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Chernabog
Apr 16, 2007



Chasiubao posted:

No I refuse to believe that other people aren't also working 80 to 90 hours a week for months on end for zero overtime pay because if they aren't then what did I just throw away my health and :suicide:

I haven't had to work overtime a single time and I have been in the industry for almost a year. Granted, I'm at a casual studio, so it is probably a lot more lax than a big one.

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Chernabog
Apr 16, 2007



A while ago someone made an ask and tell thread about going to one of those "schools," can't remember which one. It was pretty depressing because it basically left him in debt with nothing to show for it.

Chernabog
Apr 16, 2007



I see that, and I raise:
http://www.youtube.com/watch?v=SYI6EMvQIwk

Chernabog
Apr 16, 2007



My first game just went live yesterday.
Its a F2P facebook game if anyone cares to check it out. I did pretty much all of the character animation except for a couple things and some of the art assets.

Check it out here

Chernabog
Apr 16, 2007



One of my ex-teachers worked at sucker punch, I don't know if she still does.

Chernabog
Apr 16, 2007



I might not be able to get a PAX pass but I'd be down for a meetup.

Chernabog
Apr 16, 2007



Someone linked this today on my facebook.

Chernabog
Apr 16, 2007



^^^I think I will be able to get a pass for tomorrow, I'll stop by if I see you. :hfive:

Does anyone ever hear the line: "It's not a bug, it's a feature!"?
At first I thought it was a joke but apparently it happens in real life.

Chernabog
Apr 16, 2007



Chasiubao posted:

Who wrote the spec, you or me? :colbert:

(I'm kidding . . . I love test :))

I'm actually an artist, but since we have a small team we all help test :)

Chernabog
Apr 16, 2007



Last month I passed my first year inside the industry and I'm amazed at how much better I have gotten, even despite the fact that I am the only animator at my studio. I probably advanced faster in the last year than I ever did in 4 years of college. Although to be fair, I wouldn't have been able to do so without the proper foundation.
How do you guys feel that your abilities have developed after joining a real studio?

Chernabog
Apr 16, 2007



When I look back at my reel now I don't even know how I landed a job.

And for me I don't think it was so much the critiques as much as the fact that I was (am) animating every single day for 8 hours.

Chernabog
Apr 16, 2007



Monster w21 Faces posted:

Anyone have much experience using Adobe Premiere?

I'm currently teaching myself the ins and outs by setting myself projects.

Here's my second attempt at anything. (I know I cut off the tops of peoples heads, I forgot to take into consideration that people are different heights!)

http://www.youtube.com/watch?v=5SKW57offtU

I have used it a little bit to put together my projects and reels. I usually use it in conjunction with after effects.

Chernabog
Apr 16, 2007



Night Gaunt posted:

I've been thinking about applying to entry level 2D art jobs lately. I've looked through the various job banks listed in the OP to see what's out there and what people are looking for but I still feel really confused. Some places want just a character artist/pixel artist/environment artist and some want you to know 3D programs and Flash and be an animator on top of having traditional drawing skills. Most are saying they want someone with at least 3 years experience too.

I've also tried finding portfolios of 2D artists to compare myself with but the few I've found haven't been incredibly helpful in my situation. Most have been like a 3D portfolio with a meager 2D section or the portfolio of a person who has been in the industry longer than I've been alive and is specifically geared to just one type of art.

I know every studio is going to be different but in general, what kind of things should I be putting into my portfolio? I have a bachelor's in graphic design (although I haven't done anything more than a few freelance jobs a year with it lately). I know Photoshop, Illustrator, Painter, InDesign, Quark and some basic HTML and CSS. Assuming my art is up to snuff, is that enough? Do they like seeing people with design degrees? Are knowing things like Flash and being able to animate vital parts of most 2D artist's jobs? Is an entry level full-time 2D artist job just a pipe dream?

