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miscellaneous14 posted:That's the one really jarring thing about moving from a food service job to one in the games industry, that you're shifting from an environment of "DO WORK CONSTANTLY ALL THE TIME OR YOU'RE hosed", to one of "eh, just give good results and you can chill most of the time". I'm pretty sure you got those mixed up.
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# ¿ Jun 3, 2011 07:23 |
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# ¿ May 16, 2024 04:45 |
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No I refuse to believe that other people aren't also working 80 to 90 hours a week for months on end for zero overtime pay because if they aren't then what did I just throw away my health and
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# ¿ Jun 3, 2011 07:49 |
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Chasiubao posted:No I refuse to believe that other people aren't also working 80 to 90 hours a week for months on end for zero overtime pay because if they aren't then what did I just throw away my health and Full disclosure: This is not actually something that happened to me as I'm not in that part of the industry any more
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# ¿ Jun 3, 2011 08:04 |
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Shalinor posted:No, the horrible secret is where the catered food on crunch nights comes from. It's prison food in takeout boxes.
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# ¿ Jun 4, 2011 00:14 |
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Vodvillain posted:I moved out to Vancouver to get closer to more Canadian offices, so if anyone local knows of any opportunities, please share. I'm not in Vancouver any more, but what I hear out of there is that with all the layoffs and studio closures there, it's tough trying to break in against all the experienced people losing their jobs. Sorry
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# ¿ Jun 5, 2011 05:40 |
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Edit: Too harsh. Never mind.
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# ¿ Jun 6, 2011 04:53 |
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LINQ is the greatest language feature I have used in C#.
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# ¿ Jun 6, 2011 06:02 |
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-A n i m 8- posted:It's good stuff man. Is that a Blizzard test you open with? Creepy stalker time: post your alias!
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# ¿ Jun 9, 2011 22:01 |
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-A n i m 8- posted:I'm starting in two months! But all the interns have started already what makes you so special I'm just jealous I didn't get an intern I hate having to get my own
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# ¿ Jun 9, 2011 23:29 |
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-A n i m 8- posted:Haha, naah I'm too old to be an intern, had to go for a senior position For some reason I thought you had gotten an internship, not a senior spot. My bad Even more congratulations then!
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# ¿ Jun 10, 2011 00:44 |
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Console Parade posted:It feels weird to put modding experience on my resume for a non-industry programming position, but I refactored 750 scripts and ended up with 150 and drat if I'm not proud of it Use it to talk about optimization and how you went about it, etc. Good talking point and example for an interview
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# ¿ Jun 10, 2011 06:30 |
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I remember several years ago at EA, I went downstairs to talk to the receptionist. But she couldn't chat because she was on the phone with some guy who had bought the Sims used, and was furious that the CD key was either used or not in the box (can't recall). He'd just looked up EA in the phonebook or something and called our receptionist (EA Sports != Maxis). It was so surreal. Apparently he threatened to call the cops on us.
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# ¿ Jun 14, 2011 19:09 |
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Shalinor posted:Good response. You have a blue star does that mean you can change the thread title at a whim?
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# ¿ Jun 16, 2011 20:06 |
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Solus posted:Seeing this thread has inspired me to choose between art or programming. Work on a small project to experience both and then decide
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# ¿ Jun 18, 2011 05:58 |
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Odddzy posted:Crosspost from the 3D CG thread in CC. Programmer chiming in here: Why does the gun . . . handle? grip? look so smooth? Is that a reflection of the real world weapon or an aesthetic choice? Cause to me it looks a bit plastic-y, but if that's authentic then hey, told you I was a programmer
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# ¿ Jun 19, 2011 00:36 |
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Male Man posted:Right away, the grips look kinda funny. The rear grip should have a bumpy texture akin to a basketball along the sides and back, and the VFG looks too long and thin. What did you use as a reference? I'm slightly terrified that you know exactly what gun it is (please don't shoot me ) But then I'm a hopeless Canadian who knows next to nothing about guns
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# ¿ Jun 19, 2011 00:37 |
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Monster w21 Faces posted:No, game tester does not.
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# ¿ Jun 19, 2011 21:36 |
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Monster w21 Faces posted:Oh I know. Trust me I know. We all have to start somewhere I started in QA as test engineer for a summer before I moved up to dev.
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# ¿ Jun 19, 2011 21:45 |
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So, if the past couple of years are any indication, games that go from subscription to F2P didn't have enough subscriptions to sustain themselves. Let me be clear I'm not casting any aspersions on anyone's work or the quality of their game: But I'm curious, what's the motivation for going F2P? It's fine if you say, "Not telling!"
