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Your Wolf2SDL link is broken. I recommend this mod. It's a ZDoom port of Wolf3D and Spear of Destiny. I played through both games using it and it was perfect. It also does co-op!
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# ¿ Jun 23, 2011 07:23 |
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# ¿ Apr 30, 2024 07:37 |
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Purple D. Link posted:Thanks a lot for this thread. The Sunspire? It was beautiful on the approach, and dwarfed almost everything up to that point, but yeah, the interior was a little hard to navigate.
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# ¿ Jun 23, 2011 18:51 |
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Anyone know where I could find a good description/outline of the Marathon map (.sceA) file format? Like a structure for structure description? I have a program that I'd like to write.
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# ¿ Jun 25, 2011 21:14 |
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Power Walrus posted:I am so confused Because I felt like it-ah, I'm preppin' lis-ah bates-ah. This seems less like DN3D and more stats and inventory tetris. There are also far too many -ahs at the ends of that person's words.
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# ¿ Jun 26, 2011 01:12 |
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Palpek posted:I guess this is the best thread to ask a question like this - does a fan/mod remake of the original Wolfenstein 3D exist? http://www.afadoomer.com/wolf3d/default.php Posted this earlier. Even has coop, if ZDoom is newer enough for you.
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# ¿ Aug 19, 2011 11:47 |
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Cream-of-Plenty posted:Version 0.12 was officially released today, even though the beta release has been out for several weeks now. The blood and carnage is toned down, but in a strange sort of concession, you can run around and kick dead bodies / limbs like soccer balls. Big, dead, soccer balls. The "Fire Cannon" that you can pull off of gibbed Mancubus corpses is pretty cool: it can set lesser-enemies on fire, but the ammo's a little difficult to come by since each cannon only nets you 8 more shots. When did they make the Barons of Hell have red blood?
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# ¿ Sep 25, 2011 20:51 |
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treat posted:Just a heads up that we're going to play some classic Quake DM and Coop in a couple of hours. Meet up in the group chat, details will be posted in an announcement. drat, I was doing Operating Systems homework! Are you all still playing? What engine, mods, server...? I didn't see anything on the Steam group thing.
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# ¿ Oct 2, 2011 22:48 |
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Dr Snofeld posted:My god, this rules. The cheesy Metallica MIDIs just seal the deal. It's like injecting the 90s into your brain. See, the Metallica MIDIs killed it for me. Especially when it kept changing back to that same song over and over, even when I IDMUSed it to something else. And yes, I think the author increased the difficulty. I started on UV with Brutal Doom 0.13 and there are four demons, two spectres, and like seven or eight grunts in the first room/hallway alone.
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# ¿ Dec 7, 2011 23:46 |
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When I try to connect is says "level authentication failed". I'm using skmega.pk3, dtwid.wad, and dtwid.deh, running skulltag 0.98d. I got SKMEGA from the link above the IPs, and DTWID from this post. Any ideas?
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# ¿ Dec 12, 2011 01:53 |
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General Battuta posted:Hey stupid question, exactly what does effecting sectors mean in relation to awesome 90s shooters, please forgive me The Build Engine uses something called "sector effectors" to achieve the various sector-based effects in the game, like flickering lights, geometry to be destroyed by explosions, etc.
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# ¿ Jan 9, 2012 06:09 |
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You guys do know that there's already a TC for GZDoom that has all six episodes fully playable, with all the ZDoom trimmings, right? With co-op support.
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# ¿ May 5, 2012 18:59 |
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SPACE HOMOS posted:They do, its called Wolf3d_TC for Zdoom Yeah, this one. I guess I just get confused when I see people wishing that they could play Wolf3d on a more modern engine. You already can.
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# ¿ May 5, 2012 19:05 |
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# ¿ Apr 30, 2024 07:37 |
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Didn't see it mentioned, but the origin of the name is discussed in the FAQ.FAQ posted:The true meaning of "Poke646" goes way back into the early 80's were the C=64 homecomputer was very popular. I programmed my first games on it in Basic and "poke646,[x]" was the command to change the font color on the screen. I thought it would fit the title of this mod, as this was the first complete game I designed since my early days in the computing business.
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# ¿ Jan 28, 2013 04:25 |