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I don't suppose anyone is aware of any modernisation mods for Ultima Underworld 1 & 2? Just got them off of GoG and while I don't mind playing them as they are I'd obviously like mouselook at the very least and improved graphics at best.
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# ¿ Jul 1, 2011 11:05 |
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# ¿ May 15, 2024 07:48 |
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ToxicFrog posted:
Thanks - I expected as much. This is my first playthrough and would have liked some modern trappings but it's not really going to get in the way of my enjoyment.
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# ¿ Jul 1, 2011 19:40 |
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ToxicFrog posted:So after playing through Singularity I'm in the mood for more of an old-school FPS. I considered replaying Quake 4, then remembered I never actually finished Heretic, so I'm getting stuck in to episode 4.
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# ¿ Jul 7, 2011 17:26 |
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Colon Semicolon posted:bought the poo poo out of this. already having alot of fun, but i'm starting to realize there wasn't actually a whole lot of mods for Quake 2 and 3. (or that most of them were lost when PlanetQuake died) a real shame, because they have a plethora of features I think would be great to utilize. I may be misunderstanding you or perhaps you meant a different site, but PlanetQuake still seems very much alive to me...
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# ¿ Jul 9, 2011 22:16 |
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Johnny Law posted:PQ dumped its hosted sites a while back. I believe there are a couple of sites hiding somewhere on the web that try to preserve some of that content though. Aha. Whenever I go back to a fondly remembered shooter I tend to dredge up map packs that I had already played so I suppose I never had to rely on hosted sites when I could just type the name into fileplanet/wherever. This thread has somewhat broken that unhealthy habit I'm happy to say.
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# ¿ Jul 10, 2011 01:17 |
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Had a quick google around for Brutal Doom after all the excited chatter here - what's the latest version? There seem to be quite a few different outlets for it.
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# ¿ Jul 16, 2011 21:48 |
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HL Source is your best bet - improved lighting, 3d skyboxes, ragdoll deaths, better sound/music.
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# ¿ Jul 16, 2011 23:54 |
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RickVoid posted:Don't think it's been posted yet, but everybody should give the singleplayer Doom wad "Unloved" a shot. It's... certainly something. I literally have no idea A: What the gently caress is going on and B: What the hell I'm supposed to do now. (Seriously, I'm an hour in, I've got the three keycards, I don't know where to use the red one, and apparently I still need to collect the skull keys.) That's possibly the least encouraging recommendation I've ever read.
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# ¿ Jul 26, 2011 17:58 |
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Dominic White posted:Yeah, it's a really, really good campaign. Just don't play it on UV, because you WILL die a thousand times. Treat the difficulty levels as 'Easy, Normal, Hard, Very Hard, Insane' rather than the usual 'Ignore, Ignore, Ignore, Normal, Hard'. I play most custom wads on Hurt me Plenty . I've completed the two Dooms on UV but it seems that most custom levels are a touch harder and usually have me moving along at a snail's pace, quick loading thousands of times. I'll give it a go then - currently enjoying a blast through Shores of Hell with Brutal Doom and the 2011 music. Rev. Melchisedech Howler fucked around with this message at 19:27 on Jul 26, 2011 |
# ¿ Jul 26, 2011 18:31 |
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I'd just like to point out that if you're playing Brutal Doom with the fatalities disabled, you're not playing it right. Whoops, page breaking screenie, let me just resize it.
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# ¿ Jul 28, 2011 18:50 |
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XausF1 posted:I remember playing the poo poo out of Gunman back when it came out. I'm kind of surprised that Valve has seemingly abandoned it entirely and not bothered to even acknowledge its existence. It wasn't actually made by Valve - I thought it was just a mod turned retail with their blessing. No reason for them to be actively supporting it now, though it would be nice to see it on Steam as I never had the opportunity to try it.
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# ¿ Aug 2, 2011 16:42 |
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SwissCM posted:There's a mod that makes Gunman Chronicles into a Steam game and makes it use the latest version of the HL1 engine. Grab it HERE. I meant as in to buy as it's next to impossible to acquire now.
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# ¿ Aug 2, 2011 17:05 |
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Golbez posted:
Not forgetting Fallout: New Vegas and it's expansions, which is far far superior to FO3. I'm yet to play Q4 even though I suspect I'll be disappointed - the TF2 launcher is well worth the price though.
