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GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
I did this last time, but I'm going to complain again about your "I want to start in QA" rant. You should make the distinction that Publisher QA is an unloving hellhole whereas Developer QA has ample room for advancement if you do your work. :colbert:

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GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Acethomas posted:

The key to BD is to become good friends with the bartenders and restaurant managers at the W.

This made me laugh out loud, because it's just so true. Though I'm wondering what the end goal is of becoming friends with said people. Just getting the nice/quiet spots to talk, or what?

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Solus posted:

Weapons and Vehicles, I have a thing for hyperfuturistic melee weapons and gunships.

I would just offer as a word of advice, I've talked to a lot of art leads and HR people who hate futuristic stuff in portfolios, even when they do futuristic games. Robots and spaceships and futuristic cityscapes have a bad reputation for being refuges of the lazy, relying on clean lines and unexplained tech to bypass the nitty-gritty of design. No one has to explain a sleek spacefighter that goes because you say it does, whereas something real and familiar like a real car or jetfighter has to be mechanically sound all the way through. I've had one creative director who worked for a company that did lots of sci-fi stuff say his dream portfolio was an urban street in good but not perfect condition rendered out to the last detail, and then that same street after a bomb's gone off or the tsunami came through or after a zombie rampage, showing everywhere that everything went wrong.

I'm not saying to change your specialty or anything, after all, someone had to design all the stuff in Star Trek and Babylon 5 and everything else, but just warning you against a common pitfall I've heard time and again from people making hiring decisions, which is that robots and other such "clean" sci-fi elements can trigger a nearly involuntary negative reaction in protfolios.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Solus posted:

I'll start small though, Theres a combat knife I read about in the Dust 514 Chronicle where the Edge burns ridiculously hot onces it makes contact, would be interesting to see where I can take that small description.

That sounds great- just make it looks like it's seen a few tours. :)

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
I have a question for you producer-types out there. Recently on a project, I had a guy working for me on a feature basically since day one, but it involved some tricky programming and as other complications in the game showed up and had to be dealt with, I made the decision to cut the feature and put him on one of the programming teams that were struggling, saying "There's no way we're going to get this feature implemented and bugged out by the deadline, so I'm going to put you with these other guys to make sure that their features come out right."

I think that's that, but the next morning the guy comes in way earlier than normal, when I'm usually the only one there, and he's just kind of in a daze, just, total thousand-yard stare. I kinda pop in like "Uh.. hey, what's going on, man? Everything okay?"

He turns to me and asks with this semi-pained look on his face if he's done anything of any value for the team, since we're in the home stretch and there's not a single jot of his code in the program now that the feature he was working on got cut. He's having this entire existential crisis about the project being late and him feeling like he's been more or less dead weight. It's like, what do you say to that? I mean, he's been working pretty long days and doing hard work, but he's right- in terms of the finished product, by that point of 3/4ths through the project he'd done nothing that would be in the final product.

For my part, I told him he'd done exactly what he should have been doing- his job. He came in, got his tasks, and did them. I said that his feature getting cut had nothing to do with him, it was a function of the planning of the management. If the schedule and the milestones say "This isn't going to work," then things need to be shuffled and scaled back to the point we can make deadline, and he needs to just keep doing his job coming in and doing his programming tasks each day.

I mean, I'm sure that there's a skill level where he could have made it work in the time allotted, but the project was plagued with "Boy this sure turned out to be more complicated than we thought" from the word go more or less, and I don't think even if there was a skill threshold where we wouldn't have needed to cut the feature it wouldn't have accomplished anything to say it out loud.

It was just weird for me, it was the first time I'd been with someone on a project and their motivation crashed that dramatically. I've had to deal with people who weren't very motivated, and people who went crazy and burned out, but the near-total daze with which he came into work that day was just kind of like ":stare: what the gently caress do I do :psyduck:"

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Jefferoo posted:

...feminist apocalypse?

...society is doomed. Nerdolocaust 2011 is the only solution.

When I see stuff like this, I take solace in the fact that after a dozen or so of these morons in a resume' pile, mine looks like a rockstar's.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Andio posted:

I had the AP interview today and it went really well. I think it was quite apparent that I have a lack of Production experience and this may be my downfall unfortunately.

