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Chasiubao posted:No I refuse to believe that other people aren't also working 80 to 90 hours a week for months on end for zero overtime pay because if they aren't then what did I just throw away my health and I haven't had to work overtime a single time and I have been in the industry for almost a year. Granted, I'm at a casual studio, so it is probably a lot more lax than a big one.
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# ¿ Jun 3, 2011 08:27 |
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# ¿ May 15, 2024 23:28 |
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A while ago someone made an ask and tell thread about going to one of those "schools," can't remember which one. It was pretty depressing because it basically left him in debt with nothing to show for it.
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# ¿ Jun 19, 2011 17:55 |
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I see that, and I raise: http://www.youtube.com/watch?v=SYI6EMvQIwk
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# ¿ Jun 20, 2011 23:41 |
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My first game just went live yesterday. Its a F2P facebook game if anyone cares to check it out. I did pretty much all of the character animation except for a couple things and some of the art assets. Check it out here
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# ¿ Jul 1, 2011 22:36 |
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One of my ex-teachers worked at sucker punch, I don't know if she still does.
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# ¿ Jul 16, 2011 01:17 |
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I might not be able to get a PAX pass but I'd be down for a meetup.
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# ¿ Jul 21, 2011 02:46 |
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Someone linked this today on my facebook.
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# ¿ Aug 19, 2011 02:41 |
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^^^I think I will be able to get a pass for tomorrow, I'll stop by if I see you. Does anyone ever hear the line: "It's not a bug, it's a feature!"? At first I thought it was a joke but apparently it happens in real life.
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# ¿ Aug 25, 2011 22:55 |
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Chasiubao posted:Who wrote the spec, you or me? I'm actually an artist, but since we have a small team we all help test
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# ¿ Aug 26, 2011 02:21 |
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Last month I passed my first year inside the industry and I'm amazed at how much better I have gotten, even despite the fact that I am the only animator at my studio. I probably advanced faster in the last year than I ever did in 4 years of college. Although to be fair, I wouldn't have been able to do so without the proper foundation. How do you guys feel that your abilities have developed after joining a real studio?
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# ¿ Sep 1, 2011 06:58 |
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When I look back at my reel now I don't even know how I landed a job. And for me I don't think it was so much the critiques as much as the fact that I was (am) animating every single day for 8 hours.
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# ¿ Sep 1, 2011 07:16 |
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Monster w21 Faces posted:Anyone have much experience using Adobe Premiere? I have used it a little bit to put together my projects and reels. I usually use it in conjunction with after effects.
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# ¿ Sep 2, 2011 16:21 |
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Night Gaunt posted:I've been thinking about applying to entry level 2D art jobs lately. I've looked through the various job banks listed in the OP to see what's out there and what people are looking for but I still feel really confused. Some places want just a character artist/pixel artist/environment artist and some want you to know 3D programs and Flash and be an animator on top of having traditional drawing skills. Most are saying they want someone with at least 3 years experience too. I got my job as a 2D animator with a reel that was 90% 3D. I just sent them a few extra things I had done in flash and they hired me. That said, I think this wouldn't fly in most places and you would be better off with a 2D portfolio if that's what you are looking for. As for the other questions, the only thing that matters is your portfolio, if you are the best candidate for the job, do you think they would care how much experience you have or if you have a degree?
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# ¿ Sep 6, 2011 22:54 |
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Or a storm trooper.
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# ¿ Sep 11, 2011 22:55 |
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Solus posted:I would hire someone on the spot if they were qualified and dressed as a storm trooper http://www.tk409.com/gettingajob.html
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# ¿ Sep 11, 2011 23:38 |
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Yeah, I imagine it is one of those things that only work the first time.
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# ¿ Sep 12, 2011 02:41 |
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Does anybody like GDM? I usually just read one article or two and then nothing else but maybe that's just because I'm an artist and it seems to be more geared towards designers/programmers. I can't complain though, because I got a free subscription at GDC.
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# ¿ Sep 16, 2011 16:54 |
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While it is generally good to take criticism it is also important to know when to take it with a grain of salt. There have been a few times when my art turns out worse because I followed someone's advice against my better judgement.
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# ¿ Sep 29, 2011 03:11 |
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I sent an application to Kabam and after making the test I got rejected Does anybody know of any 2D animation jobs? I will most likely be laid off pretty soon.
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# ¿ Oct 22, 2011 01:19 |
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Diplomaticus posted:OP updated a bit with some people's positions. If you want in on it and you're not on it already, holler at me (can't speak for Shalinor but perhaps she'd be so kind...) You can add me as a 2D animator and artist.
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# ¿ Oct 28, 2011 22:30 |
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Maide posted:Sure! S2Games - Web Programmer (Everything in the realms of: Web-Based Tools, All Game to Database interactions, everything Web Sites, System Designs, and much, much more!) Weren't you the one running that awesome HoN stats page a while ago? That was cool
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# ¿ Oct 29, 2011 01:14 |
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"I'm an animator, I work on games" "Oh! So do you code and stuff?" It's also fun when I have to explain that as an animator I just make things move around and not the actual characters. Especially when they are just looking at a picture and ask me what I did there. If I say I'm "like a puppeteer or an actor" it seems to get the point across. Chernabog fucked around with this message at 21:39 on Nov 14, 2011 |
# ¿ Nov 14, 2011 21:34 |
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Just because you don't work in a game you like it doesn't mean that you can't enjoy your job anyway. My last job was basically a farmville with fairies type of game and I still enjoyed working on it even though I would never play that in my spare time if I hadn't worked on it.