Ugh I am so full of dumb questions, sorry.
I think this depends on the place. Indy developers are more likely to require generalists over specialists since the teams will be smaller and the few people that work there need to know how to do everything. On the other side, big studios want you to focus on one specific thing that you do best. So knowing animation isn't necessary for some positions, but it could open you many doors.

I got my job as a 2D animator with a reel that was 90% 3D. I just sent them a few extra things I had done in flash and they hired me.
That said, I think this wouldn't fly in most places and you would be better off with a 2D portfolio if that's what you are looking for.

As for the other questions, the only thing that matters is your portfolio, if you are the best candidate for the job, do you think they would care how much experience you have or if you have a degree?

Chernabog
Apr 16, 2007



Or a storm trooper.

Chernabog
Apr 16, 2007



Solus posted:

I would hire someone on the spot if they were qualified and dressed as a storm trooper

http://www.tk409.com/gettingajob.html
:)

Chernabog
Apr 16, 2007



Yeah, I imagine it is one of those things that only work the first time.

Chernabog
Apr 16, 2007



Does anybody like GDM?
I usually just read one article or two and then nothing else but maybe that's just because I'm an artist and it seems to be more geared towards designers/programmers.
I can't complain though, because I got a free subscription at GDC.

Chernabog
Apr 16, 2007



While it is generally good to take criticism it is also important to know when to take it with a grain of salt. There have been a few times when my art turns out worse because I followed someone's advice against my better judgement.

Chernabog
Apr 16, 2007



I sent an application to Kabam and after making the test I got rejected :(
Does anybody know of any 2D animation jobs? I will most likely be laid off pretty soon.

Chernabog
Apr 16, 2007



Diplomaticus posted:

OP updated a bit with some people's positions. If you want in on it and you're not on it already, holler at me (can't speak for Shalinor but perhaps she'd be so kind...)

You can add me as a 2D animator and artist.

Chernabog
Apr 16, 2007



Maide posted:

Sure! S2Games - Web Programmer (Everything in the realms of: Web-Based Tools, All Game to Database interactions, everything Web Sites, System Designs, and much, much more!)

I get to make the stuff no one out of the company ever sees/notices, if I'm doing it right! :unsmith:

Weren't you the one running that awesome HoN stats page a while ago? That was cool :unsmith:

Chernabog
Apr 16, 2007



"I'm an animator, I work on games"
"Oh! So do you code and stuff?"
:eng99:

It's also fun when I have to explain that as an animator I just make things move around and not the actual characters. Especially when they are just looking at a picture and ask me what I did there. If I say I'm "like a puppeteer or an actor" it seems to get the point across.

Chernabog fucked around with this message at 21:39 on Nov 14, 2011

Chernabog
Apr 16, 2007



Just because you don't work in a game you like it doesn't mean that you can't enjoy your job anyway. My last job was basically a farmville with fairies type of game and I still enjoyed working on it even though I would never play that in my spare time if I hadn't worked on it.

Chernabog
Apr 16, 2007



I probably wouldn't mind. I guess it is a personal thing.

Chernabog
Apr 16, 2007



Changing subjects, I want to make some new materials for my animation reel since it is lacking 3D stuff. What would be some good things to have? Action shots? Cycles? Acting shots?
Right now the bulk of it is a whole bunch of 2D Flash walk cycles and a couple of shots from a really old 3D project that I want to replace with something better.

Also, is it acceptable to present everything in a simple environment with a free generic rig? I want to start looking for 3D jobs ASAP so I don't want to spend hours modeling and rigging if I can avoid it.

Chernabog
Apr 16, 2007



Aliginge posted:

Time is cheap when you haven't got that job yet. Every aspect of the showpieces you are making is selling all of your skills and going that extra mile will help put you above the five hundred other guys applying for the same job.

Yeah, I agree with this. I didn't mean it in a "I want to do the least amount of work possible" way. I just want to find something ASAP.

