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You guys have sold me on Chinatown Wars. Guess I'll pick it up for PSP. I loved Vice City to pieces, yet it took me five years to finally complete. I was just stuck on a few missions where I couldn't seem to make the limited character controls/movement work. I played through probably most of San Andreas before I basically lost my save. I had the DVD copy, yet the drat game crashed over and over again. I eventually got it cheap on Steam, yet my old save wasn't compatible. I figured I'd rather start over than put up with the lovely stability. I blame Securom. I do plan on going back to it eventually. I loved it, and the gameplay/character movement was just so much better than Vice City. Climbing fences, swimming instead of insta-water-death, etc. I've now been working through GTA IV slowly on and off. It took me a while to get into but I learned to enjoy it by ignoring your loving friends. Hopefully it doesn't bite me later. It also didn't help that the PC version was unplayable on my system until a major patch a year or two later. I'd had it on PS3 but traded it in when I found a PC version was coming out, since Vice City and San Andreas had otherwise performed great. So is there any purpose to the heaps and heaps of cash you earn in GTA IV? I must be most of the way through by now and don't really have much to spend it on beyond the occasional body armour and ammunition.
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# ¿ Apr 5, 2011 17:36 |
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# ¿ May 14, 2024 15:32 |
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ijii posted:Did GTAIV have a simultaneous PC and PS3/360 release? I could run Crysis on high settings, but screw trying to play GTA IV at a remotely acceptable frame rate with everything low. When I say "acceptable," I'm setting the bar very low, to say, 15-20fps.
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# ¿ Apr 6, 2011 01:45 |
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KFCB posted:Being able to run Crysis versus GTA IV isn't an apples to apples comparison. Crysis is much more reliant on your GPU while GTA IV is heavily CPU dependent. GTA IV still wasn't very well optimized, though. My 2.66 GHz C2D 8800GT system is finally going to be overwhelmed by the upcoming wave of PC games in the next half year, but until now it's been fantastic and great value for almost four years* with the exception of GTA IV. *I started with a 640 MB 8800 GTS, however soon traded my brother for his 512 MB 8800 GT when it wouldn't work with his motherboard for some obscure reason.
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# ¿ Apr 6, 2011 03:02 |
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If I remember correctly, around the time San Andreas came out, one of the major actors' guilds or unions started rumbling that the publisher should be paying royalties to the actors for each copy sold.
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# ¿ Apr 6, 2011 21:25 |
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precision posted:Ironically the station they most dropped the ball with was the "dedicated" Alternative station. If this was NYC in the mid-00s why am I not hearing TV On the Radio, The Liars, The Yeah Yeah Yeahs, A Place To Bury Strangers, The Strokes, Interpol, The National, etc.? But this is one of the greatest things about the PC versions throughout the series from 3 onward... make your own drat perfect soundtrack. (I believe the xbox ports allowed it too, and 4 probably did on either console anyway.)
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# ¿ Apr 25, 2011 19:03 |
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I haven't noticed it in GTA4, but one of my favourite things in San Andreas was the occasional random hyper-aggressive personality you'd get driving on the highways. Usually you'd bump someone and get some cussing and swearing, and sometimes the AI would do all it could to get away from you. Every once in a while though you'd get some ultra-aggressive AI that's an even more colossal rear end in a top hat than you, doing everything it can to drive you off the road and/or kill you.
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# ¿ Apr 25, 2011 20:09 |
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Boondock Saint posted:So SA keeps crashing for me as soon as I meet up with Smoke and Kenndal upon starting a new game. I guess I'll just go play this on xbox. Better than nothing I suppose. SA was almost completely unplayably crashy for me when I got the fancy PC version in the hardcover book. A while later I got it in the Steam pack and I never had another crash on the same PC. Shame my savegame wasn't compatible between the two versions.
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# ¿ Apr 26, 2011 14:45 |
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precision posted:Except when they're not: I don't see why Sisters of Mercy can't be classic rock either. The Cult are. Yeah it's a little gothy, but it's an awesome song. It's still predominantly guitar anyway, and more "rock" than most alternative in the era. If you're not going in that direction, you're going toward hair/glam metal instead...
