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The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
My money's on Carcer City.

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The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
We'll all know more when the trailer pops out.

I guess it'll be out in six months, with another six for the PC port. I had kind of thought they might've sat on their hands for a bit and aimed for making a launch title for a next-gen console, whenever they're coming out.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Vice City, where you couldn't climb over walls, or swim, or fly planes, and had the choice of six or so outfits. I loved playing it at the time but once San Andreas came out, I couldn't go back.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Dreamcast exclusive, baby. :c00l:

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
GTA V will be based in on generic SE Asian island nation with strangely variable climates and you play a Panamanian black ops agent with a retractable grapple hook and parachute. And there are no stores or styling options, you just blow poo poo up.

Actually no.

One of the funniest parts of the SA radio was Chuck D talking about RPG games, specifically:
https://www.youtube.com/watch?v=FxTFDNbSWHs

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
At least with the collectible crap, Assassins Creed:Brotherhood let you buy a map for the feathers (of which there were only 10 :wtc: ) which AC2 really could've used. And really every other game with that crap, such as GTA.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.

SeanBeansShako posted:

Niko and his buddies said some pretty interesting and hilarious things when wasted.
Getting wasted with Kate was one of the most horrifying things in the game.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Well I felt bad for Dwayne. :(

There was also things like dating that woman from Middle Park East or wherever (well, Kate wasn't putting out :mad: ) and then reading her blog after each encounter. After a while she dumps you anyway.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Everyone in that family was a pain. Well except Packie I guess, he was alright. Obviously he got the hell out of there at the end of the events in the GTAIV cycle.

Best side characters were Little Jacob and Yusuf and I guess the Kibbutz brothers once Mori pops up. Manny bridged the gap between funny/annoying - annoying enough that I didn't care what happened to him.

drat I want to go start up from the beginning again.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Well, it ran pretty well on my i5-750 (fairly similar performance)/HD5770/4 gigs, as long as I kept the settings in the recommended zone. Still a little bit of pop-in here and there. Improved with the patch that came out the same time as EFLC for PC.

It seems to be one of those games that works well for some specs and not so great on other quite similar ones.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.

trandorian posted:

I hope GTA V has more television channels/shows/places to watch them.

Sometimes in GTA IV you could get into a safehouse and start watching TV despite being wanted (usually being wanted disabled the prompt to watch TV) and then cops would eventually get into thee room and walk in front of your TV. They try to arrest or kill you but they can't while you're watching TV, it's great.
"Can't arrest me po-po, I'm watching Ricky Gervais."

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Well, considering that Vice City smooshed Scarface and Carlito's Way together and then gave it a happy ending. At least with GTA:IV they tried to cut something from new cloth.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.

monolithburger posted:

By the way people, a question. Why is TLAD so stutteringly unplayable on my PC with the exact same settings as regular GTAIV with runs perfect minus shadows?
Probably that grime filter, hazarding a guess.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Since we're all theory-crafting, perhaps San Fierro and Las Venturas fell into the ocean after a massive earthquake or some poo poo.

I don't mind a bit of travel, anyway, I kind of enjoyed the run around the coast listening to the radio. And shooting into other vehicles making them freak out.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.

Coolodile posted:

Yes you have to do the final Avery mission to unlock the Cuban/Haitian missions. Come on now, the helicopter mission isn't hard, just take your time and ignore the construction workers.
He better not give you any RC copter missions since he's in the Other Game.

I hated that mission until I got a pad to sort it out. I also found the one where you have to rescue Lionel Richie from the junkyard was also pretty terrible until I worked out that you could pull a right leaving the yard and hide behind a barrier while all the Comets ground themselves into oblivion against the barrier trying to get at you.

Yeticopter posted:

I remember the first time I hung out with Roman he loving talked the whole time my favorite Liberty Rock song was on (1979) and I realized if you shoot out the window he stops talking, and resumes the beginning of the line after a few seconds ad infinitum. But I'm pretty sure this issue was tackled in a pretty big way with GTAIV. The mission checkpoints were substantially better than previous games, and usually respawns you pretty close to the bad guy that killed you. Of course, if you were doing the initial drive (say the bank heist mission) that's fairly long and get killed on the way, well that sucks.
Yeah, the drive for the final mission (I'm guessing it's the same place for either fork) was also pretty long so I just let myself get killed and made a save to start from the checkpoint. Of course that was also the same mission where you needed to use FRAPS as a frame limiter otherwise you'd fall off the chopper during the QTE bullshit.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
You guys are overanalysing Niko's post-traumatic stress disorder a bit.