Chernabog
Apr 16, 2007



I was laid off a month ago :smith:

Luckily now I have like a year and a half of experience and I am working on stuff for my portfolio so hopefully I will be able to find something without too much trouble. The issue I have is that I need a work visa and I imagine most places would be reluctant to hire someone from abroad.

Chernabog
Apr 16, 2007



Apparently Digipen is making a new MFA program. I'm not sure what else they can teach on top of the 4 year BFA.

Chernabog
Apr 16, 2007



Do you guys browse SA during work hours? This thread feels a lot more active during the (western time) day.

Chernabog
Apr 16, 2007



I'm thinking that if I can't get anything on animation I might go for UI art, there seem to be a lot of open positions for that and when I have done it in the past it is pretty enjoyable.

Chernabog
Apr 16, 2007



There's a beer Wednesday in Redmond. Are they related or anything?

Chernabog
Apr 16, 2007



Dr. Disco Quest posted:

Has anyone here had any experience moving over to a dev job in the US on a H1B visa, and could perhaps share any insight in to this process and it's perils and pitfalls?

I didn't move there for my last job because I was already there as a student, but first I got an OPT permit to work there as part of my studies with an F1 visa. A few months before that permit expired my employer went to talk with an immigration attorney and got him to file the H-1B visa. All I had to do was give them a bunch of documents and papers, so the process itself wasn't painful, only the wait was because I was uncertain of what was going to happen and it took several months.

Chernabog
Apr 16, 2007



I just updated my reel. Now, who wants to hire me? :D
http://vimeo.com/34574420
I'm planning to keep making more stuff for it while I look for jobs. I'm thinking it needs something with more action.

Chernabog
Apr 16, 2007



Now I feel silly for posting my reel earlier :smith: How long have you been in the industry?

Chernabog
Apr 16, 2007



Commander Hen posted:

Don't ever feel silly. Animation is a lifelong experience of constantly learning. I still have much to learn and I've been animating since 2004. Started in film and moved to game cinematics since it's fun and the projects are challenging. Currently Lead Animator at Blur and not looking for work for the time being.

That's a good point, I guess if I compare my current stuff with one year ago i'm way better. Hopefully in a year it will be the same.

Chernabog
Apr 16, 2007



I also like to work in bursts. I'll work on something for an hour or two and usually I'll get "engaged" on it, where I'm completely focused on the task I'm doing. Until something distracts me and I lose my focus, so I just take a break and then repeat the process.
Here are some things that help me when I have a lack of motivation:
-Pressure. I am pretty good at estimating how long something is going to take, so if I feel like I have just enough time to do it (and do it well) then I will work without distractions. I always over-estimate so when something goes wrong I have time to fix it anyway.
-Breaking up a job into a lot of smaller tasks that I can easily do and check off a list. This always makes daunting jobs easier to handle.
-Don't think about starting, just start doing something. When you think about it you just find distractions or excuses, but once you have started something it's easier to get engaged.
-getting out of the house, just like devilmouse.
-Talking or chatting while I work. This might seem counter intuitive but I find that when I'm doing this I sort of get into an "automatic" mode on my art and it all comes out naturally. Edit: I assume this wouldn't work while programming or writing.

Chernabog fucked around with this message at 18:35 on Jan 8, 2012

Chernabog
Apr 16, 2007



Just add some sleep deprivation and you are golden.

Chernabog
Apr 16, 2007



I have heard that many people just turn off the sound when looking at reels so it might not even matter. I have some non-obtrusive music for those who do keep the sound on. Plus the sound that is for lip synch.

Chernabog
Apr 16, 2007



Is UI an easier field to break into? I see tons of open positions for that. I imagine it is because it is not as "glamorous" as other jobs.

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Chernabog
Apr 16, 2007



oswald ownenstein posted:

Tools tools tools. If you want something valued but un-glamorous that's the way to go.

Are you talking about programming? I was talking about art. The other position I have seen that seems to be sought after is technical animator but that's something I don't really want to do (or know how to).

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