinder
Oct 9, 2002

Yeah, the rigidity of those games, Vice City especially is why I can't go back (Vice City in particular because there's so much more to do, it's more apparent)

San Andreas has aged very very well comparatively just because of how much more "open world" it truly is, in the sense that water and fences aren't obstacles.

teethgrinder
Oct 9, 2002

Timeless Appeal posted:

I think Grand Theft Auto IV would have been a much better game if they lopped off the last dozen or so missions you do, the ones involving Phil Bell, the Pegorinos, and that old guy. They're boring and feel so tacked on. Just have Ray be the guy who asks you to make peace with Dimitri.
I'm on these missions right now and god drat is it ever a slog. It's just sheer determination to knock this game off my list that keeps me going. There's just nothing notable about them ... just more delivery/escort type missions after some pretty decent high points.

So yes, I agree wholeheartedly.

teethgrinder
Oct 9, 2002

I actually like driving around a lot. It's just those missions, so far at least, are totally bland with no pay-off.

But that's related to one of the larger problems with GTA IV vs. say Vice City, and I apologise, I've mentioned it before in this thread: but there's very little point to anything you're doing. In Vice City even somewhat-pointless missions would give you money that you could then use to take over property. There was a sense of accomplishment in that. In GTA IV, missions like these feel like they're just impediments to furthering the glacially moving plot.

The beginning of the game was pretty good and quite exciting (but not incredible), but the pacing is just awful by endgame.

teethgrinder
Oct 9, 2002

That's a great point. My Vice City example was just one method that worked (for me). Your Red Dead Redemption example sounds like a far more mature and evolved solution. I've played it a bit but probably won't fully get into it until GTA IV + DLC is dead and buried.

teethgrinder
Oct 9, 2002

marktheando posted:

Speaking as a non American, we all know Jersey from the Sopranos. I don't know what a Staten Island is.
I miss Law & Order.

Besides cop-show bits on the radio, did any of the New York GTA games make any direct references to L&O?

teethgrinder
Oct 9, 2002

Install Gentoo posted:

900 - 1000 National TV Live Coverage
1000 - 1010 SA Goon
1110 - 1200 International News

Fixed that for you.

teethgrinder
Oct 9, 2002

ElwoodCuse posted:

Different ranking--SA Goon was in your criminal ranking, not your media attention.

I never did figure out how your media attention went up, even after using the cheat to display it onscreen.
:doh:

Wired has been running a series of articles to advertise a book, Jacked: The Outlaw Story of Grand Theft Auto.

They're too long to post in their entirety:

Early marketing:
http://www.wired.com/gamelife/2012/03/grand-theft-auto-jacked/

Anecdotes about working with celebrities:
http://www.wired.com/gamelife/2012/03/ray-liotta-vice-city/

Take a guess:
http://www.wired.com/gamelife/2012/03/hot-coffee-san-andreas/

teethgrinder fucked around with this message at 17:23 on Mar 30, 2012

teethgrinder
Oct 9, 2002

Haha.

But yeah, The Warriors was great, and the PSP version was probably the best of the lot. The UI just seemed to work better for me, but it also has the awesome Double Dragon remake included.

teethgrinder
Oct 9, 2002

I need to give Saint's Row (2) a better try, and try out 3 at some point, but I'm in a similar boat where San Andreas somehow just hit the mark perfectly. The over-the-top paranoid secret agent missions just killed me, specifically. Something about Saint's Row 2 just rubs me the wrong way.

I don't MIND GTA IV, but it is a bit dull. I don't find it nearly as entertaining. I'm definitely looking forward to getting to the DLCs though.

teethgrinder
Oct 9, 2002

Knightmare posted:

Oh good, Saints Row vs. GTA argument #289624 is starting. I thought #289623 did leave a lot to be desired.
I'm pretty sure the only jackass in this conversation here is you.

teethgrinder
Oct 9, 2002

Unfortunately I'll probably never play Saint's Row 1, even though it has one of my all-time favourite bands on the soundtrack (Ned's Atomic Dustbin) because I'll never have a 360.

I have 2 on PC, and it's not TOO hard to get running decently, though they certainly made it a challenge.

teethgrinder
Oct 9, 2002

It was far from a perfect solution, but it paid to collect packages in Vice City because it made your restarts far more tolerable by spawning increasingly powerful weaponry for every ten packages at your safe houses.

I installed a mod on my PC version that put giant beacons above each package.

teethgrinder
Oct 9, 2002

AngryCaterpillar posted:

Should we then expand this into a Rockstar games megathread so it has more use?
...so I just beat LA Noire last weekend...