Can you elaborate on this? Like, what were the skills you were apparently lacking?

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
Sure, give it a week to make sure they go through it all with everyone they're going to, but then I'd be interested in hearing how it went and what they asked.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Andio posted:

If you don't mind me asking, why didn't you respond to my PM last week?

Because I was packing up about 800 PS2, XBox, and DS games to send out to around 60 hospitals and didn't have the time before your interview came up. v:shobon:v

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

typhus posted:

Any other writers speaking at GDC Online's narrative summit? Or just attending? I want a Game Jobs Megathread party-within-a-party at Ginger Man. We shall drink and laugh heartily over tales of game writing shame and woe!

I'm there. :)

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Nome posted:

-Be able to keep your emotions in check. Being attached to an idea is OK, but you need to be able to take rejection to the face and not throw a hissy fit.

Just as an addendum to this, you should be very cognizant of which hills you're willing to die for. If there's some part of your design that you think is core to the experience, that you think it just won't be the same without, then go ahead and fight tooth and nail for it, but you'd better be sure you're absolutely on the money. You usually only get a handful of these per project, and you don't want to waste them, so cut what needs to be cut, even if it hurts, but save what absolutely has to be saved.

I've had people come up to me way later in a project and say things like "You know when you were talking about [feature] earlier, I really didn't see how it would work. Now that I've seen it in action, I don't know how the game would be any fun at all without it." That's the level of certain you need to be to fight for your pet feature's inclusion.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
No way. If that's real you have to post the gory details.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

bilperkins2 posted:

I do BizDev for Ubisoft North America, evaluating submissions for possible 3rd Party Development, Publishing or Distribution deals. Anyone with questions let me know, or any 3rd Party teams for any platform that want to submit, I'd be interested in discussing.

Bil!

What the hell, man, I never knew you were on SA. :)

Since you're you and I'm me, could you go over the review process for that puzzle game I submitted? I mean, at least on my end I'm fine with you dissecting my failure for the enlightenment of all. :unsmith:

Edit: And tell Vic I'm still really thankful for the big donation you guys hooked us up with last year. :)

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
GameDevMap is probably your best bet.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
Well, thanks for the feedback, and sharing your process with the thread. Right now our programmer is actually rejiggering the code for Android and we're just going to self-publish.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
What?! Sputnik is dying? When did this happen, back in the day they were filling auditoriums.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
Holy cow, it's like Christmas. I went by my local public library and they were having a used book sale, went be the chronically comically-empty "computer" section and found an entire suite of "Learning Maya" books with CD's on sale for between one and three dollars a piece, along with a bunch of other good development books. Eat crap, Charles River Media and your $60+ insanity- I got an entire shelf of books for a $20 bill, with change! :cawg:

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
If there's a bunch of you Austin goons how come no one ever shows up to the GDC Online meetups? :colbert:

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

MustardFacial posted:

Getting my first ever Design credit in a video game :smug:


I know it's kinda petty and meaningless over where your name shows up, but it's still pretty cool to see your name up there.

Hey, you know what, cherish it, man. Seeing someone play a game you've made, or even better recognizing you from one of your games, creates a joyful buzz in your heart that rivals amphetamines.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

MustardFacial posted:

I dunno dude, amphetamines are pretty great...:v:

I do know amphetamines are great, but the game one is still better. :haw:

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

wodin posted:

Re: credits - the feeling of seeing yourself in credits is pretty much second only to signing a box for someone who is just THAT loving EXCITED that they got to meet you and get your signature.

I've never had an autograph asked of me, but I remember being on vacation in Utah, wearing my Blizzard hoodie and playing Metal Slug in a bar while I waited for our food to get put up, when I hear from a few tables away "Dude, do you really work for Blizzard?"
"Yeah."
"...You mind if I wear your skin and assume your identity?"
I just laughed, but in an odd way I was flattered.

Actually, that bring up a question for you guys- what do you think about wearing company gear around in public? For me, so many crazy-nerd fans wear stuff with games emblazoned on them that I kind of don't want to be lumped in with them. At work, sure, I always like to fly my colors :whatup: but on the weekends and stuff I usually leave them in the closet. The only reason I was wearing my hoodie on vacation is because it gets nasty cold up in the mountains and the hoodies we got from the company store are really, really nice and they've got those huge stomach-pockets I really love. (Speaking of which, any Blizz peeps in the thread, mine finally disintegrated and I'd pay nice to get another one.)

