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Solus
May 31, 2011

Drongos.
Seeing this thread has inspired me to choose between art or programming.

Not sure what art discipline I'd go after.

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Solus
May 31, 2011

Drongos.

mutata posted:

Erm, which do you find most fun and/or rewarding? Which could you do full time for years and not end up hating?

Art over programming. I end up hating my job if its not creatively stimulating, that and I suck at maths.

Better start improving my drawing skills

Solus
May 31, 2011

Drongos.

Akuma posted:

Hey now, programming can be creatively stimulating!

It's more of I never found programming fun personally, though if I am honest it was two years getting taught VB and C++ at high school...

Solus
May 31, 2011

Drongos.
I'm gonna assume the best place to start vehicles/props/weapons is to draw like a crazy mother? I wouldn't mind UI's as I'm a minimalist at heart, I suspect my Grandfather was German, not Polish.

Solus
May 31, 2011

Drongos.

mutata posted:

Drawing is generally healthy and productive for all 3D artists. It's certainly where all my projects start.

I need to improve my drawing skills a lot before I trust myself to learn how to model things.

Solus
May 31, 2011

Drongos.

Sigma-X posted:

Do you want to be a weapon/vehicle modeler, or concept artist, or what?

I can't draw and I'm a weapons/vehicle artist :)

Weapons and Vehicles, I have a thing for hyperfuturistic melee weapons and gunships.

Just need to figure out when and where to start, I can draw basically what I want to accomplish and share it with someone else, Looking to refine that. Will help since I don't know poo poo about modelling yet want to learn how to do the concept art and the modelling side of things.

Solus fucked around with this message at 09:01 on Jun 19, 2011

Solus
May 31, 2011

Drongos.

GetWellGamers posted:

I would just offer as a word of advice, I've talked to a lot of art leads and HR people who hate futuristic stuff in portfolios, even when they do futuristic games. Robots and spaceships and futuristic cityscapes have a bad reputation for being refuges of the lazy, relying on clean lines and unexplained tech to bypass the nitty-gritty of design. No one has to explain a sleek spacefighter that goes because you say it does, whereas something real and familiar like a real car or jetfighter has to be mechanically sound all the way through. I've had one creative director who worked for a company that did lots of sci-fi stuff say his dream portfolio was an urban street in good but not perfect condition rendered out to the last detail, and then that same street after a bomb's gone off or the tsunami came through or after a zombie rampage, showing everywhere that everything went wrong.

I'm not saying to change your specialty or anything, after all, someone had to design all the stuff in Star Trek and Babylon 5 and everything else, but just warning you against a common pitfall I've heard time and again from people making hiring decisions, which is that robots and other such "clean" sci-fi elements can trigger a nearly involuntary negative reaction in protfolios.

It's my "art fetish" over anything else, I will keep that in mind though, plus clean lines might help at least when it comes to learning how the programs work. Used Future is also real nice for me, Rust and bits faling of of it. As well as Togas and spires.

I'll start small though, Theres a combat knife I read about in the Dust 514 Chronicle where the Edge burns ridiculously hot onces it makes contact, would be interesting to see where I can take that small description.

Edit - Called a Nova Knife - Link be here: http://www.dust514.com/en/chronicles/article/1981/stranded-part-1

Edit #2 - @VVVVVV The story itself says that its cheaper to leave everything at the end of a campaign and give them new stuff at the start of a new campaign, it just gets left behind for the recovery drones to recycle, wouldn't be hard to add a few different styles if I'm assuming that it's easy. (Not that a proud merc might want to keep hold of his special knife)

Solus fucked around with this message at 12:09 on Jun 19, 2011

Solus
May 31, 2011

Drongos.

Super Slash posted:

Reminds me of the time I got sent a little cardboard "Train2Game" invitation a couple months after I graduated. How dare you grace my post box with such garbage, I certainly do not want a diploma in Games Testing. :mad:

I love these so much, its so obviously a scam yet I'm genuinely suprised people think they have any worth. If I wanted to learn gaming specific stuff I would just go to Media Design School. (which is its actual name here in New Zealand, funny that)

Anyone else got any of these?

Solus
May 31, 2011

Drongos.
If I was, say, a concept artist for an average game I might out myself for it on the forums and any complaints about stuff like lovely gameplay I can go :chord:

I'd definitley enjoy talking about the game and where it went wrong though, sometimes getting outsider perspectives is fun if I don't :tinfoil: out and defend my position like a moron

Solus
May 31, 2011

Drongos.
*sigh* So much for free sofware from Autodesk, the Student site has been bugged for a week apparently so all I have is my copy of Mudbox. I want 3DS max >.<

Edit- Might as well use Blender

Solus fucked around with this message at 09:09 on Jun 20, 2011

Solus
May 31, 2011

Drongos.
Alright, I know kinda know my way around blender, now I've got to figure out what to start with.