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# ¿ Aug 5, 2011 08:33 |
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Vintersorg posted:Dammit, I can't find this anywhere and want to combine these wads to play together. How do I get GZdoom to load brutal doom plus the new soundtrack? Whenever I launch GZdoom it just loads the regular version plus the graphics enhancements. I have to associate wad files with GZdoom to get them to work. But what about multiple ones? Seeing as I keep seeing this sort of question, might I point you towards ZDL. It allows you to easily point GZDoom towards any number of WADs and arrange their load order. I think it's mentioned in the OP but not many people seem to pick up on it.
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# ¿ Aug 16, 2011 10:20 |
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Vintersorg posted:I just posted this in the PC gaming thread but man... we're all old timers here, CHECK OUT THIS poo poo. Best bit about the video is the John Carmack - I know this man has had a major role in not only creating some of my favourite games, but also the genre, but I can't help but laugh at how fully he embodies the nerd stereotype in the way that he dresses, talks and behaves. It's like watching Prof. Frink from the Simpsons.
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# ¿ Aug 17, 2011 23:34 |
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Yodzilla posted:I haven't touched this one yet. Is it really worse than Reckoning? From what I remember, I thought it was a drat sight better than The Reckoning - there weren't any ridiculous bullet sponge shielded monsters at any rate.
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# ¿ Aug 25, 2011 14:37 |
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The bit that always sticks in my mind from Opfor was that sodding darkened sewer bit with the giant bug monster things. I must have died over a hundred times there. It was developed by Gearbox so I'm not sure how much of it that Valve have included in their 'official' story of HL. I'm not generally a fan of Gearbox but Opfor was ok, apart from the aforementioned maddeningly frustrating moments.
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# ¿ Aug 27, 2011 10:10 |
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The Kins posted:God I love Doom modders. bee careful out there
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# ¿ Sep 4, 2011 23:02 |
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The Kins posted:Here ya go! 10x.wad for ReDoom and Brutal Doom. Enjoy! Beautiful. Now we just need 10x with Aeons of Death.
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# ¿ Sep 10, 2011 19:55 |
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Power Walrus posted:
We didn't need your fancy pants brain interface jacks - we used a keyboard! And a mouse!
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# ¿ Sep 14, 2011 01:28 |
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Science & Industry has my vote for HL and the infamous Catch the Chicken for Quake 2.
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# ¿ Sep 30, 2011 22:05 |
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Kazvall posted:Before I make an event posting for Half-Life mods, I'd like to throw out a list of mods I have game servers for, and the ones I don't. You guys help me decide what mods you want to play. I plan on playing for 2-3 hours, so we could have anywhere from 1-3 mods played depending on ones chosen.
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# ¿ Oct 5, 2011 18:26 |
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Code Jockey posted:Oh I knew you could change physical appearance, I guess I just never realized that the bots had different AI "personalities". That's awesome. The feature crops up now and then in other games too. Its contemporary Quake 3 Arena had bots with different styles of play and the more recent Left 4 Dead games. Using L4D1 as an example, you'll notice that Zoe plays a more cautious game and favours the scoped weapons.
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# ¿ Oct 6, 2011 20:29 |
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Dominic White posted:Should be possible, but if you're launching via QLGZD, I'm not sure if the Steam overlay stuff will work. GZDoom works fine with the overlay, I usually launch it through Steam and have never had a problem.
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# ¿ Oct 12, 2011 18:06 |
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Dominic White posted:But does it work if you launch it via Steam launching a third-party launcher? It does, yes, with ZDL-Sharp at least.
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# ¿ Oct 12, 2011 18:45 |
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Just in case any of you have missed this, GoG are having a sale on their Atari catalogue, including Blood. It's about time I got a copy of this.
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# ¿ Oct 16, 2011 11:39 |
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I know it's somewhat outside of the scope of this thread, but TF2 has the best gibs - recognisable chunks from their respective owners, along with signs to point to your specific kidney and/or spleen.
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# ¿ Oct 19, 2011 21:00 |
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I think whoever said earlier (apologies, can't find the exact quote) that id should just make a game with a cut down team had it spot on. Their work is too art driven now, created by a massive number of people who simply can't communicate cohesively. Just make us an 'indie' with a new tech that doesn't need a Hollywood budget. Also a super shotgun.
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# ¿ Oct 23, 2011 23:15 |
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Is the Atomic Edition of Duke 3d on GoG as complete as they come? I'd rather buy a pack that has all official expansions, regardless of their respective quality for completions sake.