I mean, I'm proud of the work I do and all, but does anyone else feel odd about wearing industry clothes to non-industry places?

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

coeranys posted:

The opening is a running gag amongst community managers.

Explain.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

M4rk posted:

Graduating on August 5th. PAX Prime is my GDC, going to hit up some booths and see if any PR departments are hiring. ;)

You need to find and attend the "How NOT to get a job in the game industry" panel hosted by Jim Rivers and Dino McGraw: at once terrifying and hilarious, informative and dismissive, I caught it at GDC Austin once just because Jim's a friend of mine and it's one of the most amazing panels I've ever seen.

Even if you've already got a job, go just to hear the horror stories and see the name-removed resume's and cover letters and ask yourself, while laughing, how anyone that stupid could ever think THAT was a good idea.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

M4rk posted:

Atm I'm interning at Game Recruiter, which is a videogames recruitment service.

Oh hey, awesome! If you see Marc Menchner around, tell him I said hello. The past couple GDCs have been too "Got a meeting, sorry!" for us to actually stop and say hello to each other...

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
I know there's already a PAX thread, but it's being overrun with the dickwolves controversy, so I was wondering if anyone would be interested in a PAX Prime meetup/dinner like we do for GDC? Fun times can be had by all!

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Diplomaticus posted:

.......

I can't help but feel for the kid, really. Which IGDA board is this? I might want to sign on and just try to steer him on a better path... :shobon:

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Alterian posted:

...and had me help with art. ;-*

If you guys really met this way and got married because of it, that would be the most adorably nerdy thing ever.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Tricky Ed posted:

  • Our players are insane, here's what they're saying now

Would love to hear some of these, even in general terms. :allears:

And Black Eagle, knowing a number of recruiters, I will say this: Regardless of what tangential relationship retailers have to the industry (However valid) if you try and use non-corporate retail experience as "Industry experience" on a resume you will be alternately laughed at, pitied, and finally ignored, so I guess regardless of the technical definition, as far as reality is concerned it doesn't matter.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
Nah, I know Obsidian had at least four when I was there that openly posted.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Akuma posted:

The wife and I have been working all weekend on one project in particular that we're dying to announce, but, you know, the wheels of industry are slow.

God, I hate that. I can't tell you how many conversations I've had at the usual pub patio that are like "So what're you up to?" "I can't say, sorry. You?" "...I can't say."

Whee. :geno:

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
Networking is one of those things that helps some strains of nerd be less nerdy, too. I've seen it happen over the years, people starting out at networking events just sort of hanging out in the corner and mumbling about their portfolio to gradually learning the art of just making friendly small-talk in an environment that is so nerd-saturated they lose their concerns about seeming out of place. If you can learn to network well, in the process you might just develop something approaching social skills. :)

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
I find "So how's the show treatin' ya?" to be a great GDC/E3/etc. opener, because it's not something you'd know offhand (As opposed to the weather) and you know they've got an opinion on it (As opposed to asking about sports teams or other things they might have zero interest in) with the added bonus that people always like to talk about themselves. And no matter what their answer is, there's always an obvious next step- Sympathy if they say it's going poorly, specifics if it's going well, and camaraderie if it's a more neutral "Just surviving, you?"

Furthermore, all avenues segue easily into the next one, "Who're you here with?" at which point you've broken the ice enough to actually start talking business. I've done it at bars, sandwich lines, booths, buses, everywhere, and it really works. And what Shalinor said is really true- we're all still pretty nerdy at these things, and I get the sense at some gatherings that everyone's only faking being sociable and they'd rather be having the conversations we're having while playing Bomberman or something.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
I like the Tokyo variant- the bright green color makes me feel like it's the future or something. :science:

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Monster w21 Faces posted:

That and Jim Sterling and I are bros. Say what you will about his work but the guy has passion for what he does and wears his heart on his sleeve.

What he does is be deliberately obtuse to the point of trolling. Everyone can have opinions, but some of his stuff is just so objectively flat-out wrong they read like Sarah Palin's "opinions" on Paul Revere, just completely disconnected from the reality the rest of the world recognizes.