Solus
May 31, 2011

Drongos.

Monster w21 Faces posted:

A desert eagle naturally.

Ah yes, I need to get to the textured AK47 stage before I post anything here though. :3:

I kid, I kid. Will find more tutorials and try my hand at simple things.

Edit - This shits hard ;-;

Solus fucked around with this message at 12:26 on Jun 20, 2011

Solus
May 31, 2011

Drongos.

Aliginge posted:



Calling all industry artists ITT, what should I do from here? Re-tool the folio for props/vehicles/weapons only?
Even though i'm hardly an artist. Do what you enjoy the most, No point working doing stuff you don't like when you could do something you do like.

Edit @VVV That would be brilliant, steam name is smallharmlesskitten if you have a download link, failing that I'll whip up a throwaway email or something

Solus fucked around with this message at 14:59 on Jun 20, 2011

Solus
May 31, 2011

Drongos.
I'm gonna need to go burn more money on art supplies methinks, a lot of my stuff is old or missing due to siblings. :smith:

Gonna have to step back into this slowly, either go sperge level of technical and go viechle art practice using some stuff from my graphics class or draw some shiny other things. I know i've got to be able to draw a chair or a barrel as well as the Superdeathkiller starship Mk. XX from the planet Zorg.

So what types of art is there exactly.

Environment
Character
Props/weapons/viechle

I can't draw people for crap, (heads and hands :psyduck: heads and loving hands). While I have a loos grasp of what a weapon/prop artist does what would an environment artist do?

Solus fucked around with this message at 16:25 on Jun 20, 2011

Solus
May 31, 2011

Drongos.

Alterian posted:

Why are you focusing on drawing if you are going to be a 3d artist? Yes, drawing helps, but I never have to draw my environments in a traditional sense before I work on them, I either have concept art that a concept artist made for me, or I have reference images from real work things and work off of that. Yes, being able to draw helps with having the fine motor control of your hands and making textures and sculpting, but you don't have to be a master. I even work with people that don't draw very well, just enough to get their point across.

I'm not sure which I would like to go for >.<

Solus
May 31, 2011

Drongos.

Monster w21 Faces posted:

I just want to model trash. That's all I want to do. Soda cans, fast food containers, dirty newspapers. That's it.

Mod angry birds so you fling trash at bins. In 3D.

--

Anyway. I shall sally forth unto the internet when i wake up and attempt to model things. And I shall model them poorly.

Solus
May 31, 2011

Drongos.
And Lo. The Chair was being created.

Solus
May 31, 2011

Drongos.
http://i529.photobucket.com/albums/dd335/camjwalter/Chair.png

So I made a chair, using what is probably the most roundabout method possible. Sure does take a while, that and it doesn't look great and I still need to put some form of texture on there.

Solus
May 31, 2011

Drongos.

Aliginge posted:

Good start, as with learning anything it's important to take it slow and be thorough.

Also read and post in the 3DCG thread in CC. More modellers there that'll be able to help you along the way. :)

Cheers mate. Didn't know that was floating around. Is it worth keeping going with Blender for game models or is it worth abusing my student priviledges and getting a free copy of 3DSmax?

Solus
May 31, 2011

Drongos.

Alterian posted:



For your chair, did you look at a real life reference to make it or did you make it out of your head?

A chair thats in the garden at the famlies beach house so i was going off basic woodwork knowledge (things need supports) and memory.

Sigma-X posted:


but if you have the opportunity for Free 3ds Max


....Yes



I currently have 36 month licences for Mudbox and 3DS Max, haven't activated the 3DS Max key yet, still downloading.

Solus fucked around with this message at 15:20 on Jun 22, 2011

Solus
May 31, 2011

Drongos.

Alterian posted:

I'm guessing that means you did it out of your head. You should always have a reference image in front of you, especially if you're just starting out. Hell, I never model anything without looking at reference images first. Its just like when you learn how to draw. You don't try to draw without having the object or an image in front of you.
That did spring to mind once I finished...and at a few points when I was like "what the gently caress did I do here"

I shall find things a bit more on hand next time. I unforutnately spent all my blender time today diseccting tf2 models to make a hat

edit - It doesn't show up on that list because I've claimed it... for some reason mudbox is there...meh. It's not Max Design.