Corzaa posted:

I know Rockstar will never put children in any GTA games but whats stopping them from adding MIDGETS?
There was a midget in SA :v:

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Haha I've forgotten how visceral GTA:IV feels even though it doesn't seem that long since I played it. Except of course because of the Other Game I've gone back to not caring how many peds I run over and indeed almost go out of my way to hit them because I like the sound they make as they bounce off the bonnet. :ohdear:

Anyway, the graphic quality still stands up pretty well (though obviously that ICE guy's juiced it up even more as an option) and I actually think the dankness when it starts raining adds to it, especially if you're hooning along with "54-46 Was My Number" on the radio.

The Deadly Hume fucked around with this message at 16:27 on Nov 7, 2011

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
a 53 year old protagonist. :what:

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
I don't even know why I spoiled that considering it's so implausible that it has to be fake.

All of the protagonists so far have been late 20s to mid 30s, old enough to have some experience and a "past" but young enough to be able to run around and punch people in the head without needing an oxygen cylinder. Except Claude, I suppose, though a small part of his backstory was sort of retconned in in SA.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
OK, some people can be pretty badass right into their 70s, but they might as well bring Tommy Vercetti back if they're going to have someone that old.

(Yes, I realise that it's a new canon again.)

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
What happens when you inevitably roll the car and it explodes everything in the boot?

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.

Stare-Out posted:

But back to GTA. I really hope they aim for the Fall season with GTAV, I'm so psyched for it and "Coming 2013" would be goddamn agonizing, especially when there are maybe one or two games announced to come out around next Fall that I'm even remotely curious about, so having something like a new GTA game would be perfect, I've had GTAIV for over three years now and I still play it from time to time.
Third quarter would be good - it's such an iconic title that they don't need to bank on the November clusterfuck (good god last October/November was ridiculous) to drive holiday sales, so they could fling it out in August or whenever and start raking in money straight away. But if they're also taking a policy of "it's done when it's done" and don't ship it until it's well polished, then that's what they should do.

And that they ease up on the driving model a little so I don't drive like drunken McNulty when I fire it up for the first time. I loved how weighty certain vehicles felt in free roam in IV, but during missions sometimes you'd oversteer over a corner and wedge up against a tree while your target zooms off over the horizon.
https://www.youtube.com/watch?v=eHeqeiIQt34

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.

Combat Pretzel posted:

Recreating from scratch wasn't the issue. They had better content development tools than the practically non-existing ones for SR2. The problem were the console resources. If you're creating a multi-platform game, you're gunning for the lowest common denominator, and these were mildly performing systems with only 512MB of RAM. Rarely a developer makes the effort to improve the PC version (a la Battlefield 3), because they don't have the budget for it. That's why I loving hope that GTA5 and SR4 are targetting next gen hardware.
I hope too, but since nothing's been announced on the console front by any of the three (well, Sony or MS in particular) when you'd expect there'd at least be some substantial leaks about the next wave after six years. (Or maybe I just haven't been paying attention, because I don't do consoles.)

As for the losing your weapons when getting busted/wasted, I was a chronic reloader with the GTA games when I got busted. Strangely enough I didn't care so much with the Saints Row games.

The packages in VC worked well, probably because it wasn't a huge city by the standards of later games, and you did get a nice bonus for most increments of 10 and the first 50 or so you'd just come across while you were doing poo poo. SA got ridiculous with the four sets of collectibles - the graf one wasn't too bad because you could see clearly what you'd already done if you were checking them off the list, but I never bother with the photoshoot ones in San Fierro. Of course that was the golden age of strategy guides.