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# ¿ Jun 22, 2011 01:47 |
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Makes sense. Thanks for the educations
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# ¿ Jun 22, 2011 02:47 |
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mutata posted:What about Animation/Russian Language double-majors? Russia's got a development scene. I hope you like getting paid in rubles or Putin-bucks or whatever it is they use right now
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# ¿ Jun 22, 2011 17:44 |
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Mango Polo posted:What? Interview loops
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# ¿ Jun 23, 2011 00:45 |
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Amrosorma posted:This looks awesome for UI mockups. Stake out your local Train2Game
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# ¿ Jun 23, 2011 19:01 |
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Alterian posted:Has anyone heard of this "Game Boss" show?
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# ¿ Jun 25, 2011 20:30 |
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Which is worse, that one or Sony's QA 'reality' show?
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# ¿ Jun 26, 2011 05:02 |
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djkillingspree, what was the reasoning behind the multiplayer design that is purely drop-in, with zero persistence for the second player?
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# ¿ Jul 1, 2011 16:40 |
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Shalinor posted:This is why we keep saying "portfolio." That's your previous experience in cases like this. You have to make games on your own to get into making games professionally. There are no excuses to get around this - if you can't operate something like Stencyl or Unity? I'm sorry, but almost every single tool you'll be expected to use in the industry is more complicated and less user-friendly than that. You could be like me and be the rear end in a top hat who writes the terribly user-unfriendly internal tools because Hey I'm a programmer not a designer what do you want from me it works doesn't it?
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# ¿ Jul 4, 2011 18:18 |
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I missed the post that inspired the new thread title, but yay dev!
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# ¿ Jul 5, 2011 22:12 |
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Shalinor posted:It's one of the reasons I'm going to miss physical products. This, right here. You walk down to some massive brick and mortar store, your game is there sitting on the shelf, you buy it, rip it open, check the manual, and... there, right there, is your name Sure there is. Just get some 5x5's printed and hand those out
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# ¿ Jul 11, 2011 19:49 |
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I still have an EA Sports hoodie that I wear but it's more of a "Oh it's cold outside I'll grab something on my way out the door."
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# ¿ Jul 12, 2011 16:46 |
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PaletteSwappedNinja posted:So are there any audio guys in this thread? Like, at all? Hi. Dev side though, tools and pipelines and runtimes, not the actual audio art stuff Shalinor, I know a dev there if your email is posted somewhere I can put you in touch. Erm, they are the Infamous guys, right?
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# ¿ Jul 16, 2011 17:37 |
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Alterian posted:...and had me help with art. And they lived happily ever after Hey guys I have an idea for a game...
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# ¿ Jul 27, 2011 16:33 |
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Sigma-X posted:to all the industry hopefuls reading this thread: No Flash on a Windows Phone. Is that the Valve please hire me girl that's making the rounds?
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# ¿ Jul 28, 2011 17:46 |
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Diplomaticus posted:Game Jobs Megathread #3: No, working at Gamestop is NOT "in the industry." I think it was in the first post of an older thread, in a kind of way. Chasiubao fucked around with this message at 19:42 on Jul 28, 2011 |
# ¿ Jul 28, 2011 19:38 |
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I've never heard of a non-engineer being called a developer. Artists might be on the game team, but I've never heard of them describing themselves as developers. Certainly never heard of CMs calling themselves devs. To me dev means developer means software developer means engineer.
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# ¿ Jul 29, 2011 00:31 |
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Sigma-X posted:Guys lets all take a moment to remember different studios have different needs, titles, etc, and that we all make/want to make games. Didn't like that link solely because loading the page brought FireFox to its knees.
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# ¿ Jul 29, 2011 01:01 |
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Sigma-X posted:Guys lets all take a moment to remember different studios have different needs, titles, etc, and that we all make/want to make games. A wonderful example of our male-dominated industry (Game Stop included!)
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# ¿ Jul 29, 2011 01:06 |
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ceebee posted:Sorry I have to go back to this. What the gently caress is a "game team"? I've never heard that before and I'm an artist Centralized tech team of software engineers that produces re-usable core libraries for say, NHL, FIFA, and NBA. Not a game team, but they are developers. Centralized art team composed of artists and TAs, creating assets and models for NHL, FIFA, and NBA. Not a game team, not developers, but they are artists. Specific team of engineers and artists working on implementing game-specific AI, graphics, audio, and gameplay for a particular title. Game team, the former are developers, the latter are not. In the world I came from, developer was equivalent to engineer. It's not better than artist, it's just a different title. Artists and developers can comprise a game team, but you wouldn't hear the artists calling themselves developers. Chasiubao fucked around with this message at 04:02 on Jul 29, 2011 |
# ¿ Jul 29, 2011 03:47 |
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Aliginge posted:Welp. I start on Monday at my new job as a Junior Artist. Good luck!
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# ¿ Jul 30, 2011 21:35 |
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# ¿ May 16, 2024 04:45 |
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Imajus posted:Speaking of projects I can now talk about what I'm working on, the new Ghost Recon game. http://www.youtube.com/watch?v=RS8ogo6PRfQ Looking forward to this. Haven't played a GR since Island Thunder
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# ¿ Jul 31, 2011 04:26 |