Solus fucked around with this message at 15:32 on Jun 22, 2011

Solus
May 31, 2011

Drongos.

Alterian posted:

Google Image Search is your friend!

Bing Image search is where its at my friend.

I got yelled at today for being a Geography Major who spends all his time loving around with 3D models and video editing. Apparently I should be at some liberal arts university or something. ;-;. I might decide at the end of the year if I want to do 2 more years of uni or bail and go to http://www.mediadesignschool.com/courses/game-development , they actually produce some decent work. Hell the last 6 months of your learning is actually producing a game, some fo which looked quite fancy like. But then again to get into the course I hae to be able to draw for some fucktarded reason.

Solus fucked around with this message at 15:57 on Jun 22, 2011

Solus
May 31, 2011

Drongos.

Alterian posted:

I get the impression a lot of times the portfolio requirement is to weed out people who aren't super serious. If you are going to do an art program for games, expect to do art. I did 2 quarters of traditional art before I sat in front of a computer and the first two years of the program I did, half of the classes were non computer art classes.

Yeah except I can't draw, which may end up being a problem when it comes down to that. I'll probably just keep self teaching and once I think I get good enough scout around for a mod team and get some experience that way.

Solus
May 31, 2011

Drongos.

devilmouse posted:



And for the love of god, NO GAME SCHOOLS.

This one look lik a genuinely decent one, its an entirely newmedia based school, been around quite a while. But I will keep that in mind.

Time to bust out the old stationary then...

Solus
May 31, 2011

Drongos.
So what I've gained from you fantastical game design dudes/lady dudes at 4am on a Thursday

- Stick with Blender, work on making shinies
- Draw, Paint, Doodle, Sketch to get better.
- Potentially leave New Zealand due to an Average game industry
- No game schools due to pigeonholing. (even though I'm currently a Geography Major)
- Trust your goonfriends

Anything I missed?

Solus
May 31, 2011

Drongos.

Shalinor posted:



... and yes, probably plan on leaving New Zealand. We're a hub-based industry, and you will probably (but not necessarily) have to move to break in. Sorry :(

It is a semi-tradition to go overseas to work for a while anyway so its not out of the ordinary. It helps I have a British passport due to ancestry...or I should. It's in the box of things.

As Far as I can tell we have a few small companies floating around, as well as Weta Digital who don't do games but do make shinies. Gameloft also opened a decent sized studio here too

Solus
May 31, 2011

Drongos.
Just out of sheer curiosity, whats the best method for Portfolio delivery. I would assume a website and a DVD showreel would work the best.

Solus
May 31, 2011

Drongos.

Monster w21 Faces posted:

Turning up outside the studio in a monster truck shooting fireworks all over the place.

While dressed as wolverine in a tophat?, smoking a pipe

Solus
May 31, 2011

Drongos.

Alterian posted:

I'll send it to your e-mail, if you post what it is! I have to clean it up a bit to make it a little more understandable.

Not sure why I didn't take you up on that offer. Probably just forgot ;-; exams do that to a Uni Student.

shk@hotmail.co.nz is my standard throwaway.

Solus
May 31, 2011

Drongos.

quote:

-Be a good, articulate writer. If you couldn't bullshit a GOOD 5 page paper in college about a random topic within 2 hours in college, you're not cut out for the job.

This method got me a B for my Anthropology 101 this semester, a method I know I can do but shouldn't have. Curse you beer.

Anyway, I'm off to consider rejoining the Indie dev meetups that happen once I month, Full time work kinda killed me out of it but I have more time for that.

Solus
May 31, 2011

Drongos.

Fishbus posted:

Fishbusrant goes here

Even though I'm still leaning towards 3D art, where would you reccomend I start map making (based on your own experience) I'm considering slowly learning Hammer editor, considering it's already installed and has decent documentation

Solus fucked around with this message at 03:14 on Jul 1, 2011

Solus
May 31, 2011

Drongos.

Fishbus posted:

I'd personally say [your favourite game] that comes with a map editor, that way you know the mechanics of the game and how to make a cool level for it. :)

Source if pretty good, and it still has a solid player-rbase to test with.

>1000 hours tf2
>Knows the game needs another good gpit style map beause gpit is one of the best maps ever

Source it is. This will take a while, good thing I'm on holiday

Solus
May 31, 2011

Drongos.

Fishbus posted:

well it's a no brainer. I'd make a test map first and also check out the example ones that come with it.