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# ¿ Oct 25, 2011 18:13 |
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ToxicFrog posted:Atomic Edition includes the original game (three episodes) + the only official expansion (adding a fourth episode). Rev. Melchisedech Howler fucked around with this message at 19:09 on Oct 25, 2011 |
# ¿ Oct 25, 2011 19:00 |
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The Kins posted:Strife's publisher died shortly after its release, and as a result it's in some sort of weird legal limbo. I assume this is the same sort of reason as to Heretic II being missing from Steam/GoG also. I can't remember whether this was any good or not, just that my impressionable young self was wowed by the graphics at the time.
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# ¿ Jan 20, 2012 21:27 |
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I realise I've asked for this before and that you have other projects on the go now but Kins, could you update ReDoom? It's still my go-to mod for a vanilla Doom experience but some bugs that were introduced with later GZDoom builds irk, like Spectres having regular Pinky gibs and the chainsaw behaving like it's hitting a wall wherever you fire it. Brutal Doom is great and all but the difficulty hike is a bit much for me on most custom campaigns and ReDoom does all I want otherwise.
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# ¿ Jan 25, 2012 00:19 |
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Morter posted:Can anyone elaborate a bit on what "Monster Mayhem" is from AEons of Death? It was added in 6.01, but neither the v6 nor the v6.02 mods elaborate on it. It seems to be a mode (difficulty?) where monsters randomly spawn, but is there anything more to it? From the patch notes Monster Mayhem is just a renamed difficulty level. Ammo power makes your weapons slightly more damaging.
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# ¿ Jan 27, 2012 00:46 |
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r1ngwthszzors posted:How would you guys rank the episodes of the commercial releases of Doom 1, 2 and Final? I finally got to try Brutal Doom with Doom 1 and the first episode is incredibly good. I'm surprised John Romero designed such a fun shareware episode. I think the general consensus is that E1 is the better episode of Doom 1 (and in my opinion pretty much better than anything in Doom 2). I remember reading somewhere that they spent much longer working on the first episode because, as you've mentioned, it was the shareware episode and most people's first contact with the game. That's not to say that the next two episodes are weak - I think they just take a couple of levels to really kick in. I'm not especially a fan of Thy Flesh Consumed though that may be because my skill level doesn't seem to be quite as high as other Doom players and I find it a bit frustrating.
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# ¿ Jan 29, 2012 10:45 |
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Out of interest does anyone know why the SVN builds of GZDoom haven't been updated since the end of December? It used to be the norm for at least one new version a day so such a long time to pass is very strange.
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# ¿ Feb 7, 2012 21:29 |
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SolidSnakesBandana posted:I would just empty quote this. This is the exact thing that everyone that enjoys stealth games need to do, the genre is very empty. In regards to custom content, Thief 2 is the Doom of stealth games. There are hundreds of user-made levels out there and they are still being made today. Seconded. There is still nothing quite like Thief 1 & 2 (I don't really count 3). Massive sprawling levels full of little details that you won't see if you go straight for the goal, objectives that change depending on difficulty level and a surprisingly engrossing story. Possibly my favourite game ever and I'm not really given to hyperbole.
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# ¿ Feb 9, 2012 11:09 |
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Cross posting this from the imgur roulette thread, just coz. Actual original content: Put me down for a Reelism co-op server. I love Reelism though it did feel like it was missing co-op in previous versions.
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# ¿ Mar 3, 2012 02:35 |
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Zero Star posted:
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# ¿ Mar 3, 2012 04:33 |
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DarkSol posted:I get errors when I try to run Aeons of Death. Any suggestions on what I should do to fix? Make sure you have both Aeod.pk3 and Aeoddat.pk3 (which contains all of the extra weapons/creatures you'll meet). They don't make that very clear on the current forum thread. Here's the dat package incase that's your issue.
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# ¿ Mar 3, 2012 06:44 |
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# ¿ May 15, 2024 07:48 |
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Guillermus posted:I love how the body just flies around without limbs after getting killed by a nearby explosion (and flying to the correct direction too!). They just just hire this guy for Doom 4, Brütal Doom 4 . Honestly, they should just make him head of development and let him get the gently caress on. I haven't enjoyed a straight FPS this much in years, even if some of the wads get a bit too hard with it.
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# ¿ Mar 21, 2012 14:01 |