...To quote one of my favorite lines from the Legacy of Kain series, "Hate me, but do it honestly." If you're going to slam something, do it for its flaws, not because you're bored and feel incendiary.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
I actually have an honest answer for that "weakness" question, strange as it may be.

"Downtime. I hate downtime. There are two expectations with this whole 'job' agreement, that I'm working to get paid and you're paying me to do work. If I have to sit around twiddling my thumbs for more than a few minutes because the build is messed up or someone's in a meeting or whatever, I will start trying to find ways to be useful, even in other departments. If it's been more than half an hour since I've been able to do work, you probably won't find me at my desk, I'll be off asking my co-workers if there's anything I can help them with. I can do nothing at home much more comfortably, I don't come out here and wear the nice clothes to do nothing."

Edit: The reason I call this a legitimate weakness is that some corporate cultures frown on that sort of initiative, everyone's got their place and should stay there. Other companies are far more flexible, like Gamespy, where depending on the availability of the various publishers (I recall specifically a lot of downtime waiting for THQ and EA) there could be two or three solid hours without clear direction, and so I'd wind up doing odd jobs for the area team, the marketing team, heck, a particularly egregious downtime was responsible for me making the shift over to editorial as a freelancer. But at some companies I've actually had the "So you're going to pay me to sit at my desk and do nothing and this is acceptable." "Yes." discussion, so it's fair warning on my part, I suppose.

GetWellGamers fucked around with this message at 21:04 on Aug 3, 2011

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

The Cheshire Cat posted:

Though bear in mind that while a good answer, it might not be appropriate for everyone. Some people like having a bit of goof-off internet/NetHack time in the office, and those people really shouldn't be saying they want to be busy all the time when they don't actually mean it.

*edit*

And as I see you edited in while I was typing, some companies accept that they just can't keep people busy all the time and will expect you to have downtime, so telling them that downtime bothers you might end up being a negative. Still, that's the point of asking the "weakness" question; they want to ensure that you're a good fit for the company, both your perks AND flaws.

It's not that downtime by its nature bothers me- it's downtime where there's nothing useful to do. Hell, I've gone around and defragged/spybotted unused computers while on downtime, it's not downtime that bothers me it's not being able to do anything productive during it.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
Resume' feedback is about as hard to find as Orihalcium, especially from recruiters or HR people. I managed to find one and just about built a shrine.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
Here's the last big press release we did, stripped of all the fancy formatting:

quote:

FOR IMMEDIATE RELEASE:


EVE Online Fanfest 2011 Raises $11K for Get-Well Gamers


Donation Highlight of Annual Fan Convention for Popular MMO Publisher

Huntington Beach, CA, April 10, 2011— The Get-Well Gamers Foundation (https://www.getwellgamers.org), a video game charity whose mission is to bring interactive entertainment to children in healthcare facilities, has received a $11,000 donation from EVE Online Fanfest 2011, an annual gathering of the EVE Online Community whose latest installment was held March 24 through March 26, 2011, at the Laugardalshöll Convention Center in Reykjavik, Iceland.

Attracting thousands of gamers from around the world, Fanfest allows the EVE Online Community to socialize, meet representatives from the popular MMO's publisher, attend concerts, and even engage in various charitable activities throughout the weekend to show their commitment to helping others. For Fanfest 2011, these Community activities included:


·Silent Auction: This event allowed players to bid on unique artwork and items from EVE Online. This year CCP auctioned off the "Banhammer" from Customer Support along with EVE and Dust 514 artwork, prototype EVE T-Shirts and a specially hand-painted "Kronos" battleship model. As always, items auctioned off were extremely rare or one-of-a-kind whenever possible.


·No Limit Texas Hold-Em poker tournament: This event ran from the first to the last day of Fanfest, with players participating in qualifying tables in order to make the grand final table. Each player donated 3,000 Icelandic Krona ($22USD, approximately) in order to participate. The winners of this event were rewarded with a collection of EVE merchandise and PLEX.


·CCP Office Tour: Each year we allow players to bid before Fanfest for a chance to win an office tour to be conducted by CCP CEO, Hilmar Veigar Pétursson. This year, our office tour winner, who was a winner twice before, received his third VIP visit to the CCP Headquarters in Reykjavik.