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# ¿ Apr 27, 2011 02:53 |
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So I'd been struggling on and off for what must be years now to play GTA IV on my 2.66 GHz C2D computer. It always sputtered, and probably ranged between 4-20 fps, even with utterly minimal detail settings and resolution. I've just started doing missions for Florian/Bernie if that means anything; I think I'm getting pretty close to the end. My friend just gave me his quad-core 3.0 GHz C2D after upgrading to a whole new i7 computer. Holy loving poo poo what a difference. The game is suddenly buttery smooth at 1920x1200 with the details up as much as my videocard memory will allow It may have wrecked much of the GTA IV experience for me, but at least I have the DLC to look forward to.
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# ¿ Jan 21, 2012 22:28 |
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I believe the Android version of GTA III has higher resolution textures than the original releases iirc. They'd be more likely to update them if they can release multiple ports I think, i.e., get more mileage out of the effort involved.
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# ¿ Jan 24, 2012 00:33 |
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Iacen posted:There's a nice writeup on Eurogamer, where they compare the original Xbox, PS2 and PC versions with the new iPad version. Sweet, that article drew my attention to the GTA III PC-XBOX mod which I must have missed earlier in this thread: http://www.gtaforums.com/index.php?showtopic=399016&st=0 Just started playing it again a couple weeks ago while I tired of GTA IV chugging on my computer.
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# ¿ Jan 24, 2012 15:56 |
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ExplodingSquidx2 posted:So I finally finished GTA 4 on both endings after getting the Playstation for Christmas. I really enjoyed the game, not sure why it got so much hate. I couldn't enjoy it until I learned to ignore all the optional phone calls.
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# ¿ Feb 13, 2012 02:46 |
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Timeless Appeal posted:Also, I'd appreciate you actually being able to buy cars.
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# ¿ Feb 27, 2012 20:05 |
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See, I loved the aspects of buying up parts of Vice City, and taking over turf in San Andreas (though that was clumsier and more annoying overall), but the lack of any side business is a big missing gap in GTA IV. It's like they thought the STORY would be compelling enough and didn't want to distract from it.
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# ¿ Feb 28, 2012 00:39 |
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webmeister posted:gently caress no. Your car instantly detonating from a shotgun blast you didn't even see coming was the stupidest poo poo ever. It's up there with shooting pigeons giving you a wanted level from IV in terms of "most annoying poo poo ever in a GTA game".
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# ¿ Feb 28, 2012 17:14 |
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Yeah, the rigidity of those games, Vice City especially is why I can't go back (Vice City in particular because there's so much more to do, it's more apparent) San Andreas has aged very very well comparatively just because of how much more "open world" it truly is, in the sense that water and fences aren't obstacles.
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# ¿ Feb 28, 2012 17:29 |
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Timeless Appeal posted:I think Grand Theft Auto IV would have been a much better game if they lopped off the last dozen or so missions you do, the ones involving Phil Bell, the Pegorinos, and that old guy. They're boring and feel so tacked on. Just have Ray be the guy who asks you to make peace with Dimitri. So yes, I agree wholeheartedly.
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# ¿ Mar 13, 2012 13:25 |
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I actually like driving around a lot. It's just those missions, so far at least, are totally bland with no pay-off. But that's related to one of the larger problems with GTA IV vs. say Vice City, and I apologise, I've mentioned it before in this thread: but there's very little point to anything you're doing. In Vice City even somewhat-pointless missions would give you money that you could then use to take over property. There was a sense of accomplishment in that. In GTA IV, missions like these feel like they're just impediments to furthering the glacially moving plot. The beginning of the game was pretty good and quite exciting (but not incredible), but the pacing is just awful by endgame.
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# ¿ Mar 13, 2012 15:19 |
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That's a great point. My Vice City example was just one method that worked (for me). Your Red Dead Redemption example sounds like a far more mature and evolved solution. I've played it a bit but probably won't fully get into it until GTA IV + DLC is dead and buried.
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# ¿ Mar 13, 2012 16:28 |
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marktheando posted:Speaking as a non American, we all know Jersey from the Sopranos. I don't know what a Staten Island is. Besides cop-show bits on the radio, did any of the New York GTA games make any direct references to L&O?
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# ¿ Mar 14, 2012 20:37 |
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Install Gentoo posted:900 - 1000 National TV Live Coverage Fixed that for you.