It's the first open-world game I've actually beat since Vice City. I think the rigidity of the plot is what kept me focused. Also I wanted to beat the game IN SPITE OF IT. I've never felt so bi-polar about a game before. Loved the 1947 Los Angeles recreation, much of the acting, the facial animation, some of the plots ... loving hated the interrogations, some of the plots, most of the overarching plot etc. drat game was so uneven.

I think the biggest problem it had was that it was just too drat long. Needed less or quicker missions to make it easier to polish and a more even experience. I also suspect that certain plots didn't work out as well as they hoped, but after they'd already done the voice-recording/expensive motion cap. Because of how expensive their process was they were presumably stuck with it.

I unabashedly used a FAQ to get through the interrogations because seriously, gently caress them. It would have been acceptable possibly if the game was shorter so you could play adventure game style with trial & error, but it was already 35 hours. I haven't used a FAQ in ages, but I would never have gotten through this otherwise.

(I would have beat San Andreas for sure, but my DVD copy was so god damned buggy in a crash-to-desktop sense, and then the Steam version wouldn't accept my old saves though it ran flawlessly. I'll go back to it sooner or later.

As well, I'm STILL working through GTA IV just to get it off my plate, but that god damned game is so joyless. It's like work. But I'm fixated on finishing it. I do look forward to TLAD and Gay Tony.)

teethgrinder fucked around with this message at 15:10 on Nov 15, 2012

teethgrinder
Oct 9, 2002

It was sort of (very) thinly implied that there was something going on in a much earlier cutscene, but the main problem is that we knew absolutely zilch about his loving family making it hard to relate to or care.

That said, the overall plot mostly finally started to get better at that point, though even the Kelso cases were a major stretch. Again, that kind of story would have worked so much better if the narrative was substantially shorter.

teethgrinder
Oct 9, 2002

The whole war subplot was so badly shoehorned in too. For 30 hours of the game it has no bearing on anything (that you know of at least). By the time it finally gets tied into the game it's basically the same as your complaint. It made the ending really weak too.

Speaking of the ending, what the gently caress was up with your shithead vice partner giving the eulogy. Made no sense any which way.

Some of the individual mission plots were pretty great. The Murder desk was unfortunately one of the weakest parts of the game ... I especially disliked that you were forced to arrest people you knew weren't good for the crime. You were rewarded for making "ethical" choices. While the murder subplot was bad, the conclusion was pretty bad rear end.

I really enjoyed the shootouts, especially the movie set one. An early factory one was kind of silly ... like how are all these employees in on their bosses dirty business and willing to die for it? In the other ones you were clearly dealing with mobsters.

Driving was really fun in this game, and the historical vehicles were cool. By the end I didn't even need the siren to weave through traffic ha. I also liked the conceits of not punishing you during the mission for trashing your car, etc. It just worked for the style of game. Also nice that you weren't punished for ignoring the street crimes that would pop up during a mission, unlike not playing loving bowling with Roman.

There were a lot of great ideas, but either someone calling the shots was making really poor decisions, or they just ran out of time/money.

teethgrinder
Oct 9, 2002

A quick search shows Burglary and "Bunko" (Fraud): http://www.thesixthaxis.com/2011/05/13/two-full-desks-cut-from-l-a-noire/

Also supposedly cut because of size restrictions.

teethgrinder
Oct 9, 2002

I've tried playing Vice City on my Nexus 7 and just cannot get used to the touch control. I just keep screwing it up royally every time it's important. Even just plain driving is overly challenging if you don't want to wait at every red light -- not a problem with regular controls.

A bluetooth controller sounds nice, but I don't see myself ever pulling one out on transit. I guess if I really want to play Vice City again I may as well do it at 1920x1200 on my Steam copy.

Side note, if I recall correctly, I was able to carry my Vice City save over from CD to Steam. Took me 5 years to beat but I did it eventually. No such luck with San Andreas though... I loved that game, but my DVD copy crashed incessantly (I suspect the disc protection was at fault). It worked flawlessly on Steam, but it was a bitter pill to restart from the beginning. One day.

teethgrinder
Oct 9, 2002

bort posted:

The PS2 port of LCS is my favorite GTA game. I had no idea they were on PSN, I'll buy 'em even though I have 'em.
What about LCS do you like so much? I'm only a few hours into it, and find it enjoyable, but still prefer Vice City and San Andreas.

teethgrinder
Oct 9, 2002

Finally working on San Andreas again. I was somewhat demoralised after switching from the DVD version to Steam, and finding that my 30 or so hour savegame wouldn't carry over. I couldn't keep playing the disc version though, I think it was the copy-protection on it that was causing it to crash constantly (because I would often see that securerom mouse cursor or whatever it was while the game was in the process of crashing). The Steam one works perfectly.

