|
Oh, hey, I didn't know this thread existed! I lived in Australia all my life, and was always into makin' games (as a programmer). I realized a few years ago that there was pretty much no jobs in the industry left in Australia, and the killing blow was when 2K Australia shut down, so I decided to move to the UK (since I can easily move there and work there due to ancestry reasons). I moved there, and now I work at Sumo Digital (Sonic Racing Transformed, LittleBigPlanet 3, lots of commissioned/outsourced projects) as currently a programmer on the engine tech team I've been there half a year now, it's my first job in the industry, and it's been a real interesting experience so far! I don't really know where my end goal is right now, since a lot of companies I used to love kinda fell apart (like Valve), but I'm definitely not feeling bad about where I am currently. Honestly, Blizzard seems really great these days (especially Hearthstone and Overwatch seem full of love) but I don't know if the behind the scenes is great. Hopefully it is, grats Nagna!
|
# ¿ Apr 17, 2016 13:39 |
|
|
# ¿ May 15, 2024 01:32 |
|
DeadGame posted:How did Valve fall apart? They're pretty heavily in contention within my social circles/communities because they have basically no support staff, rely on the community to moderate themselves, rely on the community for a lot of content updates, their flexible structure means seemingly nobody is ever at fault for issues, etc. These aren't all bad things, and I absolutely love Dota2 and loved TF2, but they're just not the ideal environment any more for me is all! zolthorg posted:how long til you can rock the boat and ask about Sonic and All-Stars Racing Transformed Why would it be rocking the boat? From what I've seen, everyone here loves that game (including me)
|
# ¿ Apr 18, 2016 11:42 |
|
Shalinor posted:FWIW, Valve is still a fine place to work, I hear, it's just like... working for Google. Big comfortable environment with great benefits whose structure guarantees a ton of your job is lazily navigating political structures. The trade-off being, you can say "oh yeah I work for" and maybe even Grandma perks up, even if it isn't a place to work if you want to ship games. Oh yeah, totally. It seems comfy, I'd honestly probably enjoy it; "falling apart" isn't so much as just a way of saying they're just not very coordinated. They're definitely not going anywhere due to the income Valve gets though. Most actual negativity I hold towards them stems mostly from the lack of support with such a large userbase. Edit: Also they're pretty exclusive iirc? Jewel fucked around with this message at 15:47 on Apr 18, 2016 |
# ¿ Apr 18, 2016 15:44 |
|
I commute an hour to work with some extra time to walk or wait for the right time (usually ending up at ~1.5 to 2hrs from leaving work to getting home); but trains are soo much easier than buses/ferries, at least in the UK. Surprisingly it runs almost perfectly on the minute, rarely gets blocked, has a food service if you want it, and has heating in winter. Only problem is the price for trains here. Blows quite a large hole in my pocket, but I gotta deal with it until I move closer (unsure if I want to) or change job eventually!
|
# ¿ May 13, 2016 11:09 |
|
Smegbot posted:Manchester Though funnily, I live in Manchester and travel to Sheffield (an hour train) every day I don't know of many in Manchester other than Traveller's Tales actually? I'd say Guildford is the biggest hotspot, even bigger if you count all of London (since it's close enough to work in London without the expenses).
|
# ¿ Jun 2, 2016 10:32 |
|
Smegbot posted:The big ones are TT (two of them), Foundry 42, Playdemic and Chillingo. Plus the BBC's in Manchester, who do a pile of game stuff. Yeah I'm at Sumo, travelling isn't too bad.
|
# ¿ Jun 2, 2016 11:51 |
|
Smegbot posted:Aha, I'm at Foundry 42, just down the road. Ahah, he works upstairs, so I don't know them super personally yet, but they were the first person I met; we started on the same day! Sion posted:Sumo are good people. Definitely recommend them if you don't really know what you want to do specifically! They have a ton of different stuff they're always working on and it seems you can pretty much work on any part of the process (engine, tooling, gameplay, networking, etc) if you can show you can do it.
|
# ¿ Jun 2, 2016 16:06 |
|
As a lot of you UK people probably know, Sumo is opening a new studio in Nottingham. What I didn't know, and a recent article just told me, was that "Chief operating officer and co-founder Paul Porter said the company had considered opening the studio in Manchester but chose Nottingham due to its history and location."
|
# ¿ Jun 17, 2016 12:35 |
|
With Scotland trying to keep ties with Europe and maybe split from uk, it also seems the best place for the industry in the long-term over here right now.
|
# ¿ Jun 26, 2016 14:33 |
|
I can't read it right now, but go learn c++11. Seeing c++98 could easily mean the difference of getting an interview or not; as it can be assumed that you're either not passionate enough about the language to have caught up; too new to the language to have learnt the new features; or just haven't used it since 98. There's really not that many new features in c++11, and they're useful anyway, so.
|
# ¿ Sep 25, 2016 11:14 |
|
Sounds about average for a startup. They're startup's usually because they've never done anything like this before.
|
# ¿ Nov 14, 2016 11:04 |
|
Keket posted:Main 'This is what I do' on the splash page showing what I'd consider my current/best peaces, then sections if they're after my weapon work or general hard surface work. On mobile all the tiles go downwards, not side by side at all, leaving 80% wasted space and a lot of scrolling, if you can fix that at all (or complain)
|
# ¿ Jan 29, 2017 14:50 |
|
Keket posted:Weird, i see it as this on my phone and on a mobile-testing site. I was on an ipad, though I tried messing with any combination of chrome's mobile simulation in the inspector and it worked on all of them, so I'm not sure what the issue was! Hm!