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# ¿ Mar 27, 2012 16:04 |
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ElwoodCuse posted:Different ranking--SA Goon was in your criminal ranking, not your media attention. Wired has been running a series of articles to advertise a book, Jacked: The Outlaw Story of Grand Theft Auto. They're too long to post in their entirety: Early marketing: http://www.wired.com/gamelife/2012/03/grand-theft-auto-jacked/ Anecdotes about working with celebrities: http://www.wired.com/gamelife/2012/03/ray-liotta-vice-city/ Take a guess: http://www.wired.com/gamelife/2012/03/hot-coffee-san-andreas/ teethgrinder fucked around with this message at 17:23 on Mar 30, 2012 |
# ¿ Mar 30, 2012 17:20 |
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Haha. But yeah, The Warriors was great, and the PSP version was probably the best of the lot. The UI just seemed to work better for me, but it also has the awesome Double Dragon remake included.
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# ¿ Apr 3, 2012 05:39 |
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I need to give Saint's Row (2) a better try, and try out 3 at some point, but I'm in a similar boat where San Andreas somehow just hit the mark perfectly. The over-the-top paranoid secret agent missions just killed me, specifically. Something about Saint's Row 2 just rubs me the wrong way. I don't MIND GTA IV, but it is a bit dull. I don't find it nearly as entertaining. I'm definitely looking forward to getting to the DLCs though.
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# ¿ Apr 23, 2012 19:37 |
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Knightmare posted:Oh good, Saints Row vs. GTA argument #289624 is starting. I thought #289623 did leave a lot to be desired.
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# ¿ Apr 23, 2012 21:56 |
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Unfortunately I'll probably never play Saint's Row 1, even though it has one of my all-time favourite bands on the soundtrack (Ned's Atomic Dustbin) because I'll never have a 360. I have 2 on PC, and it's not TOO hard to get running decently, though they certainly made it a challenge.
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# ¿ Apr 24, 2012 06:34 |
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It was far from a perfect solution, but it paid to collect packages in Vice City because it made your restarts far more tolerable by spawning increasingly powerful weaponry for every ten packages at your safe houses. I installed a mod on my PC version that put giant beacons above each package.
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# ¿ Apr 26, 2012 16:09 |
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AngryCaterpillar posted:Should we then expand this into a Rockstar games megathread so it has more use? It's the first open-world game I've actually beat since Vice City. I think the rigidity of the plot is what kept me focused. Also I wanted to beat the game IN SPITE OF IT. I've never felt so bi-polar about a game before. Loved the 1947 Los Angeles recreation, much of the acting, the facial animation, some of the plots ... loving hated the interrogations, some of the plots, most of the overarching plot etc. drat game was so uneven. I think the biggest problem it had was that it was just too drat long. Needed less or quicker missions to make it easier to polish and a more even experience. I also suspect that certain plots didn't work out as well as they hoped, but after they'd already done the voice-recording/expensive motion cap. Because of how expensive their process was they were presumably stuck with it. I unabashedly used a FAQ to get through the interrogations because seriously, gently caress them. It would have been acceptable possibly if the game was shorter so you could play adventure game style with trial & error, but it was already 35 hours. I haven't used a FAQ in ages, but I would never have gotten through this otherwise. (I would have beat San Andreas for sure, but my DVD copy was so god damned buggy in a crash-to-desktop sense, and then the Steam version wouldn't accept my old saves though it ran flawlessly. I'll go back to it sooner or later. As well, I'm STILL working through GTA IV just to get it off my plate, but that god damned game is so joyless. It's like work. But I'm fixated on finishing it. I do look forward to TLAD and Gay Tony.) teethgrinder fucked around with this message at 15:10 on Nov 15, 2012 |
# ¿ Nov 15, 2012 15:07 |
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It was sort of (very) thinly implied that there was something going on in a much earlier cutscene, but the main problem is that we knew absolutely zilch about his loving family making it hard to relate to or care. That said, the overall plot mostly finally started to get better at that point, though even the Kelso cases were a major stretch. Again, that kind of story would have worked so much better if the narrative was substantially shorter.