I'll say that one of the nice things about SR3 and the more recent AssCreed games was that you could buy maps for collectibles so you didn't have to spend hours looking for the last 3-4 drops.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Yeah, the driving off the pier thing. If that irks you, wait until you bury the construction foreman in cement.

I remember that when Jerusalem did the LP a few years back, he had to make up some bullshit about how CJ didn't really mean it to fit his telling of the story.

As for territories, I actually took all of the east but left those enclaves in the west side of the city so I wouldn't have to deal with invasions but I could still have some Ballas to gently caress with when I felt like it.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Though it is kind of funny listening to Torino trying to goad you back to the airstrip. He does stop after a while.

I mean, there's still a lot of awesome poo poo in that last third of the game. The turf takeovers ARE tedious (unless you get the right tools), along with Sweet riding your arse about doing them, but the game makes up for it.


The jetpack mission.
Casino Heist with the extensive set up.
Stealing the Harrier for Torino.
Madd Dogg's mission thread including taking back his mansion with an air assault, and then the ridiculous one where you get back his rhymebook from Ogg-lock.


...

drat I think I'm going to have to reinstall it (and sort some graphics mods out because it does look a bit old these days.)

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
I too enjoy overthinking GTA like its high art. Although that did become a problem when Rockstar started overthinking it itself in GTA:IV.

I would say the contrary, playing a remorselessly psychopathic robot isn't terribly realistic either.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Niko's a psychopath with a heart of gold.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.

Walton Simons posted:

All the talk of the handling got me hoping that they improve the damage modelling, GTAIV's is a revolution compared to the PS2-era games but while your car morphing to crazy proportions after a massive crash is funny, I'd love it if your crappy hatchback basically get torn apart if you hit something hard enough or you could rip the back end off your car if you hit something mid-drift. Obviously, there would be acceptable breaks from reality so you could still have fun without your car dying.
That reminds me, someone in the Steam thread posted some tech demo from CryEngine3 ... lemme go find it ... There we are.
https://www.youtube.com/watch?v=KppTmsNFneg

I doubt they'd license it to Rockstar for some reason (though Rockstar North could probably cook up something similar, if there isn't another middleware product with advanced "bits falling off cars as you wreck'em" technology) but if the vehicles in GTAV behaved like this in collisions and whatnot :swoon:

I didn't mind the car handling too much in GTA IV once I got used to it, I liked that the bigger cars felt a bit beefy, but there were occasions during missions where I wish the handling was in fact a bit more arcadey.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.

Capn Beeb posted:

ARE YOU A PROFESSIONAL MORON, OR JUST A GIFTED AMATEUR?

MARQUESS OF QUEENSBURY RULES ONLY, BABY.

GIMME 'EM DUCATS

I SMOKE CAUSE IT GIVES ME PEACE OF MIND
GIMME DAT PAPER

I'M RICH AND FUCKIN' CRAZY

DON'T HATE ME BECAUSE I'M BEAUTIFUL

I can't even remember if that last one was from SA or not.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Yeah I put together my i5-750 system back then and picked up GTA IV soon after and it ran well - although I didn't bump all the sliders up. That was a quad core though, but I think even people with dual cores had a bit of trouble with it.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
The really frustrating mission in San Andreas was that one where you and the fat homie chase after the train with all the :ese:s on top. If you get too close to the train, the homie can't hit them, if you get too far from it you risk falling off the track or getting blindsided by an oncoming train.

There's also that optional mission thread that David Cross puts you through in San Fierro but you can generally bypass that (and apparently they weren't as brutal on the PC port).

I think people had trouble with the flying school missions because they were quite frustrating but they turned out to be pretty useful.

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The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.

Retarded_Clown_ posted:

Yeah, there are plenty hard as balls missions from LCS and VCS, but I feel like true die-hard fans could eventually pass them with ease. I wish there was even one mission in gta5 that was as hard as Death Row from Vice City.
Thing is, Death Row had a trick to it which made it a lot easier. Getting to Lance was still a bit hard, but once I left the junkyard I went RIGHT straight away and found a nook, and hid behind the wall while all the cars ground themselves silly against it trying to get at you until they blew up.

Then the rest is easy.

Not as much as a pain in the arse as doing that RC helicopter thing with KBAM.

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