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# ¿ Nov 18, 2011 17:17 |
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I probably wouldn't mind. I guess it is a personal thing.
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# ¿ Nov 18, 2011 17:36 |
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Changing subjects, I want to make some new materials for my animation reel since it is lacking 3D stuff. What would be some good things to have? Action shots? Cycles? Acting shots? Right now the bulk of it is a whole bunch of 2D Flash walk cycles and a couple of shots from a really old 3D project that I want to replace with something better. Also, is it acceptable to present everything in a simple environment with a free generic rig? I want to start looking for 3D jobs ASAP so I don't want to spend hours modeling and rigging if I can avoid it.
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# ¿ Nov 18, 2011 18:58 |
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Aliginge posted:Time is cheap when you haven't got that job yet. Every aspect of the showpieces you are making is selling all of your skills and going that extra mile will help put you above the five hundred other guys applying for the same job. Yeah, I agree with this. I didn't mean it in a "I want to do the least amount of work possible" way. I just want to find something ASAP.
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# ¿ Nov 18, 2011 20:39 |
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I was laid off a month ago Luckily now I have like a year and a half of experience and I am working on stuff for my portfolio so hopefully I will be able to find something without too much trouble. The issue I have is that I need a work visa and I imagine most places would be reluctant to hire someone from abroad.
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# ¿ Dec 7, 2011 21:22 |
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Apparently Digipen is making a new MFA program. I'm not sure what else they can teach on top of the 4 year BFA.
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# ¿ Dec 7, 2011 23:31 |
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Do you guys browse SA during work hours? This thread feels a lot more active during the (western time) day.
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# ¿ Dec 8, 2011 17:51 |
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I'm thinking that if I can't get anything on animation I might go for UI art, there seem to be a lot of open positions for that and when I have done it in the past it is pretty enjoyable.
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# ¿ Dec 9, 2011 01:23 |
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There's a beer Wednesday in Redmond. Are they related or anything?
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# ¿ Dec 9, 2011 16:34 |
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Dr. Disco Quest posted:Has anyone here had any experience moving over to a dev job in the US on a H1B visa, and could perhaps share any insight in to this process and it's perils and pitfalls? I didn't move there for my last job because I was already there as a student, but first I got an OPT permit to work there as part of my studies with an F1 visa. A few months before that permit expired my employer went to talk with an immigration attorney and got him to file the H-1B visa. All I had to do was give them a bunch of documents and papers, so the process itself wasn't painful, only the wait was because I was uncertain of what was going to happen and it took several months.
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# ¿ Dec 9, 2011 17:55 |
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I just updated my reel. Now, who wants to hire me? http://vimeo.com/34574420 I'm planning to keep making more stuff for it while I look for jobs. I'm thinking it needs something with more action.
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# ¿ Jan 5, 2012 17:24 |
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Now I feel silly for posting my reel earlier How long have you been in the industry?
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# ¿ Jan 7, 2012 08:25 |
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Commander Hen posted:Don't ever feel silly. Animation is a lifelong experience of constantly learning. I still have much to learn and I've been animating since 2004. Started in film and moved to game cinematics since it's fun and the projects are challenging. Currently Lead Animator at Blur and not looking for work for the time being. That's a good point, I guess if I compare my current stuff with one year ago i'm way better. Hopefully in a year it will be the same.
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# ¿ Jan 8, 2012 05:46 |
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I also like to work in bursts. I'll work on something for an hour or two and usually I'll get "engaged" on it, where I'm completely focused on the task I'm doing. Until something distracts me and I lose my focus, so I just take a break and then repeat the process. Here are some things that help me when I have a lack of motivation: -Pressure. I am pretty good at estimating how long something is going to take, so if I feel like I have just enough time to do it (and do it well) then I will work without distractions. I always over-estimate so when something goes wrong I have time to fix it anyway. -Breaking up a job into a lot of smaller tasks that I can easily do and check off a list. This always makes daunting jobs easier to handle. -Don't think about starting, just start doing something. When you think about it you just find distractions or excuses, but once you have started something it's easier to get engaged. -getting out of the house, just like devilmouse. -Talking or chatting while I work. This might seem counter intuitive but I find that when I'm doing this I sort of get into an "automatic" mode on my art and it all comes out naturally. Edit: I assume this wouldn't work while programming or writing. Chernabog fucked around with this message at 18:35 on Jan 8, 2012 |
# ¿ Jan 8, 2012 18:22 |
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Just add some sleep deprivation and you are golden.
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# ¿ Jan 8, 2012 20:55 |
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I have heard that many people just turn off the sound when looking at reels so it might not even matter. I have some non-obtrusive music for those who do keep the sound on. Plus the sound that is for lip synch.
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# ¿ Jan 11, 2012 04:34 |
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Is UI an easier field to break into? I see tons of open positions for that. I imagine it is because it is not as "glamorous" as other jobs.
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# ¿ Jan 11, 2012 19:29 |
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# ¿ May 15, 2024 23:28 |
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oswald ownenstein posted:Tools tools tools. If you want something valued but un-glamorous that's the way to go. Are you talking about programming? I was talking about art. The other position I have seen that seems to be sought after is technical animator but that's something I don't really want to do (or know how to).
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# ¿ Jan 11, 2012 20:52 |