I would love if someone updated the character models, and there was higher-resolution loading art. Everything else could stay the same and this game would still be amazing.

teethgrinder
Oct 9, 2002

Assuming you have the Steam version, google how to downgrade it. The Steam one is "v3.0" and breaks save compatibility for some reason. I ended up just starting over myself when my old saves wouldn't carry over from my DVD copy. It was worth it to have a stable game. My DVD was defective or something.

teethgrinder
Oct 9, 2002

The PC flight-control mapping was definitely crap. Some friendly goon used to have a whole custom way of setting up a 360 controller (RoboHobo?) that made the San Andreas controls work vastly better. You could manually remap the keyboard/mouse controls at least though.

teethgrinder
Oct 9, 2002

There was a while too where EA games were on D2D and not Steam.

teethgrinder
Oct 9, 2002

Holy poo poo :lol::lol::lol::lol::lol:

http://www.newyorker.com/online/blogs/elements/2013/08/grand-theft-autos-bigfoot-hunters.html

quote:

AUGUST 26, 2013
THE HUNT FOR ONE OF GAMING’S MOST MYTHICAL CREATURES
POSTED BY SIMON PARKIN



Way out in southeastern Flint County, Back o Beyond is the most isolated area in San Andreas. Its trees loom conspiratorially, their branches knitted together, creating a sense of gloom. As night falls, a fog rises, muffling the air. For some, it’s a place of tranquility, far away from the noise and fury of the cities nearby. But for others, this forsaken forest is home to an unknown terror.

In 2004, Rob Silver was driving his truck through Back o Beyond when he caught sight of something in the thicket. “Out of the corner of the television screen I saw a large, tall, dark figure,” he said. “It happened twice, both times during that first year. To this day, I’ve not come across the creature again.” Earlier this year, Kaleb Krimmel, a teen-ager from Michigan, had a similar experience. “I have seen strange figures in the fog before, but pedestrians can sometimes appear in weird places,” he said. “While this sort of computer error describes most of my encounters, this time was different. I was in Back o Beyond, walking up a hill. It was foggy out, but behind some plants I clearly saw a giant black figure. I aimed my camera to take a picture, but by the time I steadied the viewfinder it was gone.”

Silver and Krimmel are not the only players who claim to have seen Bigfoot in the virtual forests of Grand Theft Auto: San Andreas, a video game released in 2004 in which players assume the role of a young gang member, Carl Johnson, in a story that draws upon various real-life events in Los Angeles, most centrally the rivalry between the Bloods and Crips street gangs. The game, set in 1992 within the fictional state of San Andreas, a geographical amalgam of California and Nevada, sold more than twenty-seven million copies worldwide. If the game’s developers had included a rare occurrence of a Bigfoot character in the Back o Beyond, occasional sightings from the masses of scouring players would be inevitable. Within months of the game’s release, videos allegedly showing sightings of Bigfoot appeared on YouTube, while viewers debated their authenticity in the comments.

These discussions were muddied when some enterprising fans created a “mod,” or an alternative code that can be downloaded and installed, to insert a fabricated Bigfoot into the game, complicating the hunt for the “real” virtual Bigfoot. Nevertheless, nearly a decade after the game’s release, a number of communities continue to work to prove the authenticity of Bigfoot’s existence in the original game, and devoted users still upload photographs of unusual footprints and other pieces of circumstantial evidence to their Web sites. Silver runs one such site. “Many Web sites make the Bigfoot myth out to be some fan-made story that’s simply gotten out of hand,” he said. “In fact, the staff at the Grand Theft Auto Web site I contributed to at the time didn’t want anything to do with myths, and refused to have them catalogued. Last November, I set out to make the most comprehensive, informative Grand Theft Auto myth site on the Web.”

The Bigfoot debate of the game closely mirrors that of the real world, in which believers often clash with skeptics. Silver’s certainty in the creature’s existence is absolute. “I one-hundred-per-cent believe Bigfoot exists within San Andreas,” he said. Krimmel agrees: “I do believe the creature exists. I have encountered him more than once. I would say he is proven.” But critics say the myth’s disciples are fooling themselves. “Either they’re mistaken, or they’re lying,” said a skeptical forum user. “Myth hunters are determined to believe in myths despite all evidence to the contrary. Perhaps they want the myths to be true so badly that they’ve managed to trick themselves into seeing things that aren’t there, or they’ve made connections between things that aren’t connected. Maybe they’re just lying or stupid, or both.”

