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Looks pretty good! - if you haven't already got any plans for the 3rd shot with the lava pillars I'd maybe add some trimming to the concrete grey walls?
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# ¿ Jun 16, 2012 08:21 |
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# ¿ May 20, 2024 23:36 |
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Chinese Tony Danza posted:What kind of trim would you suggest? I agree the room's kind of bare but I can't really think of what I should do with it. Keep in mind that those lava pillars are polyobjects moving back and forth across the floor.
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# ¿ Jun 17, 2012 08:18 |
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I want to like Weasel's mods more but they always seem to give tiny amounts of ammo and only really seemed designed to be played against the weaker enemy types like Zombies and imps. As soon as Barons start entering the picture followed by Revenants and Mancubuses you simply don't get enough ammunition to deal with them.
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# ¿ Jun 23, 2012 12:39 |
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caldrax posted:Hey I scanned the first 20 pages of this thread looking for Unreal Tournament references and then decided to skip to the end... quote:Finished Red Faction 1. Overall: it's ok. Actually that's a lie, I'd still take that over the poo poo we get nowadays.
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# ¿ Jul 21, 2012 17:24 |
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I'm fairly certain that Matt Saetler said he had a full version but could not release it due to legal red-tape with the game's rights and everything. Anyway all I can see to this news is where do I put my money?
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# ¿ Aug 5, 2012 18:30 |
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Death Wish for Blood is loving incredible; it's pretty brutal but the level design just makes my headspin - I'm saying that as someone who's used build for over 10 years now. The author's work just made me feel ashamed of what I've churned out.
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# ¿ Nov 20, 2012 12:32 |
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Dominic White posted:That entire argument is 100% prime certified bullshit. If you honestly believe that Doom should only be played as iD originally intended, why are you even playing new levels at all?
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# ¿ Nov 29, 2012 20:58 |
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ToxicFrog posted:I really enjoyed Heretic, but I feel it's quite a stretch to call Hexen "fun". Having said that, I thought Hexen 2 was a lot more fun than the first one.
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# ¿ Dec 3, 2012 21:31 |
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The Kins posted:Duke Nukem 3D turned 17 today. Oh and of course the best mod ever, Naferia's reign, has finally updated too. I think I know you're only playing WGR2 to fill the void in your life before it's finished. Long live Duke though! Not so much DNF though, which has been brushed quietly under the rug. Also Lameduke! Very interesting stuff - if you checked out the levels you'll see that the Derelict from E4 was actually in Lameduke, it's an old map. I didn't follow the drama that well but apparently Levelord DID make levels for Episode 4, but George B didn't put his name in the credits for some reason and hosed around with the levels. drat, what is Levelord up to actually? I knew he was at Ritual until they got bought and started to make Casual games. A shame since SiN was pretty great. I rememeber reading a long time ago about a publicity event being hosted by GOD games, and Levellord was cooking and serving up burgers at a BBQ there. I would of loved to of been there heh. Anyways Lameduke kind of stunk and it's amazing that we got Duke3D from that. Pretty much the same thing that happened to Half-life actually. It's just such a huge shame that 3DR didn't get DNF out in 2001. Jblade fucked around with this message at 23:09 on Jan 29, 2013 |
# ¿ Jan 29, 2013 23:01 |
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kirbysuperstar posted:Yup.
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# ¿ Feb 25, 2013 22:21 |
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Humbug Scoolbus posted:I worked on the PSX port and it supported the PS Mouse out of the box. It played up to four playedrs split/screen, and was sharp enough that that mode was actually really playable without confusion.
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# ¿ Feb 26, 2013 22:07 |
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Zaphod42 posted:Everything you mentioned to me, as a flaw, seems to explain why modern games suck. No part of Myst was "use the cheesecloth on the chandelier", everything made sense. You had to learn, you had to take notes? That's awesome! Although as I said before, Riven kinda took it too far, so I could see that as being a bit much... Hah, I guess Myst counts as first person, but we're getting off topic, definitely not a shooter. Also the PSX Doom is great for the music and sound effects...I need to find a way to play PC Doom with them enabled. In some relatively minor Duke Nukem HRP news, one of the modellers has left the scene but not before giving us an amazing new Duke Nukem and Cycloid Emperor model. I'm still not a fan of the HRP, but those models are amazing and way better than the old ones.
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# ¿ Feb 27, 2013 10:12 |
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Fergus Mac Roich posted:It has... heart. I'll give it that. It's a remake with heart.
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# ¿ Mar 3, 2013 10:09 |
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quote:In Undying you play as the sexiest man in the universe, Patrick Galloway, who survived some war with a bunch of weirdo savages thanks to a man with the coolest name ever, Jeremiah Covenant. Patrick got a kickass bluish green stone for his efforts. What does this stone do? Shut up it's magic.