·Art print auction: CCP Soundwave held an impromptu auction for three amazing art prints which were on display at the venue. These prints alone raised in excess of $1500.


·Player contributions: Veto Corporation, who generally attend Fanfest with 30+ members, held a pool tournament on their own time. The proceeds from this tournament were presented by their CEO, Verone, as a contribution to our charity drive.


"The EVE Online Community has once again shown that it is the most public-spirited community in the history of gaming," said Ryan Sharpe, President, Get-Well Gamers Foundation. "We cannot begin to thank everyone for their generosity. This money will go directly to impacting the lives of children who depend so much on interactive entertainment during their treatment-stays."


“If you ever spent time in hospital as a child or spent time with a child who was in hospital, you get what Get-Well Gamers is all about,” said Valerie Massey, CCP’s Senior Director of Public Relations and Community. “As game developers, we understand the positive impact video games can bring to a person’s quality of life. CCP is proud to raise awareness of such a worthy cause and thank Get-Well Gamers for the opportunity to contribute to the excellent work they’re doing.”

The Get-Well Gamers Foundation accepts console games and equipment as well as hand-held systems and the games supported by these platforms. To make a tax-deductible donation or to recommend a treatment facility, visit https://www.getwellgamers.org.

About Get-Well Gamers:

The Get-Well Gamers Foundation is a California-based 501(c)(3)-certified public charity dedicated to bringing electronic entertainment to children's hospitals for the benefit of entertainment and pain management since 2001. Its network includes more than 140 hospitals and treatment facilities across North America and Canada. For more information, please visit https://www.getwellgamers.org.

About CCP Games:

CCP is recognized for the creation of revolutionary gaming experiences designed with a unique combination of stunning artistry and advanced technology. Best known as the independent developer and publisher of EVE Online, the critically-acclaimed, space-based massively multiplayer online game (MMO) and PC Gamer's 2009 "MMO of the Year," CCP is currently in pre-production on two additional titles: World of Darkness, a dark, immersive MMO based on the legendary roleplaying franchise of the same name; and DUST 514, the groundbreaking massively multiplayer online first-person shooter (MMOFPS) set in and linked to the EVE Online universe. Founded in Iceland in 1997, CCP is privately held and has offices in Atlanta, Newcastle, Reykjavik and Shanghai with a datacenter in London. More information can be found at https://www.ccpgames.com.

Media Contact:

William Lessard

PRwithBrains for Get-Well Gamers Foundation wlessard@prwithbrains.com
914.476.6089

I mean, there's info, a few quotes, but like Black Eagle said, keep it very short and very on-point.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
What would you say about focus testing for people trying to get their foot in the door? I mean, maybe not once or twice, but if you've got a handful of companies who know you by name and specifically call you to do focus testing on their projects/DLCs/etc. over and over again, you think that'd be worth putting on a resume'? And if you did, how would you put it? A couple of students I know are on like their eighth or ninth focus test at some places because every time they want good feedback they call these kids up before they cast their net anywhere else.

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GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
I thought I had some QA horror stories, but some of the ones collected on the new comic the PA/PVP guy are working on together are horrifying.

quote:

Suppose you found a bug in a game that rendered a console unplayable? Suppose it was something akin to the original Myth II Uninstall problem where it basically formatted your hard drive, only worse?

There was a game that was released in the last 10 years that had a peculiar issue toward the end where you could crash the title just before one of the end bosses by doing a manual save just as it was autosaving.

If you did, it caused the console kernel to overwrite itself, rendering the entire unit non-functional.

After causing this to happen once, I was asked to replicate the issue in front of people who made a lot more money than I did. After sixteen hours of play, I, again, saved while the game was autosaving, and watched with everyone else in the room as the screen turned black and the console shut down. Attempting to boot it up didn’t even result in an error screen, it would just power on and then shut back down.

(To me) “You can do this every time?”
“If I want to, yeah.”
(To a marketing guy) “How long until we’re supposed to ship?”
“We’re supposed to go gold in a week.”
(To a developer) “How long would this take to fix?”
“We’ll have to rewrite the entire file structure. Weeks, at least. Probably months.”

The game shipped.

I got fired.

This is so terrifying I don't doubt its veracity, because I don't think anyone could make up something like that and expect anyone to believe them if it was fake.

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