One crucial advantage the Bigfoot hunters in the game have over their real-world counterparts is that they’re able to communicate with the game’s creators. Grand Theft Auto’s developer, Rockstar North, has not been silent on the issue. Speaking to an American video-game magazine shortly after the game’s release, the lead level designer Craig Filshie said that there was “not a bit of truth” to the Bigfoot rumors. “If you look closely, you’ll notice that all of the screenshots are typically retouched versions of screenshots we created for magazines and Web sites before the game was released,” he said.

Filshie even went so far as to offer his own explanation for what Bigfoot-sighters might be seeing in the game: “San Andreas is an extremely complex game, with millions of lines of code. It’s entirely possible for strange things to happen, but none of them are intentional.” Terry Donovan, the C.E.O. of Rockstar, said, “There is no Bigfoot, just like in real life.” This straightforward denial from the game’s makers should have been enough to quash the rumors—as if God himself had told the world that there were no hirsute monsters roaming America’s tangled forests.

But a video game with a scope like Grand Theft Auto is a vast and multifaceted construction, built by teams of hundreds of people. It’s entirely possible that one artist or designer could have inserted an Easter egg like Bigfoot without the rest of the team’s knowledge. Indeed, some coders concealed a sex-based mini-game—which became known as “hot coffee”—that led to the company’s being brought in front of the U.S. Federal Trade Commission in 2006. It was a scandal that cost the game’s publisher, Take Two, more than twenty million dollars in lawsuit payments. If a fully developed mini-game, which allowed the game’s lead character to have graphic sex with women, could be surreptitiously included in the game, it’s no great stretch to believe that a single rogue programmer or artist could have quietly inserted a mythical beast.

Virtual Bigfoot skeptics have another advantage over their real-life counterparts: they are able to scour the game’s code in search of evidence. If there were no Bigfoot assets, like a graphic rendering, it would prove that virtual Bigfoot was a myth. Some motivated skeptics have spent countless hours scanning the code; they claim that, in the thousands upon thousands of lines of programming, there is nothing referring to Bigfoot. But some people are dubious of these claims; after all, how meticulous will an amateur, unpaid hacker be?

Despite its early denials, Rockstar has only added to the sense of doubt in recent years. When asked to comment on the rumors, a Rockstar spokesperson told me, “We’d prefer to keep an air of mystery surrounding the topic. Let the myth remain a myth.” Christian Cantamessa, a former Rockstar employee who worked as a level designer on the game, took a similar stance when I approached him. “It is a little like asking the U.S. government to discuss Area 51, isn’t it?” he said. “The only appropriate comment is ‘No comment.’ ”

For myth-hunters, the search for Bigfoot has provided an ongoing and compelling reason to continue playing the game long after the main storyline has been exhausted. Krimmel visits San Andreas twice a week in search of Bigfoot, taking an in-game camera with him on his excursions in the hope of photographing the creature. “I’ve beaten the game twice, and maxed out my stats, so myth-hunting is the only thing left to do,” he said. For Silver, the ongoing allure is in the chance to catch sight of something rare and wonderful. “There’s a one-in-a-hundred shot at finding him, in my opinion,” he said. “That possibility is why I return.”

Whether or not people are disposed to believing in or disregarding legends, the San Andreas Bigfoot myth appears to be self-perpetuating. As newer and younger players gain access to the game and read the online rumors, some are inexorably drawn into the story, and become active participants in its extension. It’s a worldwide phenomenon. Rhem Alhatimy, a fourteen-year-old resident of Kufa, Iraq, bought a pirated copy of the game a few months ago, on a DVD containing each of the PC titles in the long-running Grand Theft Auto series.

“I’d read the rumors, and decided to visit Back o Beyond myself,” he said. “It was about three o’clock in the morning. That’s when I saw it: a dark, creepy thing standing in the woods. I’m not one-hundred-per-cent certain, but I think that was him.”

“I will keep looking,” Alhatimy continued. “There is something in those woods.”

teethgrinder
Oct 9, 2002

That would be unbelievably wonderful

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teethgrinder
Oct 9, 2002

It was a ridiculously huge open world just for PS2. Fraction of the amount of memory available to modern mobile gadgets.

But yeah, I bought Vice City for nostalgia, but find it virtually unplayable. Just less trouble to take a Go or Vita with me if I want to play on transit.

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