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# ¿ Nov 15, 2012 23:12 |
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The whole war subplot was so badly shoehorned in too. For 30 hours of the game it has no bearing on anything (that you know of at least). By the time it finally gets tied into the game it's basically the same as your complaint. It made the ending really weak too. Speaking of the ending, what the gently caress was up with your shithead vice partner giving the eulogy. Made no sense any which way. Some of the individual mission plots were pretty great. The Murder desk was unfortunately one of the weakest parts of the game ... I especially disliked that you were forced to arrest people you knew weren't good for the crime. You were rewarded for making "ethical" choices. While the murder subplot was bad, the conclusion was pretty bad rear end. I really enjoyed the shootouts, especially the movie set one. An early factory one was kind of silly ... like how are all these employees in on their bosses dirty business and willing to die for it? In the other ones you were clearly dealing with mobsters. Driving was really fun in this game, and the historical vehicles were cool. By the end I didn't even need the siren to weave through traffic ha. I also liked the conceits of not punishing you during the mission for trashing your car, etc. It just worked for the style of game. Also nice that you weren't punished for ignoring the street crimes that would pop up during a mission, unlike not playing loving bowling with Roman. There were a lot of great ideas, but either someone calling the shots was making really poor decisions, or they just ran out of time/money.
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# ¿ Nov 16, 2012 06:19 |
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A quick search shows Burglary and "Bunko" (Fraud): http://www.thesixthaxis.com/2011/05/13/two-full-desks-cut-from-l-a-noire/ Also supposedly cut because of size restrictions.
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# ¿ Nov 16, 2012 16:44 |
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I've tried playing Vice City on my Nexus 7 and just cannot get used to the touch control. I just keep screwing it up royally every time it's important. Even just plain driving is overly challenging if you don't want to wait at every red light -- not a problem with regular controls. A bluetooth controller sounds nice, but I don't see myself ever pulling one out on transit. I guess if I really want to play Vice City again I may as well do it at 1920x1200 on my Steam copy. Side note, if I recall correctly, I was able to carry my Vice City save over from CD to Steam. Took me 5 years to beat but I did it eventually. No such luck with San Andreas though... I loved that game, but my DVD copy crashed incessantly (I suspect the disc protection was at fault). It worked flawlessly on Steam, but it was a bitter pill to restart from the beginning. One day.
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# ¿ Dec 27, 2012 19:17 |
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bort posted:The PS2 port of LCS is my favorite GTA game. I had no idea they were on PSN, I'll buy 'em even though I have 'em.
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# ¿ Apr 16, 2013 18:42 |
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Finally working on San Andreas again. I was somewhat demoralised after switching from the DVD version to Steam, and finding that my 30 or so hour savegame wouldn't carry over. I couldn't keep playing the disc version though, I think it was the copy-protection on it that was causing it to crash constantly (because I would often see that securerom mouse cursor or whatever it was while the game was in the process of crashing). The Steam one works perfectly. I would love if someone updated the character models, and there was higher-resolution loading art. Everything else could stay the same and this game would still be amazing.
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# ¿ May 15, 2013 23:03 |
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Assuming you have the Steam version, google how to downgrade it. The Steam one is "v3.0" and breaks save compatibility for some reason. I ended up just starting over myself when my old saves wouldn't carry over from my DVD copy. It was worth it to have a stable game. My DVD was defective or something.
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# ¿ Jul 23, 2013 18:42 |
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The PC flight-control mapping was definitely crap. Some friendly goon used to have a whole custom way of setting up a 360 controller (RoboHobo?) that made the San Andreas controls work vastly better. You could manually remap the keyboard/mouse controls at least though.
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# ¿ Jul 23, 2013 20:35 |
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There was a while too where EA games were on D2D and not Steam.
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# ¿ Aug 30, 2013 15:42 |
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Holy poo poo http://www.newyorker.com/online/blogs/elements/2013/08/grand-theft-autos-bigfoot-hunters.html quote:AUGUST 26, 2013
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# ¿ Sep 7, 2013 19:16 |
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That would be unbelievably wonderful
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# ¿ Sep 8, 2013 01:41 |
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# ¿ May 14, 2024 15:32 |
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It was a ridiculously huge open world just for PS2. Fraction of the amount of memory available to modern mobile gadgets. But yeah, I bought Vice City for nostalgia, but find it virtually unplayable. Just less trouble to take a Go or Vita with me if I want to play on transit.
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# ¿ Nov 26, 2013 19:54 |