|
# ¿ Jan 29, 2017 17:49 |
|
So, I've worked in AAA for three years now as a more backend focused engine/graphics tech programmer, on four different titles, and I wanted to apply to a specific company soon. I'm in the UK, for reference. So, my biggest issue is I'm stuck between a rock and a hard place right now and I'm not sure what to do. E3 is in a month, so I wanted to apply before E3 and they're in the spotlight again with a lot more applications; and they're currently hiring a bunch of people from sources I've talked to. However, my house contract has 5 months left, and it's a job I'd need to relocate for. Take away a few weeks for me to get my application ready, a few weeks for interview, and one month notice from my current job, I'll have prrrrrobably about 3 months of time unaccounted for? So my biggest issue, is, like. Do I risk waiting until after E3 and getting washed into the new applicants? Is asking for 4 months time from acceptance to working way too much, even though some jobs have 3 or rarely 6 months notice period? I know it scales up in how long is considered acceptable the more senior your position is but I'm really not sure. My biggest fear is I apply too early and get locked out.
|
# ¿ May 14, 2018 10:49 |
|
leper khan posted:Just apply. Maybe try to find a sublet if you get the job. Live with a roommate who's a dear friend and could never leave them with some rando
|
# ¿ May 14, 2018 14:09 |
|
Almost every GM title ever made, the famous ones included, were all one (or one with a few external help that didnt touch gamemaker itself) person jobs. It won't help you get hired as a skill in itself, but if you can show you can make a cohesive thing it could help. I'd still recommend learning unity because you can get hired to use unity at jobs, whereas you'll never get hired to use gamemaker itself in a company setting.
|
# ¿ May 20, 2018 15:20 |
|
I went from 1 year of software dev directly to mid-level engine tech at AAA wheras friends with more experience were interns at first so YMMV but yeah pay is a lot worse. Depends if you like your job or not, or if you think you can get back into software (a lot of software companies ignore gamedev work).
|
# ¿ Oct 4, 2018 10:16 |
|
Looking for any leads for any programming jobs in London, UK; currently worked in AAA for 3.5 years, working on backend engine tech, specialising mostly in graphics; looking for a midlevel position at somewhere that doesn't suck, pm me Edit: Never???? Mind??? I already got an offer at the place I wanted by extremely wild circumstances. Jewel fucked around with this message at 14:23 on Nov 28, 2018 |
# ¿ Nov 28, 2018 10:10 |
|
I tweeted about asking for London jobs and by bizarre circumstances ended up talking to the studio lead of Media Molecule about a job I didn't get three months ago and signing a contract three hours later
|
# ¿ Nov 30, 2018 10:44 |
|
floofyscorp posted:Congrats Coming down to Guildford then? Media Molecule's office is right across the road from mine. I am! I'm in Manchester right now, gonna be a scary move (4hrs), only got a few weeks to move in January since I'm in Belgium for Christmas. Gonna just stay with London friends while I look.
|
# ¿ Nov 30, 2018 11:51 |
|
Kinda garbage that they didn't give much more information, but I guess if they specifically brought up C++ then I'd just make sure you've gotten all the quirks down; memory management (write your own allocator?) including pointer handling; make sure you've got a good idea of move semantics including rvalue references, when you should make stuff const, templates, macros. Other than that.. I'm not sure. Variable/memory management is the backbone of every engine and everything else is just sprinkled on top, typically with a lot of weird stuff you can't really test on your own like custom sprinkled semantics to expose data to tooling. A lot of this stuff is helped by poking at an established codebase for a while, it's hard to "just make a memory manager" that you know works in all kinds of scenarios when you have no actual use case, so I'd recommend just poking around existing engines some more, maybe a little deeper in the backend code.
|
# ¿ Feb 13, 2019 13:08 |
|
e: I thought SA had doublepost protection what happened to that
|
# ¿ Feb 13, 2019 13:08 |
|
Bit of an odd request that I don't really expect an answer to, but does anyone know of any companies around the Tokyo area that offer any programming positions for english speakers? Having some japanese knowledge required is fine, just nothing that requires you to be fluent. All I can think of off the top of my head is Google Tokyo and 8-4 Ltd, but I'm just curious if anyone knows anything else.
|
# ¿ Jul 1, 2022 14:26 |
|
|
# ¿ May 15, 2024 01:32 |
|
Oh right I guess I should post about this here! Ended up getting that Tokyo job I wanted a few months ago (finally Senior Engineer ), it's been nice but we're struggling to find a Lead Programmer; wondering if anybody here was interested or knew of anybody We're an indie studio, ~30 people on this project with another 50 or so on some other projects. We're working with C++, Unreal 5, and we offer full paid relocation to Tokyo (we're still a fully english company, though; no issues in regards to stuff like Japanese work culture/ethics). The company's quite comfy; great culture, no crunch, no microtransactions, no crypto, etc Mostly looking for someone with a lot of prior experience in UE4/UE5 as a primary point. You also gotta be able to move to Tokyo within preferably 3 or 4 months tops (a visa is easy to get for engineers, and the company helps with it). Also, might as well say it upfront, it's probably not worth coming in expecting silicon valley wages; the pay's good but only comparable to countries that aren't America. It's a longshot, but maybe there'll be someone interested. Job info's here, PM me if you apply, or if you refer anyone to apply, or want any more info https://careers.shapefarm.net/jobs/2194934-lead-engineer
|
# ¿ Mar 16, 2023 11:17 |