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# ¿ Mar 19, 2013 15:54 |
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It's good and bad - bad because still no Duke multiplayer, but good because it means they're probably writing their own multiplayer system instead of using the old sync-code (at least I hope so) Eduke32's MP had a big fixup recently, it's still not done but it shouldn't be too long now. I just bought Megaton myself anyway, if only to have the add-on packs and another place to grab Duke incase my CDs fuckup and I lose my HD copy. Just played a little bit of Duke Caribean. First impressions are that the menus are really polished and look pretty great, although you can't go full Classic mode and can only use the OpenGl renderer. They've resampled all the music which is pretty drat cool. I've looked at the game directory and you can actually just drop Eduke32 into the 'gameroot' directory and go from there without having to use Steam, which is pretty cool. Jblade fucked around with this message at 23:40 on Mar 20, 2013 |
# ¿ Mar 20, 2013 23:31 |
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Overbite posted:I bought it because I've never played the expansions. The beach one feels like some total conversion, it's silly.
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# ¿ Mar 21, 2013 09:32 |
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Cat Mattress posted:It should, they had no reason to change the game's scripting language. It would just have gratuitously given them more work to do, without any upside. Are you guys playing without mouse-look? or with auto-run off? I've played far too much Duke because the game is really easy for me even on drat I'm good (if you blow up an enemies corpse, it won't come back on that skill level)
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# ¿ Mar 21, 2013 21:07 |
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Mill Village posted:Is there a certain place I need to put that command in the con files? I tried doing it with Nuclear Winter (in 'nwinter.con and nwactor.con), but the game would not start up. There are also no con files for the Duke 3D and the other TCs.
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# ¿ Mar 24, 2013 15:20 |
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Yodzilla posted:Also if you want more Blood I'm obligated to pimp my buddy's excellent expansion Death Wish if you want more gory cultist blasting action.
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# ¿ Mar 25, 2013 10:25 |
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So, I've been playing Serpent Ressurection...10 hours later I'm still not done I wanted to wrap it up in one day but it looks like the last parts of it will have to wait. It's one hell of an adventure, marred by some really lovely jumping puzzles. They're easy enough to noclip by in anycase. The levels are pretty sparse and don't have that much detail, but they're huge and paint a really great scene - I'd say they're much more like Unreal than normal Hexen levels. I realised a short while in that it was made by the same author as Sonic Doom, which had similar problems but was a pretty epic adventure all together.
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# ¿ Mar 25, 2013 23:06 |
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No, that's not right. You can make a texture darker, but you can't make it brighter. The most you can do is give it a positive shade so that it doesn't fade to darkness as quickly as other textures, but the default brightness when you place something is the highest it can go. Other than that though, Shading is all done by hand which is good and bad - bad because it takes along time, but good because you can have much higher precision than Doom's model.
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# ¿ Mar 26, 2013 17:36 |
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So, I just beat Serpent Resurrection, 2 entire days later. The game time says it took me 14 hours, but that's not including reload times. That's also not including the fact that I got really tired towards the end and cheated, otherwise add at least an hour onto that. That was one HELL of an adventure, it's not something I could stomach replaying for a long time and it had lots of little niggles but it was definitly worth it. The only big problem I had, and I'm not sure if it's the mod, GZdoom, or just my aging computer but several crashes wiped my savegames. There's autosaves at the start of levels but when a single level can take upwards of an hour or two to clear that's not as helpful. Definitly save in a couple of slots for this one.
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# ¿ Mar 26, 2013 21:10 |
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Chinese Tony Danza posted:So out of curiosity, are there any easy to follow tutorials for total beginners for making Duke Nukem 3D maps? Something that's easy to follow like that goon authored Doombuilder tutorial posted a few times earlier in the thread. Also, what's the best tool? EDUKE32 comes with... Mapster32, right? I really don't know anything about it. quote:After now playing the other two, yeah, it's very much the better of the three. Nuclear Winter was abysmal. It was basically the sort of low effort spritehacks you'd see coming out of a Mario ROM hack. And I sure did love Santa repeating that one line he had every time I shot the stupid bastard.
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# ¿ Mar 27, 2013 09:47 |
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Dominic White posted:Yeah, it's not perfectly polished (I'd be absolutely stunned if it was, given that it's effectively a full, lengthy game made by one guy), but I think it managed to hit the mark better than Hexen did. It definitely requires a fairly modern CPU though. GZDoom might be able to do enormous maps like that on paper, but in practice you need a decent modern-ish i5 or better to make it really work. I think the end was pretty great. Having to run through the entire island to get back to the boat was less tedius than I thought, although I mostly dodged the enemies since there is actually a timer. If you take too long the King dies (and the two Elfs if you resuced them too)
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# ¿ Mar 28, 2013 09:55 |
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Mapster32 is pretty easy to use, if you have any questions that the guides aren't good for post them there and me or I'm sure another Build-user will be happy to help. One of the cool things recently added to Eduke32 was true room over room sectors - like Shadow Warrior and Blood but much much better (and easier to set up) If you keep it simple than it works great with Classic but if you play with the Polymer renderer you can do some crazy things with it.
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# ¿ Mar 31, 2013 22:35 |
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https://www.youtube.com/watch?v=FqBJ7iX5a-o So it looks like a couple of Dukers (Gambini who's made a bunch of insanely detailed levels and Mikko Sandt who's been making maps for longer than I have, as well as a few others) have come together to make DNF as it was in the 2001 trailer...in Duke3D Something that eloborate wouldn't be just for an April Fool's day joke so this looks loving amazing.