Also use the power of blockout for fast iterative playtesting. Find people who will won't critic the looks of at this stage. A community are really good for these things.

I'll see if I can rope in some other ozfortress comp players to help out there. Half of them dont pull punches when it comes to criticism.

Apart from Hammer I know of UDK as a decent map editor. Are there any other industry standard ones that I should investigate once I get the hang of it?

Solus
May 31, 2011

Drongos.
I do have a small confession to make. My dream over anything else has been doing Design. Hell theres some writing on my old Laptop that is utter crap, even though it is my favourite thing to do. It does help the degree I am studying revolves around Human Behaviours and poo poo like Economies. (I haven't specialised or chosen to do Geography or Anthropology major yet)

Having my week off out in the sticks with no computers/tv/modern technology just let me think about what I want to do. While I am finding the very amateurish 3D models I am making quite fun its not what I see myself doing. Is it worth picking up a design skill like Level Design and writing my rear end off to try and live that dream or is it worth taking a longer route and learning 3D modelling then working my way across after I get established in the industry? Theres quite a few ways I can go around this and I'm not sure. Hell I don't even know what the hell kind of requirements a Designer position would require. Some companies have entirely different definitions from what I've seen.

I suppose I could, while writing bigger design documents, begin making small flash game documents and ask friends to help make them (Or learn myself).

tl:dr = Protips on game design entry path over the next 2-3 years I'm at University studying my Anthropology/Geography degree?

Solus fucked around with this message at 12:43 on Jul 3, 2011

Solus
May 31, 2011

Drongos.

Fl0yd posted:

Is English your first language?

Yes, I just typically post at midnight and half asleep so Grammar and spelling fails seep through

Solus
May 31, 2011

Drongos.

FreakyZoid posted:

You know there's a section in the first post with the heading "Q: I want to be a designer, how do I become a designer"? You should read that, because it applies to you.

I did read that, was wondering if there was other things that I might need to do/would look good in a portfolio/resume

Solus
May 31, 2011

Drongos.

FreakyZoid posted:

Since you'll just be cloning someone else's game I wonder why they ask design questions at all.

Dayum Son, thats an :iceburn:

~~Actualy Content.

The requirements for the game design stuff for Gameloft New Zealand seem odd for some reason. This is from when they were starting up last year and I couldn' fulfil some of those requirements at the time. I'm kinda suprised the essentials are quite open ended. All they wanted was a vaguely defined portfolio.

quote:

Skills

- Essential: Degree in Computer science, multimedia, computer graphics, video games or equivalent from a University or Game School (NZQA Level 7 and above)
- Asset: Experience in a video game company as a game or level designer.
- Asset: Experience on the following platform: iPhone.
- Essential: Experience in game creation. At least one of the following choices:
>Professional game;
>Personal projects (college, game school, home-made, etc.);
>Level-design and/or MOD (Quake, Unreal, Warcraft, Half-Life, etc.);
- Essential: Experience with creation tools (Flash, Blitz, Virtools, GameMaker, etc.);
- Essential: Good experience with multimedia software (Office, Adobe, Macromedia).
- Essential: from business level to native level in English



What confuses me is that every position ever requires previous industry experience to some degree. I understand the field will stagnate and die if you dont take fresh blood in but every position ever seems to require this.

Solus
May 31, 2011

Drongos.

devilmouse posted:

But the job listing you just posted doesn't require industry experience, just experience making games either professionally, personally, or as a part of a mod. :confused:

Probably should have put most. :downswords:

I'm gonna stop posting for a week again. :bang:

Solus
May 31, 2011

Drongos.

Aliginge posted:

Apply to teach games related subjects at Teesside University. Since you have current industry experience that isn't outdated by like ten years you'll basically become a head of department by walking in the door :v:

A university department in that state is the scariest loving thing I've read all night, and I've been on the SCP foundation since midnight. :eng99:

I'm gonna go back and continue writing this ipod game GDD since I have nothing better to do. This shits quite hard. I have this constant problem of poo poo tons of ideas but no idea how to get it out on paper.

Edit - I also found http://www.leagueoflegends.com/board/showthread.php?t=293417

a list of Game Design anti-patterns from the Design Director at League of Legends-ville. It's quite a fascinating read.

Solus fucked around with this message at 16:04 on Jul 8, 2011

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Solus
May 31, 2011

Drongos.

MustardFacial posted:

Getting my first ever Design credit in a video game :smug:


I know it's kinda petty and meaningless over where your name shows up, but it's still pretty cool to see your name up there.

you gonna tell us what game it is or are you gonna be all secretive?

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