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# ¿ Apr 2, 2013 10:23 |
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Chinese Tony Danza posted:Please tell me this is real. I have always LOVED the 2001 trailer and this looks like it's legitimately the game that would have been if that trailer wasn't just a bunch of scripted cutscenes in an otherwise completely unplayable game.
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# ¿ Apr 3, 2013 09:00 |
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Dominic White posted:I just looked up some gameplay footage of it on Youtube, and wow, I've heard of this one before but never seen it in action. It looks so bad, but the music is neat - in fact, I've heard the music before in various good Doom mods. I guess you might as well steal the one decent element. Jblade fucked around with this message at 09:14 on Apr 4, 2013 |
# ¿ Apr 4, 2013 09:05 |
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CowboyAndy posted:Well, I know the guy from MSDN is working on it, and a few other old Dukers from back in the day (They did the AMC TC), so I imagine it will be pretty good. The voice acting and story will be awful, but the gameplay will be good.
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# ¿ Apr 13, 2013 22:28 |
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CowboyAndy posted:Sorry! I don't know of many folks on the Duke community, except for Mikko, and that's only because of MSDN. I'll always prefer Duke to Doom, but I agree completey that Doom's monsters all filled a niche whereas Duke's enemies didn't feel as versatile (despite being more complex in what they could do) A cyberdemon still to this day makes me think twice about fighting it whereas Duke's bosses are pretty routine. Having said that, I think that the highest quality Duke maps beat the highest quality Doom ones easily (It's the same reason why Blood looks amazing, the palette for that isn't hugely varied but it creates such a rich atmosphere)
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# ¿ Apr 14, 2013 22:20 |
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I actually like Kingpin, but I do play it on Easy just because of the ridiculous gameplay. For it's time it was really atmospheric and probably one of the first games to aim for a more realistic art-style. It does look ridiculous now but it I rememberer playing it not long after it was released and being blown away by the graphics. SiN though is one of my favourite games - If you can try and grab the expansion pack Wages of Sin as well, it's just as good if not better than the base game. It was also made by 2015, who went on to make Medal of Honour Allied assault.
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# ¿ Apr 16, 2013 08:41 |
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DoombatINC posted:All this talk of SiN and no mention of Wages of SiN? For shame
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# ¿ Apr 17, 2013 12:09 |
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Tecman posted:Okay, since it seems like Convex's computer didn't explode:
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# ¿ Apr 17, 2013 21:51 |
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QwertySanchez posted:Steam just gave me a 50% off Duke nukem 3D thing. Does it have anything to make it worth having over the GoG version of the atomic edition I got last year? I already own lifes a beach and duke in LA too.
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# ¿ Apr 18, 2013 12:37 |
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Buff Skeleton posted:And all that said, as much as I love Descent, my "totem game" is definitely Unreal/Unreal Tournament, so I was really happy to find this thread and see them get some love in the OP. If you want more Unreal/UT singleplayer levels complete with reviews and the like, go to http://unrealsp.org and you can find a lot of really good stuff. I've actually made and released a few things myself (as Waffnuffly) and am working on a big mod right now that's in Open Beta. I also made a level for 7 Bullets, and yes, that's a pretty great mod! There's still a sizable amount of development activity for these old games even today; it warms my heart.
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# ¿ Apr 18, 2013 15:49 |
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Chinese Tony Danza posted:Okay, I know some of you guys are in touch with the Duke 3D community here. Can somebody please confirm definitively that DNF2013 isn't some sort of cruel long-lasting April Fool's prank? They released the trailer April 1st, and now they've pushed the supposed release date back twice. It feels like they're just screwing around and making fun of DNF's dev time or something, and honestly, it's starting to piss me off. I really want it to be real, but I'm starting to have my doubts.
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# ¿ Apr 19, 2013 20:28 |
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Zaphod42 posted:Also I liked how they'd trash talk you in the chat, even if it was repetitive and silly.
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# ¿ Apr 24, 2013 10:15 |
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It's good fun, but don't go in expecting a full length game or something that deviates alot from normal Duke gameplay. It's 5-maps long and will take you around an hour and a bit. The levels are amazing looking, especially for a Build engine game.
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# ¿ Apr 30, 2013 16:26 |
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You know I swear I heard in an early preview of Gunman Chronicles that the levels would change depending on difficulty - like for instance if you had a bridge in a level, in Easy it'd be a solid concrete thing with plenty of cover and on Hard it would be a rickety rope bridge. I don't know if I just imagined that but it would be a pretty drat neat thing to see.
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# ¿ May 3, 2013 23:27 |
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# ¿ May 20, 2024 23:36 |
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A...new Shadow Warrior? If that's true....well I have no idea what the hell to make of that. I mean if you exclude the dumb stereotypes Shadow Warrior was still a pretty decent game, if already outdated by the time of it's release. It still had lots of the creativity that Duke Nukem had in it.
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# ¿ May 8, 2013 21:41 |